Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 03/26/24 in Files

  1. Version 1.2

    780 downloads

    I just updated the existed one by raPalooza~ to include the K and M indicator. DarkBreath is there too. The K is light green like a frog and the M is red wine like frog's blood Used font is PixelOperator 8
    Free
    2 points
  2. Version 1.0.1

    137 downloads

    ***Include Abyss Lake4**** -IllusionTeddy Bear/Labyrinth base on https://www.divine-pride.net/ (Include Drops Table) -No Portal -Issgard Dun/Frozen scale Field are custom to fit my server. (Custom Drops Table) Install : Put Mob and mob skill to rathena\db\import PutNpcfiles (Custom.txt) to rathena\npc\custom add new line npc: npc/custom/Custom.txt at rathena\npc\scripts_custom.conf
    Free
    2 points
  3. Version 1.0.0

    224 downloads

    Hello everyone! Happy New Year! Here are my handmade gifts, custom maps for you: 2024: navayo (+nav_beach, nav_in01, nav_in02) https://rathena.org/board/topic/116200-showcase-navayo/ anrydrago https://rathena.org/board/topic/124265-showcase-miniquest-anry-dragon/ 2023: x_base https://rathena.org/board/topic/140494-showcase-x-base/ crimea https://rathena.org/board/topic/132870-showcase-crimea/ barcode https://rathena.org/board/topic/116040-showcase-barcode/ ice2xlake https://rathena.org/board/topic/124194-showcase-ice-twice-lake/ lv_beach https://rathena.org/board/topic/116553-showcase-love-beach/ yavin1b https://rathena.org/board/topic/116300-showcase-yavin1b/ mystvil https://rathena.org/board/topic/117187-showcase-mystical-vil/ crystal https://rathena.org/board/topic/116079-showcase-crystal/ 1@scp087 https://rathena.org/board/topic/116223-showcase-scp-087/ mag_dun03_ https://rathena.org/board/topic/127185-showcase-magma-dungeon-lvl-3/ b_book(1,2,3,4) https://rathena.org/board/topic/116491-showcase-four-battle-books/ The size of attachments (30mb) on rAthena does not allow to add map resources. You can find the full materials here: https://mega.nz/folder/8atXmYgC#yJEL_ssWj8D8XwmpgInYiQ ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/ Thanks, Zuku ~
    Free
    2 points
  4. Version 1.2.0.0

    7582 downloads

    Heya! This is a new project I've made aiming to manage the various databases as easily as possible. This tool was initially developped using Client database editor's engine, a tool from GRF Editor. It has been adapted to support more database formats and many of the features have been improved. How to install Download the zip archive provided from the download link at the top right corner of this description or directly from there : http://www.mediafire.com/download/p0zhcc8ipa6cjt3 . Install the application with SDE Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Features Both rAthena and Hercules' formats are supported by the application. Many conversions between rAthena and Hercules are possible. Converting items can be done simply by right-clicking on the elements and selecting "Copy entries to clipboard (ServerType)". Undo and redo commands are available, as well as navigation commands (quite useful when switching tabs a lot). There are many shortcuts within the application, all of which are shown when right-clicking items or going through the menus. I do plan on adding more as well. The databases are 'merged' between each other to offer an easier view. This is true mostly for the item and mob databases. Flag fields can be entered with either an hexadecimal value or an integer value. You will have to add "0x" if you want to enter an hexadecimal number though. For Windows XP users, the program's layout may change a bit. The Aero theme is applied to make sure the application looks like it should. Getting started Create a new project from File > New project. Go in the settings tab and set the path of your database. If you're using pre-renewal, then drop the pre-re folder in the "Server DB path" box (drop the re folder otherwise). Don't drop your "db" folder, it simply won't work! Save your project file to avoid redoing this step everytime you reload the application by going in File > Save project info. The project info file is automatically saved, so you don't need to save it everytime you do a modification in the settings. If you associate .sde files with this tool, you will be able to start up your project from the project file directly (which is more convenient). The last setting is the resource files and it is optional. Simply drag and drop a GRF in the paths list. This will add icons in the items list view (it will also make the application slower when scrolling for that list). Easy input fields All the fields are easy to set and most of them have tooltips. For example, to edit the drops of a mob, simply right-click on the items and change the drop value (both float and integer values are accepted in the field : typing 5.20 is the same as typing 520). How to save the database There are multiple ways to save the database : quick save, full save and export. Quick save keeps the commands you've applied on the database (Ctrl-S), this is the saving option you should be using. Full save (Ctrl-Shift-S) does not keep the commands and you will not be able to undo any operations afterwards. Export (File > Export to db/SQL) exports the database to another folder and this is normally used to convert databases. When saving, the comments are preserved as much as possible, but this is not always possible. For example, the items table from Hercules is always rewritten, so the comments will be lost in this file. Unmodified tables will not be saved. Disabling a tab will also prevent the associated table from being rewritten/saved. This can be achieved by right-clicking on a tab and selecting "Disable 'table name'". SQL support You can export your current database to SQL from File > Export to SQL > ... The first option in the list is the current database format. The other options are used for conversions between rAthena and Hercules. Backups system The application automatically creates backups everytime you save the database (can be disabled in Settings > Enable backups manager). You can revert to a previous date by going in Tools > Backups manager. This tool's purpose is to make sure you never lose any important data (as well as preventing data corruption). Merging or adding lines from another database It is possible to merge databases by going in Edit > Add item from raw db line. Simply copy and paste the lines from the database you want to add. You must select the corresponding table before doing so, of course. (Known bug : adding lines with invalid parameters will put the database in an invalid state). Synchronize with client database files If "Synchronize with client database files" is checked in the Settings tab, you'll be able to turn on all the following features. Bind item tabs together (suggested by UltraCat) This feature enables you to quickly alternate between the Item and Client Items tabs. Whenever you switch table, it will autoselect the item previously selected. The text search filter will also be applied to all three tables (Item/Item2/Client Items). Subfilters (such as item description, script, etc) will be ignored if the item isn't included in the search result. Manage view IDs automatically (suggested by UltraCat) This feature allows you to completely ignore the view IDs for headgears and costumes. Only the identified resource's field is taken into account when synchronizing with the client databases, so make sure you set at least this field! You must also set up the lua paths; go in any item table and click on the wheel next to the "View ID" field. This will bring up a dialog to setup the paths (preferably, the files should be located in your data folder to avoid saving the GRF all the time). They will be automatically decompiled if necessary. If everything has been properly set, the View ID field for the headgears and costumes will be grayed out. When saving, you'll notice some view IDs will be switched around, but SDE will try to keep your original IDs as much as possible. The view names will be changed to the item's Aegis Name (has no effect ingame). Mob sprites edition In the mob tables, you will find a wheel button, similar to the view IDs. Setting up the paths will allow you to see the mob sprites as they will appear ingame (except for granny models, like emperium for instance). The "..." button can let you select the sprites from the mob folder in the GRFs (or data folder). Preview images With the client tables synchronization, the preview image for items in the list view will be properly displayed. This is handy for custom items. Notepad++ support There is support for Notepad++ to easily find items in a text (or conf) database. Right-click an item and use "Select in Notepad++". Search feature The search engine is the same used as CDE, so it should make it easy to find an item. There is also a hidden search option : if you type "[number_of_slots] 4" it will give all the items with 4 slots or "[refineable] true" will give you all refineable items. This can be applied to any attribute in the table which are not shown in the search panel. Todo list Import from SQL (is that even necessary?). Automatically create a table from a file. Batch files / command line methods (would be similar to GrfCL). Known bug : exporting mob_skill_db from Hercules to SqlRenewalHercules doesn't seem to be parsing properly (for this file only). Type safety (check for invalid inputs, use the same SQL rules when loading the databases). Hope you enjoy this tool! The sources will be available on githut for the next release. If you have a feedback or suggestions, let me know and I'll probably add them to the software. Sources https://github.com/Tokeiburu/RagnarokSDE
    Free
    2 points
  5. Version 1.0.0

    1 download

    Hi ! Discord: https://discord.gg/qgJCERnqem https://payhip.com/b/knwPc I Present to you my map: Oasis of Morocc I let you watch the video below or the screenshots to get a overview of the project. - What's in the .rar file? Map (Rsw, Gat & Gnd Files) Textures & models - SCREENSHOTS : https://bluff-ro.artstation.com/projects/4XWNg1 INFORMATIONS -You should know that the project took me a long time! -Be indulgent -Do not share or sale this project (It's my work) -if you find any errors contact me so i can correct and update the project You can support my work : putting a "like" on the video & SUBSCRIBE ! React & give your opinion on my work buy the project Pay a cofee : https://www.paypal.com/donate/?hosted_button_id=Q4T6KSYZBPYY8
    40.00 USD
    1 point
  6. Version 1.0.0

    115 downloads

    [Event] Chess 1.0 By: MihaSenpai About: Hello Everynyan! My name is Mihael and I hope you are all well. I recently found these files in a personal repository and decided to share them with you. The .ZIP Contains the files: Script: NPC programmed for two players to participate in a game of chess. Map: Files containing the original Map of the event. Sprites: Files containing the event's ORIGINAL NPC Sprites. Hope you like it. If you have any questions, you can contact us here on the Forum or via Discord. A belated Happy 2024 to everyone.
    Free
    1 point
  7. Version 1.0.0

    272 downloads

    I'm sharing this skin because it might helps someone who want to explore and edit elurair skin easier, and not a lot of people share or release Elurair skin in rAthena forum. 1. Download Elurair Patcher from Ai4rei website : http://ai4rei.net/p/skal and extract it. 2. Extract this uploaded file elurair-valkyrie_skin.zip and add it in Elurair Patcher folder. 2. Use builder.exe in builder folder to create Elurair.exe. Target Patcher file elurair.exe, Configuration file elurair.Chaos92.ini. 3. Tick compile, and add all the skin files in skin_valkyrie folder. Maybe purge existing skins if you want to replace with your own skin. 4. Insert Icon file and Window Title (optional) and then click 'Build'. 5. Use the web files and upload if needed. *** To run Elurair Patcher, you need .inf generated from here : http://ai4rei.net/make/patch.inf/<desired numeric id>. For example, to start from patch number 0, you can open the link : https://ai4rei.net/make/patch.inf/0 . And include the .inf file in the same folder with Elurair.exe. Things that you need to replace depends on your setup. InfFile=patch.inf PakFile=main.grf WebList=patch_main.txt WebPath=/data/ WebSite=patch.example.com And also all the ActionData= in the elurair.Chaos92.ini if needed. I include web files folder too just incase this might help you (without main.inf, you can generate it yourself as told above). The ONLY files that you need in client folder after 'Build' Elurair.exe : - inf file - elurair.exe (no problem to rename it) - media folder (contains media for the skin) - your own client files Documentation & example for elurair settings you can found in elurair.default.ini. Website Elurair : http://ai4rei.net/p/skal . Discord NN (Creator of Elurair Patcher) : http://ai4rei.net/p/discord . Not all the resources for the skin are created by me. Video source : https://steamcommunity.com/sharedfiles/filedetails/?id=1964715704 . Skin file compiled and released by Chaos92. rAthena Profile : https://rathena.org/board/profile/6755-chaos92 . Facebook Page : https://www.facebook.com/hostingmalaya . Can contact me via links above for web hosting & services. Wanna treat me some coffee ? https://www.buymeacoffee.com/chaos92 .
    Free
    1 point
  8. Version 2.5.0

    273 downloads

    a simple log of all the Mvp cards on the server saved in a table
    Free
    1 point
  9. Version 1.2.0.0

    1076 downloads

    resize , convert and slice the image to fit Ragnarok Login Background Drag and drop the image you want onto the exe application. Do not double click the application, just drag and drop the image onto the application. A 'data' folder will be created next to the image (not the application unless they are in the same folder). You can add that folder as it is in your '.grf' file. This application requires .Net Framework 4.7.2 I know there is other tools, however it didn't work for me, and I am bored of debugging every time I want to create a login background ? Source Code: https://github.com/sader1992/Sader-Ragnarok-Login-Background https://sader1992.com/
    Free
    1 point
  10. Version 2.0

    1436 downloads

    Yet another simple MVP Kill reward on MVP Maps Only with an announcer and now with a simple MVP Ladder If player is in a party, the reward will be given randomly to online party members. You can config the script easily at this part: OnInit: setarray .p_rwd, 607,1; // Party reward <item>,<amount> setarray .s_rwd, 607,1; // Solo reward <item>,<amount> .chance = 50; // Drop rate chances % .gm = 10; // Prevents gm level and above to trigger the event // MVP Map list setarray .t_maps$[0],"// <MVP MAPS> This script will also help other in-game players see if an MVP has been slain. I'm open for suggestions, comments, reactions and such for the betterment of this script and my skill. Questions? Q> Why only at MVP Maps? A> Because some server puts MVP Rooms which the reward can be abused.
    Free
    1 point
  11. Version 1.0.6

    4001 downloads

    Extended Vending 2.0 Made in Git Hash: '042b88623bf549b88ba619991aaa186d45f7f998' Description Yet another version of Extended Vending, this one works in actual rA c++. It has a few fixes, including vending tax only working with Zeny as currency. What is new? I tried to improve this amazing mod adding a new feature: Vending Report (Mailbox). Basically... whenever you buy items to a vendor, he receive a report that who bough,what items, how many and total profit of them. You can disable this feature through conf/feature, or If you want to disable it for a specific player you must set the permanent variable called NOVREPORT (by a NPC/Bindatcmd/Idk) For < 2015-05-13 Clients Since old mailbox has 300 characters less than RoDex, I decided to take off items name and amount. So only will send 'who bought' and 'total profit'. Feel free to Donate If you want to support me.
    Free
    1 point
  12. Version 1.0.0

    312 downloads

    Hi Guys , here is a small pvp map to fight you! If you need a change or a fix let me know. Do not hesitate to contact me if you have any map projects. I'm available on the Forum or on Discord #Bluff#5446. just a small reaction will make me happy to know if my work pleases you. a small video is available on my youtube channel to present the map: https://www.youtube.com/watch?v=AYhyZDWiS30
    Free
    1 point
  13. Version 1.20

    351 downloads

    In this File: - folder with Malaya monsters act files with sound effects. (finally). - folder with Other monsters fix, this contains fixed acts for 30 monsters, Did you know that doppelganger screams when dying? have you ever heard it? I think not. Well here you have it, did i said 30 monsters with corrected sound? Have you ever heard zealotus actions? - Fixed Osiris idle snapping frame act. Bonus: folder with female lord knight class act frame with sounds, weapon attack spear and two handed sword. Please read the readme file, do not reupload this fix in other sites beside this.
    Free
    1 point
  14. Version 1.1.0

    329 downloads

    Just sharing my own safe refiner NPC that mimics the Safe Refinement System of ROM:EL. As the item increases its refinement level, the materials required will grow exponentially as it requires the copy of the item you are refining based on its next refinement level. The NPC can only refine the item if its next refinement process is not safe anymore for Hollgrehenn. Configurations: .@npc_name$ = Name of your NPC .@price = The required zeny for refining.
    Free
    1 point
  15. Version 2.0.2

    1335 downloads

    FluxCP Responsive Theme base on Bulma.io This fluxCP only compatible with rAthena FluxCP = https://github.com/rathena/FluxCP DEMO LINK HERE >>> CLICK HERE <<< [ WHEN VISITING THE LINK PLEASE CHANGE THE THEME TO = hurtFreeV2 = FOR THIS THEME ] you can login the page using this:- admin:- username = test password = test normal user:- username = test password = test Come with Easy config ./themes/hurtFreeV2/config/hurtsky_settings.php 'yourServerName' => 'Hurtsky', //this name maybe will be use on top and footer 'newsTitleLimit' => 10, //this will limit character/letter in title of RSS 'newsContentLimit' => 100, //this will limit character/letter in content of RSS 'enableSocialNetworkLink' => true, //disable this will remove the get connected section 'enableFacebookIcon' => true, 'facebookLink' => 'https://hurtsky.com/fluxcp', 'enableDiscordIcon' => true, 'discordInviteLink' => 'https://hurtsky.com/fluxcp', 'enableTwitterIcon' => true, 'twitterLink' => 'https://hurtsky.com/fluxcp', 'footerCopyrightTrademarkLable' => 'All trademarks referenced herein are the properties of their respective owners', 'footerCopyrightInitialDate' => 2017, How to install: 1. place the folder under ./theme/ 2. open file ./config/application.php 3. change 'ThemeName' => array('default','bootstrap'), to 'ThemeName' => array('hurtFreeV2'), 4. for WOE status, you need to import this SQL file to database = woe_status.sql 5. also add this NPC script to your emulator = woe_status.txt 6. done THIS FREE THEME PROVIDED AS IT NO SUPPORT COME WITH IT USE IT AT YOUR OWN RISK
    Free
    1 point
  16. Version 1.0.0

    449 downloads

    Well I searched this script a lot but I did not find any free, I found another on another site made by CarlosKiller, but for another emulator, so I adapted it to rathena. It has 2 script, one in English and one in Portuguese. Modifications made by me: Add item: A category has been added, a protection not to add the same item twice, after adding an item you will be asked if you want to add another item and at the end you will be asked if you want to do @reloaditemdb. Category: For example, 0 ~ 8 if you enter 9 you will receive a message stating that there is no such category and will ask you to retype the category. Delete item: The items in the store with the id appear in the list, making it easier to delete the desired item. Reload CashShop: After adding or removing an item in the cash shop is necessary to upgrade the store and must be logged in to be able to see the changes. It really took a lot of work, I hope you enjoy it. Note: I am not the creator of this script just adapted and modified many things in it to be compatible with rAthena. Note2: If it is allowed to put the original script link, let me know that post here. Below is the original script without modification. (remembering that does not work in rathena this script) There is a function that I removed, because I could not adapt correctly, that you could see the store items in npc, I was able to modify but when removing some item, he did not remove from the store, only giving restart, and when updating the store doubled the items as well.
    Free
    1 point
  17. Version 1.0.0

    1549 downloads

    This modification allows you to create fake players without further using mob_avail for such behavior. Usage: .@monsterGID = fakeplayer( map, x, y, name, job_id, sex, hair_style, hair_color, weapon, shield, head_top, head_mid, head_bottom, option, cloth_color );
    Free
    1 point
  18. Version 1.0

    9543 downloads

    These files are not created by me. I just found someone share a complete package of it on facebook. Thank him/her for collecting all these Skin across the world wide web, I believe some skin files was updated or fixed by him/her. So, I'll just provide a text file that contain the link to download these files from my dummy OneDrive Folder. Album Preview : http://imgur.com/a/b1MHG Installation Guide : Pick any RO Skin that you like and Download it to your PC/Laptop. Extract the files using 7-Zip / WinRar / WinZip / etc. Copy and paste the extracted files into the %System%/kRO/Skin/ folder. Again, I don't own any of these files. I just sharing the files. None of these are commercial items. Please insert / remain the credits in case you know who're them. Thank you.
    Free
    1 point
  19. Version 1.0

    13627 downloads

    (I am not the creator of this set!) Here is an updated version of the well known 553 Clothes Dyes / 251 Hair Dyes Pack. I duplicated the existing palettes from the pack to fill the missing gaps. It now works with 3rd classes, kagerou, oboro, and everything. However, I didn't fix any of the issues in this pack, you may see: - Black Areas on clothes - Ugly colors that doesn't fit ragnarok like flashy yellow - Many palettes which look the same - 3rd classes which doesn't look really good - Blacks Pecos etc.... I made a picture with all the palettes, you can check it. If you want palettes of a better quality, you may want to check My Palleting Services. Thank you!
    Free
    1 point
  20. Version 1.0.0

    86 downloads

    Simple mobile responsive FluxCP theme. Includes: Header/Logo PSD Fonts PSDs for two homepage images Theme files for use with up-to-date FluxCP 6 Loading Screens using same background This theme is capable of using new ReCaptcha code. This theme is designed with ease of customisation in mind. Simply swap out the background image for a totally different feel to your site. This theme has been uploaded to rAthena under the @Files user and is available for a very low price. Sales generated under this user is kept by rAthena and not commission based.
    5.00 USD
    1 point
  21. Version 1.0.0

    280 downloads

    ¦¦¦¦¦¦ ¦¦¦¦¦¦ ¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ ¦¦ ¦¦ ¦¦ ¦¦¦¦¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦¦ ¦¦ ¦¦ ¦¦¦ ¦¦ ¦¦¦¦¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦¦¦¦ ¦¦ ¦¦¦ ¦¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦¦ ¦¦¦ ¦¦¦ ¦¦¦ ¦¦¦¦¦¦ ¦¦¦¦¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦¦¦¦¦¦ @command pack. (@runlabel, @allchat, @emo, @allemo, @alleffect) //////////////////////////////////////////////////////////////////////////////////////////////// [src/map/atcommand.c] is the only file needed to be editted. Set your account group permissions as desired. You're assumed to know how to implement these. However, if you have further questions, feel free to contact me. //////////////////////////////////////////////////////////////////////////////////////////////// ACMD_DEF(runlabel), //rootKid ACMD_DEF(allchat), //rootKid ACMD_DEF(emo), //rootKid ACMD_DEF(allemo), //rootKid ACMD_DEF(alleffect), //rootKid /*========================================== * @runlabel by [rootKid] * Makes invoker run an 'On' label from within an npc * @runlabel Healer#OnMinute44 *------------------------------------------*/ ACMD_FUNC(runlabel) { char label_output[256],npcname[100],label[100]; nullpo_retr(-1, sd); if (!message || !*message) { sprintf(atcmd_output, "Usage: @runlabel <npc name>, <label>"); clif_displaymessage(fd, atcmd_output); return -1; } if (sscanf(message, "%23[^,], %99[^\n]", npcname, label) < 2) { clif_displaymessage(fd, "Please, enter the correct info (usage: @runlabel <npc name>, <label>)."); return -1; } if (npc_name2id(npcname) != NULL) { sprintf(label_output, "%s::%s", npcname, label); npc_event( sd, label_output, 0 ); clif_displaymessage(fd, "Label was triggered."); return 0; } else { clif_displaymessage(fd, "NPC doesn't exist."); return -1; } } /*========================================== * @allchat by [rootKid] * Makes all players, except the invoker, send out a desired message * eg. @allchat blahblah *------------------------------------------*/ ACMD_FUNC(allchat) { struct map_session_data* iter_sd; struct s_mapiterator* iter; char tempmes[200]; iter = mapit_getallusers(); nullpo_retr(-1, sd); memset(tempmes, '\0', sizeof(tempmes)); memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%199[^\n]", tempmes) < 0) { clif_displaymessage(fd, "Please, enter a message (usage: @me <message>)."); return -1; } for (iter_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); iter_sd = (TBL_PC*)mapit_next(iter)) if (iter_sd != sd){ //Triggers on all players except the one who initiates it. sprintf(atcmd_output, "%s : %s", iter_sd->status.name, tempmes); // *%s %s* clif_disp_overhead(&iter_sd->bl, atcmd_output); } mapit_free(iter); return 0; } /*========================================== * @emo by [rootKid] * Makes invoker send out an emote * @emo 3 *------------------------------------------*/ ACMD_FUNC(emo) { if (!message || !*message) { clif_displaymessage(fd, "Usage: @emo 1-81"); return -1; } clif_emotion(&sd->bl, atoi(message)); return 0; } /*========================================== * @allemo by [rootKid] * Makes all players, except the invoker, send out a desired emote * eg. @allemo 1 *------------------------------------------*/ ACMD_FUNC(allemo) { struct map_session_data* iter_sd; struct s_mapiterator* iter; iter = mapit_getallusers(); if (!message || !*message) { clif_displaymessage(fd, "Usage: @emo 1-81"); return -1; } for (iter_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); iter_sd = (TBL_PC*)mapit_next(iter)) if (iter_sd != sd){ //Triggers on all players except the one who initiates it. clif_emotion(&iter_sd->bl, atoi(message)); } mapit_free(iter); return 0; } /*========================================== * @alleffect by [rootKid] * Makes all players, except the invoker, send out a desired special effect * eg. @alleffect 89 *------------------------------------------*/ ACMD_FUNC(alleffect) { struct map_session_data* iter_sd; struct s_mapiterator* iter; int type = 0, flag = 0; iter = mapit_getallusers(); nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d", &type) < 1) { clif_displaymessage(fd, "Please, enter an effect number (usage: @effect <effect number>)."); return -1; } for (iter_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); iter_sd = (TBL_PC*)mapit_next(iter)) if (iter_sd != sd){ //Triggers on all players except the one who initiates it. clif_specialeffect(&iter_sd->bl, type, (send_target)flag); } mapit_free(iter); return 0; }
    Free
    1 point
  22. 3374 downloads

    This is just a compilation of aura's I've had for quite a few years. I figured since you don't really see many aura's anymore I'd upload all of them from old projects I used to have. IDK who owns all of these so if anyone can look through them and maybe shoot me a pm I'll be able to change this post to give credit where due.
    Free
    1 point
  23. Version 1.1.1

    1213 downloads

    :!: Angel's Arts - Mapping Project :!: To view all my works click on the link above (guides you at my Facebook page). This map was developed on purpose of being a vip room (divided in 3 parts: entrance(1st floor), living room(2nd floor) and suite(2nd floor)). Any desired changes are by your own. You can use this map for whatever you want. The sale of this map is prohibited (since it's being released for free). Let the credits on the map if you do not perform major changes (only visible on map editor / not apparent for players). Don't entitle yourself as the author of this content. Redistribution in other communities is free as long as the credits are placed. Thanks, Angel. Facebook: Angel's Arts Mapping Project. Hercules profile: Angelisk brAthena profile: Angelisk - link down TSR profile: Angelisk R.O. Services profile: Angel
    Free
    1 point
  24. Version 1.2

    2087 downloads

    Status Icon Included: Blind Stone Confusion Curse Sleep Poison Freeze Stun Silence Undead DPoison Click here to see the installation guide
    Free
    1 point
  25. Version 1.0

    4668 downloads

    Full Credit's to Denny who made these maps, I'm just sharing them (of course with her permission) :> This Map Pack Contains: Glastheim Restored Uncursed Glastheim. All textures are cleaned, light maps edited, models changed. The Map comes with: - 10 Indoor maps - text file with all the warps for the indoors. - BGM that I felt will be a proper for the map Glastheim Winter Add-on Simple textures edit. You will still need the restored version first. Geffenia Restored Geffenia (or part of it anyway). The server where it was used had three races living there thus the map appears as if divided between elves and fiaries. Map comes with: - Indoor map. - text file with all the warps for the indoors. - BGM that I felt will be proper for the map. - Couple of NPCs - Mini Map Yggdrasill Tree Village A village situated at the Yggdrasill Tree`s roots. It is supposed to go with Geffenia. The Map comes with: - Mini Map Heidelberg Village situated south of Glastheim. It is meant to go with the Glastheim map. It is rather huge for a village actually. Map comes with: - Mini Map New Prontera A redesigned Prontera and I don`t mean retextured. This map is not meant to be placed over the old Prontera map. Sadly I lost the warp fixes so you have to adjust the warps on your own. Map comes with: - BGM that I felt will be proper for the map. - Mini Map Izlude Fair Izlude map redesigned for a fair. You know, like in Chrono Trigger only not as cool and awesome.Map comes with: Simple Arena Map Well if you want a simple medieval arena with like thrones for the royalties for whatever reasons, feel free to use this one. Map comes with: - BGM that I felt it will be proper for the map Shroom Underground Village A village for a race or people who live under ground. Base used for this was the cave map. Map comes with: - BGM that I felt it will be proper for the map. - Mini Map
    Free
    1 point
×
×
  • Create New...