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  1. Hello dear community, I haven't done a public release in quite a while so I wanted to do something for you all again, but this time in a different category than maps. Summary This is a big pet pack that I've been using for my own server, the players loved it. It was definitely one of the bigger attractions that caused the server to be successful. There are approx 627 pets (including the commented pets) and I followed up until episode 14. All pets can be tamed with the same taming item (#12105). Currently, immovables and the bigger monsters (Anubis, Abysmal Knight, Detale, Bapho, Naght, Dark Lord, etc) are commented. If you wish to enable them, simply uncomment them; although I do not advice this for immovables to avoid lost pets! _____________________________________________________________________________ Server-Side Installation Just paste the following entries in your trunk. Needless to say, but don't replace the whole thing, just add it at the bottom. db/pet_db2.txt db/item_db2.txt Client-Side Installation Same as above, copy and paste the content of these links in your data folder. data/idnum2itemdesctable.txt data/idnum2itemdisplaynametable.txt data/idnum2itemresnametable.txt About the universal tame... Since I've used an existing item ID for this, you should change the script of it: 12105,Monster_Tame,Monster Tame,2,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 0; },{},{} It's up to you to change the data/text files appropriately to match its effect! _____________________________________________________________________________ Questions & Answers Q: Have all pets been tested? A: No. I did not go through them all, that said you might come across an egg that summons the wrong monster but that's not very difficult to fix. Q: I see these are done with the old text files, do you also have a 2013+ client (itemInfo.lua) version? A: No. I do not. My server was running on the old client files so I never needed this. If you want to make it happen, I recommend you to use kind sir xazax's converter. Q: How to change the capture rate? A: Refer to the pet_db2.txt structure and the conf/battle/pets.conf file. Q: Some pets do not open! The egg turns red as it is an broken item! What do I do? A: The MAX_PET_DB in pet.h must be increased to 3000 (or up), make sure to re-compile after. Your one broken egg might still not work though, drop it and make another, you'll see that it works fine now. Q: I un-commented the MVPs/Mini-Bosses, but I still can't capture any! How come? A: Servers by default do not support capturing Boss Mosters, if you wish to enable this, go to src/map/pet.c and search for "// catch_target_class == 0 is used for universal lures (except bosses for now). [skotlex]" and change the lines below into: if (sd->catch_target_class == 0) sd->catch_target_class = md->class_; if(i < 0 || sd->catch_target_class != md->class_) { clif_emotion(&md->bl, 7); //mob will do if wrong lure is used on them. clif_pet_roulette(sd,0); sd->catch_target_class = -1; return 1; } // (Don't forget to re-compile after) _____________________________________________________________________________ Have fun with this! ♥
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  2. config/battle/client.conf /data/luafiles514/lua files/service_korea/ExternalSettings_kr.lub /data/luafiles514/lua files/service_korea/ExternalSettings_kr_sak.lub Also i think your clientinfo has to be <servicetype>korea</servicetype>
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  3. I think that's here is exactly what you want.
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  4. Please don't. If these are exclusive customs you shouldn't be trying to acquire them. Regards, ~Azura Skyy
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  5. 2572 downloads

    Well, here you got some Updated Palettes, what is inside? I have onlye add: - Kagerou and Oboro - Summoner I have no add the Costume 3rd Job of Jro because dont look well in some jobs, the paletts dont match with the sprites and is a mess of black pixels for everywhere. Waiting you found it usefull for your server. Enjoy.
    Free
    1 point
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