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Everything posted by Santafe
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Skull trader ( previous ones confuse me T_T)
Santafe replied to Santafe's question in Script Requests
1st line after onInit: -
Hey guyz was wondering if any 1 can send me a link to an already existing guide on how to duplicate maps (if exists?) or could some 1 tell me here? that would be great thanks in advance cuz i dont understand how and when/where the weemapcache shld be used cuz im only used to adding new maps X_X
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Skull trader ( previous ones confuse me T_T)
Santafe replied to Santafe's question in Script Requests
Hey panda just got 1 error at the line "."skull_required,1; is it because im using eamod or smthing else? -
Hey guyz! , I need a script which says Hi to the player (such that i can edit the "mes" part later xD) that exchanges skulls for some item say poring coin. Unlike the usual scripts where u exchange 100 for 1 item i want to exchange 1 skull for 1 item. so the relation between the 2 should be 1skull = 1 item. plz help me :/ thanks in advance
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Wow thanks its quite big
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Guyz need suggestion for a huge map which is already in RO database to clone, it shouldnt have warps to other similar maps or anything, just one big map xD plz this is for a gold room for my server so i need all the help i can get
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no idea cuz the script is the eamod bg thing which has bg common then flavius etc etc so dont know which to post here xD Edit: Found it , it wasnt in bg_common like u said the team won thing was there for each individial bg event script
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ROFL it worked u made my day thanks xD after all this time those damn sounds ;P
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Hey rA community! So yea the thing is , i want to change my BG drops from valour/other badges to an item say a ticket(ID1231?) where do i need to go to change the drop item id from the badges to this particular item? P.S. i use eamod but i think the common structure and location of item declaration will be the same. Thanks in advance
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Yup still doesnt solve it. Ive just left it alone for now cuz its causing this crash xD
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ive tried removing the .wav too instead of crashing when i click on NPC it crashes when i enter the game xD
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No errors on the map server just the client crashes. A window pops up saying ragnarok client has stopped working.
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Thats the basic .wav files of the original refiner its already present in the client
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Hey guyz, this is an old script that used to run on my server. now i changed pc and reinstalled everything and all of it works except this script. i click on it and the game crashes. But NOTE: this script used to work well and good. I use eamod rathena so here it goes: //<?> -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o \\ // Blacksmith/Card Removal Npc V.2.0 \\ // by Luther \\ //<?> -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o \\ // Blacksmith/Card Removal Npc V.2.0 \\ // by Luther \\ // Credit To : Mytzer,TyrNemisis,ShadowMaster and \\ // who ever made the Item Identifyer Deckard Cain. \\ // Whoms Scripts were used in making this npc. \\ // Also ToastOfDoom and Chachi911 for helping Debug it\\ // (V.2.0 Uses the original eAthena Refine Script that\\ //can have its rates configured in the refine_db.txt) \\ // -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o \\ prontera,146,160,5 script Expert Refiner 731,{ set .soundef_number, .soundef_number + 1; switch (.soundef_number) { case 1: soundeffect "hollen2.wav",0; break; case 2: soundeffect "hollen3.wav",0; break; case 3: soundeffect "hollen4.wav",0; break; case 4: soundeffect "hollen5.wav",0; break; } if (.soundef_number >= 3) { set .soundef_number, 0; } callfunc "refinemainx","Advanced Hollgrehenn",1; end; } //============================================================ //= Main Refiner Function //============================================================ //= To allow auto safe refining/multiple refining set the //= 0 after Melchior to '1' in the function call. //= To Change the Name of the NPC, just Edit it in the //= Beginning of the Script and the Melchior part of the //= Call function. //============================================================ function script refinemainx { set .@features,getarg(1); mes "[" + getarg(0) + "]"; mes "I can Refine, Extract Cards, Identify Items, and Repair Broken Items ^FF0000which of my services are you interested in?^000000"; menu "Refining",L_Refine,"Item Repair",L_Repair; L_Refine: mes "refining eh?"; next; mes "[" + getarg(0) + "]"; mes "I can refine all kinds of weapons, armor and equipment, so let me"; mes "know what you want me to refine."; next; setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) { if( getequipisequiped(.@i) ) set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@menu$, .@menu$ + ":"; } set .@part,select(.@menu$); if(!getequipisequiped(.@part)) { mes "[" + getarg(0) + "]"; mes "You're not wearing"; mes "anything there that"; mes "I can refine."; emotion 6; close; } //Check if the item is refinable... if(!getequipisenableref(.@part)) { mes "[" + getarg(0) + "]"; mes "I don't think I can"; mes "refine this item at all..."; close; } //Check if the item is identified... (Don't know why this is in here... but kept it anyway) if(!getequipisidentify(.@part)) { mes "[" + getarg(0) + "]"; mes "You can't refine this"; mes "if you haven't appraised"; mes "it first. Make sure your"; mes "stuff is identified before"; mes "I can refine it."; close; } //Check to see if the items is already +10 if(getequiprefinerycnt(.@part) >= 10) { mes "[" + getarg(0) + "]"; mes "I can't refine this"; mes "any more. This is as"; mes "refined as it gets!"; close; } set .@refineitemid, getequipid(.@part); // save id of the item set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count switch(getequipweaponlv(.@part)){ case 0: //Refine Armor set .@price,2000; set .@material,985; set .@safe,4; break; case 1: //Refine Level 1 Weapon set .@price,50; set .@material,1010; set .@safe,7; break; case 2: //Refine Level 2 Weapon set .@price,200; set .@material,1011; set .@safe,6; break; case 3: //Refine Level 3 Weapon set .@price,5000; set .@material,984; set .@safe,5; break; case 4: //Refine Level 4 Weapon set .@price,20000; set .@material,984; set .@safe,4; break; case 5: //Refine other stuff? set .@price,2000; set .@material,985; set .@safe,4; break; } if(.@features != 1) { mes "[" + getarg(0) + "]"; mes "To refine this I need"; mes "one ^003366"+getitemname(.@material)+"^000000 and"; mes "a service fee of " + .@price + " Zeny."; mes "Do you really wish to continue?"; next; if(select("Yes:No") == 2){ mes "[" + getarg(0) + "]"; mes "Yeah..."; mes "There's no need to"; mes "rush. Take your time."; close; } if(getequippercentrefinery(.@part) < 100) { mes "[" + getarg(0) + "]"; mes "Oh no! If I continue to"; mes "refine this, there's a risk it could"; switch(.@material) { case 985: mes "be destroyed! That means that ^FF0000this equipment^000000, and ^FF0000any cards^000000 or special properties added to this armor, ^FF0000will be gone^000000."; break; default: mes "be destroyed, and you'd ^FF0000lose the weapon^000000, any ^FF0000cards in the weapon^000000,"; mes "or any added special properties."; break; } next; mes "["+getarg(0)+"]"; mes "I can't make it any clearer."; mes "Once a weapon is destroyed,"; mes "there's no getting it back."; mes "You really have a chance to"; mes "^FF0000lose this weapon^000000 forever."; mes "Do you still want to refine?"; next; if(select("Yes:No") == 2){ mes "[" + getarg(0) + "]"; mes "I completely agree..."; mes "I might be a great refiner, but sometimes even I make mistakes."; close; } } if((countitem(.@material) < 1) || (Zeny < .@price)) { mes "[" + getarg(0) + "]"; mes "You don't seem to have"; mes "enough Zeny or "+getitemname(.@material)+"..."; mes "Go get some more. I'll be"; mes "here all day if you need me."; close; } set Zeny,Zeny-.@price; delitem .@material,1; if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?) mes "[" + getarg(0) + "]"; mes "Look here... you don't have any Items on..."; close; } if(getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item mes "[" + getarg(0) + "]"; Emotion e_an; mes "Wait a second..."; mes "Do you think I'm stupid?!"; mes "You switched the item while I wasn't looking! Get out of here!"; close; } if(getequippercentrefinery(.@part) <= rand(100)) { failedrefitem .@part; mes "[" + getarg(0) + "]"; set .@emo,rand(1,5); if (.@emo == 1) { Emotion e_cash; } else { Emotion e_swt; } set .@lose,rand(1,3); if (.@lose == 1) { mes "OH! MY GOD!"; mes "Damn it! Not again!"; mes "I'm terribly sorry, but you know practice does make perfect."; mes "Um, right? Heh heh..."; } else if(.@lose == 2) { mes "Nooooooo!"; mes "It broke!"; mes "I-I'm sorry!"; } else { mes "Crap!"; mes "It couldn't take"; mes "much more tempering!"; mes "Sorry about this..."; } close; } mes "["+getarg(0)+"]"; successrefitem .@part; Emotion e_heh; set .@win,rand(1,3); if (.@win == 1) { mes "Perfect!"; mes "Heh heh!"; mes "Once again,"; mes "flawless work"; mes "from the master~"; } else if(.@win == 2) { mes "Success...!"; mes "Yet again, my amazing"; mes "talent truly dazzles"; mes "and shines today."; } else { mes "Heh heh!"; mes "I'm all done."; mes "No doubt, my work is"; mes "to your satisfaction."; mes "Sheer, utter perfection~"; } close; } // New Refining Functions ======================== if(getequiprefinerycnt(.@part) < .@safe) { mes "[" + getarg(0) + "]"; mes "I can refine this to the safe limit or a desired number of times... it's your choice..."; next; set .@menu2,select("To the safe limit please.","I'll decide how many times.","I've changed my mind..."); } else set .@menu2,2; switch(.@menu2){ case 1: set .@refinecnt,.@safe - getequiprefinerycnt(.@part); break; case 2: next; mes "[" + getarg(0) + "]"; mes "So how many times would you like me to refine your item?"; next; input .@refinecnt; set .@refinecheck,.@refinecnt + getequiprefinerycnt(.@part); if (.@refinecnt < 1 || .@refinecheck > 10) { mes "[" + getarg(0) + "]"; mes "I can't refine this item that many times."; close; } if(.@refinecheck > .@safe) { set .@refinecheck,.@refinecheck - .@safe; mes "[" + getarg(0) + "]"; mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?"; next; if(select("Yes...","No...") == 2){ mes "[" + getarg(0) + "]"; mes "You said so..Hmm so be it..."; close; } } break; case 3: next; mes "[" + getarg(0) + "]"; mes "You said so..Hmm so be it..."; close; } set .@fullprice,.@price * .@refinecnt; mes "[" + getarg(0) + "]"; mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?"; next; if(select("Yes","No...") == 2){ mes "[" + getarg(0) + "]"; mes "You said so..Hmm so be it..."; close; } if(countitem(.@material) < .@refinecnt || Zeny < .@fullprice) { mes "[" + getarg(0) + "]"; mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes."; close; } set Zeny,Zeny - .@fullprice; delitem .@material,.@refinecnt; while(.@refinecnt){ if (getequipisequiped(.@part) == 0) { mes "[" + getarg(0) + "]"; mes "Look here... you don't have any Items on..."; close; } if (getequipid(.@part) != .@refineitemid || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) { mes "[" + getarg(0) + "]"; mes "Clan... No, but Did you imagine I could be so stupid !?!"; mes "You have changed it..."; mes "Go out before I stun you with my Hammer!!!"; close; } mes "Clang, clang!!!"; if(.@menu2 == 2 && getequippercentrefinery(.@part) <= rand(100)) { failedrefitem .@part; emotion 23; mes "[" + getarg(0) + "]"; mes "WAHHHH!!! I'm so sorry... I warned you this could happen..."; set .@refinecnt,.@refinecnt - 1; if(.@refinecnt == 0) close; mes "Here's the unused Zeny and Material back..."; getitem .@material,.@refinecnt; set .@fullprice,.@refinecnt * .@price; set Zeny,Zeny + .@fullprice; close; } successrefitem .@part; emotion 21; set .@refinecnt,.@refinecnt - 1; next; } mes "[" + getarg(0) + "]"; mes "All finished... Come again soon."; close; L_Repair: mes "Repairing it is!"; next; if (getbrokenid(1) == 0) goto L_Waste; mes "[" + getarg(0) + "]"; mes "Each repair costs 2000 zeny would you like to repair an item now?"; menu "Yes",L_RepairItem,"No",L_Bye; L_RepairItem: if(zeny < (2000)) goto L_NoZeny; mes "Select the item to repair from the menu."; set @choice, select(getitemname(getbrokenid(1)), getitemname(getbrokenid(2)), getitemname(getbrokenid(3)), getitemname(getbrokenid(4)), getitemname(getbrokenid(5)), getitemname(getbrokenid(6)), getitemname(getbrokenid(7)), getitemname(getbrokenid(8)), getitemname(getbrokenid(9)), getitemname(getbrokenid(10))); set zeny, zeny - 2000; repair(@choice); goto L_Repaired; L_Waste: mes "[" + getarg(0) + "]"; mes "Do not waste my time, you have no items in need of repair."; close; L_Repaired: mes "[" + getarg(0) + "]"; mes "Your item has been repaired, please be more careful."; close; } Thanks in advance, Really need all the help i can get thnx again
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[Tutorial] How to Create Ragnarok Offline 2013 client [Tutorial]
Santafe replied to cassiel's question in Client-side Support
i downloaded prontera fix.Grf and i edit my data.ini to insert prtfix.grf.. nothing change. i also did merge grf to my grf file.. and nothing change. did u add any custom scripts? sometimes scripts can cause crashes on towns -
[Tutorial] How to Create Ragnarok Offline 2013 client [Tutorial]
Santafe replied to cassiel's question in Client-side Support
Problem Solved the solution is i patched rsu-kro-renewal-lite and rsu-kro-lite. thats it. now i have another problem.. please help TIA problem2.jpg make sure that ur sql login id is same as what u put in ur char server.conf/mapserver.conf and all those. check if ur sql admin is running it should be those not sure. -
[Tutorial] How to Create Ragnarok Offline 2013 client [Tutorial]
Santafe replied to cassiel's question in Client-side Support
Hello Lumi, in visual studio 2010, in the top centre area there will be a drop down box which shows the word "debug" . u click on it and ull see another option to "release" so select release. Then select all the map server . char server, mapcache and login server and rightclick = build selection nd ur done hope u got wat i tried to explain Hey, thanks for the reply, although i honestly cannot find the drop down box, i suppose my version of Visual Studio is newer or I have to change a setting perhaps? Here's a (HUGE) picture of what the window looks like when i open it: Do you have any idea what i should do? What version is that visual studio? cuz it looks like 2013 version ( not sure) in order to make rathena-10 work u need Visual studio 2010 (the sln is based on version of visual studio ) and the drop down box i mentioned is for visual studio 2010 -
[Tutorial] How to Create Ragnarok Offline 2013 client [Tutorial]
Santafe replied to cassiel's question in Client-side Support
Since the pictures are broken (at least for me they are), could someone tell me which 'debug' i need to change into 'release'? Also, could you give me some kind of pointer as what to do in step 17? Are you supposed to choose these files in a certain folder? Which one? Edit: In both cases, I assume you should use Visual Basic, am I right? Thanks in advance Hello Lumi, in visual studio 2010, in the top centre area there will be a drop down box which shows the word "debug" . u click on it and ull see another option to "release" so select release. Then select all the map server . char server, mapcache and login server and rightclick = build selection nd ur done hope u got wat i tried to explain -
*bump*
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Ok so this is tough to explain but it kinda shares ideas from other available scripts ( i think but its only the timer challenge part thats the same) So i would like to request for a Guild mission script where the following are done: 1.Each Guild member of a guild will be given a challenge with random time limits. ( it could even be impossible like hunting 6 glooms in 2 minutes LOL) random in the sense mobs , MvPs all times of monsters can be given as the challenge. 2.Based on difficulty : points are alloted : Normal mobs : 30 points , MvPs: 100 points. 3.Each guild member can only do 1 challenge a day so basically the challenges get refreshed the next day 4.Monthly Guild rankings based on these points collected by members 5.Winning guild will get a shower ( each member gets a certain item like item2436) btw i dont think it matters much but i use eamod rathena :X
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Guys i was wondering if there was a link between script.h /script.c with script_athena.conf and the rest conf files related to scripts? If so plz also tell me the other src files related to this conf file
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As the topic suggest is it possible to make it work in the last client that makes use of idnum and num tables? Im having trouble with making a recent server work so ill have to work with 2012 client. Plz do suggest if this is possoble thx
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Server side doesnt read certain scripts. Why?
Santafe replied to Santafe's question in General Support
if it works... Nope i tried that xD at the beginning? can u be more specific? :/ Edit the first .conf where the npc are load, and try to put your npc there. If it loads, you have maybe somewhere a npc that you can't load (because it doesn't exist) and make other npc fail loading. I don't know if it'll help, but I had this kind of problem. Nope i tried that too i guess ill have to manually load them thanks alot for ur help u two -
Server side doesnt read certain scripts. Why?
Santafe replied to Santafe's question in General Support
at the beginning? can u be more specific? :/ yea kuro rAmod is screwed up lol -
Server side doesnt read certain scripts. Why?
Santafe replied to Santafe's question in General Support
No errors at all. They just dont get loaded, i thought its the scripts fault but it worked when i manually used @loadnpc frm ingame no errors frm the script. And when i reload script everything disappears and i have to relogin to make it reappear. xD