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Cookie-rae

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Cookie-rae last won the day on January 18

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About Cookie-rae

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    Forgotten God
  • Birthday March 30

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  • Gender
    Male
  • Location
    Under your network
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    None
  • Github: coookie1010
  • Discord: lego101#5271
  • Interests
    Client / Network / Developments

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  1. You can try this. set [email protected],gettimetick(1); if( [email protected] < #GOLDROOM_CD ){ mes "[ ^C6A518Gold Room Assistant^000000 ]"; mes "You can only re-enter after ^FF0000"+(#GOLDROOM_CD - gettimetick(0))+"^000000 seconds."; mes "Time Gold Room : "+#GOLDROOM_CD; close2; cutin "",255; end; } else if (Zeny < .zeny) { mes "[ ^C6A518Gold Room Assistant^000000 ]"; mes "Sorry, but you can't enter the room."; close2; cutin "",255; end; } else { set #GOLDROOM_CD,( [email protected] + ( 3600 * 12 ) ); // 12 hours cooldown. deltimer strnpcinfo(3)+"::OnKick"; addtimer (300 * 60 * 1000), strnpcinfo(3)+"::OnKick"; } Zeny -= .zeny; warp "ordeal_1-2",151,154; end;
  2. i think it is not here on if else what else do you implement?
  3. Did you compile your server before running those?. clear compile then recompile.
  4. You can do also. // Settings set .mode, 1; // Set it as following: 0 - 2nd to 3rd class suits ; set [email protected], 1000; // Zeny required if (.mode == 0) goto normal; if (Zeny < [email protected]) goto Nozeny1; normal: mes "[suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to Third class suit",thirdclass,"Reset appearance",reset; Nozeny1: mes "[suit Provider]"; mes "You need zeny to talk to me."; close; thirdclass: if(class == Job_Knight) { Zeny -= [email protected]; changebase 4060; close; end; } if(class == Job_Assassin) {Zeny -= [email protected]; changebase 4065; close; end; } if(class == Job_Crusader) { Zeny -= [email protected]; changebase 4073; close; end; } if(class == Job_Blacksmith) { Zeny -= [email protected]; changebase 4064; close; end; } if(class == Job_Alchemist) { Zeny -= [email protected]; changebase 4078; close; end; } if(class == Job_Rouge) {Zeny -= [email protected]; changebase 4079; close; end; } if(class == Job_Sage) { Zeny -= [email protected]; changebase 4074; close; end; } if(class == Job_Dancer) { Zeny -= [email protected]; changebase 4076; close; end; } if(class == Job_Monk) { Zeny -= [email protected]; changebase 4077; close; end; } if(class == Job_Hunter) { Zeny -= [email protected]; changebase 4062; close; end; } if(class == Job_Bard) { Zeny -= [email protected]; changebase 4075; close; end; } if(class == Job_Wizard) { Zeny -= [email protected]; changebase 4061; close; end; }
  5. Someone posted a corrected warp on academy. the link is. npc/re/warps/cities/izlude.txt
  6. The explanation on the status.cpp here. stat += (int)(((float)level + status->vit) / 2 + (bl->type == BL_PC ? ((float)status->agi / 5) : 0)); //base level + (every 2 vit = +1 def) + (every 5 agi = +1 def)
  7. You could use && or || Example if(getmapflag(strcharinfo(3),mf_gvg ) && getmapflag(strcharinfo(3),mf_pvp)) { TODO!:do. }
  8. mes(F_MesItemInfo(607)); display yggdrassil This are the example's
  9. You need to update skillinfo in lua. https://github.com/coookie1010/ROenglishRE/tree/master/Skill Updates/3rdJobBundle
  10. if ([email protected]$ != [email protected]$) { mes "[ ^C6A518Bot Checker^000000 ]"; mes "You have not inputted Correct."; mes "Captcha"; next; atcommand "@kick "+ strcharinfo(0); close2; cutin "",255; end; } if (gettimetick(0) < #GOLDROOM_CD) { mes "[ ^C6A518Gold Room Assistant^000000 ]"; mes "You can only re-enter after "+(#GOLDROOM_CD - gettimetick(0))+" seconds."; close2; cutin "",255; end; }else { #GOLDROOM_CD = gettimetick(0) + (12 * 60 * 60); // 12 hours cooldown. deltimer strnpcinfo(3)+"::OnKick"; addtimer (300 * 60 * 1000), strnpcinfo(3)+"::OnKick"; warp "ordeal_1-2",151,154; } close; Here
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