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Erba

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Everything posted by Erba

  1. im using data folder not grf sir.. im sure i placed that on the correct folder
  2. waaa still unsolved! how to fixed this one??
  3. i did already modified some changes in the src/status.c.. then when i comment the #define RENEWAL i got too many errors.. i guess i have to reedit again.. i did changed the refine and the status formula
  4. Use this: sprite\Àΰ£Á·\±â»ç instead of using this sprite\Àΰ£Á·\·Îµå³ªÀÌÆ® for normal knight class ^^
  5. what to do in the packet_db sir? the packet_version_db: 30 >>>> which is for Client 2012-04-10aRagexeRE
  6. i need help on my server... Because my character if already level max(255/120) he already got 450+ hit and 450+ flee even if the character has only 1stat point or doesnt put any status points on it..on the other hand if i max my STR to 255 the damage of my player is only 300+ only, same with my VIT if it is 255(max) the life(HP) is within 120-130k only... how to fix this sir/madam?^^ need help thanks..
  7. Problem fixed with custom weapons in 2012-04-10aRagexeRE ^^, i found out what the prob hehe
  8. thanks for the supplement.. my droprate for the regular one is 1x only and i will make the other one as 10000x hehe thanks!!
  9. sir what if i didnt delete it in the mob db?? because i want to use this script for some etc drops ^^
  10. how about for the other transcended class??
  11. Help please! even if my character have 255 str.. still the attack damage is 349 i guess(forgot the exact amount)? while on the other server if my str is in max(255) it is about 800+ to 1000+ i guess(forgot the exact amount) using revision16797 client 2012-04-10aragexeRE
  12. hi! does this support lord knight sprites??
  13. waaa how to? sorry sir just a newbie problem solved... but the question again is no weapon showing if i equip it and while using it
  14. yea if 3rd job can be used with a lvl of 255
  15. Help how to fix this one?? i use 2012-04-10aRagexeRe before and switched to 2012-05-15aRagexeRe all my custom items are in apple>.< unknown items.... i know i have read 1 topic with the same problem but i cant find it.. if it is fix can someone redirect me to it??? Back to the problem^^ how to fix this>? thanks!
  16. how did you solved it? what guide from them that you did follow?
  17. //--- Bitmasks ---- // 1 - Top Headgear // 2 - Armor // 4 - Left Hand // 8 - Right Hand // 16 - Garment // 32 - Shoes // 64 - Left Accessory // 128 - Right Accessory // 256 - Middle Headgear // 512 - Lower Headgear // .....callfunc( "RefineFunc",<itemID>,<Amount>,<BitMasks>,<MinRefine>,<MaxRefine>,<CheckEquip>,<RefineMode>,<Percent> ); // 1. itemID -> Item that will be used during Refine. // 2. Amount -> Amount of Required Items. // 3. BitMask -> Refer to above bitmask table. // 4. MinRefine -> Required Min Refine to use. // 5. MaxRefine -> What is the Max Refine. [ Can Bypass Default Server Max Refine ] // 6. CheckEquip -> Check Equipments is Refineable or not. [ 0 = Disable / 1 = Enable ] // 7. RefineMode -> +1 / Max Refine. [ 0 = +1 Refine / 1 = Max Refine ] // 8. Percent -> Rate of Success to refine current Equipment. // Notes : You can Customize it according to whatever way you want. // Different NPCs / Items with Different Settings. // It will consume the items that you defined to Refine the Equipments according to your Settings. //----------- If used this as Item Script ----------- // Example : Red Potion with 100% Refine Rate // 501,Red_Potion,Red Potion,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc( "RefineFunc",501,1,63,0,10,1,0,100 ); },{},{} // Change Item Type to 11 and Amount Required to 1 ( Advised ) //----------- If used this as NPC Script ------------ prontera,142,169,4 script Refiner's Lodge Warper 752,{ mes "[100%Refiner's Lodge Warper]"; mes "Need a sure refiner?"; mes "Here are some of the Guidelines:"; next; mes "You need to Upgrade/Refine your item first to ^FF0000+4^000000 and,"; mes "You'll be needing lots of ^FF0000Saican Credits^000000 for you to avail their services"; mes "okay now you do want to proceed?"; next; menu "Okay",k_go,"No",-; close; k_go: warp "new_1-2",172,166; close; OnInit: waitingroom "100%Refiner's Lodge Warper",0; end; } // Example : 90% Success Rate Refiner. new_1-2,183,172,4 script 100% +5 Refiner 757,{ callfunc( "RefineFunc",25149,400,63,4,5,1,0,100 ); OnInit: waitingroom "Refine's +4 to +5",0; end; } new_1-2,182,162,4 script 100% +6 Refiner 757,{ callfunc( "RefineFunc",25149,500,63,5,6,1,0,100 ); OnInit: waitingroom "Refine's +5 to +6",0; end; } new_1-2,160,162,4 script 100% +7 Refiner 757,{ callfunc( "RefineFunc",25149,600,63,6,7,1,0,100 ); OnInit: waitingroom "Refine's +6 to +7",0; end; } new_1-2,161,182,4 script 100% +8 Refiner 757,{ callfunc( "RefineFunc",25149,700,63,7,8,1,0,100 ); OnInit: waitingroom "Refine's +7 to +8",0; end; } new_1-2,182,182,4 script 100% +9 Refiner 757,{ callfunc( "RefineFunc",25149,800,63,8,9,1,0,100 ); OnInit: waitingroom "Refine's +8 to +9",0; end; } new_1-2,173,172,4 script 100% +10 Refiner 757,{ callfunc( "RefineFunc",25149,900,63,9,10,1,0,100 ); OnInit: waitingroom "Refines +9 to +10",0; end; } function script RefineFunc { for( set .@i,1; .@i <= 10; set .@i,.@i + 1 ) set .@Menu$,.@Menu$ + (( getarg(2) & pow( 2,(.@i-1 ) ) && getequiprefinerycnt( .@i ) >= getarg(3) && getequiprefinerycnt( .@i ) < getarg(4) && getequipisequiped( .@i) )?"^FF0000+"+getequiprefinerycnt( .@i )+" ^0000FF"+getequipname( .@i )+" "+( getitemslots( getequipid( .@i ) )?"["+getitemslots( getequipid( .@i ) )+"]":"" )+"^000000":"" )+":"; set .@Refine,select( .@Menu$ ); mes "Required ^FF0000"+getarg(1)+" x "+getitemname( getarg(0) )+"^000000"; if( getarg(5) == 1 && !getequipisenableref( .@Refine ) ) mes "I cant refine this items. Because it is ^FF0000Un-Refineable^000000."; else{ if( select( "^FF0000Refine^000000:Cancel" ) == 2 ) close; if( countitem( getarg(0) ) < getarg(1) ) close; delitem getarg(0),getarg(1); if( rand(100) < getarg(7) ){ if( getarg(6) ) while( getequiprefinerycnt( .@Refine ) < getarg(4) ) successrefitem ( .@Refine ); else successrefitem ( .@Refine ); mes "You have refined : "; mes "^FF0000+"+getequiprefinerycnt( .@Refine )+" ^0000FF"+getequipname( .@Refine )+"^000000"; }else{ failedrefitem ( .@Refine ); mes "Sorry, Failed in Refine and Equipment...Destroyed."; } } close; } CREDITs GOES TO THE RIGHTFUL MAKER/OWNER [because i dont know who the owner is! hehe, when I did DL this script it doesnt have a name of maker] this is not the original script.. I already modified this script... hope it helps you alot^^
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