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Showing content with the highest reputation on 12/03/22 in all areas

  1. maybe many here know mir4 nft (or maybe not lol), but I found their mining system pretty cool and I'm developing it for rag. a lot of problems appeared, a lot of headache lol, I have friends who also help me both on the client and src side. much of it is already functional including @autofarm. I've been running out of time lately but I have several cool projects that I'll bring to the community soon @Edit rarity effect more similar to the original idea Current system operation#1 This script is currently in a fundraising campaign to make it free. I cannot post a link to the campaign to avoid breaking the community rule. If you want to contribute, call me on discord: Hyroshima#1621
    1 point
  2. Version 1.0

    13628 downloads

    (I am not the creator of this set!) Here is an updated version of the well known 553 Clothes Dyes / 251 Hair Dyes Pack. I duplicated the existing palettes from the pack to fill the missing gaps. It now works with 3rd classes, kagerou, oboro, and everything. However, I didn't fix any of the issues in this pack, you may see: - Black Areas on clothes - Ugly colors that doesn't fit ragnarok like flashy yellow - Many palettes which look the same - 3rd classes which doesn't look really good - Blacks Pecos etc.... I made a picture with all the palettes, you can check it. If you want palettes of a better quality, you may want to check My Palleting Services. Thank you!
    Free
    1 point
  3. Packet Obfuscation Support As of 9d247d8, rAthena is now able to support encrypted packets making servers WPE free! Thanks to Hercules for the initial base of it. Thanks to @Napster for getting it applied to rA. Enabling support for your server: Packet Obfuscation support is enabled by default. It can be disabled in src/config/core.h by commenting out #define PACKET_OBFUSCATION. When diff'ing your client, make sure to not apply the "Disable encrypted packet" diff. A new definition has been added in db/packet_db.txt called packet_keys_use. Make sure this corresponds to the packet_ver you are using! Clients 2011-10-05 and newer will contain a new definition in db/packet_db.txt called packet_keys. These will have the three default keys for their specific client version. These keys can be changed if you use the diff to change the default key of the client. Keyworld was nice enough to provide a nice GUI to test custom keys. You can find that here. If you happen to change your keys, make sure the ones you apply in the diff match the order in the packet_keys definition. If your server supports multiple clients, make sure all clients are using the same 3 keys. Keep in mind, the maximum key value is 0x7FFFFFFF!
    1 point
  4. Instead of using a Permanent_Monster_Spawn, you could use a script: OnInit --> spawn X monsters (use the monster script command) spawn the monsters with an attached even label when the monster dies, that label triggers --> (re)spawn 1 more monster add the OnDay and OnNight source edit OnDay --> killmonster (kill the monsters with your event label) OnNight --> respawn the monsters (same trigger as OnInit) Example:- script night_only_mob_spawns -1,{ OnInit: OnNight: killmonster "prontera", strnpcinfo(3)+"::OnZombieDead"; monster "prontera",155,180,"Zombie",1015,10,strnpcinfo(3)+"::OnZombieDead"; end; OnZombieDead: if (isnight()) monster "prontera",155,180,"Zombie",1015,1 ,strnpcinfo(3)+"::OnZombieDead"; end; OnDay: killmonster "prontera", strnpcinfo(3)+"::OnZombieDead"; end; }
    1 point
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