Jump to content

Lelouch vi Britannia

Members
  • Posts

    715
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Lelouch vi Britannia

  1. Wlang ibang link kundi un lng .Kung gusto mo ng license sa Visual C++ Express 2010 pm ka lng pwde kung ibigay sau ang key
  2. Wew .Mdali lng e2 kung di mo alm kung pano ilagay sa grf ganto nlng gawin mo . 1.kung meron kang custom grf like ang name for an example "Test.grf". gumamit ka ng GRF Tool para ma extract mo ung mga files nya. 2. After mo maextract ung mga files nakalagay e2 sa isang folder na ang name is "data" .Kuhain mo lahat ng map files mo at ilagay mo sa loob ng data folder . 3.para maging grf ulit e2 mag dl ka ng GRF Builder . 4.Kung meron ka ng GRF Builder irun mo e2 the find New then i type mo ung name ng grf like "TestGRF.grf" after that find mo ung Merge Dir and select your data folder na inextract mo galing sa custom grf mo . [Note] : Ung data folder directory lng ang ihighlight mo wag ung sa loob ng data folder dahil kung sa loob ng data folder ang highlight mo magiging iba ang kalabasan ng grf mo.
  3. Euphy i have a question about the WoE Controller .can the auto-reward be edited like 2 or more rewards ?
  4. Anong client date ang gamit mo ?
  5. Alm ko sa sql-files ng rAthena SVN may mga sql changes na pwde mung gamitin to convert eA to rA sql like ung sa Level to Group_id alm ko meron un .e2 ata un -- Rename `level` column to `group_id` in `login` table ALTER TABLE `login` CHANGE COLUMN `level` `group_id` TINYINT(3) NOT NULL DEFAULT '0'; tapos ilalagay mo sa sql mo yan pero di ko lng sure ha di ko pa kc na try yan hehe .pero kung gusto nyong i try gawa nlng kayo ng test server para iapply yan sa sql-files lng makikita ung iba pang sql changes
  6. Thanks guys for the info .But hey does anyone know how to fix the item_db.sql ? it also says An error occurred while trying to process your request. Please try contacting an administrator: admin@localhost Nah Fixed i just forgot to add the item_db2.sql hehe my bad
  7. Same problem here also . im currently using r16182 , i added the item_db.sql and mob_db.sql in my sql db after that i click the Item Database in flux renewal this error comes out An error occurred while trying to process your request. Please try contacting an administrator: admin@localhost
  8. The error will not show unless you disable it by putting "//" .because all renewal info are in it .like warps ,monster spawns and etc.
  9. Thanks for sharing this script .But i also need the party member check for the sign-up
  10. Hello can you make me an Guild Maker/Guild Disband NPC ? Here my explaination about this npc After you've talk the npc he will tell you a bunch of dialogs and warp you to the main selection .Here's the selection : 1.Sign-up for Guild Creation 2.Disband Guild 3.Requirment for Sign-up and Disband and some dialogs .Ex. for Sign-up 10pcs Emperiums and 10pcs Platinum Coins or any item you choose. 4.Closed after you sign-up an announcement will made .for an Ex. "<Characters Name> has created <Guild Name> Guild" .Also space for guild creation in available .Ex. "rAthena Test Guild" .But to sign-up for a guild you must need a party with a minimum of 5 members ,if the party members logout or lacking of party members the npc will tell that you will need a minimum of 5 party members to sign-up a guild .Only the party leader can able to talk to the npc.
  11. Can you help me config the bgm of thor patcher bacause ima lil bit confused .I tryed this but i keep saying "Config parsing error or missing resource file" File=Fly Away.mp3 Loop=true Volume=20 Directory=BGM/
  12. can you gave the script of that certain npc ? if you may ?
  13. Yeah that was i though about the renewal mechanics but im just curious with it .But thanks for the reply
  14. Please use code or codebox Try this . . . . prontera,137,171,5 script CoinExchanger 510,{ mes "[Exchanger]"; mes " ... "; next; switch(select("Poring Coin to Cash Point:Cash Points to Poring Coin")) { case 1: mes "How many Points you want?"; mes "NOTE: 1 Poring Coin = 1 CASHPOINT"; mes " "; mes "Enter number of Points to exchange with."; input .@Point; if (.@Point < 1 || .@Point > countitem(7539)) { // Edit POD Id here mes "You Don't have enought Poring Coin or the Entered Value is Not allowed."; close; } set #CASHPOINTS, #CASHPOINTS + .@Point; // Edit Point Variable dispbottom "You have total of " + #CASHPOINTS; delitem 7539,.@Point; // Edit this mes "Exchange successfully done."; close; case 2: mes "How many Poring Coin you want?"; mes "NOTE: 1 CASHPOINT = 1 Poring Coin"; mes " "; mes "Enter number of PODS to exchange with."; input .@POD; if (.@POD < 1 || .@POD > #CASHPOINTS) { // Edit Point Variable here mes "You Don't have enought CashPoints or the Entered Value is Not allowed."; close; } if (checkweight(7539,.@POD)) { getitem 7539,.@POD; // Edit Point Variable set #CASHPOINTS, #CASHPOINTS - .@POD; // Edit Point Variable dispbottom "You have total of " + #CASHPOINTS + "."; mes "Exchange successfully done."; } else { mes "Sorry you cannot hold this amount of PODS."; } close; } }
  15. Cart patch is not working in rAthena's new SVN release r16131
  16. Do this step to add that patch : 1. Right click you're SVN . 2.Choose "TortioseSVN" . 3.Find "Apply Patch" . 4.Choose the patch ex. Cart.patch . 5.Then a mini screen pops up and click "Patch all items" . 6.Wait till the patch is done save it and you're done . 7.Also dont forget to recompile you're SVN for effective results .
  17. Just change it like Monster's Feed Item ID : 528 and check the script of archangeling because its 21 scripts
  18. Player's Permission @ doc/permission.txt These are possible permissions of player groups, configured in conf/groups.conf. can_trade : Ability to trade or otherwise distribute items (drop, storage, vending etc) can_party : Ability to join parties. all_skill : Ability to use all skills. all_equipment : Ability to equip anything (can cause client errors). skill_unconditional : Ability to use skills without meeting the required conditions (SP, items, etc...). join_chat : Ability to join a password protected chatrooms. kick_chat : Protection from being kicked from a chat. hide_session : Hides player session from being displayed by @commands. who_display_aid : Ability to see GMs and Account/Char IDs in the @who command. hack_info : Ability to receive all informations about any player that try to hack, spoof a name, etc. any_warp : Ability to bypass nowarp, nowarpto, noteleport and nomemo mapflags. This option is mainly used in commands which modify a character's map/coordinates (like @memo, @mapmove, @go, @jump, etc...). view_hpmeter : Ability to see HP bar of every player. view_equipment : Ability to view players equipment regardless of their setting. use_check : Ability to use client command /check (display character status). use_changemaptype : Ability to use client command /changemaptype. all_commands: Ability to use ALL atcommands/charcommands. receive_requests: Ability to receive @requests. atcommand/charcommand list @ conf\help.txt help: "Params: <command>\n" "Shows help for specified command." main: "Params: [on|off|<message>]\n" "Turns on or off main (server-wide) chat. Sends message to main chat." noask: "Auto rejects deals/invites." gmotd: "Broadcasts the Message of The Day to all players." me: "Params: <message>\n" "Displays normal text as a message in this format: *name message* (like /me in mIRC)." fakename: "Params: <name>\n" "Changes your name to your choice temporarily." npctalk: "Params: <NPC name> <message>\n" "Forces a NPC to display a message in normal chat." broadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow)." kami: "Params: <message>\n" "Broadcasts a message without your name (in yellow)." kamib: "Params: <message>\n" "Broadcasts a message without your name (in blue)." localbroadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow) only on your map." commands: "Displays a list of commands that you can use." rates: "Displays the server's current rates." uptime: "Displays how long the server has been online." showdelay: "Shows/hides the \"There is a delay after this skill\" message." exp: "Displays current levels and % progress." mobinfo: "Params: <monster ID>|<monster name>\n" "Shows monster info (stats, exp, drops etc)." iteminfo: "Params: <item ID>|<item name>\n" "Shows item info (type, price etc)." whodrops: "Params: <item ID>|<item name>\n" "Shows who drops an item (monster with highest drop rates)." version: "Displays SVN version of the server." email: "Params: <current email> <new email>\n" "Changes your account e-mail address." where: "Params: <char name>\n" "Tells you the location of a character." time: "Shows the date and time of the server." showexp: "Displays/hides experience gained." showzeny: "Displays/hides Zeny gained." mobsearch: "Params: <monster ID>|<monster name>\n" "Shows the location of a certain mob on the current map." who: "Params: [<name>]\n" "Shows a list of online players and their party and guild." who2: "Params: [<name>]\n" "Shows a list of online players and their job." who3: "Params: [<name>]\n" "Shows a list of online players and their location." whomap: "@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specifical map." whogm: "Params: [match_text] - Like @who+@who2+who3, but only for GM." guildspy: "Params: <guild_name/id> - You will receive all messages of the guild channel (Chat logging must be enabled)" partyspy: "@partyspy <party_name/id> - You will receive all messages of the party channel (Chat logging must be enabled)" mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat)." go: "Params: <number/city_name>\n" "Warps you to a city.\n" " -3: (Memo point 2) 14: louyang 31: mora\n" " -2: (Memo point 1) 15: start point 32: dewata\n" " -1: (Memo point 0) 16: prison/jail 33: malangdo island\n" " 0: prontera 17: jawaii 34: malaya port\n" " 1: morocc 18: ayothaya 35: eclage\n" " 2: geffen 19: einbroch\n" " 3: payon 20: lighthalzen\n" " 4: alberta 21: einbech\n" " 5: izlude 22: hugel\n" " 6: aldebaran 23: rachel\n" " 7: xmas (lutie) 24: veins\n" " 8: comodo 25: moscovia\n" " 9: yuno 26: midgard camp\n" " 10: amatsu 27: manuk\n" " 11: gonryun 28: splendide\n" " 12: umbala 29: brasilis\n" " 13: niflheim 30: el dicastes" jumpto: "Params: <char name>\n" "Warps you to selected character." follow: "Params: <char_name>\n" "Follow a player." mount: "Give/remove you a peco (Class is required, but not skill)" disguise: "Params: <monster_name_or_monster_ID>\n" "Change your appearence to other players to a mob." undisguise: "Restore your normal appearance." model: "Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence." size: "Params: <1-3> Changes your size (1-Smallest 2-Biggest 3-Normal)" hide: "Makes you character invisible (GM invisibility). Type again to become visible." save: "Sets respawn point to current spot." load: "Warps you to your save point." warp: "Params: <mapname> [<x> <y>]\n" "Warps you to the selected map and position." jump: "Params: [<x> [<y>]]\n" "Randomly warps you like a flywing." jobchange: "Params: <job ID>\n" "Changes your job.\n" " 0: Novice 18: Alchemist 4015: Paladin\n" " 1: Swordman 19: Bard 4016: Champion\n" " 2: Mage 20: Dancer 4017: Professor\n" " 3: Archer 23: Super Novice 4018: Stalker\n" " 4: Acolyte 4001: High Novice 4019: Creator\n" " 5: Merchant 4002: High Swordman 4020: Clown\n" " 6: Thief 4003: High Mage 4021: Gypsy\n" " 7: Knight 4004: High Archer 4046: Taekwon\n" " 8: Priest 4005: High Acolyte 4047: Star Gladiator\n" " 9: Wizard 4006: High Merchant 4049: Soul Linker\n" " 10: Blacksmith 4007: High Thief 24: Gunslinger\n" " 11: Hunter 4008: Lord Knight 25: Ninja\n" " 12: Assassin 4009: High Priest\n" " 14: Crusader 4010: High Wizard\n" " 15: Monk 4011: Whitesmith\n" " 16: Sage 4012: Sniper\n" " 17: Rogue 4013: Assassin Cross\n" " ---- Baby Classes ----\n" " 4023: Baby 4024: Baby Swordman 4025: Baby Mage\n" " 4026: Baby Archer 4027: Baby Acolyte 4028: Baby Merchant\n" " 4029: Baby Thief 4030: Baby Knight 4031: Baby Priest\n" " 4032: Baby Wizard 4033: Baby Blacksmith 4034: Baby Hunter\n" " 4035: Baby Assassin 4037: Baby Crusader 4038: Baby Monk\n" " 4039: Baby Sage 4040: Baby Rogue 4041: Baby Alchemist\n" " 4042: Baby Bard 4043: Baby Dancer 4045: Super Baby\n" option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n" " <param1> <param2> <param3>\n" "01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n" "02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5\n" "03: Stun 04: Silence 04: Cloaking 2048: Orc Head\n" "04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding\n" "06: Petrify 16: Blind 16: Falcon 8192: Ruwach\n" "07: Burning 32: Angelus 32: Riding 16384: Chasewalk\n" "08: Imprison 64: Bleeding 64: Invisible\n" "16: (Nothing) 128: D. Poison 128: Cart Lv. 2\n" "32: (Nothing) 256: Fear 256: Cart Lv. 3" heal: "Params: [<HP> <SP>]\n" "Heals the desired amount of HP and SP. No value specified will do a full heal." dye: "Params: <clothes palette no.>\n" "Changes your characters clothes color." hairstyle: "Params: <hairstyle no.>\n" "Changes your hair style." haircolor: "Params <hair palette no.>\n" "Changes your hair color." speed: "Params: <1-1000>\n" "Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150." effect: "Params: <effect id> [<flag>]\n" "Give an effect to your character." dropall: "Throws all your possession on the ground." storeall: "Puts all your possessions in storage." killable: "Make your character killable." memo: "Params: [memo position]\n" "Set/change a memo location (no position: display memo points)." spiritball: "Params: <1-100>\n" "Gives you \"spirit spheres\" like from the skill \"Call Spirits\".\n" questskill: "Params: <#>\n" "Gives you the specified quest skill\n" "Novice = 142: First Aid, 143: Act Dead\n" "Archer = 147: Create Arrow, 148: Charge Arrow\n" "Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n" "Acolyte = 156: Holy Light\n" "Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n" "Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar\n" "Magician = 157: Energy Coat" lostskill: "Params: <#>\n" "Takes away the specified quest skill from you\n" "Novice = 142: First Aid, 143: Act Dead\n" "Archer = 147: Create Arrow, 148: Charge Arrow\n" "Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n" "Acolyte = 156: Holy Light\n" "Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n" "Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar\n" "Magician = 157: Energy Coat" skillid: "Params: <name>\n" "Look up a skill by name" useskill: "Params: <skillid> <skillv> <target>\n" "Use a skill on target" skilltree: "Params: <skillnum> <charname>\n" "Prints the skill tree needed to get a skill for the target player." marry: "Params: <player name>\n" "Marry another player." divorce: "Divorce player." alive: "Revives yourself from death." blvl: "Params: <number of levels>\n" "Raises your base level the desired number of levels." jlvl: "Params: <number of levels>\n" "Raises your job level the desired number of levels." allskill: "Give you all skills." stpoint: "Params: <number of points> - Gives you the desired number of stat points." skpoint: "Params: <number of points> - Gives you the desired number of skill points." zeny: "Params: <amount> - Gives you desired amount of Zeny." cash: "Params: <amount> - Gives you the specified amount of cash points." points: "Params: <amount> - Gives you the specified amount of Kafra Points." str: "Params: <amount>\n" "Raises STR by given amount." agi: "Params: <amount>\n" "Raises AGI by given amount." dex: "Params: <amount>\n" "Raises DEX by given amount." vit: "Params: <amount>\n" "Raises VIT by given amount." int: "Params: <amount>\n" "Raises INT by given amount." luk: "Params: <amount>\n" "Raises LUK by given amount." allstats: "Params: <value>\n" "Adds value in all stats (maximum if no value)." addwarp: "Params: <map name> <x coord> <y coord>\n" killmonster2: "Kills all monsters of your map (without drops)." monster: "Params: <monster_name_or_monster_ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]\n" "@monster2 <desired_monster_name> <monster_name_or_monster_ID> [<number to spawn> [<x coord> [<y coord>]]]\n" "@spawn/@monster/@summon/@monster2 \"desired monster name\" <monster_name_or_monster_ID> [<number to spawn> [<x coord> [<y coord>]]]\n" "@spawn/@monster/@summon/@monster2 <monster_name_or_monster_ID> \"desired monster name\" [<number to spawn> [<x coord> [<y coord>]]]\n" " Spawns the desired monster with any desired name." monstersmall: "Params: <monster_name_or_monster_ID>\n" "Spawns a smaller version of a monster." monsterbig: "Params: <monster_name_or_monster_ID>\n" "Spawns a larger version of a monster." killmonster: "Params: <map>\n" "Kill all monsters of the map (they drop)" autoloot: "Params: <on|off|#>\n" "Makes items go straight into your inventory." autotrade: "Allows you to vend while you are offline." changegm: "Params: <charname>\n" "Changes the leader of your guild (You must be guild leader)" changeleader: "Params: <charname>\n" "Changes the leader of your party (You must be party leader)" request: "Params: <message>\n" "Sends a message to all connected GMs (via the gm whisper system)" sound: "Params: <path to file in data folder or GRF file>\n" "Plays a sound from the data folder or GRF file located on the client." clone: "Params: <charname>\n" "Spawns a supportive clone of the given player." slaveclone: "Params: <charname>\n" "Spawns a supportive clone of the given player that follows the creator around." evilclone: "Params: <charname>\n" "Spawns an agressive clone of the given player." changesex: "Changes your gender." duel: "Starts a duel." invite: "Invites a player to a duel." accept: "Accepts an invitation to a duel." reject: "Rejects an invitation to a duel." leave: "Leaves a duel." mail: "Open mail box." storage: "Opens storage." itemreset: "Remove all your items." guildstorage: "Opens guild storage." idsearch: "Params: <part_of_item_name>\n" "Search all items that name have part_of_item_name" refine: "Params: <equip position> <+/- amount>" produce: "Params: <equip name or equip ID> <element> <# of very's>\n" " Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind\n" " You can add up to 3 Star Crumbs and 1 element\n" repairall: "Repair all items of your inventory" item: "Params: <item name or ID> <quantity>\n" "Gives you the desired item." item2: "Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>\n" "Gives you the desired item." pvpon: "Turns pvp on on the current map" pvpoff: "Turns pvp off on the current map" gvgon: "Turns gvg on on the current map" gvgoff: "Turns gvg off on the current map" agitstart: "Starts War of Emperium" agitend: "End War of Emperium" party: "Params: <party_name>\n" "Create a party." guild: "Params: <guild_name>\n" "Create a guild." glvl: "Params: <# of levels>\n" "Raise Guild by desired number of levels" guildrecall: "Params: <guild_name/id>\n" "Warps all online characters of a guild to you." partyrecall: "Params: <party_name/id>\n" "Warps all online characters of a party to you." petrename: "Re-enable pet rename" pettalk: "Params: <message>\n" "Makes your pet say a message." petfriendly: "Params: <#>\n" "Set pet friendly amount (0-1000) 1000 = Max" pethungry: "Params: <#>\n" "Set pet hungry amount (0-100) 100 = Max" hatch: "Create a pet from your inventory eggs list." makeegg: "Params: <pet_id>\n" "Gives pet egg for monster number in pet DB" kick: "Params: <char name>\n" "Kicks specified character off the server" unjail: "Params: <char name>\n" "Discharges specified character/prisoner" kill: "Params: <char name>\n" "Kills player." recall: "Params: <char name>\n" "Warps target character to you." raise: "Params: <char name>\n" "Revives target character." block: "Params: <char name>\n" "Permanently blocks an account." unblock: "Params: <char name>\n" "Unblocks an account." ban: "Params: <time> <name>\n" "Temporarily ban an account.\n" " time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)\n" " Example: @ban +1m-2mn1s-6y testplayer\n" unban: "Params: <name> - Unban a account" jail: "Params: <char name> - Sends specified character in jails" trade: "Params: <char name> - Open a trade window with a another player" recallall: "Warps every character online to you." doom: "Kills all NON GM chars on the server." doommap: "Kills all non GM characters on the map." raisemap: "Resurrects all characters on the map." night: "Enables night mode on all maps, all characters are affected." day: "Disables night mode and restores regular lighting, all characters are affected." skillon: "turn skills on for a map" skilloff: "turn skills on for a map" snow: "Makes all maps to have the snow weather effect." clouds: "Makes all maps to have the cloudy weather effect." clouds2: "Makes all maps to have another cloudy weather effect." fog: "Makes all maps to have the fog weather effect." fireworks: "Makes all maps to have the fireworks weather effect." sakura: "Makes all maps to have the sakura weather effect." leaves: "Makes all maps to have the leaves weather effect." shownpc: "Params: <NPC name>\n" "Enable a NPC" hidenpc: "Params: <NPC name>\n" "Disable a NPC" loadnpc: "Params: <path to script>\n" "Load the specified script file path." unloadnpc: "Params: <NPC name>\n" "Unload the specified NPC according to name." adjgroup: "Params: <level> <char name> - Do a temporary adjustment of the GM level of a player" kickall: "Kick all characters off the server" mapexit: "Kick all players and shut down map-server." reloaditemdb: "Reload item database." reloadmobdb: "Reload monster database." reloadskilldb: "Reload skills definition database." reloadscript: "Reload all scripts." gat: "For debugging (you inspect around gat)" send: "For debugging (packet variety)" nuke: "Params: <char name>\n" "Blow somebody up, including those surrounding them." Ahaha Bahmut you're fast
  19. Please make sure you're getitem is correct this custom quest //===== rAthena Script ======================================= //= Valhallen items Quests NPC //===== By: ================================================== //= Avaji //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= All-in-one: Mjollnir,Sleipnir,Brisingammen,Gleipnir,Megingjard //===== Additional Comments: ================================= //= Custom quest, ingredients based on official RO FAQ //============================================================ prontera,140,168,5 script Elemental Armor's 421,{ set @npcname$, "[Lenneth]"; mes @npcname$; mes "This is a quest for elemental armor's"; next; mes @npcname$;; mes "What would you like?"; next; menu "Ultimate Oasis Armor",-,"Neutral Armor",L_QNA,"Wind Armor",L_QWA,"Fire Armor",L_QFA,"Water Armor",L_QWW,"Earth Armor",L_QEA,"Poison Armor",L_QPA,"Dark Armor",L_QDA; next; mes @npcname$; mes "Requirements"; mes "30000 ^3355FFGold^000000?"; mes "100 ^3355FFRok Star Badge^000000?"; mes "100 ^3355FFTCG^000000?"; mes "The 7 ^3355FFElemental Armor's^000000?"; next; mes @npcname$;; mes "Do you desire ^3355FFOasis Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 30000 || countitem(7729) < 100 || countitem(7727) < 100 || countitem(15013) < 1 || countitem(2356) < 1 || countitem(15002) < 1 || countitem(2380) < 1 || countitem(15007) < 1 || countitem(2397) < 1 || countitem(15012) < 1) goto L_NOTENOUGH; delitem 969,30000; delitem 7729,100; delitem 7227,100; delitem 15013,1; delitem 2356,1; delitem 15002,1; delitem 2380,1; delitem 15007,1; delitem 2397,1; delitem 15012,1; getitem 15008,1; next; mes @npcname$; mes "Here is ^3355FFUltimate Oasis Armor^000000, may it serve you well."; close; L_QNA: next; mes @npcname$; mes "Requirements"; mes "2 ^3355FFOmen of Tempest^000000?"; mes "10000 ^3355FFGold^000000?"; mes "50 ^3355FFRok Star Badge^000000?"; mes "30 ^3355FFTCG^000000?"; mes "10 ^3355FFMuscovite^000000?"; next; mes @npcname$; mes "Do you desire ^3355FFNeutral Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7292) < 10 || countitem(7089) < 2) goto L_NOTENOUGH; delitem 969,10000; delitem 7729,50; delitem 7227,30; delitem 7292,10; delitem 7089,2; getitem 15013,1; next; mes @npcname$; mes "Here is ^3355FFNeutral Armor^000000, may it serve you well."; close; L_QWA: next; mes @npcname$; mes "Requirements"; mes "2 ^3355FFEmblem of Sun God^000000?"; mes "10000 ^3355FFGold^000000?"; mes "50 ^3355FFRok Star Badge^000000?"; mes "30 ^3355FFTCG^000000?"; mes "10 ^3355FFBiotite^000000?"; next; mes @npcname$; mes "Do you desire ^3355FFWind Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7297) < 10 || countitem(7086) < 2) goto L_NOTENOUGH; delitem 969,10000; delitem 7729,50; delitem 7227,30; delitem 7297,10; delitem 7086,2; getitem 2356,1; next; mes @npcname$; mes "Here is ^3355FFWind Armor^000000, may it serve you well."; close; L_QFA: next; mes @npcname$; mes "Requirements"; mes "2 ^3355FFSnow Crystal^000000?"; mes "10000 ^3355FFGold^000000?"; mes "50 ^3355FFRok Star Badge^000000?"; mes "30 ^3355FFTCG^000000?"; mes "10 ^3355FFPhlogopite^000000?"; next; mes @npcname$; mes "Do you desire ^3355FFFire Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7290) < 10 || countitem(7088) < 2) goto L_NOTENOUGH; delitem 969,10000; delitem 7729,50; delitem 7227,30; delitem 7290,10; delitem 7088,2; getitem 15002,1; next; mes @npcname$; mes "Here is ^3355FFFire Armor^000000, may it serve you well."; close; L_QWW: next; mes @npcname$; mes "Requirements"; mes "2 ^3355FFRipple^000000?"; mes "10000 ^3355FFGold^000000?"; mes "50 ^3355FFRok Star Badge^000000?"; mes "30 ^3355FFTCG^000000?"; mes "10 ^3355FFCitrin^000000?"; next; mes @npcname$; mes "Do you desire ^3355FFWater Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7295) < 10 || countitem(7090) < 2) goto L_NOTENOUGH; delitem 969,10000; delitem 7729,50; delitem 7227,30; delitem 7295,10; delitem 7090,2; getitem 2380,1; next; mes @npcname$; mes "Here is ^3355FFWater Armor^000000, may it serve you well."; close; L_QEA: next; mes @npcname$; mes "Requirements"; mes "2 ^3355FFBillow^000000?"; mes "10000 ^3355FFGold^000000?"; mes "50 ^3355FFRok Star Badge^000000?"; mes "30 ^3355FFTCG^000000?"; mes "10 ^3355FFPyroxene^000000?"; next; mes @npcname$; mes "Do you desire ^3355FFEarth Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7296) < 10 || countitem(7091) < 10) goto L_NOTENOUGH; delitem 969,10000; delitem 7729,50; delitem 7227,30; delitem 7296,10; delitem 7091,2; getitem 15007,1; next; mes @npcname$; mes "Here is ^3355FFEarth Armor^000000, may it serve you well."; close; L_QPA: next; mes @npcname$; mes "Requirements"; mes "2 ^3355FFOmen of Tempest^000000?"; mes "10000 ^3355FFGold^000000?"; mes "50 ^3355FFRok Star Badge^000000?"; mes "30 ^3355FFTCG^000000?"; mes "10 ^3355FFMatchsticks^000000?"; next; mes @npcname$; mes "Do you desire ^3355FFPoison Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7035) < 10 || countitem(7089) < 2) goto L_NOTENOUGH; delitem 969,10000; delitem 7729,50; delitem 7227,30; delitem 7035,10; delitem 7089,2; getitem 2397,1; next; mes @npcname$; mes "Here is ^3355FFPoison Armor^000000, may it serve you well."; close; L_QDA: next; mes @npcname$; mes "Requirements"; mes "2 ^3355FFSnow Crystal^000000?"; mes "10000 ^3355FFGold^000000?"; mes "50 ^3355FFRok Star Badge^000000?"; mes "30 ^3355FFTCG^000000?"; mes "10 ^3355FFPyroxene^000000?"; next; mes @npcname$; mes "Do you desire ^3355FFDark Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7296) < 10 || countitem(7088) < 2) goto L_NOTENOUGH; delitem 969,10000; delitem 7729,50; delitem 7227,30; delitem 7088,2; getitem 15012,1; next; mes @npcname$; mes "Here is ^3355FFDark Armor^000000, may it serve you well."; close; L_NOTENOUGH: next; mes @npcname$; mes "You are lacking a few items, please return when you have them."; close; L_OUT: next; mes @npcname$; mes "Please return when you change your mind."; close; }
  20. Kung ganyan sa act. at spr. na yan ng custom item na gamit mo .
  21. This is strange the FoodID for Archangle is 80 also the script of it have 21 the original script have 22 scripts and for the FoodID for Magmaring is 100 .My question is .Are there FoodID Under 80 nor 100 in item_db ? unless it custom made // Structure of Database: // MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script // // 01. MobID Monster ID of the pet. // 02. Name Name of the monster as defined in the database. // 03. JName The display name of the monster when hatched. // 04. LureID Pet Tame Item ID. // 05. EggID Pet Egg ID. // 06. EquipID Pet Accessory ID. // 07. FoodID Pet Food ID. // 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds. // 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds) // 10. R_Hungry Amount of Intimacy that is increased when fed. // 11. R_Full Amount of Intimacy that is decreased when over-fed. // 12. Intimate Amount of Intimacy the pet starts with. // 13. Die Amount of Intimacy that is decreased when the pet owner dies. // 14. Capture Capture succes rate (10000 = 100%) // 15. Speed Pet's walk speed. (Defaul: 150) // 16. S_Performance Special Performance. (Yes = 1, No = 0) // 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.) // 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy). // 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy). // 20. change_target_rate Rate of which the pet will change its attack target. // 21. pet_script Script to execute when the pet is hatched. // 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script). //NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
  22. Try this Note: 300 = 5 mins - script YOURPVPCASHPOINT -1,{ OnPCKillEvent: set @cashpkilldelay, 300; //Kill delay for same person in seconds if(@cashpkillid != killedrid || @cashpkilltime + @cashpkilldelay < gettimetick(2)) { set #CASHPOINTS, #CASHPOINTS + 1; set @cashpkillid, killedrid; set @cashpkilltime, gettimetick(2); dispbottom "you gained 1 cash point"; } end; } Sorry about this script i forgot that it has no certain map for kill system .but you can still modify this script i gave you
×
×
  • Create New...