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rqueen

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Everything posted by rqueen

  1. In status.c: case SC_CONCENTRATE: status_change_end(bl, SC_HIDING, -1); status_change_end(bl, SC_CLOAKING, -1); status_change_end(bl, SC_CLOAKINGEXCEED, -1); status_change_end(bl, SC_CAMOUFLAGE, -1); status_change_end(bl, SC__INVISIBILITY, -1); break;
  2. If I remember correctly(feel free to correct me if I'm wrong), it's only the effect IDs that are hard-coded into the client, while the effect sprites/files themselves are stored in data/textures/effect/ or data/effect/, so I think it's possible to replace them, it's just that it'll be a pain to actually look for which one to replace since there are no indications whatsoever as to which ID corresponds to which file.
  3. So I was testing out a +10 Glorious Cure Wand, I was trying to test if the auto-cast lvl10 heal works. I tried it using lvl5 heal so I can easily determine if lvl10 procs correctly. At first, I thought it did. When my players tried it, it won't auto-cast at all, so I tried it using my gm again - and it worked. This was confusing me a lot, so I tried it with a normal, non-gm account. I finally determined that it works ONLY for GM accounts, which I find weird. I don't know where to begin looking for the bug. I set the proc chance to 100% by the way. Any help would be appreciated.
  4. If you really want to though, I think you'll need to edit the source.
  5. I'm using this dice script too, and I can feel you regarding that 2nd issue. Please update me if you found a fix for that as well.
  6. Had the same problems a few weeks ago, try this: http://rathena.org/board/topic/77442-warning-pc-bonus3-unknown-type-1010-0-5-16/?p=173111
  7. Hi Euphy, this is an amazing script, I'm on eA but I manually added freeloop, getarg(), and the LOOK_*** constants so I can use v1.6, as I like the OnInit configurations on it. Excuse me if this has already been asked, but is it possible to have a flag/config for announcing only certain items made, not all?
  8. Aaaaaaa I really can't find it. Already looked at the whole NPC folder. :/ I think I found it! OnPCLoadMapEvent: if(callfunc("pball_chteam",getcharid(3,strcharinfo(0)))<1&&getgmlevel()<80){ end; } atcommand "@refresh"; end; The get getgmlevel string should also explain why it only happens to lvl80 GM's and above. I'm curious now though... why does it happen on every map where there's a loadevent flag?
  9. sound like a script that work like this ? OnPCLoadMapEvent: warp "map",x,y; // warp to same map. or OnPCLoadMapEvent: atcommand "@refresh"; That sounds plausible. I've tried using: to look for the string in the npc folder, but the results returned are just file names with loadevent in it. Can you tell me the correct syntax for searching keywords inside text files in the whole npc folder?
  10. I just wanna say thank you so much for all these tutorials. They've helped me a lot even in non-BrowEdit specific tasks.
  11. I think it's more of a source problem though, since it happens in any map I step into that has the loadevent flag.
  12. Hi, before anything, please feel free to move this thread if I posted in the wrong section. I can't seem to find the source of this weirdness, but here's how it goes: Basically, everytime I warp, enter, or refresh in a map where a loadevent flag is running, I get that screen effect like when using @refresh where the screen goes black for a second. I didn't mind it at first, but overtime it has started getting into my nerves. What makes it weirder is this doesn't happen to normal accounts, only GM accounts, but apparently not all. I've narrowed it down and apparently it only happens to GMs who are lvl80 and above. I've only recently started developing for this server, and the old dev's are hard to reach, so I dunno where to start. :/
  13. Nice, I'm trying this out on my test server. Really simple, easy to configure, and useful. One suggestion though, I think it would be better to have a pop-up window instead of bc_self announcements.
  14. I'm using a heavily modded eAthena.
  15. Our server crashed today and I can't figure out why, all it gave out was this: I followed a guide to look into it further via crash dump and got this: I don't get it, tbh. I know this is (slightly) in the wrong section since I'm not on rAthena, but I'd appreciate it if anyone could at least lead me to the right direction on what to look for.
  16. Hello. Any source mod I can do so when a Professor casts Spider Web on a Champion, he won't be able to move away using Body Relocation?
  17. Help please, I really need this added. Anyone? If there are other pre-requisite source mods I need to do for this to work, I don't mind. add this line in script.c #include "../common/socket.h" Oh my god, thank you so much! You're a life saver. <3
  18. Hi, so I'm trying to add script command 'checkidle' on our server. Can't diff cause we're on eA. I've followed the steps here carefully: http://trac.rathena.org/changeset/17126/rathena When recompiling though, I get this error: Help please, I really need this added. Anyone? If there are other pre-requisite source mods I need to do for this to work, I don't mind.
  19. Thanks. I'm new to this though, can you give me a sample script?
  20. Any lines I can add to Stylist NPCs to make it show on click what hair style #, hair dye #, and clothe dye # the player is currently wearing?
  21. Neat script. One request though, how do I add a broadcast of the winning team once the round ends?
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