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Everything posted by ngek202
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I've fixed mine manually so you need to add this on your num2itemdesctable.txt // Lhz_dun04 Items 1490# Unknown Item. Can be identified by using a Magnifier. Weight :^777777 100^000000 # 2160# Unknown Item. Can be identified by using a Magnifier. Weight :^777777 100^000000 # 1392# Unknown Item. Can be identified by using a Magnifier. Weight :^777777 100^000000 # 1393# Unknown Item. Can be identified by using a Magnifier. Weight :^777777 100^000000 # 1584# Unknown Item. Can be identified by using a Magnifier. Weight :^777777 100^000000 # 2582# Unknown Item. Can be identified by using a Magnifier. Weight :^777777 100^000000 # 16017# Unknown Item. Can be identified by using a Magnifier. Weight :^777777 100^000000 # 1290# Unknown Item. Can be identified by using a Magnifier. Weight :^777777 100^000000 # 1291# Unknown Item. Can be identified by using a Magnifier. Weight :^777777 100^000000 # 13069# Unknown Item. Can be identified by using a Magnifier. Weight :^777777 100^000000 # 13070# Unknown Item. Can be identified by using a Magnifier. Weight :^777777 100^000000 # 18110# Unknown Item. Can be identified by using a Magnifier. Weight :^777777 100^000000 # and on num2itemdisplaynametable.txt // Lhz_dun04 Items 1490#Lance# 2160#Shield# 1392#Two-Handed_Axe# 1393#Two-Handed_Axe# 1584#Book# 2582#Garment# 16017#Mace# 1290#Katar# 1291#Katar# 13069#Katar# 13070#Katar# 18110#Bow# and Save. tell me if you still get an Error. Well regarding the weight I hope you don't mind them they're all 100
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fluxcp-renewal - Finally native rAthena Support
ngek202 replied to CalciumKid's topic in Web Releases
OMG I thought I was alone lol... -
looking for @itemmap command if anyone still has it
ngek202 replied to ngek202's question in Source Requests
Ill post it once I get home, but I'd suggest you take a look on Xantara's version I think it's better though. here: http://pastebin.com/UNKGE3hv -
Need scripter/ developer to help me out please ....
ngek202 replied to rmomin007's question in General Support
yep tr0n is right, start with a Test Server practice until you get familiar with all the stuffs then if your confident enough that you can manage a Server proceed then. don't rush anything especially if you only know how to play but lacks knowledge with Server. Or you could hire someone but getting trustworthy partner is sure hard to find and., trust isn't gained easily. -
here try this netherswap.rar
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are you looking for an Item for Soul Linking? if yes here: http://rathena.org/board/topic/57792-soul-link-scrolls-with-client-files/
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yeah I tried ( pet 1001; pet 1002; pet 1003; ) but it only reads the last entry which is 1003. shoudl this be applied in callfunc or directly on the item script? ( itemskill "SA_TAMINGMONSTER",1; ) got it man Thanks
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Just wanted to know if it's possible? to use 1 kind of Taming Item and can be used to tame several pets? Thanks in advance.
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Need Help with Fixing [GM]Xeon]'s WoE Setter v3 SQL
ngek202 replied to ngek202's question in Scripting Support
can you test this agit_template.txt I've tried it seems ok but I'm not sure with other features I tried to remove the lines : // Load (or reload) specific information for a castle. OnInterIfInitOnce: if (strnpcinfo(2) == "aldeg_cas01") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "gefg_cas01") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "gefg_cas02") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "gefg_cas03") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "gefg_cas04") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "gefg_cas05") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "payg_cas01") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "payg_cas02") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "payg_cas03") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "payg_cas04") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "payg_cas05") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "prtg_cas01") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "prtg_cas02") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "prtg_cas03") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "prtg_cas04") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "prtg_cas05") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } // Add custom Guild Castles here. else { end; } end; because I noticed on line 294 to line 314 there is a similar code almost exact: // Otherwise place the guild emblem on flags. if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; } else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; } else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; } else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; } else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; } else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; } else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; } else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; } else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; } else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; } else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; } else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; } else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; } else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; } else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; } else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; } else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; } else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; } else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; } else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; } // Add custom Guild Castles here. else { end; } agit_template.txt -
try moving your patches in a folder like this: patch_list = /patcher/patchlist.txt patch_folder = /patcher/patches/ I once had that problem before. if it still has error try to remove this line: ragexe_call = lro.exe 1rag1
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that's Neoncube right? can you post your neoncube.ini
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Need Help with Fixing [GM]Xeon]'s WoE Setter v3 SQL
ngek202 replied to ngek202's question in Scripting Support
yeah it's a very nice WoE setter lots of good features. I hope Sir Gepard would spare some time on this Script and help us., since he's the one who applied updates for 15657 and 15658.. -
anyone can tell where to get or has Sprites for this Headgears which are enabled on the Recent SVN Update 15662 and 15664 Thanks in advance..
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Need Help with Fixing [GM]Xeon]'s WoE Setter v3 SQL
ngek202 replied to ngek202's question in Scripting Support
maybe I'll just skip that update dunno if it's that important though.. yeah like I said the Flag Emblem only shows when you get an Agit during WoE but after that, when the Server Restart it's gone but still the Agit is occupied by the Guild, just that Emblem doesn't show on the Flag.. I'm not sure if Toasty's version would work with the recent changes -
yeah that's what i've been thinking too, but I'm still wondering where the Client get's the Mastersmith dun find anything about it in msgstringtable.txt or lua.
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Sorry guys but it's still Minstrel now 2 things I noticed Clown = Minstrel and WhiteSmith = MasterSmith., and I tried to load the Client without msgstringtable.txt just to check where it get's the description. and it Still shows Minstrel and MasterSmith even w/o the msgstringtable.txt.. and I tried to search msgstringtable.txt for Mastersmith but found nothing., could this be in Src side or Lua?
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Need Help with Fixing [GM]Xeon]'s WoE Setter v3 SQL
ngek202 replied to ngek202's question in Scripting Support
I see but still, doesn't show I restarted the Server tried @reloadscript at first, the Flags Emblem shows when you get an Agit during WoE, but after that when the Server Restarts the Flags don't show the Emblems anymore but when you check castle ownership it is still owned by a Guild. -
Guys wanted to know how to Change this to the proper name which should be Clown. Thanks in advance.
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Frost Joke and Scream texts are not appearing
ngek202 replied to Vali's question in Client-side Support
mine's working fine latest SVN r15663 -
Need Help with Fixing [GM]Xeon]'s WoE Setter v3 SQL
ngek202 replied to ngek202's question in Scripting Support
tried it but still nothing appears., I still have a backup of r15656 with a WoE Setter on it and it doesn't have any problem with the Flags not until upgraded to r15657 to 58.. I think it's not on the flags but with the agit_template.txt still probably still on this line: // Load (or reload) specific information for a castle. OnInterIfInitOnce: if (strnpcinfo(2) == "aldeg_cas01") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "gefg_cas01") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "gefg_cas02") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "gefg_cas03") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "gefg_cas04") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "gefg_cas05") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "payg_cas01") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "payg_cas02") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "payg_cas03") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "payg_cas04") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "payg_cas05") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "prtg_cas01") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "prtg_cas02") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "prtg_cas03") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "prtg_cas04") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "prtg_cas05") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } // Add custom Guild Castles here. else { end; } end; -
change the Job Upper too. from this 2357,Valkyrie_Armor,Valkyrian Armor,5,0,,2800,,6,,1,0xFFFFFFFF,2,2,16,,0,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; to this: 2357,Valkyrie_Armor,Valkyrian Armor,5,0,,2800,,6,,1,0xFFFFFFFF,7,2,16,,0,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; or 2357,Valkyrie_Armor,Valkyrian Armor,5,0,,2800,,6,,1,0xFFFFFFFF,1,2,16,,0,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; more Info: http://rathena.org/wiki/Custom_Items
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Need Help with Fixing [GM]Xeon]'s WoE Setter v3 SQL
ngek202 replied to ngek202's question in Scripting Support
Thanks Vali good thing someone is also using this old WoE Setter appreciate what you did Sir Vali I think there's still a problem with the Flags Emblem when I Restart the Server the Flags Emblem disappears., but when you view on Castle Ownership it is Still owned by a Guild here's a Screenshot to make it clear. -
Need Help with Fixing [GM]Xeon]'s WoE Setter v3 SQL
ngek202 replied to ngek202's question in Scripting Support
wow great, Thanks a lot Vali.