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Dolphin86

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Dolphin86 last won the day on July 3 2022

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About Dolphin86

  • Birthday 01/31/1986

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  1. @Mice im using linux vps, is there a way that i can open all 4 terminal to view them ?
  2. This script was created originally by @Winterfox, i currently add a feature which the script will detect if player have an item before he/she can start crafting, everything was doing great and no error was shown, but somehow when the crafting process was completed i did not recive the crafted item, could someone help me what was wrong? Thank You..
  3. i have set erasequest 120015, and set 120016 quest, somehow i try to talk again to the same npc just to check it wont read quest 120015 anymore, but it still reads, and still offer the same quest... can someone tell me what da hell when wrong..?
  4. is there a way to block or remove it ? without manually editing each monster ?
  5. information : BeginnerQuest0: mes "^ce7e00 === DURAG === ^000000"; soundeffect "menu.wav",0; cutin "3rd_sura_master",2; mes "Durang is the name,"; mes "i have been instructed to"; mes "train all the lost soul"; mes "that drop in"; switch(select("- Please Guide Me:- No Thanks")){ case 1: next; soundeffect "menu.wav",0; mes "^ce7e00 === DURAG === ^000000"; mes "Good, running around"; mes "without a knowledge,"; mes "is a total dumb move."; next; soundeffect "menu.wav",0; mes "^ce7e00 === DURAG === ^000000"; mes "Your not gone survive"; mes "here or anywhere"; mes "without proper equipment,"; mes "so let us begin crafting"; mes "your first gear, let us"; mes "start with a stone knife."; next; soundeffect "menu.wav",0; mes "^ce7e00 === DURAG === ^000000"; mes "There is a stone pile"; mes "next to me, go and gather"; mes "4 stone pebbles"; mes "from that stone pile,"; mes "come back when you have"; mes "4 stone pebbles"; set BeginnerQuest,1; setquest 100000; close3; case 2: next; soundeffect "menu.wav",0; mes "^ce7e00 === DURAG === ^000000"; mes "Well, come back if had second thought.."; close3; } as shown on the information above, player would need to gather 4 pebbles, so player went out and start gathring for those 4 pebbles on diffrent maps, whenplayer gather 1 pebbles, in player chat box will have a disbottom "You have gather 1 Pebbels." / "You have gather 2 Pebbles." and soo on until "You have gather all 4 Pebbles, return back to durag. any idea how to do this? kinda like OnNPCKillEvent, but as the quest is gathering not kill count... help?
  6. im still having same issue and havent figure out a solution, here is the full details.. i made some changes on questinfo_f.lub questinfo_f.lub and here is my quest_db.yml quest_db.yml here is my OngoingQuestInfoList_True_EN.lub OngoingQuestInfoList_True_EN.lub and here is my RecommendedQuestInfoList_True_EN.lub RecommendedQuestInfoList_True_EN.lub here is the raw exe: 2022-03-30_Ragexe_1648110506.exe here is the same exe without Gepard infused: ragna.exe here is my diff profile: profile-aku3.log here is the quest trigger npc: currently in game my custom quest is not showing and it state Quest Data Not Found..
  7. no i did not made change on that as i read from the forum some might sugguest that was the issue or problem by adding OngoingQuest and RecommendedQuest Lub was a bad idea..
  8. Hello guys, i keep getting these error on my custom quest, previously everthing was ok, but when i change my exe (Getting Gepard) i keep getting this error, i did seacrh for solution within rathena forum, so far i havent found a solution for my problem, here are some of the details. Current Exe Version : 2022-03-30_Ragexe_1648110506 Diff : i thought maybe i need to update my KRO, but then my KRO is not running or updating anymore... please send help, thanks
  9. The general idea was to add a shop feature as an option for player to view the items only, not to purches it in any posible ways, here is the error shown on my terminal [Debug]: npc_scriptcont: Public Weapon Table#7000 (sd->n pc_id=110147451) is not 'Unknown NPC' (id=0). Here are the full script: upon cancel the shop view, my character was stuck and unable to move, unless i relogin, for error i have shown above, please help, thanks
  10. it is tab, and i did make sure it is close properly
  11. well i did this function script F_res { came with this error now [Error]: script error on npc/custom/guild_hall.txt line 433 expect ';' or '{' at function syntax 428 : 429 : //============================ 430 : // functions 431 : //============================ 432 : // F_restore * 433 : function script' 'F_res { 434 : .@rental_item = getarg(0); 435 : .@item_1 = getarg(1); 436 : .@item_2 = getarg(2); 437 : .@item_3 = getarg(3); 438 :
  12. As state in question, kinda lost of what i did was wrong, could someone help me fix this script of mine.. thanks.. [Error]: buildin_callfunc: Function not found! [F_restore]
  13. hello guys, i have a question, how should i put the script for item for as described below? player have a weapon in inventory (equipped) and 1 more item etc in player inventory, now when a player kill a monster it will drop a bonus item ( we call it meat for now ) which is 100% drop rate, but if player have 1 more item in player inventory (we call this item a medal for now), it will drop 100% sure drop a diffrent item ( we call it Big Meat for now ) and it wont drop (meat) but instead it drop ( Big Meat ) item drop depends on what weapon using and what type of medal player have if player do not have medal only weapon it will just drop (meat) but if player have both weapon and medal, it will drop (Big Meat) instend of (meat) my plan was to make diffrent type of item drop depends on what weapon and medal combination player had diffrent type of weapon and medal will drop diffrent type of bonus item (100% drop) just need a working example with some guide or explaint how does the script works will do good thanks !
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