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Everything posted by ngek202
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@malufett from the previous version I remember it also needs to modify something with script.c and script.h? do we need to revert them? if we apply v3?
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check the location of atcommand.log, picklog.log etc.. where they are stored.. if they are under ragnarok database. you should check inter_athena.conf // MySQL Log SQL Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: root log_db_pw: ragnarok log_db_db: ragnarok log_codepage: log_login_db: loginlog
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[DL] Custom Vending Room [Version 2 Available]
ngek202 replied to Syouji's topic in Maps & 3D Modeling Showcase
Great share Syouji Thanks -
How big is the map?
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open your trunk/conf/log_athena.conf and find: // Use MySQL Logs? [sql Version Only] (Note 1) sql_logs: no change to yes.
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by default its under trunk/log/atcommand.log (which is a text file) if you haven't set it to write under the sql tables.
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@KeyWorld that design beats FluxCP a hundred times. no traces of that old theme 10/10
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I'm also still having the same error.
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anyway we can Reload mapflags? instead of restarting the Server?
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noitem seems not working with the latest version. my bad working as it was.
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tried it too but no email verification received.
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Thanks malufett will try the fix and let you know about it. Working Now Thanks a lot.
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Hmm i have that line., I followed the main topic first post. here's what i got on my npc.c /** MVP Tomb System. [malufett] **/ static int totalnpctomb = 0; int npc_mvp_tomb(struct mob_data *md, struct map_session_data *sd){ char w1[256], w2[256], w3[256]; struct npc_data *nd = NULL; int count; nullpo_ret(md); if(sd){ struct mob_data *boss_md = map_getmob_boss(sd->bl.m); // Search for Boss on this Map and ignore summoned Boss if( boss_md != NULL && boss_md->bl.prev != NULL && md->bl.id == boss_md->bl.id) { int x = boss_md->bl.x, y = boss_md->bl.y; sprintf(w2, "Tomb#%d", boss_md->class_); sprintf(w1, "%s, %d, %d, 1", map[boss_md->bl.m].name, x , y); sprintf(w3, "n%d::OnMyMobDead", totalnpctomb); sprintf(w2, "%s::n%d", w2, count=totalnpctomb++); safestrncpy(md->npc_event, w3, sizeof(md->npc_event)); npc_parse_duplicate(w1,"duplicate(tomb_stone)",w2,"565", "-", "-", "MVP_TOMB"+boss_md->class_); if(md->spawn_timer != INVALID_TIMER){ const struct TimerData * timer_data = get_timer(md->spawn_timer); pc_setreg(sd, add_str("@spawn_delay"), DIFF_TICK(timer_data->tick, gettick()) + 60); } npc_event(sd,md->npc_event,0); safestrncpy(md->npc_event, "", sizeof(md->npc_event)); if(SCRIPT_MAX_ARRAYSIZE > totalnpctomb) totalnpctomb = 0; } }else{ sprintf(w1, "n%d", md->target_id); nd = npc_name2id(w1); if (nd != NULL){ npc_unload(nd); md->target_id = 0; totalnpctomb--; } } return count; }
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@malufett Thanks man no more map crash on MVP Arena anymore. but having this error somehow about duplicates. [Warning]: npc_parsename: Duplicate unique name in file 'srcmappc.c', line'1 . Renaming 'n0' to '1_11_117_51'. [Debug]: this npc: display name 'Tomb#1147' unique name 'n0' map=anthell02, x=117, y=51 [Debug]: other npc: display name 'Tomb#1115' unique name 'n0' map=pay_fild10, x=275, y=332 [Warning]: npc_parsename: Duplicate unique name in file 'c_reg_received: Failed to properly remove player %d:%d from logging db! ', line'1'. Renaming 'n0' to '1_817_112_185'. [Debug]: this npc: display name 'Tomb#1785' unique name 'n0' map=minedun01, x=112, y=185 [Debug]: other npc: display name 'Tomb#1115' unique name 'n0' map=pay_fild10, x=275, y=332
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why not just post on the support topic http://rathena.org/board/topic/61574-fluxcp-registration-addon-via-facebook/ JayPee would appreciate that.
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@malufett Thanks man seems working. Hmm though notice if you have a MVP Room enabled and tried to kill an MVP Monster it makes the mapserver crash.
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confused what do you mean here? 3. And lastly the adding of tomb to MVP monster *for this nothing to configure in your mob folder, just add for your liking anthell02,0,0,0,0 boss_monster Maya 1147,1,7200000,0,1
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a way to fix this is add the map on castle_db 34,mapname,,,0 but the drawback is, only Guild Members with Approval Skill can attack the summoned Emperium. so suggest you add a Guild check before they can enter, but idk how to check if the guild has an Approval Skill. if( getcharid(2) == 0 ) mes "Only members of a guild are allowed here!";
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Thanks Sir JayPee sharing how it looks, from Sir JayPee's Demo Page
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@FE Thanks again Sir
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Sir JayPee can you share us some screenshot?
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uncheck "Skip License Screen"
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@whine06 can you explain it further? how did you got Gravity Error during Soul Linked or when the Item is on your Inventory?
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command: [@, #] item: [true, false]
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i'm doing it on putty i've manage to typin in the text but how do you save it? I got it Brian Thanks a lot