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philg666

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Everything posted by philg666

  1. this is eAmod BG, its not supported here because eAmod is another emulator. you'll need to redo all the bg scripts so you can't really have exactly the same scripts since some commands are obsolete and/or not implemented in rAthena. rAthena use official bg without queue(cause queue is not official) but if you have some time you can find some custom bg on the forum.
  2. you sure you edit the renewal(for renewal mode) or pre-renewal for pre-renewal mode? hard to help you, not really sure what you want to do ... =/
  3. status.c case SC_UNLIMIT: val2 = 50 * val1; status_change_start(bl, bl, SC_DEFSET, 10000, 1, 0, 0, 0, tick, SCSTART_NOTICKDEF); status_change_start(bl, bl, SC_MDEFSET, 10000, 1, 0, 0, 0, tick, SCSTART_NOTICKDEF); break; change the 50 for 30 in line 2
  4. what is the message you receive in the terminal or dos ?
  5. try making them delete the file "server.dat" then run the patcher again
  6. that's when you make a new txt file.
  7. which patcher are you using?
  8. and the form to apply to a post seems to be not working well the case where i put my website address and/or my repo it does not seems to work properly always saying the the adress provided is incorrect so im not that sure my application form have been sent.
  9. in battle.c i would recommand to lower 7 to 5 or 4, but if you want it to do less damages on full vit just take the /100 and make it like /150 in this line: md.damage = 7 * ((atk.damage/skill_lv + matk.damage/skill_lv) * tstatus->vit / 100 ); and for the number of hits, i dont really know that case CR_ACIDDEMONSTRATION: #ifdef RENEWAL // Official Renewal formula [helvetica] // damage = 7 * ((atk + matk)/skill level) * (target vit/100) // skill is a "forced neutral" type skill, it benefits from weapon element but final damage // is considered "neutral" for purposes of resistances { struct Damage atk = battle_calc_weapon_attack(src, target, skill_id, skill_lv, 0); struct Damage matk = battle_calc_magic_attack(src, target, skill_id, skill_lv, 0); md.damage = 7 * ((atk.damage/skill_lv + matk.damage/skill_lv) * tstatus->vit / 100 ); // AD benefits from endow/element but damage is forced back to neutral md.damage = battle_attr_fix(src, target, md.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv); }
  10. try to update again, i dont have that error just to be sure, did you do some src modifications on map/skill.c? i think this is a problem with the major skill cleanup db you may have to redo your skills modifications with proper arrays and variables (by proper i mean the variables that are now used since the update)
  11. its telling you that the memory manager keeps the logs somewhere in case of memory leaks
  12. i've done it like this and it works well groups: ( { id: 0 /* group 0 is the default group for every new account */ name: "Player" level: 0 inherit: ( /*empty list*/ ) commands: { /* no commands by default */ commands: true charcommands: true help: true rates: true uptime: true showdelay: true exp: true mobinfo: true iteminfo: true whodrops: true time: true jailtime: true hominfo: true homstats: true showexp: true showzeny: true whereis: true who: true save: true /* feature commands */ refresh: true noask: true noks: true autoloot: true alootid: true autoloottype: true autotrade: true request: true breakguild: true channel: true langtype: true duel: true accept: true leave: true load:true } permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true command_enable: true } },
  13. okay so i was testing the new update "clean up db" that was added and ive got a problem with the homunculus skills, in fact if you delete your homunculus, you can still use the "old homunculus skills" with your new homunculus so you can have all skills from all homunculus unlocked by doing so, i tested it yesterday and there was no new commits (you cant have all the skills because there is not enough skill points but....) as you can see on the screenshot, i donthave eleanor but i still have her skills in the skill tree
  14. hi guys(or girls ) i need some help with an item that gives cash points, everything is working fine as long as i dont make the item dropable on monsters(in my case on every mvp) So i click on the item i made it adds the cashpoints but if the item is dropped by an mvp, i cant click on this item(its the same id a before...) and then i try to make the item again with @item and its now not working at all... lol im a little lost xD here is the script for the item : 29020,hollowcoin,Yggrasil Coin,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ set #CASHPOINTS, #CASHPOINTS+1; dispbottom "You have received 1 Cash Points."; },{},{}
  15. @Neazossa update your npc files or delete the ones that make you crash and replace them with fresh ones and try to change the date of your client in mmo.h
  16. i got the same probleme here =/ someone have a solution? EDIT:: in fact your homunculus dont gain any XP as long as you are in a group when youre not in a group it gains the correct amount of xp ^^
  17. it wasnt a problem with the source sorry i found the problem sorry to have wasted your time
  18. so like i said in the title warmer is supposed to heal 125x skills level as specified in the skills formula in skills.c "// Officially is 125 * skill_lv." but its only healing at 125 even when the skill is level 5 so at level 5 it should heal at 625 so how can i modify it to heal at 125 x skill lvl i am kind of new to all this so i someone could explain a little how it works too i might be able to do it myself for next skills after that thank you okay found it ! it was not a problem with the source sorry
  19. Hi i tested gate of hell on the lastest Rathena svn (17099) and my problem is that when i cast gate of hell on another player it deals very low damage like 40 per hits even if the Sura is very low of hp and sometimes not always it deals the correct damage (one time of 4-5 maybe) i was wondering if someone could help me fix this (i did not edit battle.c or anything that could do that) thank you
  20. okay i got the same error i backed up every characters and accounts and i completely rebuilded the database just in case but it didnt work when i use the command @jobchange(without any id's or names) to see the id's of the jobs, or even if i mistype the id or name i.e: @jobchange sura(works fine) but @jobchange shura(make crash) ...its supposed to tell that is not a valid id and show the availiable id's right? before map server crash its saying something like " trying to save all characters" then it shut down im using rathena r17089 before that i used r170xx(something i dont really remember ) and it was fine... someone know where i could edit to make it work ? thank you
  21. hi! i followed the guide from Mootie and i have a little problem, when i right click to see item description all seems to be fine but when i try to equip the item the client crash i rechecked like 20 times if this was a typing error, a space or something like that in the lua files i have the item "installed" into the items_db.txt all the files a found for the items where already in a folder i just had to put them in the appropriate folders in my data folder and i rechecked all the "tables" files im pretty sure its ok... anyone have an idea? =/
  22. the npc and palettes are working, only problem is that to change your skin colors you have to edit your client.conf and put min_hair_style: 0 max_hair_style: 27 min_hair_color: 0 max_hair_color: 4252 min_cloth_color: 0 max_cloth_color: 4553 if you dont put theses you wont be able to change your skin colors but you will also get messed up palettes colors afterwards... you can always browse back to the first 533 palettes via the npc but its a little irritating doing that every time you change your skin color... and since i use the 2012 -4 10 client i cant diff it to get the other hairstyles to work (64k and 127 hairstyles diff) WeeDiff dont seems to load them when i use my client ) im capped at 27 i use the lastest WeeDiff from the svn (found it somewhere here )
  23. thank youi found it but thank you for replying
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