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ngek202

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Everything posted by ngek202

  1. I think here in battle.c } case AM_DEMONSTRATION: skillratio += 20*skill_lv; break;
  2. I think he is based on the recent changeset: http://sourceforge.net/apps/trac/rathena/changeset/15606 http://sourceforge.net/apps/trac/rathena/changeset/15616 and well that's good news
  3. open your stylist.txt change the npc script line header: prontera,186,210,3 script Stylist 122,{ to this: function script stylist { then add this to your desired item: callfunc "stylist"; 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "stylist"; },{},{}
  4. @Ms Wynn_ thanks a lot it works now
  5. wow that's really good news Good Luck with your exam they should really review and add your releases for future revisions
  6. wow thanks will be useful Ms. Wynn can you also do a Global one? that makes all item/usable not to work? Sorry my bad wasn't reading the Function works for All too Thanks works perfectly
  7. @Ms Wynn_ tried to use it too but when adding the lines from atcommand.c ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.nolootid[i] == item_data->nameid); if ( i != AUTOLOOTITEM_SIZE ) set sd->state.nolootid[i] = 0; gives me compile error: atcommand.c(5835): error C2065: 'set' : undeclared identifier atcommand.c(5835): error C2146: syntax error : missing ';' before identifier 'sd'
  8. thanks just what I've been looking for
  9. Hi guys I wanted to use this script command soundeffectalI but I'm wondering how can I make it to work on every map. soundeffectall "<effect filename>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>}; base on the script syntax it needs a map name and no option for All?
  10. here it is: questid2display.txt http://pastebin.com/raw.php?i=HNru84Cu @Ms. Gennosuke Hi is this at 100% progress?
  11. anyone have a src mod for this kind of mapflag that sets a map disabling the use of any usable items..
  12. I think what he likes something similar to Olrox Market Map cell vending. @syouji very nice just like turbo map.
  13. Hi Angst is it possible to make Amra Stone refining to work only for +11 above Weapon or Armor?
  14. thanks Emistry that's what i was planning but too complex for me as I'm new to scripting..
  15. Thanks Emistry It's working now.. Oh noticed when I tested killing spree and double kill I think there's a problem with it.. SinX wasn't killed but everytime he gets a Kill the Announcer announces that the one who he killed ended he's Killing Streak(Killing Spree) .
  16. @Ghost tested it with: setarray .PvPMap$[0], "guild_vs3","guild_vs1","pvp_y_8-2","1@orcs"; but still Announce didn't work tested with normal accounts (Non GM). but if setarray .PvPMap$[0], "All"; works.. // = Added .GMLevel at configuration [Ghost] this is for Announcer too right? they will get ignored if they are GM's
  17. Soul Link Scroll po ba? http://rathena.org/board/topic/57792-soul-link-scrolls-with-client-files/
  18. try this 50 is in percent. bonus bLongAtkRate,50; 50% more damage on Long Range Atk.
  19. you need to change maximum def on conf/battle/player.conf // Max armor def/mdef // NOTE: This setting have no effect if server is run on Renewal Mode (RRMODE) // NOTE: does not affects skills and status effects like Mental Strength // If weapon_defense_type is non-zero, it won't apply to max def. // If magic_defense_type is non-zero, it won't apply to max mdef. max_def: 99 // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, // the remaining is converted to vit def/int mdef using this multiplier // (eg: if set to 10, every armor point above the max becomes 10 vit defense points) over_def_bonus: 0 try checking this one too if it exceeds the maximum def it will be converted into vit defense.
  20. I've been wondering if it can be made as an atcommand like @noatk/nohostile GM's can't atk/skill or do damage to a Monster or Player(PC) this would be useful if your spectating a Match if you accidentally click a Player or Monster MVP.
  21. Already tried it but the announcer doesn't work anymore, I've already told Ghost about this on Irc and he said he'll fix it..
  22. @Syouji Sir is there a way to make a Model Bigger? I mean just like texture when hitting - & + it refuce/increase it's size? I got it hitting Enter while adding an Object or selected will pop an option.
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