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philg666

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  1. this is eAmod BG, its not supported here because eAmod is another emulator. you'll need to redo all the bg scripts so you can't really have exactly the same scripts since some commands are obsolete and/or not implemented in rAthena. rAthena use official bg without queue(cause queue is not official) but if you have some time you can find some custom bg on the forum.
  2. you sure you edit the renewal(for renewal mode) or pre-renewal for pre-renewal mode? hard to help you, not really sure what you want to do ... =/
  3. status.c case SC_UNLIMIT: val2 = 50 * val1; status_change_start(bl, bl, SC_DEFSET, 10000, 1, 0, 0, 0, tick, SCSTART_NOTICKDEF); status_change_start(bl, bl, SC_MDEFSET, 10000, 1, 0, 0, 0, tick, SCSTART_NOTICKDEF); break; change the 50 for 30 in line 2
  4. what is the message you receive in the terminal or dos ?
  5. try making them delete the file "server.dat" then run the patcher again
  6. that's when you make a new txt file.
  7. which patcher are you using?
  8. and the form to apply to a post seems to be not working well the case where i put my website address and/or my repo it does not seems to work properly always saying the the adress provided is incorrect so im not that sure my application form have been sent.
  9. in battle.c i would recommand to lower 7 to 5 or 4, but if you want it to do less damages on full vit just take the /100 and make it like /150 in this line: md.damage = 7 * ((atk.damage/skill_lv + matk.damage/skill_lv) * tstatus->vit / 100 ); and for the number of hits, i dont really know that case CR_ACIDDEMONSTRATION: #ifdef RENEWAL // Official Renewal formula [helvetica] // damage = 7 * ((atk + matk)/skill level) * (target vit/100) // skill is a "forced neutral" type skill, it benefits from weapon element but final damage // is considered "neutral" for purposes of resistances { struct Damage atk = battle_calc_weapon_attack(src, target, skill_id, skill_lv, 0); struct Damage matk = battle_calc_magic_attack(src, target, skill_id, skill_lv, 0); md.damage = 7 * ((atk.damage/skill_lv + matk.damage/skill_lv) * tstatus->vit / 100 ); // AD benefits from endow/element but damage is forced back to neutral md.damage = battle_attr_fix(src, target, md.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv); }
  10. try to update again, i dont have that error just to be sure, did you do some src modifications on map/skill.c? i think this is a problem with the major skill cleanup db you may have to redo your skills modifications with proper arrays and variables (by proper i mean the variables that are now used since the update)
  11. its telling you that the memory manager keeps the logs somewhere in case of memory leaks
  12. i've done it like this and it works well groups: ( { id: 0 /* group 0 is the default group for every new account */ name: "Player" level: 0 inherit: ( /*empty list*/ ) commands: { /* no commands by default */ commands: true charcommands: true help: true rates: true uptime: true showdelay: true exp: true mobinfo: true iteminfo: true whodrops: true time: true jailtime: true hominfo: true homstats: true showexp: true showzeny: true whereis: true who: true save: true /* feature commands */ refresh: true noask: true noks: true autoloot: true alootid: true autoloottype: true autotrade: true request: true breakguild: true channel: true langtype: true duel: true accept: true leave: true load:true } permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true command_enable: true } },
  13. okay so i was testing the new update "clean up db" that was added and ive got a problem with the homunculus skills, in fact if you delete your homunculus, you can still use the "old homunculus skills" with your new homunculus so you can have all skills from all homunculus unlocked by doing so, i tested it yesterday and there was no new commits (you cant have all the skills because there is not enough skill points but....) as you can see on the screenshot, i donthave eleanor but i still have her skills in the skill tree
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