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Showing content with the highest reputation on 03/11/18 in all areas

  1. Hi, In the old forum of eathena there was a very cool mod that did the following: You can buy items from a certain NPC that sell them as a Battleground Items, which you can use just inside of Battleground and other approved mapflag: "bg_consume". Here I do a release of the updated script compatible with rAthena (eAthena's patch is comming): Important: You need to create a character named "Battleground" and set the apropiate char id in the src: yes hard coded. in: src/map/battleground.h //Brian Bg Items - updated by [AnubisK] #define BG_CHARID 165100 // char named "Battleground" // you can change the character id. #define BG_TRADE 91 // trade mask of BG consumables // You can edit the mask Known bugs: If you have in your inventary Bg items and normal items plus you are outside of battleground or bg_consume maps, you will not be able to use the items. Example: Imagine that you are in map prontera: You have "1 Battleground Blue Gemstone" and one normal "Blue Gemstone" If you use "Warp portar", the skill will fail, because reads first the BG item. Note: I'm not the Autor, I just did a patch compatible with rAthena that is the only credit I can get. The credits of for the original idea must go to (as fas as I know) Brian one of the devs (http://rathena.org/board/user/237-brian/). Plesae inform any bug you find Click here to download this file
    1 point
  2. Version 2.2.0

    37253 downloads

    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!
    Free
    1 point
  3. 1252,Garm,Garm,25005,25005,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; },{ bonus2 bSubEle,Ele_Fire,5; } Try this: 1252,Garm,Garm,25005,35312,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; },{ bonus2 bSubEle,Ele_Fire,5; }
    1 point
  4. I found the problem, your video and your commend are different causing some people confuse. - At your 1st video, time 4:44 and 8:57, the log database name is "rathena_logs", but your commend is "rathena_log". We just need to make sure the log_db_db inside \rathena\conf\import-tmpl and MYSQL schema name are same.
    1 point
  5. Can't use any map. The most textures are missing T_T As example: (lemara_deed\p316.rsm) Can anyone help me please? Want to use this awesome map-pack. One ones can help me?
    1 point
  6. As far as I understood the problem is not related to the delay, is an animation problem. I was searching for a solution for my own, because I hate that behavior too. So here it is. go to src/map/skill.c Search for: // Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground)) && unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) { Now replace unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1) for unit_walktoxy(src, mbl->x + x, mbl->y + y, 2) The problem: unit_movepos() is a kind of teleport, not a walk. If you want, you can also remove the slide which gives a glitch that I also hate. That was I found after comparing with eAthena code. also, if you think that the damage way before the movement, move, not copy paste, move skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); (it is around line 4404), just before: // Ashura Strike still has slide effect in GVG Why does it works like that now? I have not idea, but I hate it.
    1 point
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