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Showing content with the highest reputation on 12/09/16 in all areas

  1. < Stolao's Auto Event > Features: Dynamically Runs events every hour based on the in game confugurable menus Event List: Emperium Event, Zombie Survival, Dice Event, PvP Event, Maze Event, Find The Poring, Cluckers, Lucky Pick, Bombring Event, Manhunt, Find The Mushroom, Find the Baphomet, Grab the Candy, Monster Counting, Disguise, Fabre Killing, Devil Square Uses Custom Commands, @JoinEvent and @RunEvent Contain map "Maze" originally posted by here Mails Rewards to players Todo: Suggestions? Add Events DB Event, MVP Arena, Invasion, Ragnarok Training Add a vote for event option with queue Make customizable in game by gm Add more events Optimize Changelog: ... for older view git 2.39 Added Find th Baphomet 2.3A Added Grab the Candy! 2.3B Added Monsters Counting (requires the server to be compiled with regular expressions library enabled) 2.3C Combined OnPCLogout Events 2.3D Added Disgusie Event 2.3E Replaced 'strnpcinfo()' type 0 and 1 with type 3 2.3F Removed dependencey on regular expressions library for Disguise and Coutning 2.40 Fixed Poring Event setting mapflags non-dynamic map 2.41 Added Fabre Event 2.42 Fixed Emp Event Failing to annouce not enough players 2.43 Fixed Zombie Failing to start due to negative index 2.44 Added Devil Square 2.45 Certain mapflags no loger removed on events end 2.46 Warp Players to Save instead of Prontera 2.47 Made default time for emp event ~23 Days 2.48 Added a player death check to zombie event 2.49 Fixed a loop issue in PVP 2.4A Players warp to prontera instead of save, apperenetly map warp doesnt support "Save" 2.4B Fixed Lucky Pick 2.4C Fixed a missing "" in maze event 2.4D Added a check so Mushroom Event will always have at least 1 mushroom 2.4E Fixed incorrect map index for Mushroom and Bapho events 2.4F Fixed incorrect event index for Mushroom and Bapho events 2.50 Added a Gm diplay count for mob counting event if Testmode is enabled 2.51 Removed map warp from counting event 2.52 Counting event now properly removes mobs at events end 2.53 Removed SQL dependency from Fabre event 2.54 Added Warp out for disgusie event 2.55 Disabled Countdown timer in disguse event 2.56 Fixed incorrect Rules check 2.57 Added a Gm diplay mob name for disguise event for gm 99 2.58 Fixed incorrect mapindex for disguise event 2.59 Devil Square now rewards all players once last chest is killed 2.5A Fabre event now propery kills monsters at end Links: Latest Auto Event Maps: Auto_Event Maps
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  2. npc/custom/warper.txt npc/custom/healer.txt npc/custom/stylist.txt npc/other/pvp.txt npc/custom/quests/quest_shop.txt
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  3. loop through all the cutin file in sequence and repeat with longer and longer delay each time.
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  4. Thank you!, I did that and also realize that in my /npc/scripts_warps.conf I had glast heim with a // , so because of that all the portals were off
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  5. list your GM account ID there.
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  6. mes "Enter Guild Name"; input .@guild_name$; query_sql( "SELECT `guild_id` FROM `guild` WHERE `name` LIKE '"+escape_sql( .@guild_name$ )+"' LIMIT 1",.@gid ); if ( .@gid ) { mes "Reward sent."; close2; addrid(3,0,.@gid); getitem 512,1; getitem 512,2; getitem 512,3; mes "Gained Guild Rewards."; } close; something like this...
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  7. query_sql( "SELECT `value` FROM `acc_reg_num` WHERE `account_id` = "+getcharid(3)+" AND `key` LIKE '#SECURITYCODE'",.@value ); mes "Your security code = "+.@value; or you can just use this mes "Your security code = "+#SECURITYCODE;
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  8. It's very helpful that Athena developers have attempted to keep backwards compatibility with older clients -- all despite an increasing pile of spaghetti code as seen in functions such as clif_set_unit_idle. With rAthena you can ostensibly compile the server for any given version network protocol. Of course, as people move on to newer clients, the old clients aren't really tested anymore and many things can go wrong. The result is that rAthena supports a lot of strange packet versions that are something of a mix between old and new. But in the end, the only thing that matters is that the server and client understands each other. Luckily it didn't take too much effort to get my client working with the latest trunk revision. Renewal seems to work also, although I got resource crashed from some new monster called "little poring" or something?? Below: me battling it out @ glast with rAthena pre-RE
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  9. try this prontera,155,181,5 script Sample 757,{ if( select("Change to CASHPOINTS:Cancel") == 1 ){ query_sql("SELECT `points` FROM `cp_v4p_voters` WHERE account_id='"+getcharid(3)+"' LIMIT 1",.@points); set #CASHPOINTS,#CASHPOINTS + .@points; query_sql("UPDATE `cp_v4p_voters` SET points=0 WHERE account_id='"+getcharid(3)+"'"); dispbottom " Gained "+.@points+" Points . Total Cash Points "+#CASHPOINTS+" Points."; } close; }
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