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  1. Version 1.0.8

    91 downloads

    Rsm Editor is a tool to edit RSM1 and RSM2 model files from Ragnarok Online. How to install Download the zip archive provided from the download link on this page. Install the application with Rsm Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it (the tool requires .NET 4.0). Once you are done, you can start the program from the link on your desktop. If you are opening the software for the first time, you'll be prompted with a setting resource window. You can either add a data folder or a list or GRFs from this window. This will be used for loading textures on your models. Key features Can edit both RSM1 and RSM2 file formats. When saving, you can also downgrade or upgrade the model version. The tool uses a different technique for version conversion which should give very accurate results. Position, scale and texture keyframes cannot be converted. Undo and redo for any operation. Quaternions are translated into Euler angles using the YXZ order. Merging different models can be done by right-clicking a mesh node or by drag and dropping another mesh directly. Easy texture modification for each mesh. Enable to set two-faced polygons for the entire model (to avoid invinsible faces in-game). Files can be associated with the tool through Windows (there will not be a setting for this within the software). Backups are created while you are editing the mesh. You can view the list via Debug > Backups manager... Automatically fixes mesh names and root node upon saving. There is no conversion to fbx and vice versa at the moment. Useful shortcuts All shortcuts can be modified via File > Settings > Shortcuts. Pressing Enter on a mesh will center the camera around it. You can quickly duplicate a mesh with Ctrl-C/Ctrl-V. You can hold the Shift key to snap the Gizmo when applying a transformation. You can also hold Shift when selecting a frame. You can select a mesh directly by holding Alt while clicking on it in the viewport. You can enable the wireframe view by pressing F8 or View > Wireframe view. This is useful when positioning meshes. Modifying transform origin The origin position is used for the rotation and scale transformations. To modify, press F1 or View > Show origin, then move the white gizmo. Modifying textures or normals If you click on the model rather than a mesh, you'll have a few more options. Smooth normals is the recommended method. The list of textures can be edited directly. The textures shown in this node are for all meshes together. If you edit the texture locally from your data folder, you can reload the model textures by using Ctrl-R or Transform > Reload model. Animation transform If you've already made an animation for a mesh and you want to apply a rotation (or translation) to all keyframes, you can do so by using the animation transform feature. Press F7 or Animation > Animation transform. This mode applies the transformation to all keyframes at the same time. Keyframes edit You can select multiple keyframes by holding down Shift+LeftMouseButton in the timeline view. You can unselect specific keys by pressing Ctrl+LeftMouseButton. You can move the selected frames by holding down LeftMouseButton. You can copy and paste keys with Ctrl-C/Ctrl-V. You can select all keys with Ctrl-A or deselect all with Ctrl-D. Gizmo orientation By pressing F4 or View > Change gizmo orientation, you can change between global or local orientation. Local orientation sets the gizmo to the current mesh transformation, while global ignores all mesh transformations. Each mesh has local transformations and global transformations (this is unrelated to the gizmo orientation). The difference is that local transformations do not apply to children (not entirely true for RSM2 though). Keyframe transformations always apply to children.
    Free
    13 points
  2. Version 1.8.9.7

    56451 downloads

    Hello everyone, GRF Editor is an open-source tool for editing GRF files (https://github.com/Tokeiburu/GRFEditor). It offers a wide variety of features and customizations. The software is very stable and responsive, it can handle large operations without lagging your computer. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there: http://www.mediafire.com/?aflylbhblrzpz0h Install the application with GRF Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features Overall speed is faster (or at least equal) than any GRF tool. Common operations: add, delete, merge, extract, preview, save. Undo and redo for any operation. It can open any GRF file format. Clean and very interactive interface. Saving formats supported : 0x300, 0x200, 0x103 and 0x102 (through the Settings page) and conversion to the Thor format. Instant filter and search options (example : "map .gat"). File association and context menus integration for .grf, .gpf, .rgz and .thor (through the Settings page). Can rebuild separated images into one file easily. Drag and drop (with the ALT key, can be modified in the Settings page). This is a big part of the software; most of the items can be moved around within the application itself or from/to Windows Explorer. If drag and drop does not work, it is most likely because you've started the program using administrator privileges. GRF Editor does not requires administrator privileges to run. Tools Grf validation: allows you to validate a GRF with multiple settings. It can detect corrupted GRF entries, invalid sprites, empty files, non-GRF files, duplicate files and a lot more. Flat maps maker: generates flat maps from .gat and .rsw files. Useful to generate WoE maps or to fasten up the loading time. Patch maker: generates a GRF patch based on two different GRFs. Hash viewer: shows the hash code (both CRC32 and MD5) for files. Image converter: converts an image to any format requested (BMP, PNG, JPG, TGA). GrfCL: used to create batch files (.bat) which can automate tasks on GRF files. See the content in GrfCL.rar in the download for more information. This tool can be customized from the sources as well. Grf encryption The encryption feature has been enabled again. It's similar to what it used to be and it has been tested on client versions ranging from 2012-08-01 to 2024-01-01. Some error messages will be displayed if necessary. If you have an issue, copy the error message (with the code, if there's one) and send me the client executable with the cps.dll file generated by GRF Editor. There shouldn't be compatibility issues anymore though! Thor files Thor files are patches used by Thor Patcher ( https://github.com/rathena/rathena/wiki/Thor-Patcher ). Because of their similarity with the GRF file structure, they have been integrated within GRF Editor. The primary utility of this feature is that it allows you to add encrypted files to a Thor patch. All the other options can be achieved by using Thor Maker. You'll find the necessary steps below, but test your patches before sending them off to players (I've done a lot of testing on my end, but better be safe). If you're using SecureGRF, then make a new GRF, add the files and encrypt it. In GRF Editor, open the encrypted GRF you just made, use "Save as" and name the new file with a .thor extension. That's it, if you want to change the output directory, click on Edit > Edit Grf/Thor settings. You can select the output mode and the GRF to merge the patch with. Simply save again if you change these properties. If you're using GRF Editor's encryption, then make a new Thor file (File > New > New Thor) and add the files you want to patch it with. Right-click on the files you want to encrypt and use Encryption > Encrypt. Technical stuff Requires .Net Framework 4.0 to run (4.0 or more will work as well). Automatically converts file name encoding to the currently selected encoding (you can change the encoding in the Settings page). Data virtualization is used as much as possible to preview files, meaning the files aren't completely loaded. Right-clicking an item will bring up the available options with that file. Preview file formats: txt, log, xml, lua, lub, bmp, png, tga, jpp, db, ebm, pal, gnd, rsw, gat, rsm, str, spr, act, imf, fna, bson, csv, ezv and wav. Services are "crash ready", meaning that you will be warned about a failed operation and no work will be lost (the application won't close and crash). It tries to continue operating even if it meets unsual conditions. Operations can be cancelled by clicking on the button near the progress bar. The warning level can be changed to avoid messages like "Please select a folder first." When prompted with an error, use Ctrl-C to copy the current dialog's content. Some screenshots! 1) Previewing an act file, while showing the search feature 2) Preview of a model file (rsm or rsm2) 3) Preview of GrfCL 4) Preview of maps 5) Preview of Grf validation 6) Search feature (press Ctrl-F or Ctrl-H to bring up within a text editor) Got a feedback? I'd gladly hear you out and fix issues you have with the program.
    Free
    8 points
  3. Version 1.0.0

    13 downloads

    Original RO damage fonts are so low-res and blurry, so here's my HD font for the Hangul Damage Font Place the files inside data/sprite/이팩트/ folder in your GRF. Please note that your RO client needs to have the additional damage fonts feature. The font used is TDTD온명조
    Free
    2 points
  4. Version 1.0.0

    136 downloads

    Author: Nyani Version 1.0 ---------------------------------------------- Features - Unlimited Chain Quest (Randomized Kill/Collection Quest) - Automatic Quest submission - unless Collection Quest (Must turn in) - Automatic Quest Acquisition - Does not repeat previous quest (shuffles the quest provided) - Cancel Current Quest (Must talk to NPC) - Monthly Ranking - Automated Monthly Reward distribution - Chance to obtain rewards for quest submissions - Milestone Rewards every 100 quests finished ---------------------------------------------- Changelogs v1.0 - Initial Release Notice: No support will be provided - unless it is a bug on the current script Config // ========================== // CONFIGURATION // ========================== // 0 = NPC Claim Mode, 1 = RoDEX Mode .reward_mode = 1; // Mob and kill amounts setarray .MobList[0], 1002,1004,1010; setarray .MobAmount[0], 30,40,50; setarray .ItemList[0], 705, // Orcish Voucher 1015, // Garlet 1021, // Tooth of Bat 719, // Bear’s Footskin 729, // Coal 744, // Witherless Rose 746, // Evil Horn 728, // Cyfar 938, // Golem Fragment 1058, // Cactus Needle 1009, // Claw of Desert Wolf 1038, // Emveretarcon 1042, // Worm Peelings 1044, // Flame Heart 1046, // Mystic Frozen 1047, // Great Nature 1049; // Red Blood setarray .ItemAmount[0], 5,5,5,5,5,5,5,5,5,5, 5,5,5,5,5,5,5; // Completion reward pool setarray .RewardList[0], 607, 608, 609; setarray .RewardAmount[0], 1, 2, 1; // 100-completion reward pool setarray .SpecialRewardList[0], 7711, 7712; setarray .SpecialRewardAmount[0], 1, 1; // Monthly rewards for top 10 setarray .MonthlyReward[0], 607, 501, 504, 505, 506,909,910; setarray .MonthlyRewardAmount[0], 5, 2, 1, 3, 2,5,10; // Reward chance settings (1-10000 scale) .RewardChance = 10000; // 100% chance by default .SpecialRewardChance = 10000; // 100% for 100-completion Make sure to run SQL queries! No support provided, unless it's a bug in the script's core features.
    Free
    1 point
  5. Version 1.0.4

    32 downloads

    Discounted sales through my discord: maycrys Vendas com desconto através do meu discord: maycrys Link Demonstration: http://maycrys.neohost.tec.br/ Theme with support for ‘en_us’ and ‘pt_br’ languages. Responsive theme. News system on the homepage with categories. Ranking: showing images of each class. (Attention) Only images from classes 2-1 were added, if you want to add more images, follow the example in the configuration file 'SeuRo/config.php' Guild: displays only the occupied castles, with the Guild name and Emblem. The download file contains a manual with all the installation steps! PHP version used: 8.2.12 ----------------------------------------------------- Link para demonstração: http://maycrys.neohost.tec.br/ Tema, com suporte as linguagens 'en_us' e 'pt_br'. Tema responsivo. Sistema de noticias na pagina inicial, com categorias. Ranking: mostrando as imagens, de cada classe. (Atenção) Foi adicionado somente as imagens das classes 2-1, caso queira adicionar mais imagens siga o exemplo, no arquivo de configuração 'SeuRo/config.php' Guild: exibe somente os castelos ocupados, com nome da Guild e Emblema. Dentro do arquivo de download, contem um manual com todos os passo a passo de instalação! Versão do PHP utilizado: 8.2.12
    85.00 USD
    1 point
  6. Version 1.0.0

    119 downloads

    Edited Sealed Shrine Instance with different difficulties.
    Free
    1 point
  7. Version 1.1.0

    171 downloads

    Reuploaded: Edited Nydhoggs Nest Instance with different difficulties. (see attachments)
    Free
    1 point
  8. Version 1.1.0

    147 downloads

    Edited Orc Memory Instance to have multiple difficulties. (see attachment for info)
    Free
    1 point
  9. Version 1.2.0

    628 downloads

    Good day! I've been an observer since the beginning of time and I want to share this script hoping that it will help fellow human beings who need it. This was a paid script of mine and I hired @sader1992 to help me finish it in 2020. I'm hoping someone will improve the code in the near future with other stuff to give another flavor for Endless Tower. This works with the latest version of rAthena. Requirement: Y'all need this patch for +damage to work setunitdata script command monster stat recaulculation fixes #3968 About the script: It is simply Endless Tower with Easy, Veteran, Nightmare, Hell & Torment Difficulties. You can edit the values I pre-assigned: This part is for the difficulty settings and adding stats to the monsters: This part is for the rewards: It gives #INSTANCEPOINTS and EXP depending on the difficulty you're on. I assigned a monster (1613 : metalling) to show us that the stats boost really works: PS: I'm also integrating this to other instances. Maybe I'll post it if people requests it.
    Free
    1 point
  10. Version 1.0.1

    487 downloads

    Sunken Tower instance with infinite floors. The mob scaling is using custom values as I don't know how it is in kRO. Currently, the additional exp scaling and mob ATK scaling does not work without changing the source code. I will not be providing support for that.
    Free
    1 point
  11. Version 1.0.0

    397 downloads

    File Name: Keitenai_Delay_System File Submitter: keitenai File Submitted: 27 Nov 2017 File Category: Src Modification Content Author: keitenai Information: Resistance capping applies to item effects which have "bSubEle, bSubSize, bSubRace2, bSubRace, bSubClass, bNearAtkDef, and bLongAtkDef". This modification can be set to less than 100 resistance cap to avoid too resistance heal, or set over 100 upto max of 200 if the dev would like to enable resistance heal. Features: Configurable Maximum resistance capping. Resistance capping can be applied to different resistance bonus types with different values. Resistance capping is applied to all items with resistance bonus scripts. By buying this scr modification code, you agree to these terms: You are not allowed to redistribute this src code modification in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I @Keitenai still retain all rights to this src modification. Terms above may be changed or adjusted without prior notification.
    Free
    1 point
  12. 583 downloads

    just wanna share mob database I made based on Einbech Dungeon 3 - NovaRO: Wiki (novaragnarok.com) Mobskill is not official. video is attached, in .rrf extension file. einbech dun 03.rrf
    Free
    1 point
  13. Version 1.20

    385 downloads

    In this File: - folder with Malaya monsters act files with sound effects. (finally). - folder with Other monsters fix, this contains fixed acts for 30 monsters, Did you know that doppelganger screams when dying? have you ever heard it? I think not. Well here you have it, did i said 30 monsters with corrected sound? Have you ever heard zealotus actions? - Fixed Osiris idle snapping frame act. Bonus: folder with female lord knight class act frame with sounds, weapon attack spear and two handed sword. Please read the readme file, do not reupload this fix in other sites beside this.
    Free
    1 point
  14. Version 1.2.5

    13351 downloads

    Heya, This tool is an action file editor, it edits Act and Spr files. You will find similarities with ActOR in its design, but it should be much more enjoyable to edit animations ;]. Special thanks to Nebraskka for testing this software in its early days. All the suggestions and feedbacks made this software much better. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/file/uoymx2vni249mlu Install the application with Act Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features The software has many, many features available. It would take too long to describe each one of them, so I've only focussed on the more impotant ones. You can undo and redo everything, scripts included. You can edit and add sounds easily. Powerful and easy to use palette editor. Sprite types have been abstracted - you don't have to worry or care about that. Animation speed can be changed easily. Most components have a drag and drop feature. Advanced scripting engine (C# language). The scripts can also be used to customize the software menus. Error checking when saving the act/spr to avoid invalid files. The sprite version will be automatically downgraded if RLE compression is not available. Frame interpolation (inbetweening/tweening) is possible via the Animation menu. Prompts you with an image converter dialog if the added image is invalid. Allows advanced edition for actions and frames via their respective menus. You can load files from GRFs directly (and save in the GRFs directly as well). Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). When prompted with an error, use the "Copy exception" button to copy the debugging info. I will need this to fix the issue you're encountering. The editor's primary window The interface is really straightforward and similar to ActOR. I'll only focus on new elements! Rendering mode : This option changes the behavior of how layers are rendered. If you use 'Editor', you'll clearly see all the pixels when zooming in. If you use 'Ingame', it will use a linear scaling instead, which is closer to what the client does. References : These allow you to know where your item will be positionned (the yellow marker is the anchor, see below). Color mask : To edit the color of a layer, simply click on the color rectangle. You can also drag and drop the colors between different layers to quickly modify many of them. Common shortcuts : You can manipulate layers by using common shortcuts. More can be found from the Edit menu. These below are only the primary ones. Ctrl-A : Select all layers. Ctrl-C : Copy the selected layers. Ctrl-V : Paste the copied layers. Ctrl-X : Cut the selected layers. Alt-C : Copy current action. Alt-V : Paste current action. Advanced action and frame editions These expose all the available methods of the editor. You can remove a range of frames or copy a frame 10 times very quickly and easily. This dialog is found in Action/Frame > Advanced edit... Anchors You can edit anchors from the editor directly. Anchors are points that connect frames together, from different act files. Here's an example without and with anchors : This is mostly useful when you're using reference sprites (on the right panel). Clicking on the anchor button will let you choose where to attach the sprite (this is set semi-automatically for you though). You can edit those from the Anchors menu, but it is recommended to start from a pre-existing act to avoid doing this tedious process. Palette editor The palette editor allows you to quickly recolor sprites with an intuitive interface. Only indexed images can be edited (it's a palette editor after all) and three modes are available. The gradient mode changes an existing gradient to another color while keeping the original saturation and brightness of the colors - this makes the gradients blend in better. If there are no gradient (usually because it's a custom sprite), there's always the Adjust color mode. This one changes all color from a specified range to another one (Photoshop has a similar feature, which does work better). You can click on the image (on the left) to automatically select the palette indexes. These will be highlighted for a few seconds to show you what you're about to edit. Interpolation (tweening) This script can be accessed via Animation > Interpolate frames. This process fills the images between two frames by detecting the changes applied to the layers. Here's a simple example of how it can be used : Script engine The script engine can be accessed via Scripts > Script Runner. This is a big feature of Act Editor, it allows you to automate all your work with the act and much more. Click on the Help button for guides and available methods (don't hesitate to try out a script; if an error occurs the act will be reversed to its previous state). The documentation doesn't cover all of the available options and methods for obvious reasons (the .net framework is huge). Doc example : The language used by the script engine is C#. If you're not familiar with it, simply check out the script samples (Scripts > Open scripts folder)! I won't go into details here, questions can be asked in the support thread regarding addiotional features and methods. If you believe your script should be added in the program, send it to me and I'll probably add it. Customizable The settings dialog allows you to modify all colors in the editor easily. You'll also find the sound resources (GRFs and folders) that can be set up in the Sound tab. The Shell integration tab can associate the .act files with the software to edit them more easily. Don't hesitate to give me a feedbacks or suggestions!
    Free
    1 point
  15. Version V1.0

    663 downloads

    Just a simple Freebie NPC that will give out bound rewards and can easily be configured since it's pretty much very straight forward. Perfect for people who are just starting.
    Free
    1 point
  16. Version 1.4

    2133 downloads

    original topic : http://www.eathena.ws/board/index.php?showtopic=242306 this is actually a quite old topic , anyway i will just borrow the information written by Annieruru .. it's one of my favourite script back in eAthena, Credit to AnnieRuru and any other contributors from the pass.... Installation : Just a basic simple instruction ... download the NPC script and install into your server download the [ SQL Table ] and load into youe mysql or phpmyadmin server. Basic Configuration : // gm level to access panel .gm_level = 90; // max no. of required monster .max_required_monster = 10; // max no. of required item .max_required_item = 10; // max no. of required mission ( un-implement yet ) .max_required_mission = 10; // max no. of available mission .max_mission_available = 50; // max value of integer input .max_integer_value = 30000; // max amount of mission per page .max_page_size = 30; // max mission per npc take by character .max_mission_per_char = 4; NPC Duplication : // the number behind the NPC name must be NUMBER with range of ( 1 ~ 500 )// the number should stay the same for eternity, if you change it frequently, it might affect your missions for each NPC.// ( to conclude, once you assigned the number, dont change it for the sake of your mission board ... )prontera,151,171,4 duplicate(mission_board) Mission A#1 837prontera,154,174,4 duplicate(mission_board) Mission B#2 837prontera,156,176,4 duplicate(mission_board) Mission C#3 837prontera,159,179,4 duplicate(mission_board) Mission D#4 837 take note the number behind the NPC is the index of each NPC .... once you assigned an index to a NPC, try not to change it in the future, since missions are assigned based on these index number. What's New in this Version : each npc probably can have more than 40 missions. each NPC can have their own quests....or a quest that can share among any other NPCs. 1 NPC can have many individual quests. All / Certain NPCs share the same quests. Only certains classes ( include inherited classes ) may do the quests. However, base classes are alway able to pick the quests. All the Quests will not be removed upon server restart / @reloadscript, which mean you dont have to re-setup all the quests everytime server restarted / reloaded. ** You may edit the required monsters for each mission, but will end up remove all the killing progress of each players who have taken the missions. Future TODO List : support party-assist , guild-assist to completing the quests . pre-requisite mission or so-called chain missions. custom variable as rewards. etc ( you may tell me if you have any ideas to improve this script ) Screenshots : http://imgur.com/9zPLLab,LeCTXWI,iAMODwY,uM0G9b7,PtfRQU9,CzIDSja,LWeafsQ,WLcDMaW,Dx3y3fw,7UukU0t#0 just a scratching script and havent spent really much time to debug every single lines ...overall it still work fine ...( still on holiday mood + school started again ) the structure of the scripts might look messy and hard to read .. >.< ... didnt really plan well on the structure of the scripts. ( Emistry suck on planning ) There are some bugs i guess ... but i not really so sure is it come from this script or will it really bring big effect to the servers.. when playing with this script .... i think my char will failed to connect to server everytime I relog , does any of you facing this problem when using this script ?? AnnieRuru and other member who good at scripts, time for lecturers ...
    Free
    1 point
  17. Version 1.0

    2658 downloads

    The file includes.. 10 IconsYou can use http://converticon.com/ to resize.
    Free
    1 point
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