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ScriptingPhailure

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Everything posted by ScriptingPhailure

  1. I can't seem to get it off the ground and I'm not quite sure what I missed but here: my char_athena // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 192.x.x.x // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: 192.x.x.x // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 66.108.x.x // Character Server Port char_port: 6121 my login_athena: // The login server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: 192.x.x.x // Login Server Port login_port: 6900 my map_athena: // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 192.168.1.4 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: 192.168.1.4 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 66.108.x.x // Map Server Port map_port: 5121 my subnet_athena: subnet: 255.0.0.0:192.x.x.x:192.x.x.x my client.info: <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <hideaccountlist /><extendedslot /><readfolder /> <connection> <display>Sakray Client</display> <desc>Sakray Client</desc> <address>66.108.x.x</address> <port>6900</port> <version>28</version> <langtype>1</langtype> <balloon>Sakray Client</balloon> <aid> <admin></admin> </aid> </connection> </clientinfo> Also I forwarded all my ports. login: 6900, char: 6121, map: 5121
  2. If you took out the walking sprite would it also enable like 0 delay walking like super fast movement? And is there any way to stop this?
  3. I don't see that so I guess it's time to update my revision. Thank you though.
  4. I think things have changed since I last did this but where do I set the the gm level required to use an @command? It doesn't seem to be in atcommand_athena.txt anymore.
  5. Thanks for clearing that up. but he stated "Currently I'm deciding whether or not to allow the first three for download... .__.;" so I assumed since the first 2 have download links so would the first. My bad.
  6. Does anyone have a copy of his first map "Grael"? The eA link is dead.
  7. I read a while back that people were editing their client files and such to get 0 delay on skills. My question is that isn't skill delay set by source? Why does editing client files effect delay?
  8. Didn't know you were stepping down. You'll be missed.

  9. Mostly working for free? You're far too kind.

    1. Kido

      Kido

      Yup he is so cool o:!

  10. How about we end things with a cliche quote? "If it ain't broke, don't fix it."
  11. plays loud obnoxious music and scares Virtue off the hill, back into the lake where he uses to water to drown out the sounds. And now I have the hill.
  12. Not to be a spoil sport but wasn't this already in the suggestions section and wasn't this idea already rejected?
  13. No I just wanted to throw your keys into a lake. Trades Vitrue a rubber band, a paper clip and a straw for the hill. And now I have the Hill.
  14. Final batch? Makes the whole thing easier I suppose.
  15. Steals Vitrue's keys and and chucks them off the hill into a lake. He dives into the lake only to realize he forgot how to swim in cold water.
  16. Tells Virtue that his car is being towed, and he buys it. And now I have the hill.
  17. Boots Virtue off the hill effortlessly. And now I have the hill.
  18. As a paper bag floats in the air Olrox is mesmerized by it saying things like: "it's beautiful, it's the most majestic thing I've ever seen; it's like god is trying to tell me a message." Olrox decides to follow the plastic bag where ever it goes. and now I have the hill.
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