Hi, I am using your latest script. 1.17 and lately, I am having problems.
Here is my errors with my console.
[Debug]: Function: set (2 parameters):
[Debug]: Data: variable name='.PointType$' index=0
[Debug]: Data: param name='Zeny' type=20
[Debug]: Source (NPC): LOGIN (invisible/not on a map)
And here is my config:
// -----------------------------------------------------------
// Login Count & Welcome Message
// -----------------------------------------------------------
// Login types to track.
// 1: Character | 2: Account | 4: Server
// (a bit value, e.g. 5 = character + server)
set .LogCount,2;
// Number of logins to display welcome message.
set .Reminder,1;
// Server name to display.
set .Servername$,"Ragnarok Online";
// Login message
set .Message$,"Before playing, make sure you've read the rules.";
// -----------------------------------------------------------
// Daily Reward
// -----------------------------------------------------------
//Daily Prize
//Toggle
// 0: Off | 1: On
set .DailyPrize,1;
//Minimum Hours Between Collecting Daily Reward
// Day: 22-24
// Week: 168
set .MinWait,24;
//Hours Before Lose Consecutive Daily Rewar
// Day: 48-50
// Week: 336
set .MaxWait,48;
//Number of mins after logging before collecting prize
set .Rest,5;
//Variable of Points/Zeny earned
// eg: CASHPOINTS, Zeny, LoginPoints
set .PointType$,Zeny;
//Name of Points/Zeny earned
// eg: Cashpoints, Zeny, Login Points
set .PointName$,Zeny;
//Toggle
// 0: Gain Zeny Only When ID = 0
// 1: Gain Zeny Every Loging regardless of prize ID
set .Mode,0;
//Consecutive Day Points/Zeny Multiplier
// * If players login longer than the last set
// day, they will keep a larger Multiplier.
set .ZMulti,0;
// Daily Prize items (max 64 days):
// <itemID>,<amount>, // Day 1
// <itemID>,<amount>, // Day 2
// ...;
// * If players login longer than the last set
// day, they will keep getting the last prize.
setarray .Rewards[0],
617,1, // Day 1
end;
}
I don't want the zeny rewards, etc. I just want to give 1 item to the players.