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Cookie-rae last won the day on January 18
Cookie-rae had the most liked content!
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14 GoodAbout Cookie-rae
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Forgotten God
- Birthday March 30
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Male
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Under your network
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- Github: coookie1010
- Discord: lego101#5271
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I already update it.
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You can try this. set [email protected],gettimetick(1); if( [email protected] < #GOLDROOM_CD ){ mes "[ ^C6A518Gold Room Assistant^000000 ]"; mes "You can only re-enter after ^FF0000"+(#GOLDROOM_CD - gettimetick(0))+"^000000 seconds."; mes "Time Gold Room : "+#GOLDROOM_CD; close2; cutin "",255; end; } else if (Zeny < .zeny) { mes "[ ^C6A518Gold Room Assistant^000000 ]"; mes "Sorry, but you can't enter the room."; close2; cutin "",255; end; } else { set #GOLDROOM_CD,( [email protected] + ( 3600 * 12 ) ); // 12 hours cooldown. deltimer strnpcinfo(3)+"::OnKick"; addtimer (300 * 60 * 1000), strnpcinfo(3)+"::OnKick"; } Zeny -= .zeny; warp "ordeal_1-2",151,154; end;
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adding another quest requirements causes error
Cookie-rae replied to kalabasa's question in Scripting Support
i think it is not here on if else what else do you implement? -
How to fix commands that dont appear in
Cookie-rae replied to nasagnilac's question in General Support
Did you compile your server before running those?. clear compile then recompile. -
[SOLVED] 3rd Job Costume With Payment
Cookie-rae replied to chadness's question in Scripting Support
Welcome sir. -
[SOLVED] 3rd Job Costume With Payment
Cookie-rae replied to chadness's question in Scripting Support
i already update it check it. -
[SOLVED] 3rd Job Costume With Payment
Cookie-rae replied to chadness's question in Scripting Support
You can do also. // Settings set .mode, 1; // Set it as following: 0 - 2nd to 3rd class suits ; set [email protected], 1000; // Zeny required if (.mode == 0) goto normal; if (Zeny < [email protected]) goto Nozeny1; normal: mes "[suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to Third class suit",thirdclass,"Reset appearance",reset; Nozeny1: mes "[suit Provider]"; mes "You need zeny to talk to me."; close; thirdclass: if(class == Job_Knight) { Zeny -= [email protected]; changebase 4060; close; end; } if(class == Job_Assassin) {Zeny -= [email protected]; changebase 4065; close; end; } if(class == Job_Crusader) { Zeny -= [email protected]; changebase 4073; close; end; } if(class == Job_Blacksmith) { Zeny -= [email protected]; changebase 4064; close; end; } if(class == Job_Alchemist) { Zeny -= [email protected]; changebase 4078; close; end; } if(class == Job_Rouge) {Zeny -= [email protected]; changebase 4079; close; end; } if(class == Job_Sage) { Zeny -= [email protected]; changebase 4074; close; end; } if(class == Job_Dancer) { Zeny -= [email protected]; changebase 4076; close; end; } if(class == Job_Monk) { Zeny -= [email protected]; changebase 4077; close; end; } if(class == Job_Hunter) { Zeny -= [email protected]; changebase 4062; close; end; } if(class == Job_Bard) { Zeny -= [email protected]; changebase 4075; close; end; } if(class == Job_Wizard) { Zeny -= [email protected]; changebase 4061; close; end; } -
If do you mean woe maps mf_gvg_castle
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Someone posted a corrected warp on academy. the link is. npc/re/warps/cities/izlude.txt
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The explanation on the status.cpp here. stat += (int)(((float)level + status->vit) / 2 + (bl->type == BL_PC ? ((float)status->agi / 5) : 0)); //base level + (every 2 vit = +1 def) + (every 5 agi = +1 def)
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You could use && or || Example if(getmapflag(strcharinfo(3),mf_gvg ) && getmapflag(strcharinfo(3),mf_pvp)) { TODO!:do. }
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mes(F_MesItemInfo(607)); display yggdrassil This are the example's
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Command (ALT+ S) the Game has Crashed!
Cookie-rae replied to Deye0823's question in Client-side Support
oh it is luafile514 -
Command (ALT+ S) the Game has Crashed!
Cookie-rae replied to Deye0823's question in Client-side Support
You need to update skillinfo in lua. https://github.com/coookie1010/ROenglishRE/tree/master/Skill Updates/3rdJobBundle -
if ([email protected]$ != [email protected]$) { mes "[ ^C6A518Bot Checker^000000 ]"; mes "You have not inputted Correct."; mes "Captcha"; next; atcommand "@kick "+ strcharinfo(0); close2; cutin "",255; end; } if (gettimetick(0) < #GOLDROOM_CD) { mes "[ ^C6A518Gold Room Assistant^000000 ]"; mes "You can only re-enter after "+(#GOLDROOM_CD - gettimetick(0))+" seconds."; close2; cutin "",255; end; }else { #GOLDROOM_CD = gettimetick(0) + (12 * 60 * 60); // 12 hours cooldown. deltimer strnpcinfo(3)+"::OnKick"; addtimer (300 * 60 * 1000), strnpcinfo(3)+"::OnKick"; warp "ordeal_1-2",151,154; } close; Here