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FXFreitas

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Everything posted by FXFreitas

  1. He says this: Take the assassin Sprite and rename to mounted assassin sprite (in theory, obviously the names are in korean ^^) The custom job diff works in your client? If yes try to change the sprite names in LuaFiles/Admin.
  2. Aren't released yet (i have a updated jRO). These sprites are a project of alt 3rd job sprites, they're not finished yet (check jRO page, nothing about it is released for now) and we can't find them in data.grf.
  3. View File [Monster] Shaman Here the Mob version of Nintendo DS Shaman, Recommended Skills: AL_HEALAL_ANGELUS PR_IMPOSITIO NPC_TELEKINESISATTACK NPC_FIREATTACK NPC_WATERATTACK NPC_GROUNDATTACK NPC_WINDATTACK Submitter FXFreitas Submitted 07/13/2015 Category Monster Sprites Content Author  
  4. View File [Monster] Dark Knight Mob Versions of Nintendo DS Dark Knight, recomended skills: KN_AUTOCOUNTER NPC_AGIUP NPC_POWERUP NPC_BLOODDRAIN NPC_STUNATTACK NPC_WIDECONFUSE NPC_DARKNESSATTACK Submitter FXFreitas Submitted 07/06/2015 Category Monster Sprites Content Author  
  5. this error means the x.pal file is missing in y folder Just find the folder and add the file (take a .pal file copy and rename if you cannot find it)
  6. Check @whereis script command and try him to start a base for your npc
  7. He looking for Costume: Great Devil Wings. Just update your kRO
  8. Version 1.0

    368 downloads

    Here the Mob version of Nintendo DS Shaman, Recommended Skills: AL_HEALAL_ANGELUS PR_IMPOSITIO NPC_TELEKINESISATTACK NPC_FIREATTACK NPC_WATERATTACK NPC_GROUNDATTACK NPC_WINDATTACK
    Free
  9. You forgot the client lua file of system folder iteminfo.lua
  10. Version 1.0

    385 downloads

    Mob Versions of Nintendo DS Dark Knight, recomended skills: KN_AUTOCOUNTER NPC_AGIUP NPC_POWERUP NPC_BLOODDRAIN NPC_STUNATTACK NPC_WIDECONFUSE NPC_DARKNESSATTACK
    Free
  11. Here the boots: 2499,Temporal_Boots,Temporal Boots,4,20,10,60,,20,,0,0xFFFFFFFF,63,2,64,,10,1,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMaxHP,getrefine(3)>=3,300; bonus bMaxHP,100+(getrefine()/3); bonus bMaxSP,10+(getrefine()/3); },{},{} 22000,Temporal_Str_Boots,Temporal Str Boots,4,20,10,60,,25,,0,0xFFFFFFFE,63,2,64,,99,1,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMaxHP,100+(getrefine()/3); bonus bMaxSP,10+(getrefine()/3); bonus bBaseAtk,7+(getrefine()/3); if(readparam(bStr)>=120) bonus bBaseAtk,50; },{},{} 22001,Temporal_Int_Boots,Temporal Int Boots,4,20,10,60,,20,,0,0xFFFFFFFE,63,2,64,,99,1,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMaxHP,100+(getrefine()/3); bonus bMaxSP,10+(getrefine()/3); bonus bMAtk,10+(getrefine()/3); if(readparam(bInt)>=120) bonus bMAtk,60; Bonus bMdef,5; },{},{} 22002,Temporal_Agi_Boots,Temporal Agi Boots,4,20,10,60,,25,,0,0xFFFFFFFE,63,2,64,,99,1,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMaxHP,100+(getrefine()/3); bonus bMaxSP,10+(getrefine()/3); bonus bAspdRate,3+(getrefine()/3); if(readparam(bAgi)>=120) bonus bAspd,1; },{},{} 22003,Temporal_Vit_Boots,Temporal Vit Boots,4,20,10,60,,25,,0,0xFFFFFFFE,63,2,64,,99,1,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMaxHP,300+(getrefine()/3); bonus bMaxSP,10+(getrefine()/3); if(readparam(bVit)>=120) bonus bMaxHPRate,8; },{},{} 22004,Temporal_Dex_Boots,Temporal Dex Boots,4,20,10,60,,25,,0,0xFFFFFFFE,63,2,64,,99,1,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMaxHP,100+(getrefine()/3); bonus bMaxSP,10+(getrefine()/3); bonus bDex,3+(getrefine()/3); if(readparam(bDex)>=120) bonus bFixedCastRate,-0.5; if(readparam(bDex)>=120) bonus bFixedCastRate,-0.5; if(readparam(bDex)>=120) bonus bLongAtkRate,5},{},{} 22005,Temporal_Luk_Boots,Temporal Luk Boots,4,20,10,60,,20,,0,0xFFFFFFFE,63,2,64,,99,1,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMaxHP,100+(getrefine()/3); bonus bMaxSP,10+(getrefine()/3); bonus bCritAtkRate,2+(getrefine()/3); if(readparam(bLuk)>=120) bonus bCritAtkRate,30; Bonus bMdef,5;},{},{} 22006,Temporal_Str_Boots_,Temporal Str Boots,4,20,10,60,,25,,1,0xFFFFFFFE,63,2,64,,99,1,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMaxHP,100+(getrefine()/3); bonus bMaxSP,10+(getrefine()/3); bonus bBaseAtk,7+(getrefine()/3); if(readparam(bStr)>=120) bonus bBaseAtk,50; },{},{} 22007,Temporal_Int_Boots_,Temporal Int Boots,4,20,10,60,,20,,1,0xFFFFFFFE,63,2,64,,99,1,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMaxHP,100+(getrefine()/3); bonus bMaxSP,10+(getrefine()/3); bonus bMAtk,10+(getrefine()/3); if(readparam(bInt)>=120) bonus bMAtk,60; Bonus bMdef,5; },{},{} 22008,Temporal_Agi_Boots_,Temporal Agi Boots,4,20,10,60,,25,,1,0xFFFFFFFE,63,2,64,,99,1,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMaxHP,100+(getrefine()/3); bonus bMaxSP,10+(getrefine()/3); bonus bAspdRate,3+(getrefine()/3); if(readparam(bAgi)>=120) bonus bAspd,1; },{},{} 22009,Temporal_Vit_Boots_,Temporal Vit Boots,4,20,10,60,,25,,1,0xFFFFFFFE,63,2,64,,99,1,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMaxHP,300+(getrefine()/3); bonus bMaxSP,10+(getrefine()/3); if(readparam(bVit)>=120) bonus bMaxHPRate,8; },{},{} 22010,Temporal_Dex_Boots_,Temporal Dex Boots,4,20,10,60,,25,,1,0xFFFFFFFE,63,2,64,,99,1,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMaxHP,100+(getrefine()/3); bonus bMaxSP,10+(getrefine()/3); bonus bDex,3+(getrefine()/3); if(readparam(bDex)>=120) bonus bFixedCastRate,-0.5; if(readparam(bDex)>=120) bonus bFixedCastRate,-0.5; if(readparam(bDex)>=120) bonus bLongAtkRate,5},{},{} 22011,Temporal_Luk_Boots_,Temporal Luk Boots,4,20,10,60,,20,,1,0xFFFFFFFE,63,2,64,,99,1,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMaxHP,100+(getrefine()/3); bonus bMaxSP,10+(getrefine()/3); bonus bCritAtkRate,2+(getrefine()/3); if(readparam(bLuk)>=120) bonus bCritAtkRate,30; Bonus bMdef,5;},{},{}Check if on refine and on 120 status are working correctly...Enchants looks easy to make, but the +200 status activate with how chance? There's the problem... Other status are like malangdo enchanter, you can use him for base, and the socket enchant NPC too, you can use seyablem for base.
  12. You cas use the Mercenary/Assistant System, You can make your own mercenary to help other players. http://irowiki.org/wiki/Mercenary_System
  13. I'm Searched in google "super sayan aura sprite" and find it, just need to make the spr e.e
  14. These new Wings can be found in kRO data.grf just update him... Folder: ...\data\sprite\·Îºê
  15. Rediff your client to support more hairsyles... "Enable 64k Hairstyle" Searching for pallete problem Here the heads/palletes works well.
  16. Death Knight and Dark Collector not are the DS jobs (Dark Knight and Shaman), but the job table can be used ^^
  17. U need to take the game ROM (like with DeSmuMe) and go to mystery tower, make you male or female dark knight/shaman and Mannualy RIP each frame...
  18. I found that bug in Super novice some months ago, can't fix yet but that job can't take the cart, can't change to expanded supoer novice (with job master or oficial NPC), the NPCs no identify the "Super Novice" Job.
  19. The problem is not inside of prontera but at the fields. When you're at the fields and you look at the walls, they still have new prontera textures. Find prt_fild files and change into old files, same way, diferent file...
  20. Oh for this you just need find prontera_in files in data.grf from any server hasn't changed prontera (any with exception of kRO)
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