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ngek202

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Everything posted by ngek202

  1. 9/10 also, suggestion Register Logo should be Happy/Jolly becoz hes going to register
  2. ! oh yeah damn forgot about the flag thanks man
  3. I got a script like this I made from my old server but it's for Last Man Standing almost the same, but instead of a wall I use freeze. and mine is manual not automatic for preparation purpose. well I have another one I could share with you guys but I used a small map here just fixing the script coz setwall doesn't work (or just mine) on rAthena idk why, but i tested it on my old server and it's working.
  4. is there any or other way to make the cell not walkable? setwall "prontera.gat",159,145,9,4,1,"WALL1"; tried setwall from my old script but i get an error: map_cell2gat: cell has no matching gat type
  5. ngek202

    Custom txt db

    wow thanks for the tip Gepard (moves customs to Top line )
  6. looking for this NPC Sprite 1_flag_nofear.spr If anyone has a copy of this please Share.. Thanks in advance.
  7. callfunc po ata pwede dyan Sir. example: 12211,Kafra_Card,Kafra Card,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashStore"; },{},{} gawa ka ng script function na hahanapin nung item callfunc "title_of_function";
  8. Is there a global way to disable Mob/MVP Teleporting Skill?
  9. ok here's an example of what i was talking about I just extracted rAthena's Basic Client: as you can see from 0-22 they been filenamed with 3 digits 000-022 that's why the pallete is missing.
  10. i remember now there are some palettes filenamed on 3 digits starting with 010 it should be only 10 thats up to 099 that's a lot of renaming though, and there are some missing palette number.. and probably your client is diffed to ignore missing pallette thats why.
  11. can you temporary disable an item thru SQL by adding // (comment)?
  12. set your <langtype>1</langtype> to 1 on your clientinfo.xml
  13. //this will extract patch1.gpf into the data folder 1 FLD patch1.gpf //here, patch2.gpf will be mergegd with grf_file 2 GRF patch2.gpf //You can also delete files from the data folder. 3 FLD datafilenametodelete.xml* //Deleting files inside a GRF archive is still supported 4 GRF datai_will_delete_you.txt* based on Wiki.
  14. you need to use Browedit i think you can delete it by selecting Tools > Clear Map > then just tick Sounds.
  15. take a look at the kafra script its on prontera its the default one npc/kafras/kafras_pron //===== eAthena Script ======================================= //= Prontera Kafras //===== By: ========================= //= eAthena Dev Team //===== Current Version: =================== //= 2.7 //===== Compatible With: ===================== //= eAthena 1.0 //===== Description: ============================================ //= Description of argument settings for callfunc "F_Kafra". //= arg(0): When set at 0 the default Kafra message is displayed. //= When set to 1 the Niflhiem Kafra message is displayed. //= When set to 2 the Guild Kafra message is displayed. //= arg(1): Set to 1 to disable teleport menu option. Otherwise set to 0. //= arg(2): Set to 1 to disable info menu. Otherwise set to 0. //= arg(3): Cost of Storage service //= arg(4): Cost of Rent a Pushcart service //===== Additional Comments: ========================================== //= v1.1 Now using functions //= v2.1b Minor changes to function calls. Using arguments. //= This version uses arrays .[kobra_k88] //= 2.2 North Kafra allows you save your position //= 2.3 New Teleport list, new prices, 2.3a fixed Alberta Teleport [Lupus] //= 2.3b One Kafra's been moved to Prontera, thx to Vicious_Pucca [Lupus] //= 2.4 Updated Kafras locations for the mini-map [Lupus] //= 2.41 New prices [Evera] //= 2.5 Can't save outside city [Evera] //= 2.6 Fixed central Kafra position (146,86 -> 146,98) [L0ne_W0lf] //= 2.7 Updated function calls with new arguments. [L0ne_W0lf] //= Added unique Kafra Welcome messages. //===================================================================== // North ================================== prontera,152,326,3 script Kafra Employee::kaf_prontera 112,{ cutin "kafra_06",2; callfunc "F_KafSetPront"; mes "[Kafra Employee]"; mes "Welcome to the"; mes "Kafra Corporation~"; mes "The Kafra Services are"; mes "always here to support"; mes "you. So how can I be"; mes "of service today?"; callfunc "F_Kafra",5,0,0,40,800; M_Save: savepoint "prontera",157,327; callfunc "F_KafEnd",0,1,"in the city of Prontera"; } // SOUTH ====================================== prontera,151,29,0 script Kafra Employee::kaf_prontera2 115,{ cutin "kafra_03",2; callfunc "F_KafSetPront"; mes "[Kafra Employee]"; mes "Welcome~!"; mes "The Kafra Services"; mes "are always on your side."; mes "So how can I help you?"; callfunc "F_Kafra",5,0,0,40,800; M_Save: savepoint "prontera",150,33; callfunc "F_KafEnd",0,1,"in the city of Prontera"; } //WEST========================================= prontera,29,207,6 script Kafra Employee::kaf_prontera3 113,{ cutin "kafra_05",2; callfunc "F_KafSetPront"; mes "[Kafra Employee]"; mes "The Kafra Corporation"; mes "is always working to provide"; mes "you with convenient services."; mes "How may I be of assistance?"; callfunc "F_Kafra",5,0,0,40,800; M_Save: savepoint "prontera",33,208; callfunc "F_KafEnd",0,1,"in the city of Prontera"; } // East =========================================== prontera,282,200,2 script Kafra Employee::kaf_prontera4 114,{ cutin "kafra_04",2; callfunc "F_KafSetPront"; mes "[Kafra Employee]"; mes "Welcome!"; mes "The Kafra Corporation"; mes "will always support the"; mes "adventurers of Rune-Midgard"; mes "with its excellent service. So"; mes "what can I do for you today?"; callfunc "F_Kafra",5,0,0,40,800; M_Save: savepoint "prontera",281,203; callfunc "F_KafEnd",0,1,"in the city of Prontera"; } // Center =========================================== prontera,146,89,6 script Kafra Employee::kaf_prontera5 117,{ cutin "kafra_01",2; callfunc "F_KafSetPront"; mes "[Kafra Employee]"; mes "Welcome to the"; mes "Kafra Corporation."; mes "The Kafra services"; mes "are always on your side."; mes "How may I assist you?"; callfunc "F_Kafra",5,0,0,40,800; M_Save: savepoint "prontera",116,73; callfunc "F_KafEnd",0,1,"in the city of Prontera"; } // Circle Center ================================== prontera,159,193,3 script Kafra Employee::kaf_prontera6 112,{ cutin "kafra_06",2; callfunc "F_KafSetPront"; mes "[Kafra Employee]"; mes "Welcome to the"; mes "Kafra Corporation~"; mes "The Kafra Services are"; mes "always here to support"; mes "you. So how can I be"; mes "of service today?"; callfunc "F_Kafra",5,0,0,40,800; M_Save: savepoint "prontera",155,180; callfunc "F_KafEnd",0,1,"in the city of Prontera"; } // MALL Kafra ================================== que_temsky,103,80,3 script Kafra Employee::kaf_prontera7 112,{ cutin "kafra_07",2; callfunc "F_KafSetPront"; mes "[Kafra Employee]"; mes "Welcome to the"; mes "Kafra Corporation~"; mes "The Kafra Services are"; mes "always here to support"; mes "you. So how can I be"; mes "of service today?"; callfunc "F_Kafra",5,0,0,40,800; M_Save: savepoint "que_temsky",100,81; callfunc "F_KafEnd",0,1,"in the Sky Garden MALL"; } // Function: Sets variables for Prontera Kafras ---------------------------- function script F_KafSetPront { cleararray @wrpC$[0],"",getarraysize(@wrpC$); setarray @wrpD$[0], "Izlude", "Geffen", "Payon", "Morroc", "Orc Dungeon", "Alberta"; setarray @wrpP[0], 600, 1200, 1200, 1200, 1200, 1800; set @wrpC$[0], @wrpD$[0]+" -> "+@wrpP[0]; set @wrpC$[1], @wrpD$[1]+" -> "+@wrpP[1]; set @wrpC$[2], @wrpD$[2]+" -> "+@wrpP[2]; set @wrpC$[3], @wrpD$[3]+" -> "+@wrpP[3]; set @wrpC$[4], @wrpD$[4]+" -> "+@wrpP[4]; set @wrpC$[5], @wrpD$[5]+" -> "+@wrpP[5]; set @wrpC$[6], "Cancel"; setarray @viewpX[0], 151, 29, 282, 152; setarray @viewpY[0], 29, 207, 200, 326; return; } See the North, West, South, East location just copy/duplicate them then just replace the messages and positions/map of the npc that they will appear. and the save position too.
  16. just duplicate if you want just the same Kafra on custom maps like this: que_temsky,96,80,5 duplicate(Warper) Warper#36-1 721 brasilis,124,314,4 duplicate(Warper) Warper#37-1 721
  17. this tombstones Is already applied on latest SVN?
  18. have you tried changing your /trunk/src/map/map.h look for #define MAX_EVENTQUEUE 2 //changed 2 to what ever you want then compile.
  19. I didn't have the chance to download all their custom Mobs forgot what game they came from
  20. @dolphincute thanks buddy will try to improve more on rendering I'm so noob with photoshop
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