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Showing content with the highest reputation on 06/05/16 in all areas

  1. Rather easy... PS/ I added a randomisation of your cutin 'coz your script above is false, if cutin name are like hb501... .@last_item = rand(501,510); for(.@i=1;.@i<30;.@i++) { .@id = rand(501,510); cutin "hb"+.@id,4; sleep2 100; } cutin "hb"+.@last_item,4; getitem .@last_item,1;
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  2. Updates on levelup mechanics: As mentioned in my first post there is no base leveling, only job leveling. In Super Mario RPG every time you level up you get certain bonuses (below). For Seven Stars these values are saved in a custom table for each new class and will apply on joblevel. Notice the changes to HP, ATK, DEF, MATK, and MDEF below. (left, job level 1. right, job level 2) After leveling up in SMRPG, you get the option to choose an additional bonus. The options to get more are, from left to right, ATK/DEF, HP, or MATK/MDEF. My current implementation of this system is giving the player an item when the level up (shown below). The item corresponds to the job level they have just achieved, ie lvl 2 item for getting to lvl 2. Science! Due to the fact that in SMRPG you are in no danger of dying while choosing your level bonus, and in Seven Stars you are very much so in danger of dying while choosing your level bonus, the item can be 'used' any time to open the Select Bonus dialogue. This dialogue can be canceled and will only consume the bonus item once a bonus has actually been selected. After selecting a bonus it is saved into a new character stat (ala int,str,agi) and saved. The item then disappears. Currently MATK is not being affected by the job level bonus or the additional bonus so I'll have to figure out why that is. Progress!
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  4. May Digest 2016 The following digest covers the month of May, 2016. Staff Changes @Secrets is now a Script DB/DeveloperDevelopment Highlights CORE:Fixed a cashshop crash after reloaditemdb (2170cfc) Map Server and Path searching optimization (99cb385, 1967fab, f7bc696, b414fae, 6104db8, d2ded88, a98d6b1, 332f66d, b7643e3, a89e97e, 961399f, 790bc58) Added missing Summoner constants (d83559c) Fixed a map crash from the mob mode update (55165ac) Fixed readparam behaviour for variables (2b61f45) Fixed the Monster Transform status icon (0c09928) Increased MAX_RACE2_MOBS for future use (c6ba347) Corrected some packet structure issues (440c6ef) Refactored part of guild emblem validation (cdb626c) Implemented new item bonuses: bWeaponAtkRate and bWeaponMatkRate (952b072) Expanded the instance system to support new modes: No player attached, single player, and guild (c97be60, 8f7d220, cb703c5, 2cfb844, c591586, 6babca3, 1408eef, 161a4c0, f91bf02) Fixed random disconnection issue on client 2015+ (0a79b4b) Add support for unsetting bit flag in item_noequip (5287f82) Fixed atcommand skilltree (0889367) Added missing jobs to atcommand accinfo (93aa624) DATABASE:Skill Update: Tension Relax, Tiger Cannon, Lunatic Carrot Beat, Catnip Meteor, Grand Cross, Marionette Control, Mechanic Back/Front Slide, Izayoi, Grafitti, Exceed Break, Spell Fist, Giant Growth, Defending Aura, Neutral Barrier, Dispell, Clearance, Banishing Buster, Aqua Benedicta, Water Ball, NPC Earthquake, Shadow Leap, Bio Explosion, Suicide Bombing, Summon Legion, Swirling Petal, Enchant Blade (abaed18, cb52138, 89f86b2, 8a37f1b, 9cd7e59, 4c617bc, 717eb22, b3c1866, 24ef79b, db0f231, 4a671ea, 19f2bc5, 4f34689, cc30d9d, 9b4c7dd, 6f0ed15, 1640b40, b4fe1fe) Updated Item DB (c6187fa, b14b3e2, 6a43804, 62d9a9b, b76dea7, 3132b60, 9c994e0, b8b2593, c4ded91, 1e584cb, 8e0dff7, 1672e0f, ed8c967, d1819e7, 37b3644, 6e9c67c, aec8b51, 5ac2292) Fixed a bug with Champion Monster modes (79ba46c) Implemented new kRO cards (bcdf196, 440a265) Adds var 'killedrid' to script monster OnKillEvents (5b35e1a) Fixed a bug with item bonus bAddEff that can affect the user when hit by own skill (935235c) SCRIPT:Fixed a bug in Assassin Job Quest (33184fe, 631187b, 97426ec, 3261532) Updated /npc/custom/resetnpc.txt (6541972) Updated quest_db.txt for Wolfchev Laboratory (6485dba) Updated the second entrance to Biolabs (88635c0) OTHERS:Fixed compilation with visual studio (c4390e5) Resolved a compile error for CentOS (ca049a6, 1cd648b, 28ad9ac) Added the new import templates (208407c) Statistics 13 authors have pushed 104 commits during this period. On master, 76 files have changed. There have been 2,141 additions and 1,311 deletions. There are 20 merged Pull Requests and 4 Proposed Pull Requests. There are 24 new Issues and 84 Closed Issues. List of Contributors @aleos89, @anacondaqq, @Asheraf, @Atemo, @Badarosk0, @breaker7, @CairoLee, @cydh, @Daegaladh, @Darkelfen, @darknessfmy, @Everade, @hazimjauhari90, @iubantot, @jeybla, @jezznar, @jgfeliz, @joelolopez, @julia40124009, @keitenai, @Lemongrass3110, @majimboo, @MishimaHaruna, @MrAntares, @nanakiwurtz, @nehpetskie, @Paoly28, @Playtester, @RadianFord, @RagnarokNova, @reunite-ro, @secretdataz, @spinzaku, @stealth62, @Stolao, @theoriginalspre, @Tokeiburu, @Vomaito, @whupdo, @wilkemeyer, @X-eno, @Yuchinin, @zackdreaver Show your support to rAthena by submitting your Issue or Pull Requests! By providing enough useful info (Git Hash, Client Date, RE/Pre-RE, crashdump, how to reproduce, etc) you will help us to solve the issues faster
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  5. In addition to Stolao's reply, I'd like to add that helping us test these new PRs, break it, test it in any case you can think of and report any bugs you find help us speed the process.
    1 point
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