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  1. Hello, guys! Today I want to share with you my project. I called it RagnaTos. I really love 2002 RO, and for me there is no alternative to this game. RO2 GotW, RO2 LoTs was a failure. The most interesting option is ToS, but only graphic side. Very beautiful art which looks like classic RO (thanks An Jeong-won). And the Idea of my project is to injecting some graphics from ToS to RO. I started with body sprite, and choose my favorite archer class. And this is the result: No pixel art. Because 3D models are used in ToS But more detailed sprites It is possible to increase framerate. And therefore more smoothly char's movements And it's going to be a one problem. Very bid spr, grf files. Because frame-by-frame animation used in RO. I have no idea how that would affect the game. So let's compare classic RO archer with ToS archer: What's next?If I'll continue working with this project: Add more sprites to spr file for increase framerate. Try to inject other class' sprite or gender. Moved here. Thanks!
    2 points
  2. New Config Structure For private channel creation private_channel: { allow: true // (bool) Allow playerto create own channel? color: "Default" // (string) Default color, see colors delay: 1000 // (int) Chat delay for each member max_member: 1000 // (int) Max member self_notif: true // (bool) Show message when you enter or leave the channel join_notif: false // (bool) Show message when player joined the channel leave_notif: false // (bool) Show message when player left the channel /* Moderation feature for channel owner, allowed to: */ ban: true // (bool) Ban player kick: true // (bool) Kick player color_override: false // (bool) Player allow color override for private channel change_delay: false // (bool) Change allow to change channel dealy } For public, ally, and map channel default configs. { name: "#channel" // (string) Channel name password: "" // (string) Password alias: "[Channel]" // (string) Message from this channel will be displayed with this name instead the channel name color: "Default" // (string) Color for this channel type: "CHAN_TYPE_PUBLIC" // (string) Channel type: CHAN_TYPE_PUBLIC, CHAN_TYPE_ALLY, CHAN_TYPE_MAP autojoin: false // (bool) Player will auto join channel delay: 1000 // (int) Chat delay for each player leave: true // (bool) Player is allowed to leave the channel chat: true // (bool) Player is allowed to chat on this channel color_override: false // (bool) Override channel color with personal color self_notif: true // (bool) Show message when you enter or leave the channel join_notif: false // (bool) Show message when player joined the channel leave_notif: false // (bool) Show message when player left the channel groupid: (0,..,99) // (list,int) Only player with there group ids allowed to join. Group with 'channel_admin' always can enter the channel. /// All values above are default settings }, // Use comma if followed by other channel New Script Commands! Just read it here Try it now for FREE! Main branch Changes (against my fork master) Diff file Patch file Want try mine? If you're asking how I test this change, I'll leave you link of my config file and the test NPCs here. Screenies... Just one here, better you experience it yourself
    1 point
  3. I did a search on the forums using the search function. In future, please make use of it. Link in a signature led me to here: http://www.mediafire.com/folder/ivfidqkhb6qdd/Ragnarok_2013_client#euir9g9639zwt Also posted in wrong section. Topic moved.
    1 point
  4. Working on some channel commands, just here's the doc https://gist.github.com/cydh/32efb81ee3b83764c8c2dd998e2d66ef
    1 point
  5. you can try something like this . https://pastebin.com/2MmTzS7X * make sure you have all the correspond data for each item_db ( SQL Tables)
    1 point
  6. Sorry for double post... You might want to consider modifying some of your prices. xD
    1 point
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