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ngek202

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Everything posted by ngek202

  1. @malufett from the previous version I remember it also needs to modify something with script.c and script.h? do we need to revert them? if we apply v3?
  2. ngek202

    GM Logs?

    check the location of atcommand.log, picklog.log etc.. where they are stored.. if they are under ragnarok database. you should check inter_athena.conf // MySQL Log SQL Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: root log_db_pw: ragnarok log_db_db: ragnarok log_codepage: log_login_db: loginlog
  3. I will try this tr0n Thanks for sharing.
  4. ngek202

    GM Logs?

    open your trunk/conf/log_athena.conf and find: // Use MySQL Logs? [sql Version Only] (Note 1) sql_logs: no change to yes.
  5. ngek202

    GM Logs?

    by default its under trunk/log/atcommand.log (which is a text file) if you haven't set it to write under the sql tables.
  6. @KeyWorld that design beats FluxCP a hundred times. no traces of that old theme 10/10
  7. anyway we can Reload mapflags? instead of restarting the Server?
  8. noitem seems not working with the latest version. my bad working as it was.
  9. tried it too but no email verification received.
  10. Thanks malufett will try the fix and let you know about it. Working Now Thanks a lot.
  11. Hmm i have that line., I followed the main topic first post. here's what i got on my npc.c /** MVP Tomb System. [malufett] **/ static int totalnpctomb = 0; int npc_mvp_tomb(struct mob_data *md, struct map_session_data *sd){ char w1[256], w2[256], w3[256]; struct npc_data *nd = NULL; int count; nullpo_ret(md); if(sd){ struct mob_data *boss_md = map_getmob_boss(sd->bl.m); // Search for Boss on this Map and ignore summoned Boss if( boss_md != NULL && boss_md->bl.prev != NULL && md->bl.id == boss_md->bl.id) { int x = boss_md->bl.x, y = boss_md->bl.y; sprintf(w2, "Tomb#%d", boss_md->class_); sprintf(w1, "%s, %d, %d, 1", map[boss_md->bl.m].name, x , y); sprintf(w3, "n%d::OnMyMobDead", totalnpctomb); sprintf(w2, "%s::n%d", w2, count=totalnpctomb++); safestrncpy(md->npc_event, w3, sizeof(md->npc_event)); npc_parse_duplicate(w1,"duplicate(tomb_stone)",w2,"565", "-", "-", "MVP_TOMB"+boss_md->class_); if(md->spawn_timer != INVALID_TIMER){ const struct TimerData * timer_data = get_timer(md->spawn_timer); pc_setreg(sd, add_str("@spawn_delay"), DIFF_TICK(timer_data->tick, gettick()) + 60); } npc_event(sd,md->npc_event,0); safestrncpy(md->npc_event, "", sizeof(md->npc_event)); if(SCRIPT_MAX_ARRAYSIZE > totalnpctomb) totalnpctomb = 0; } }else{ sprintf(w1, "n%d", md->target_id); nd = npc_name2id(w1); if (nd != NULL){ npc_unload(nd); md->target_id = 0; totalnpctomb--; } } return count; }
  12. @malufett Thanks man no more map crash on MVP Arena anymore. but having this error somehow about duplicates. [Warning]: npc_parsename: Duplicate unique name in file 'srcmappc.c', line'1 . Renaming 'n0' to '1_11_117_51'. [Debug]: this npc: display name 'Tomb#1147' unique name 'n0' map=anthell02, x=117, y=51 [Debug]: other npc: display name 'Tomb#1115' unique name 'n0' map=pay_fild10, x=275, y=332 [Warning]: npc_parsename: Duplicate unique name in file 'c_reg_received: Failed to properly remove player %d:%d from logging db! ', line'1'. Renaming 'n0' to '1_817_112_185'. [Debug]: this npc: display name 'Tomb#1785' unique name 'n0' map=minedun01, x=112, y=185 [Debug]: other npc: display name 'Tomb#1115' unique name 'n0' map=pay_fild10, x=275, y=332
  13. why not just post on the support topic http://rathena.org/board/topic/61574-fluxcp-registration-addon-via-facebook/ JayPee would appreciate that.
  14. @malufett Thanks man seems working. Hmm though notice if you have a MVP Room enabled and tried to kill an MVP Monster it makes the mapserver crash.
  15. confused what do you mean here? 3. And lastly the adding of tomb to MVP monster *for this nothing to configure in your mob folder, just add for your liking anthell02,0,0,0,0 boss_monster Maya 1147,1,7200000,0,1
  16. @tr0n will there be any chance you can add a Reply function? for the Requests?
  17. a way to fix this is add the map on castle_db 34,mapname,,,0 but the drawback is, only Guild Members with Approval Skill can attack the summoned Emperium. so suggest you add a Guild check before they can enter, but idk how to check if the guild has an Approval Skill. if( getcharid(2) == 0 ) mes "Only members of a guild are allowed here!";
  18. Thanks Sir JayPee sharing how it looks, from Sir JayPee's Demo Page
  19. Sir JayPee can you share us some screenshot?
  20. @whine06 can you explain it further? how did you got Gravity Error during Soul Linked or when the Item is on your Inventory?
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