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Santafe

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Everything posted by Santafe

  1. Y not use emistrys multipurpose shop? Just add the item ID of tcg and the god items and ur done
  2. AMAZING WORK HUGE FAN KEEP IT UP!
  3. thanks a million
  4. guyz so i have a 20120410a RagexeRE client and i wanna hex it to enable space in guild name and read grf first instead of data folder. can some one tell me how and what string of hex to change and which hex editor is apt to use? thanks in advance
  5. yea but since its a disguise suit in the first {} theres the "changebase 4021" or sm other number so i cant add bonus ballstat there or any other bonus or should i add it after a " ;" ?
  6. Here:its a copy of existing maps. bat_a03.gnd#bat_a01.gnd# bat_a03.gat#bat_a01.gat# bat_a03.rsw#bat_a01.rsw# 유저인터페이스\map\bat_a03.bmp#유저인터페이스\map\bat_a01.bmp# bat_a04.gnd#bat_a01.gnd# bat_a04.gat#bat_a01.gat# bat_a04.rsw#bat_a01.rsw# 유저인터페이스\map\bat_a04.bmp#유저인터페이스\map\bat_a01.bmp# bat_a05.gnd#bat_a01.gnd# bat_a05.gat#bat_a01.gat# bat_a05.rsw#bat_a01.rsw# 유저인터페이스\map\bat_a05.bmp#유저인터페이스\map\bat_a01.bmp# bat_b03.gnd#bat_b01.gnd# bat_b03.gat#bat_b01.gat# bat_b03.rsw#bat_b01.rsw# 유저인터페이스\map\bat_b03.bmp#유저인터페이스\map\bat_b01.bmp# bat_b04.gnd#bat_b01.gnd# bat_b04.gat#bat_b01.gat# bat_b04.rsw#bat_b01.rsw# 유저인터페이스\map\bat_b04.bmp#유저인터페이스\map\bat_b01.bmp# bat_b05.gnd#bat_b01.gnd# bat_b05.gat#bat_b01.gat# bat_b05.rsw#bat_b01.rsw# 유저인터페이스\map\bat_b05.bmp#유저인터페이스\map\bat_b01.bmp# bat_c04.gnd#bat_c01.gnd# bat_c04.gat#bat_c01.gat# bat_c04.rsw#bat_c01.rsw# 유저인터페이스\map\bat_c04.bmp#유저인터페이스\map\bat_c01.bmp# bat_c05.gnd#bat_c01.gnd# bat_c05.gat#bat_c01.gat# bat_c05.rsw#bat_c01.rsw# 유저인터페이스\map\bat_c05.bmp#유저인터페이스\map\bat_c01.bmp# bat_c06.gnd#bat_c01.gnd# bat_c06.gat#bat_c01.gat# bat_c06.rsw#bat_c01.rsw# 유저인터페이스\map\bat_c06.bmp#유저인터페이스\map\bat_c01.bmp# bat_c07.gnd#bat_c01.gnd# bat_c07.gat#bat_c01.gat# bat_c07.rsw#bat_c01.rsw# 유저인터페이스\map\bat_c07.bmp#유저인터페이스\map\bat_c01.bmp# bat_c08.gnd#bat_c01.gnd# bat_c08.gat#bat_c01.gat# bat_c08.rsw#bat_c01.rsw# 유저인터페이스\map\bat_c08.bmp#유저인터페이스\map\bat_c01.bmp# schg_cas06.gnd#schg_cas01.gnd# schg_cas06.gat#schg_cas01.gat# schg_cas06.rsw#schg_cas01.rsw# 유저인터페이스\map\schg_cas06.bmp#유저인터페이스\map\schg_cas01.bmp# schg_cas07.gnd#schg_cas02.gnd# schg_cas07.gat#schg_cas02.gat# schg_cas07.rsw#schg_cas02.rsw# 유저인터페이스\map\schg_cas07.bmp#유저인터페이스\map\schg_cas02.bmp# schg_cas08.gnd#schg_cas03.gnd# schg_cas08.gat#schg_cas03.gat# schg_cas08.rsw#schg_cas03.rsw# 유저인터페이스\map\schg_cas08.bmp#유저인터페이스\map\schg_cas03.bmp# arug_cas06.gnd#arug_cas01.gnd# arug_cas06.gat#arug_cas01.gat# arug_cas06.rsw#arug_cas01.rsw# 유저인터페이스\map\arug_cas06.bmp#유저인터페이스\map\arug_cas01.bmp# arug_cas07.gnd#arug_cas02.gnd# arug_cas07.gat#arug_cas02.gat# arug_cas07.rsw#arug_cas02.rsw# 유저인터페이스\map\arug_cas07.bmp#유저인터페이스\map\arug_cas02.bmp# arug_cas08.gnd#arug_cas03.gnd# arug_cas08.gat#arug_cas03.gat# arug_cas08.rsw#arug_cas03.rsw# 유저인터페이스\map\arug_cas08.bmp#유저인터페이스\map\arug_cas03.bmp# rush_cas01.rsw#prtg_cas02.rsw# rush_cas01.gat#prtg_cas02.gat# rush_cas01.gnd#prtg_cas02.gnd# 유저인터페이스\map\rush_cas01.bmp#유저인터페이스\map\prtg_cas02.bmp# rush_cas02.rsw#payg_cas04.rsw# rush_cas02.gat#payg_cas04.gat# rush_cas02.gnd#payg_cas04.gnd# 유저인터페이스\map\rush_cas02.bmp#유저인터페이스\map\payg_cas04.bmp# rush_cas03.rsw#aldeg_cas05.rsw# rush_cas03.gat#aldeg_cas05.gat# rush_cas03.gnd#aldeg_cas05.gnd# 유저인터페이스\map\rush_cas03.bmp#유저인터페이스\map\aldeg_cas05.bmp# rush_cas04.rsw#gefg_cas03.rsw# rush_cas04.gat#gefg_cas03.gat# rush_cas04.gnd#gefg_cas03.gnd# 유저인터페이스\map\rush_cas04.bmp#유저인터페이스\map\gefg_cas03.bmp# region_8.gnd#guild_vs2.gnd# region_8.gat#guild_vs2.gat# region_8.rsw#guild_vs2.rsw# 유저인터페이스\map\region_8.bmp#유저인터페이스\map\guild_vs2.bmp#
  7. Guyz so i was wondering, in disguise suits we use 2 out of the 3 {} which is there in the script lines. if i wanted to add 2 or more bonuses to that disguise suit wat should i do? example {changeclass 2412;}{bonus movementspd; }{ changeclass;} . dont mind the fake bonus xD just an example. if i wanted to add bonus all stat along with this , is it possible? and if so where do i add it? since all 3 "{}" are filled. Thanks in advance
  8. yeap had to do that :/ i know the script bro its the appearance ingame that was the problem. fixed now ty guyz.
  9. Hey everyone, I tried to implement the Akatsuki suit as an armour in my server. problem is everything works fine but the armour doesnt change the appearance of player. Ex: A wizard wearing the suit will sitll look like a wizard rather than disguising the player with an akatsuki dress on him instead. ive checkd item_db / itemddesctable/itemresnametable and everything is perfectly fine but the armour acts like a normal plane armour instead of a disguise armour. Does the armour also need a view ID or smthing like other HGs do? shld i add it to the iteminfo.lua files by anychance with a custom view ID like we do for headgears? can some one help?
  10. Hello everyone, wanna ask any of u scripters to make this for me , once thanatos has spawned in his map(the main thanatos which is memory of thana) an announcement is made and it tells players to @join for entering a queue. once the queue reaches 5 players they get warped to thana map. pvp gets activated and announcer also announces who killed thanatos after its death. and also note that pvp should become off once thanatos has been killed.(so that ks doesnt happen)
  11. I don't think adding is the problem cuz all the adding part of it was given by euphy. This is just there even though I've added it to the data folder as well. EDIT: My PC can read korean so euphy's unbolloxed version of resnametable didnt work =_= fixed now ty
  12. Hey guyz, So yea this is what i see instead of the class manual when i buy it and when i click it the client crashes, can any1 help? :/
  13. If your server is Renewall, the file mob_db2 needs to be in db/re. If not, db/pre-re Sorry for not updating this i figured out the problem, i had written mob_A in the mob script in script/custom as well thats why it showed that way xD
  14. No sir, the squid i mentioned was Marse xD. The map is somewhat like a racetrack{similar to poring race?) and people have to keep moving up and down and dodge the marse at the same time. if they touch marse they get nuked. like that its really old so i doubt any would remember
  15. Guyz I remember an event in some old private servers that were there some 3-4 years ago. Here's the event: The game starts after a certain time limit just like other events. It's a race where players must go from one end to the other while avoiding (squid like mobs) forgot their names which will nuke u if it touches u. So u must avoid it and go through the track to the other and and back to the start till when no survivers are available.
  16. yea thanks got it done
  17. Sure bro it would be my pleasureto be a contributer to ur script but yea could u help make this idea work with that ladder? like with an on init script or smthing xD cuz i have 0 knowledge and just ideas running around
  18. Thanks
  19. Hey everyone just requesting a simple warper that greets player(with name) and asks if he wants to go to the vending area(map with coords) then warps if yes or cancel if no ty
  20. but mine is in mob_db2.txt outside re is that fine? and also the mob_db lines are all fine, it goes like MOB_A,Mob A,Mob A in which 2nd and 3rd are jro kro names so if i add a "space" instead of _ will it affect the mob or will error occur?
  21. so could the value "100"also be a 1000 or more? cuz my map is huge and 100 is so less xD
  22. Hey guyz i know im posting all over the place but i really need the help xD, in the map, i have a custom mob say "mob a" but in map, it shows the name as : mob_a for the sprite( theres no error or anything. just the underscore being a problem) thanks in advance xD is it something to do with the lua files? like the jobname cuz i wrote the line for the mob as this : say :[jobtbl.JT_MOB_A] = "Mob_A". does this have something to do with the name appearing as mob_A ingame? plz help me fix this thanks in advance
  23. Hey guyz i am just wondering if its possible to increase the spawn of mobs at a certain map. for example my spawn of creeps is xxx 214,100 where 100 is the spawn rate. is it possible to increase this ? or is there another way ? Thanks in advance
  24. Hey Guyz! would like to ask for a script which is an @aura #(any number) is given to top 5 pvpers that takes stats from the PvP rankings (ghosts script is what I use) and each rank has a different aura. Something that motivates players to PvP is what my idea is about. Can any 1 help me with this?
  25. ROFL works like a charm thanks xD
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