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rqueen

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Everything posted by rqueen

  1. skill.c inside int skill_additional_effect{.. } ,try to find and replace with if( sd && sd->special_state.bonus_coma && skill_id==0 ) { rate = sd->weapon_coma_ele[tstatus->def_ele]; rate += sd->weapon_coma_race[tstatus->race]; rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; if (rate) status_change_start(bl, SC_COMA, rate, 0, 0, 0, 0, 0, 0); } Hi, I tried it out. I'm getting this error:
  2. Thanks! But *IF* I wanted to edit it via source, would you happen to know how?
  3. So yeah, as it stands now, certain skills - i.e; Soul Breaker, Shield Boomerang, Acid Terror, etc. can proc the Coma status. This becomes terribly op in our high rate, no delay server, so I'd like to modify it so that it only procs on normal melee attacks, as in *hold click*, just to clarify.
  4. Thanks again, Capuche. You've been helping me a lot lately. :]
  5. Need help with this script, it's supposedly an npc that gives you a menu of all available castles and an option to force abandon the castle, regardless of break guild. Here's an excerpt: It gives the "Guild Base [guild castle name here] has been abandoned." broadcast, but when I check the castle in question, nothing happened.
  6. Hi, I've spent the past 2 hours trying to figure this out, basically I want to change the bc after breaking an emp to add the breaker's name instead of just showing the guild who conquered it. WoE v1 does this perfectly fine using: But it just won't work for WoE v2 castles. -____- I keep getting: This is the latest I've tried, and it's still erroring: I'm really running out of ideas. D:
  7. Yes, random coordinate. So setting x,y,x2,y2 will do the trick? It won't bug the script?
  8. I was thinking of setting the x,y,x2,y2 coordinates to 0. Would that work? I'm thinking the worst-case scenario would be that the MVPs wouldn't spawn at all.
  9. Thank you so much! I'm not sure how you did it.. I was getting an error like this in SpriteConverter: In SPR Conview it just gets an error about failing to open the image. :/
  10. Hi guys! I'm having trouble converting this bmp file to a .spr file. http://s000.tinyupload.com/index.php?file_id=00941542362641473772 I swear I've used at least 3 BMP -> SPR converters and they all give some weird errors. Can anyone please help convert it? Without losing quality, if possible. Anyone?
  11. Yes, I followed the guide real carefully. No, we're on eA, as I stated above. XD I'd like a PvP, Guild, and Emperium ranker. I'm really surprised there are no other ranker releases after Ivion's though.
  12. I'm planning to use Ivion's Ranker for our server. If you're not familiar with it, it's this one: http://www.eathena.ws/board/Ranker-v11-Ingame-Txt-and-Sql-ranking-t193726.html Anyway, when I tried loading it, I'm getting these errors: (we're on eA btw)
  13. Hi! Thanks to both of you. I've tried and tested both Joseph's and Skorm's. I decided to implement them both to our server, in case certain scenarios will need either. Joseph's is working perfectly. I tried Skorm's, but I keep getting a "No guild was found!" message. I've tried all available ways given above, except the ones that need GID(there's no fast/easy way to get GID here atm). EDIT: Also, if it's not any trouble, could it have an additional function of being able to invite players to a guild even if there are no inviters online?
  14. Hi, bumping this. I don't mind if it needs to wait for a server restart. I really just want an NPC to do this. Maybe someone can use this script as a base? Except make it an NPC accessible by GMs only, and of course the original request above. Preferably eA-compatible as well. XD
  15. rqueen

    custom @go.

    Here you go:1. edit trunk/src/map/clif.c so OnPCLoadMapEvent always triggers, even if maps do not have the 'loadevent' mapflag. Find these lines: if(map[sd->bl.m].flag.loadevent) // Lance npc_script_event(sd, NPCE_LOADMAP); and change to look like this: npc_script_event(sd, NPCE_LOADMAP); 2. load this script: where_am_i.txt (I commented out maps that did not have an English translation in mapnametable.txt, so there will be no announcement when you load on those maps. Any eA-compatible script please? I haven't tried it, but I know for a fact that the method of setting variables shown in the script is an rA thing. :| EDIT: Nvm, misread. I tried it now and the script still doesn't work for eA though.
  16. rqueen

    Town Message

    Interesting feature. Can anyone share the script for this please? Preferably eA-compatible as well.
  17. Getting some SQL errors, but that's probably on my side. Thanks!
  18. Thanks! A new error at line 38 though. parse_line: need ';' 33 : dispbottom "[Level " + .group[.@i] + "] " +.name$[.@i] + ": " + (("0" != .online$[.@i]) ? "online" : "offline" + ((.showLastOnline) ? ", last online at " + .date$[.@i] + " " + .time$[.@i] : "")); 34 : } 35 : end; 36 : } 37 : * 38 : mes "[GM List]"',' ""; 39 : for (set .@i, 0; .@i < getarraysize(.online$); set .@i, .@i + 1) { 40 : 41 : mes "[Level " + .group[.@i] + "] " +.name$[.@i] + ": " + ("0" != .online$[.@i] ? "^00AA00online^000000" : "^FF0000offline^000000"); 42 : if ((.showLastOnline) && ("0" == .online$[.@i])) { 43 : mes "last online at " + .date$[.@i] + " " + .time$[.@i];
  19. Hello! Thanks for entertaining my post. Much appreciated. I tried your revised script, I get this: parse_line: expect command, missing function name or calling undeclared function 20 : + "WHERE `l`.`group_id` >= " + .minLevel + " " 21 : + "ORDER BY `c`.`online` DESC, `l`.`group_id` DESC, `c`.`name` ASC" 22 : , .group, .date$, .time$, .name$, .online$ 23 : ); 24 : * 25 : '.'onlineCachingTime = gettimetick(2); 26 : } 27 : 28 : // if .msgToChat is enabled, send the list directly to the chat 29 : if (.msgToChat) { 30 :
  20. Thanks for replying, so far you're the only one who bothered. Kiel. I'm trying to put a fixed delay on Tarot Card of Fate that's ONLY active in GvG and BG flagged maps.
  21. We're planning to add a 0.2 second hard delay on Tarot Card of Fate. The twist here(and most likely what's making it hard) is I only want the delay to be applied when on GvG or Battleground maps. What we've come up is to add this right below the last line in CG_TAROTCARD in skill.c Server manages to finish compile but the delay still isn't applied. Note that when I tried this, I made it (sd, CG_TAROTCARD, 3000) or 3 seconds to make sure I can accurately tell if it did work. Never mind, it does work. Apparently GM accounts are immune to it. Close topic please, sorry. New problem, the script works but Kiel still reduces the delay. Is there anyway to make it a fixed delay without any factor to lessen it? This is on eA btw. Any help would be appreciated. if (map_flag_gvg(bl->m) || map[bl->m].flag.battleground) { if (sd) skill_blockpc_start (sd, CG_TAROTCARD, 200); }
  22. Hello, is there any possibility you'll make an eA-compatible release for this?
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