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Showing content with the highest reputation on 12/08/22 in all areas

  1. Solved, for those who have the same issue, i replaced the class sprites (2022) with sprites from an older client (2018)
    1 point
  2. Uhm, I guess i already asked alot of person regarding this one. Description: EDP was changed a bit as follows: if your Aspd is less than the max (197), then it will be just as normal. However, if it is 197, then Level 5 EDP will reduce the Aspd by 2 no matter what and Level 4 EDP by 1. Level 3 and below will not reduce the Aspd at all. What im trying is to add a code where to check if the "player has 197 ASPD", been trying some codes but it aint working. status.c code // Custom EDP ASPD Cap // If Level 1 - 3 = 197, Level 4 = 196, Level 5 = 195 if (sc->data[SC_EDP]) { if (sc->data[SC_EDP]->val1 == 5) bstatus->amotion = cap_value(i,2000-195*10,2000); else if (sc->data[SC_EDP]->val1 == 4) bstatus->amotion = cap_value(i,2000-196*10,2000); }
    1 point
  3. I don't know what value i is. Assuming you want to put the code here: status->amotion = cap_value(amotion,pc_maxaspd(sd),2000); Then adding below something like... if (sc->data[SC_EDP]) { if (sc->data[SC_EDP]->val1 == 5) status->amotion = cap_value(amotion,pc_maxaspd(sd)+20,2000); else if (sc->data[SC_EDP]->val1 == 4) status->amotion = cap_value(amotion,pc_maxaspd(sd)+10,2000); } should do the trick.
    1 point
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