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MaterialBlade

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  1. Oh no, I've been arsed to do it. Really though I've been working on this off-and-on for about 2 years, mostly with big breaks in between. My last break was actually 5 months. It's a point where it's somewhat presentable now so hey, time to share. So far the features it has are: - public chatting (no party, whispers, guild yet) - regular attacks and spell casting - hotkeys with 'timed attack' support - map loading - audio system - effects system (hurt fx, spell fx, misc fx like cast circles, etc) - expandable animation system (server can tell client to play an unlimited number of animations) - GAT editing/exporting (to update the mapcache) It's been an interesting learning experience, helping me get better at C# programming and understanding networking and stuff. Because I'm using Unity as the engine I don't have to use any of Gr*vity's formats which makes it sooooo much easier to create assets and get them in game. It only takes a few hours to start a character from scratch, model them, texture them, import them into Unity, and get them in game. Imagine not having to worry about which tool to use for which format. Anything involving sprites is just a .png spritesheet. STR-like effects are billboards animations made with Unity's animation tools. Maps are prefabs composed of a 3D ground mesh and prop prefabs for details (things like beanstalks, mushrooms hills, houses). Making the map in 3D saves dev time and will (probably) be more flexible than doing it with tiles. The heightmap is another 3D mesh that actors snap their Y positions to. Parts of the video will look incomplete compared to others, but that's mostly due to how I implement stuff. When I'm working on a new feature I'll usually just get it to a point where it works, then move on to something else. Example of that would be how some of the maps have art, and others are still greybox tiles. Once I got the map system working I moved on to a new feature instead of updating the art for all the existing maps. Actors don't have actual animations because once the system for playing the animations was done I moved on to a new feature. Only one prop so far uses vertex colours because... well, you get the idea. Once something actually works I can make it better later. The way the timed attacks work now are pretty neat. When I was still using an RO client you would have to use the 'ALL_ATTACK' skill to trigger a timed attack (you can see this in older videos). This is true whether it was a normal attack, an aoe spell, a targeted spell, whatever. With the Unity client I can keep track of a timer after you've used a spell, so that if you hit that same hotkey again, it sends the 'ALL_ATTACK' skill instead. If you've ever played Super Mario RPG this is how the system works in that game. You hit Y to go into the Special menu, use the spell, then hit Y again during the animation to do the timed hit. I've started adding custom packets for some things. Previously how I handled the process of a normal attack went like this: - player starts attacking enemy, send 'damage' packet from src->target with 0 damage to play the attack anim - if player did a timed hit, send the 'use Skill' packet so player does the 'jumping' animation - send the 'damage' packet from target->target with actual damage so enemy plays their 'hurt' animation Now it's more like: - player starts attacking the enemy, send 'PlayAnimation' packet that tells src to face target and play animation 7 (this number could change based on their equipped weapon) - if player did a timed hit, send 'PlayAnimation' packet that tells src to face target and play animation 13 - if attack didn't miss, send 'TakeDamage' packet where target faces src, plays animation 2 ("hurt" anim), and the damage numbers appear With this I can tell the actors to play an infinite number of animations based on their equipment, player state, class, whatever. Few of the next big things to implement will be inventory and equipment management, NPC dialogue, and a window for choosing level up stats. That last one will require some new UI and custom packets so that would be the next thing to add.
  2. Did you export the model with smoothing groups enabled? Does it look like that in game or just in browedit?
  3. Use this tool to convert your model: It has an option for smooth shading.
  4. 1) Keep renewal, remove 1-99 pre-trans. So start at trans basically. 2) Rework skill trees. Lower the spell level requirements needed to unlock other spells. Make power difference based on skill level less drastic. 3) Many more low level instances (10~60).
  5. Disable dynamic_mobs in battle/monster.conf
  6. That's pretty neat actually. I thought about possibly making my own client, but couldn't be arsed to do it.
  7. Today I have... I honestly didn't think I would ever get this far, but here we go, timed attacks are done. The following video showcases how timed hits work for physical and magical attacks, as well as showing off some enemy spells. At this point I feel that I've accomplished everything I wanted to do for a working prototype. The next step is to actually get other people in to try out multiplayer, and at some point to clean up my existing code. I'll hopefully be posting a video of multiplayer adventures in the future. For now though I think I'm going to take a break from this and go back to my other projects. Thanks to everyone who took the time to comment or leave some feedback, I really appreciate it. Until next time!
  8. Progress Video! I recount a lot of information that is already in this topic but it's in video form so watch it. Client is fine as far as stability goes, I haven't started messing with a hex editor since I patch it every once in a while. The stability I'm referring to is the server since at the moment I'm adding, removing, and changing the source very willy-nilly. All enemies and characters are fully indexed! My test .spr's were around 14mb each but are now all <1mb. Thank you for the encouragement, it's very nice to see and is a big boost of motivation. Passion projects are fun but can definitely be hard at times to want to come back to. When I first got into map editing so many years ago you had to edit notepad files and generate the map with some batch file or something - very complicated stuff - ,so when Borf showed off BrowEdit I was extremely happy. Also if you think BrowEdit is bad try making some effects with ROSTRViewer because that is a nightmare to work with, haha.
  9. Great work everyone. Everything is looking very slick.
  10. Two updates in less than 8 months??? Shenanigans... Today I have worked on: A lot of sprite work. All 4 prototype enemies are finished (animations and all), as well as some Star people for Star Road. Take a look at their idle and attack animations... Goomba Sky Troopa Spikey Hammer Bros. When I started this project I was using Actor and Actor2 to edit the .spr and .act files. Part of the reason I left the project for so long was because of how tedious it was to work with the editing software. Big ups to @Tokeiburu / @Tokei for their amazing Act Editor software. I only discovered it existed about a week ago, but it drastically helped me breeze through making all these. Adding NPCs and starting quest to Star Road The blue mustachio-d Star is the Boss. Talking to him starts the introduction to the game. Lots of other Additions - Added 'coin' option to mobdb. Enemies will drop a coin and play a little effect when they die - Finished implementing level-up bonus - Finished animating player Spikey class - Made a whole bunch of things unstable (getting lots of dc's, memory leakage @_@) - Populated Mushroom Kingdom with basic NPCs - Some other stuff I can't remember What's Next? We're coming up to the point where I've finished all my prototype goals. First thing is to replace the novice sprite with some kind of Star. Headless novices look pretty silly walking around in the clouds. After that is armor and accessory implementation which shouldn't be super hard. I still haven't figured out how I want to approach timed hits when attacking an enemy yet so that will probably be the very last thing to be finished before I consider the prototype 'complete'. I will be posting a video of my progress very soon, so stay tuned for that. That's all for now!
  11. This is still being worked on! Because I want to. That's entirely what the project is about, recreating the game for rAthena. I'm mainly an artist but am fairly competent with the source as well. Moving on... Today I have worked on: Creating weapons: I don't have a picture for this, but just trust me it's done. Damage is calculated as [PA + WP + rand(-HP,HP) - PD)] where PA is your character's Atk, WP is your weapon's Atk, PD is the enemy's DEF, and HP is the weapon's hidden power. A weapon with 90 atk and 0HP will always add 90 dmg to your basic attack. A weapon with 90 atk and 40HP will add anywhere from 50~130 dmg to your attack. Fixing the way matk is calculated to use my preset tables: // jobid,joblvl,hp,atk, def, matk, mdef 4230,2,25,23,2,12,4 Making some test NPCs: Just some basic NPCs to populate the Mushroom Kingdom with. And Making Player Class Colour Variations: Left is the monster colours, right is the player version. Some very early effects tests: Mallow's Thunderbolt spell. I am still working on this VERY infrequently as I have a handful of projects going all the time.
  12. That would certainly be a nice addition for modellers. If possible, even just for animated models so we don't have this:
  13. Thank you for the kind words everyone. Today I've finished up the outside of the Mushroom Kingdom: Close-up of the castle's entrance: Next I hope to work on some NPC, player, and enemy sprites. Currently all my sprites are using the targa format, and while its much easier to make new actors this way it significantly bloats the file size. The Hammer Bros sprites is already 14mb with only 1/4 of it's needed frames. I will hopefully be posting some gifs of the new Reaper player class as well as some Mushroom Kingdom inhabitants. Cheers!
  14. Updates on levelup mechanics: As mentioned in my first post there is no base leveling, only job leveling. In Super Mario RPG every time you level up you get certain bonuses (below). For Seven Stars these values are saved in a custom table for each new class and will apply on joblevel. Notice the changes to HP, ATK, DEF, MATK, and MDEF below. (left, job level 1. right, job level 2) After leveling up in SMRPG, you get the option to choose an additional bonus. The options to get more are, from left to right, ATK/DEF, HP, or MATK/MDEF. My current implementation of this system is giving the player an item when the level up (shown below). The item corresponds to the job level they have just achieved, ie lvl 2 item for getting to lvl 2. Science! Due to the fact that in SMRPG you are in no danger of dying while choosing your level bonus, and in Seven Stars you are very much so in danger of dying while choosing your level bonus, the item can be 'used' any time to open the Select Bonus dialogue. This dialogue can be canceled and will only consume the bonus item once a bonus has actually been selected. After selecting a bonus it is saved into a new character stat (ala int,str,agi) and saved. The item then disappears. Currently MATK is not being affected by the job level bonus or the additional bonus so I'll have to figure out why that is. Progress!
  15. How's the performance so far (load times, fps, etc), fps especially on notoriously laggy maps with lots of objects? Looks like you've got particles working already, did you make your own animator or are you using RagEXE's... method, whatever the word is? Are you rewriting the way the effects are done (primitives, particles, animations) to look as close to rag as possible or are you able to copy/paste from rag itself? I'm genuinely curious about these kinds of things :] Keep it up. Ob ps: I'm taking a break from Seven Stars to work on other projects / tree of savior is consuming my life. ty for the kind words.
  16. I find these skills specifically exciting to learn about. Your post 'A brief look at RagExe' was very informative and I'm wondering if you know how RO handles the 3d effects used in these spells. What method did you go with to implement them? Are they created as mesh objects, unwrapped, textured, and animated all in code? I'm very curious to know more about these if you are willing.
  17. Hello there. Currently I'm working on this by myself so 99% of what you can see is from me. Will hope to update the topic with more coherent information once I get my laptop fixed.
  18. Note: Will edit this very soon, 2:30 am here. Seven Star Saga : Prototype [spoiler=Introduction] [table] Hello friends. Seven Star Saga is a WIP mod for rAthena that intends to turn the game into the SNES title Super Mario RPG: Legend of the Seven Stars (SMRPG). The thought of doing a SMRPG mod for Ragnarok was an idea I had going back to around 2008. I didn’t (and probably still don’t) have the time to create the mod, but it always seemed like it would be a fun project to work on. I work on it very sporadically but I feel that I have enough content now to warrant showing a little bit. [/table] Synopsis The evil Smithy’s ship, Exor, rips through the Star Road on it’s way to invading Mario’s world. The Higher Authority have decided to send Star Warriors to fight Smithy and his evil gang. But before the Star Warriors leave, they must choose a form Mario's world to use in their travels. What is Seven Star Saga? As mentioned in the introduction, Seven Star Saga (SSS) is my attempt to make an mmorpg version of Super Mario RPG. This means porting all the maps, enemies, spells, items, story elements, etc etc to the rAthena emulator. It also means changing the way certain game mechanics and other gameplay elements function, within certain limits. SSS is a 'for fun' side project so it will really only be as close to SMRPG as I'm willing to put in the effort for. Core Changes Pretty Pictures Combat Mechanics Super Mario RPG is a turn-based RPG but still has a lot of interactivity during battles because of its 'timed hits' mechanic. This is also called Action Commands or something similar to Quick Time Events. By pressing a button at a precise time during an attack, you can multiply your damage by 1.5x for good timing, and 2.0x for perfect timing. The same goes for defending: good timing can half damage, while perfect timing can reduce it to 0! My goal in combat is to recreate this in rAthena. Right now I have the defence part working. Players have a 'Defend' skill that they can use right before an enemy attacks. If your timing is good enough you can reduce or even negate damage (assuming it is possible). Example: In this gif the Hammer Bros. boss is attacking me. By using the 'Defend' skill 0.15 seconds before the attack hits, I can negate the damage which displays the 'MISS' effect. After that I try defending again and my timing is less than perfect resulting in 2 damage being received (instead of the regular 4). As for timed hits when attacking, I haven't quite figured out how I'm going to approach that yet. Story The mod will go through the entire game of SMRPG. Instead of playing as Mario as in the SNES version, players will take on the role of a Star Warrior sent down to the world to defeat Smithy and repair the Star Road. The original Star Warrior took the form of the doll Geno to assist Mario in his adventure. Players will team up and go through all the familiar set pieces from the original game. Classes Instead of taking the form of dolls, player classes will use the forms of the world's enemies. The prototype classes will be Spikey and Greaper. I have plans for at least 6 different classes. More could be added depending on how the project progresses. Prototype Goals 1/2 Classes (Spiker, Greaper) Max job level 5 Story: Game Start to Hammer Bros. battle 4 Enemies: Goomba, Spikey, Sky Trooper, Hammer Bros. Attribute Implementation Equipment Implementation: Armor, Weapon, Accessory Maps: Star Road, Mushroom Way, Mushroom Kingdom (outside) Challenges (No Jumping?!) Jumping and to a smaller extent platforming, are a big part of SMRPG. So how does one address then when adapting it to an engine that doesn’t let people jump? Maps will need to be changed, and clever use of RO’s mechanics will need to be applied. I experimented with a map that used High Jump to do platforming, could this idea be incorporated in the game? Art Direction Players, NPCs, and enemies will be pre-rendered in 3D then converted to sprites. Maps will be modelled and textured from scratch based on approximate in-game references. The game sprites are hard to distinguish at times so official game renders will be used as much as possible. Maps will be re-designed as necessary to work in the rAthena environment as well as for teamplay. Basically just adapting the maps to work in Ragnarok Online. Progress Video (Old) Progress Final Words Thank you for reading this topic. I'm sure in the initial posting this is going to be a damn mess. I hope to edit it later on, but I really wanted to get this post out there. Cheers.
  19. Click on the error window, CTRL+C. Open a notepad file, CTRL+V. That should paste the error with the file name.
  20. Ba-dump. Added two extra clif_clearunit_delayed() at the end of mob_dead in mob.c and it's reduced the number of times it happens. Still happens though! Will add more but it's not really solving the problem. Would appreciate any and all help. :]
  21. PACKETVER: 20130807 Client: 2013-08-07a Issue: Mobs are not disappearing because 0080 packet is (maybe) not being sent. I've looked through the forums and seen people reporting this behaviour, but could not find a solid resolution to it. [spoiler=Examples] https://rathena.org/board/tracker/issue-7611-monsters-dont-disappear/?gopid=19683#entry19683 https://rathena.org/board/topic/81607-monster-does-not-disappear/ Description: While fighting mobs, there is a random chance that when they die, they will stay on the screen. I connected an OpenKore bot to my server and confirmed that the 0080 packet was not being sent in the instances where the monster did not disappear. I'm not sure exactly what causes this issue as it happens both while pulling large mobs into a party, and also while just fighting random ones you come across. Additionally I encountered a strange visual bug will walking around when a 'stuck mob' was active somewhere on the map. In this instance I was in orcsdun01 with a party and we had created a large group of 'stuck' mobs in the bottom right corner of the map. While walking towards the top left entrance, an Orc Zombie sprite basically slid across the map from the bottom right, to become a new, ACTIVE Orc in the top left area. This is difficult to recreate as I've only seen it 2 times. Also of note is that while having a bot follow me, it will often walk back to where the 'stuck' mob is to try and fight it (because it hadn't been told to remove it). Eventually though, while traversing through the map it will STOP going back to the mob. My only guess is that maybe some kind of identifier assigned to the 'stuck' mob was re-assigned to a live mob, which was then killed, and removed. Server Settings: I had recently changed the battle.conf setting mob_count_rate: from 100 to 200 and that seemed to make it occur often enough to be noticeable. I can't recall if this happened before changing it. Other than that my packetver is 20130807 and my packet_db.txt is the following [spoiler=boop] // Client<->Map Packet Database // // Structure of Database: // PacketType,PacketLength[,Name,FieldIndex1:FieldIndex2:FieldIndex3:...] // // 01. PacketType ID of the packet. // 02. PacketLength Length of the packet. If 0, packet is disabled in current packet version. If -1, packet has variable size. // 03. Name Name of the packet parser function (optional, for incoming packets only). // 04. FieldIndex Specifies the offset of a packet field in bytes from the begin of the packet (only specified when Name is given). // Can be 0, when the layout is not known. // ... // // NOTE: Up to MAX_PACKET_POS (typically 20) field indexes may be used. // // The packet database allows you to add support for new clients, // because packets change every release. // // Note: Every packet version needs a wanttoconnection specification, since // that is the packet used to identify a client's version. // If multiple versions have the same connection packet, the higher version // will be used (unless the lower one is specified as the default) // // Incoming packets have their parser function and layout specified, which enables // them for the current and all higher versions, unless explicitely disabled. // // Outgoing packets must be specified in order to enable them for the current // and all higher versions, unless explicitely disabled. Packets that are not // enabled for a packet version are silently discarded when sent as multicast. // // Every packet version inherits packet definitions from the previous (lower) // packet version. // // Main packet version of the DB to use (default = max available version) // Client detection is faster when all clients use this version. // Version 23 is the latest Sakexe (above versions are for Renewal clients) // // packet_keys values are default value for each packet version, if no value // or value is 'default' in packet_keys_use, server will uses default keys // according to used packet_db_ver. packet_keys_use is user-defined keys. // Maximum key value is 0x7FFFFFFF. // NOTE: Keys won't be reloaded, initialized on first load only. // packet_db_ver: 45 //packet_db_ver: default packet_keys_use: default packet_ver: 5 0x0064,55 0x0065,17 0x0066,6 0x0067,37 0x0068,46 0x0069,-1 0x006a,23 0x006b,-1 0x006c,3 0x006d,108 0x006e,3 0x006f,2 0x0070,6 0x0071,28 0x0072,19,wanttoconnection,2:6:10:14:18 0x0073,11 0x0074,3 0x0075,-1 0x0076,9 0x0077,5 0x0078,54 0x0079,53 0x007a,58 0x007b,60 0x007c,41 0x007d,2,loadendack,0 0x007e,6,ticksend,2 0x007f,6 0x0080,7 0x0081,3 0x0082,2 0x0083,2 0x0084,2 0x0085,5,walktoxy,2 0x0086,16 0x0087,12 0x0088,10 0x0089,7,actionrequest,2:6 0x008a,29 0x008b,2 0x008c,-1,globalmessage,2:4 0x008d,-1 0x008e,-1 //0x008f,-1 0x0090,7,npcclicked,2:6 0x0091,22 0x0092,28 0x0093,2 0x0094,6,getcharnamerequest,2 0x0095,30 0x0096,-1,wis,2:4:28 0x0097,-1 0x0098,3 0x0099,-1,broadcast,2:4 0x009a,-1 0x009b,5,changedir,2:4 0x009c,9 0x009d,17 0x009e,17 0x009f,6,takeitem,2 0x00a0,23 0x00a1,6 0x00a2,6,dropitem,2:4 0x00a3,-1 0x00a4,-1 0x00a5,-1 0x00a6,-1 0x00a7,8,useitem,2:4 0x00a8,7 0x00a9,6,equipitem,2:4 0x00aa,7,ZC_WEAR_EQUIP_ACK,2:4:6 0x00ab,4,unequipitem,2 0x00ac,7 //0x00ad,-1 0x00ae,-1 0x00af,6 0x00b0,8 0x00b1,8 0x00b2,3,restart,2 0x00b3,3 0x00b4,-1 0x00b5,6 0x00b6,6 0x00b7,-1 0x00b8,7,npcselectmenu,2:6 0x00b9,6,npcnextclicked,2 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0x00f9,26,createparty,2 0x00fa,3 0x00fb,-1 0x00fc,6,partyinvite,2 0x00fd,27 0x00fe,30 0x00ff,10,replypartyinvite,2:6 0x0100,2,leaveparty,0 0x0101,6 0x0102,6,partychangeoption,2 0x0103,30,removepartymember,2:6 0x0104,79 0x0105,31 0x0106,10 0x0107,10 0x0108,-1,partymessage,2:4 0x0109,-1 0x010a,4 0x010b,6 0x010c,6 0x010d,2 0x010e,11 0x010f,-1 0x0110,10 0x0111,39 0x0112,4,skillup,2 0x0113,10,useskilltoid,2:4:6 0x0114,31 0x0115,35 0x0116,10,useskilltopos,2:4:6:8 0x0117,18 0x0118,2,stopattack,0 0x0119,13 0x011a,15 0x011b,20,useskillmap,2:4 0x011c,68 0x011d,2,requestmemo,0 0x011e,3 0x011f,16 0x0120,6 0x0121,14 0x0122,-1 0x0123,-1 0x0124,21 0x0125,8 0x0126,8,putitemtocart,2:4 0x0127,8,getitemfromcart,2:4 0x0128,8,movefromkafratocart,2:4 0x0129,8,movetokafrafromcart,2:4 0x012a,2,removeoption,0 0x012b,2 0x012c,3 0x012d,4 0x012e,2,closevending,0 0x012f,-1,openvending,2:4:0:84 0x0130,6,vendinglistreq,2 0x0131,86 0x0132,6 0x0133,-1 0x0134,-1,purchasereq,2:4:8 0x0135,7 0x0136,-1 0x0137,6 0x0138,3 0x0139,16 0x013a,4 0x013b,4 0x013c,4 0x013d,6 0x013e,24 0x013f,26,itemmonster,2 0x0140,22,mapmove,2:18:20 0x0141,14 0x0142,6 0x0143,10,npcamountinput,2:6 0x0144,23 0x0145,19 0x0146,6,npccloseclicked,2 0x0147,39 0x0148,8 0x0149,9,gmreqnochat,2:6:7 0x014a,6 0x014b,27 0x014c,-1 0x014d,2,guildcheckmaster,0 0x014e,6 0x014f,6,guildrequestinfo,2 0x0150,110 0x0151,6,guildrequestemblem,2 0x0152,-1 0x0153,-1,guildchangeemblem,2:4 0x0154,-1 0x0155,-1,guildchangememberposition,2:4 0x0156,-1 0x0157,6 0x0158,-1 0x0159,54,guildleave,2:6:10:14 0x015a,66 0x015b,54,guildexpulsion,2:6:10:14 0x015c,90 0x015d,42,guildbreak,2 0x015e,6 0x015f,42 0x0160,-1 0x0161,-1,guildchangepositioninfo,2:4 0x0162,-1 0x0163,-1 0x0164,-1 0x0165,30,createguild,2:6 0x0166,-1 0x0167,3 0x0168,14,guildinvite,2:6:10 0x0169,3 0x016a,30 0x016b,10,guildreplyinvite,2:6 0x016c,43 0x016d,14 0x016e,186,guildchangenotice,2:6:66 0x016f,182 0x0170,14,guildrequestalliance,2:6:10 0x0171,30 0x0172,10,guildreplyalliance,2:6 0x0173,3 0x0174,-1 0x0175,6 0x0176,106 0x0177,-1 0x0178,4,itemidentify,2 0x0179,5 0x017a,4,usecard,2 0x017b,-1 0x017c,6,insertcard,2:4 0x017d,7 0x017e,-1,guildmessage,2:4 0x017f,-1 0x0180,6,guildopposition,2 0x0181,3 0x0182,106 0x0183,10,guilddelalliance,2:6 0x0184,10 0x0185,34 //0x0186,-1 0x0187,6 0x0188,8 0x0189,4 0x018a,4,quitgame,2 0x018b,4 0x018c,29 0x018d,-1 0x018e,10,producemix,2:4:6:8 0x018f,6 0x0190,90,useskilltoposinfo,2:4:6:8:10 0x0191,86 0x0192,24 0x0193,6,solvecharname,2 0x0194,30 0x0195,102 0x0196,9 0x0197,4,resetchar,2 0x0198,8,changemaptype,2:4:6 0x0199,4 0x019a,14 0x019b,10 0x019c,-1,localbroadcast,2:4 0x019d,6,gmhide,2 0x019e,2 0x019f,6,catchpet,2 0x01a0,3 0x01a1,3,petmenu,2 0x01a2,35 0x01a3,5 0x01a4,11 0x01a5,26,changepetname,2 0x01a6,-1 0x01a7,4,selectegg,2 0x01a8,4 0x01a9,6,sendemotion,2 0x01aa,10 0x01ab,12 0x01ac,6 0x01ad,-1 0x01ae,4,selectarrow,2 0x01af,4,changecart,2 0x01b0,11 0x01b1,7 0x01b2,-1,openvending,2:4:84:85 0x01b3,67 0x01b4,12 0x01b5,18 0x01b6,114 0x01b7,6 0x01b8,3 0x01b9,6 0x01ba,26,remove,2 0x01bb,26,shift,2 0x01bc,26,recall,2 0x01bd,26,summon,2 0x01be,2 0x01bf,3 0x01c0,2 0x01c1,14 0x01c2,10 0x01c3,-1 0x01c4,22 0x01c5,22 0x01c6,4 0x01c7,2 0x01c8,13 0x01c9,97 //0x01ca,-1 0x01cb,9 0x01cc,9 0x01cd,30 0x01ce,6,autospell,2 0x01cf,28 0x01d0,8 0x01d1,14 0x01d2,10 0x01d3,35 0x01d4,6 0x01d5,-1,npcstringinput,2:4:8 0x01d6,4 0x01d7,11 0x01d8,54 0x01d9,53 0x01da,60 0x01db,2 0x01dc,-1 0x01dd,47 0x01de,33 0x01df,6,gmreqaccname,2 0x01e0,30 0x01e1,8 0x01e2,34 0x01e3,14 0x01e4,2 0x01e5,6 0x01e6,26 0x01e7,2,sndoridori,0 0x01e8,28,createparty2,2:26:27 0x01e9,81 0x01ea,6 0x01eb,10 0x01ec,26 0x01ed,2,snexplosionspirits,0 0x01ee,-1 0x01ef,-1 0x01f0,-1 0x01f1,-1 0x01f2,20 0x01f3,10 0x01f4,32 0x01f5,9 0x01f6,34 0x01f7,14,adoptreply,2:6:10 0x01f8,2 0x01f9,6,adoptrequest,2 0x01fa,48 0x01fb,56 0x01fc,-1 0x01fd,4,repairitem,2 0x01fe,5 0x01ff,10 0x0200,26 0x0201,-1 0x0202,26,friendslistadd,2 0x0203,10,friendslistremove,2:6 0x0204,18 0x0205,26 0x0206,11 0x0207,34 0x0208,11,friendslistreply,2:6:10 0x0209,36 0x020a,10 //0x020b,-1 //0x020c,-1 0x020d,-1 0x8b3,-1 0x8d6,6,ZC_CLEAR_DIALOG,2 //2004-07-05aSakexe packet_ver: 6 0x0072,22,wanttoconnection,5:9:13:17:21 0x0085,8,walktoxy,5 0x00a7,13,useitem,5:9 0x0113,15,useskilltoid,4:9:11 0x0116,15,useskilltopos,4:9:11:13 0x0190,95,useskilltoposinfo,4:9:11:13:15 0x0208,14,friendslistreply,2:6:10 0x020e,24 //2004-07-13aSakexe packet_ver: 7 0x0072,39,wanttoconnection,12:22:30:34:38 0x0085,9,walktoxy,6 0x009b,13,changedir,5:12 0x009f,10,takeitem,6 0x00a7,17,useitem,6:13 0x0113,19,useskilltoid,7:9:15 0x0116,19,useskilltopos,7:9:15:17 0x0190,99,useskilltoposinfo,7:9:15:17:19 //2004-07-26aSakexe packet_ver: 8 0x0072,14,dropitem,5:12 0x007e,33,wanttoconnection,12:18:24:28:32 0x0085,20,useskilltoid,7:12:16 0x0089,15,getcharnamerequest,11 0x008c,23,useskilltopos,3:6:17:21 0x0094,10,takeitem,6 0x009b,6,walktoxy,3 0x009f,13,changedir,5:12 0x00a2,103,useskilltoposinfo,3:6:17:21:23 0x00a7,12,solvecharname,8 0x00f3,-1,globalmessage,2:4 0x00f5,17,useitem,6:12 0x00f7,10,ticksend,6 0x0113,16,movetokafra,5:12 0x0116,2,closekafra,0 0x0190,26,movefromkafra,10:22 0x0193,9,actionrequest,3:8 //2004-08-09aSakexe packet_ver: 9 0x0072,17,dropitem,8:15 0x007e,37,wanttoconnection,9:21:28:32:36 0x0085,26,useskilltoid,11:18:22 0x0089,12,getcharnamerequest,8 0x008c,40,useskilltopos,5:15:29:38 0x0094,13,takeitem,9 0x009b,15,walktoxy,12 0x009f,12,changedir,7:11 0x00a2,120,useskilltoposinfo,5:15:29:38:40 0x00a7,11,solvecharname,7 0x00f5,24,useitem,9:20 0x00f7,13,ticksend,9 0x0113,23,movetokafra,5:19 0x0190,26,movefromkafra,11:22 0x0193,18,actionrequest,7:17 //2004-08-16aSakexe 0x0212,26,rc,2 0x0213,26,check,2 0x0214,42 //2004-08-17aSakexe 0x020f,10,pvpinfo,2:6 0x0210,22 //2004-09-06aSakexe packet_ver: 10 0x0072,20,useitem,9:20 0x007e,19,movetokafra,3:15 0x0085,23,actionrequest,9:22 0x0089,9,walktoxy,6 0x008c,105,useskilltoposinfo,10:14:18:23:25 0x0094,17,dropitem,6:15 0x009b,14,getcharnamerequest,10 0x009f,-1,globalmessage,2:4 0x00a2,14,solvecharname,10 0x00a7,25,useskilltopos,10:14:18:23 0x00f3,10,changedir,4:9 0x00f5,34,wanttoconnection,7:15:25:29:33 0x00f7,2,closekafra,0 0x0113,11,takeitem,7 0x0116,11,ticksend,7 0x0190,22,useskilltoid,9:15:18 0x0193,17,movefromkafra,3:13 //2004-09-20aSakexe packet_ver: 11 0x0072,18,useitem,10:14 0x007e,25,movetokafra,6:21 0x0085,9,actionrequest,3:8 0x0089,14,walktoxy,11 0x008c,109,useskilltoposinfo,16:20:23:27:29 0x0094,19,dropitem,12:17 0x009b,10,getcharnamerequest,6 0x00a2,10,solvecharname,6 0x00a7,29,useskilltopos,6:20:23:27 0x00f3,18,changedir,8:17 0x00f5,32,wanttoconnection,10:17:23:27:31 0x0113,14,takeitem,10 0x0116,14,ticksend,10 0x0190,14,useskilltoid,4:7:10 0x0193,12,movefromkafra,4:8 //2004-10-05aSakexe packet_ver: 12 0x0072,17,useitem,6:13 0x007e,16,movetokafra,5:12 0x0089,6,walktoxy,3 0x008c,103,useskilltoposinfo,2:6:17:21:23 0x0094,14,dropitem,5:12 0x009b,15,getcharnamerequest,11 0x00a2,12,solvecharname,8 0x00a7,23,useskilltopos,3:6:17:21 0x00f3,13,changedir,5:12 0x00f5,33,wanttoconnection,12:18:24:28:32 0x0113,10,takeitem,6 0x0116,10,ticksend,6 0x0190,20,useskilltoid,7:12:16 0x0193,26,movefromkafra,10:22 //2004-10-25aSakexe packet_ver: 13 0x0072,13,useitem,5:9 0x007e,13,movetokafra,6:9 0x0085,15,actionrequest,4:14 0x008c,108,useskilltoposinfo,6:9:23:26:28 0x0094,12,dropitem,6:10 0x009b,10,getcharnamerequest,6 0x00a2,16,solvecharname,12 0x00a7,28,useskilltopos,6:9:23:26 0x00f3,15,changedir,6:14 0x00f5,29,wanttoconnection,5:14:20:24:28 0x0113,9,takeitem,5 0x0116,9,ticksend,5 0x0190,26,useskilltoid,4:10:22 0x0193,22,movefromkafra,12:18 //2004-11-01aSakexe 0x0084,-1 0x0215,6 //2004-11-08aSakexe 0x0084,2 0x0216,6 0x0217,2,blacksmith,0 0x0218,2,alchemist,0 0x0219,282 0x021a,282 0x021b,10 0x021c,10 //2004-11-15aSakexe 0x021d,6,lesseffect,2 //2004-11-29aSakexe packet_ver: 14 0x0072,22,useskilltoid,8:12:18 0x007e,30,useskilltopos,4:9:22:28 0x0085,-1,globalmessage,2:4 0x0089,7,ticksend,3 0x008c,13,getcharnamerequest,9 0x0094,14,movetokafra,4:10 0x009b,2,closekafra,0 0x009f,18,actionrequest,6:17 0x00a2,7,takeitem,3 0x00a7,7,walktoxy,4 0x00f3,8,changedir,3:7 0x00f5,29,wanttoconnection,3:10:20:24:28 0x00f7,14,solvecharname,10 0x0113,110,useskilltoposinfo,4:9:22:28:30 0x0116,12,dropitem,4:10 0x0190,15,useitem,3:11 0x0193,21,movefromkafra,4:17 0x0221,-1 0x0222,6,weaponrefine,2 0x0223,8 //2004-12-13aSakexe //skipped: many packets being set to -1 0x0066,3 0x0070,3 0x01ca,3 0x021e,6 0x021f,66 0x0220,10 //2005-01-10bSakexe packet_ver: 15 0x0072,26,useskilltoid,8:16:22 0x007e,114,useskilltoposinfo,10:18:22:32:34 0x0085,23,changedir,12:22 0x0089,9,ticksend,5 0x008c,8,getcharnamerequest,4 0x0094,20,movetokafra,10:16 0x009b,32,wanttoconnection,3:12:23:27:31 0x009f,17,useitem,5:13 0x00a2,11,solvecharname,7 0x00a7,13,walktoxy,10 0x00f3,-1,globalmessage,2:4 0x00f5,9,takeitem,5 0x00f7,21,movefromkafra,11:17 0x0113,34,useskilltopos,10:18:22:32 0x0116,20,dropitem,15:18 0x0190,20,actionrequest,9:19 0x0193,2,closekafra,0 //2005-03-28aSakexe 0x0224,10 0x0225,2,taekwon,0 0x0226,282 //2005-04-04aSakexe 0x0227,18 0x0228,18 //2005-04-11aSakexe 0x0229,15 0x022a,58 0x022b,57 0x022c,64 //2005-04-25aSakexe 0x022d,5,hommenu,2:4 0x0232,9,hommoveto,2:6 0x0233,11,homattack,2:6:10 0x0234,6,hommovetomaster,2 //2005-05-09aSakexe packet_ver: 16 0x0072,25,useskilltoid,6:10:21 0x007e,102,useskilltoposinfo,5:9:12:20:22 0x0085,11,changedir,7:10 0x0089,8,ticksend,4 0x008c,11,getcharnamerequest,7 0x0094,14,movetokafra,7:10 0x009b,26,wanttoconnection,4:9:17:21:25 0x009f,14,useitem,4:10 0x00a2,15,solvecharname,11 0x00a7,8,walktoxy,5 0x00f5,8,takeitem,4 0x00f7,22,movefromkafra,14:18 0x0113,22,useskilltopos,5:9:12:20 0x0116,10,dropitem,5:8 0x0190,19,actionrequest,5:18 //2005-05-23aSakexe 0x022e,69 0x0230,12 //2005-05-30aSakexe 0x022e,71 0x0235,-1 0x0236,10 0x0237,2,rankingpk,0 0x0238,282 //2005-05-31aSakexe 0x0216,2 0x0239,11 //2005-06-08aSakexe 0x0216,6 0x0217,2,blacksmith,0 0x022f,5 0x0231,26,changehomunculusname,2 0x023a,4 0x023b,36,storagepassword,2:4:20 0x023c,6 //2005-06-22aSakexe 0x022e,71 //2005-06-28aSakexe packet_ver: 17 0x0072,34,useskilltoid,6:17:30 0x007e,113,useskilltoposinfo,12:15:18:31:33 0x0085,17,changedir,8:16 0x0089,13,ticksend,9 0x008c,8,getcharnamerequest,4 0x0094,31,movetokafra,16:27 0x009b,32,wanttoconnection,9:15:23:27:31 0x009f,19,useitem,9:15 0x00a2,9,solvecharname,5 0x00a7,11,walktoxy,8 0x00f5,13,takeitem,9 0x00f7,18,movefromkafra,11:14 0x0113,33,useskilltopos,12:15:18:31 0x0116,12,dropitem,3:10 0x0190,24,actionrequest,11:23 0x0216,-1 0x023d,-1 0x023e,4 //2005-07-18aSakexe packet_ver: 18 0x0072,19,useskilltoid,5:11:15 0x007e,110,useskilltoposinfo,9:15:23:28:30 0x0085,11,changedir,6:10 0x0089,7,ticksend,3 0x008c,11,getcharnamerequest,7 0x0094,21,movetokafra,12:17 0x009b,31,wanttoconnection,3:13:22:26:30 0x009f,12,useitem,3:8 0x00a2,18,solvecharname,14 0x00a7,15,walktoxy,12 0x00f5,7,takeitem,3 0x00f7,13,movefromkafra,5:9 0x0113,30,useskilltopos,9:15:23:28 0x0116,12,dropitem,6:10 0x0190,21,actionrequest,5:20 0x0216,6 0x023f,2,mailrefresh,0 0x0240,8 0x0241,6,mailread,2 0x0242,-1 0x0243,6,maildelete,2 0x0244,6,mailgetattach,2 0x0245,7 0x0246,4,mailwinopen,2 0x0247,8,mailsetattach,2:4 0x0248,68 0x0249,3 0x024a,70 0x024b,4,auctioncancelreg,2 0x024c,8,auctionsetitem,2:4 0x024d,14 0x024e,6,auctioncancel,2 0x024f,10,auctionbid,2:6 0x0250,3 0x0251,2 0x0252,-1 //2005-07-19bSakexe packet_ver: 19 0x0072,34,useskilltoid,6:17:30 0x007e,113,useskilltoposinfo,12:15:18:31:33 0x0085,17,changedir,8:16 0x0089,13,ticksend,9 0x008c,8,getcharnamerequest,4 0x0094,31,movetokafra,16:27 0x009b,32,wanttoconnection,9:15:23:27:31 0x009f,19,useitem,9:15 0x00a2,9,solvecharname,5 0x00a7,11,walktoxy,8 0x00f5,13,takeitem,9 0x00f7,18,movefromkafra,11:14 0x0113,33,useskilltopos,12:15:18:31 0x0116,12,dropitem,3:10 0x0190,24,actionrequest,11:23 //2005-08-01aSakexe 0x0245,3 0x0251,4 //2005-08-08aSakexe 0x024d,12,auctionregister,2:6:10 0x024e,4 //2005-08-17aSakexe 0x0253,3 0x0254,3,feelsaveok,2 //2005-08-29aSakexe 0x0240,-1 0x0248,-1,mailsend,2:4:28:68:69 0x0255,5 0x0256,-1 0x0257,8 //2005-09-12bSakexe 0x0256,5 0x0258,2 0x0259,3 //2005-10-10aSakexe 0x020e,32 0x025a,-1 0x025b,6,cooking,2:4 //2005-10-13aSakexe 0x007a,6 0x0251,32 0x025c,4,auctionbuysell,2 //2005-10-17aSakexe 0x007a,58 0x025d,6,auctionclose,2 0x025e,4 //2005-10-24aSakexe 0x025f,6 0x0260,6 //2005-11-07aSakexe 0x024e,6,auctioncancel,2 0x0251,34,auctionsearch,2:4:8:32 //2006-01-09aSakexe 0x0261,11 0x0262,11 0x0263,11 0x0264,20 0x0265,20 0x0266,30 0x0267,4 0x0268,4 0x0269,4 0x026a,4 0x026b,4 0x026c,4 0x026d,4 0x026f,2 0x0270,2 0x0271,38 0x0272,44 //2006-01-26aSakexe 0x0271,40 //2006-03-06aSakexe 0x0273,6 0x0274,8 //2006-03-13aSakexe 0x0273,30,mailreturn,2:6 //2006-03-27aSakexe packet_ver: 20 0x0072,26,useskilltoid,11:18:22 0x007e,120,useskilltoposinfo,5:15:29:38:40 0x0085,12,changedir,7:11 //0x0089,13,ticksend,9 0x008c,12,getcharnamerequest,8 0x0094,23,movetokafra,5:19 0x009b,37,wanttoconnection,9:21:28:32:36 0x009f,24,useitem,9:20 0x00a2,11,solvecharname,7 0x00a7,15,walktoxy,12 0x00f5,13,takeitem,9 0x00f7,26,movefromkafra,11:22 0x0113,40,useskilltopos,5:15:29:38 0x0116,17,dropitem,8:15 0x0190,18,actionrequest,7:17 //2006-10-23aSakexe 0x006d,110 //2006-04-24aSakexe to 2007-01-02aSakexe 0x023e,8 0x0277,84 0x0278,2 0x0279,2 0x027a,-1 0x027b,14 0x027c,60 0x027d,62 0x027e,-1 0x027f,8 0x0280,12 0x0281,4 0x0282,284 0x0283,6 0x0284,14 0x0285,6 0x0286,4 0x0287,-1 0x0288,6 0x0289,8 0x028a,18 0x028b,-1 0x028c,46 0x028d,34 0x028e,4 0x028f,6 0x0290,4 0x0291,4 0x0292,2,autorevive,0 0x0293,70 0x0294,10 0x0295,-1 0x0296,-1 0x0297,-1 0x0298,8 0x0299,6 0x029a,27 0x029c,66 0x029d,-1 0x029e,11 0x029f,3,mermenu,2 0x02a0,-1 0x02a1,-1 0x02a2,8 //2007-01-08aSakexe packet_ver: 21 0x0072,30,useskilltoid,10:14:26 0x007e,120,useskilltoposinfo,10:19:23:38:40 0x0085,14,changedir,10:13 0x0089,11,ticksend,7 0x008c,17,getcharnamerequest,13 0x0094,17,movetokafra,4:13 0x009b,35,wanttoconnection,7:21:26:30:34 0x009f,21,useitem,7:17 0x00a2,10,solvecharname,6 0x00a7,8,walktoxy,5 0x00f5,11,takeitem,7 0x00f7,15,movefromkafra,3:11 0x0113,40,useskilltopos,10:19:23:38 0x0116,19,dropitem,11:17 0x0190,10,actionrequest,4:9 //2007-01-22aSakexe 0x02a3,18 0x02a4,2 //2007-01-29aSakexe 0x029b,72 0x02a3,-1 0x02a4,-1 0x02a5,8 // 2007-02-05aSakexe 0x02aa,4 0x02ab,36 0x02ac,6 //2007-02-12aSakexe packet_ver: 22 0x0072,25,useskilltoid,6:10:21 0x007e,102,useskilltoposinfo,5:9:12:20:22 0x0085,11,changedir,7:10 0x0089,8,ticksend,4 0x008c,11,getcharnamerequest,7 0x0094,14,movetokafra,7:10 0x009b,26,wanttoconnection,4:9:17:21:25 0x009f,14,useitem,4:10 0x00a2,15,solvecharname,11 //0x00a7,8,walktoxy,5 0x00f5,8,takeitem,4 0x00f7,22,movefromkafra,14:18 0x0113,22,useskilltopos,5:9:12:20 0x0116,10,dropitem,5:8 0x0190,19,actionrequest,5:18 //2007-05-07aSakexe 0x01fd,15,repairitem,2:4:6:7:9:11:13 //2007-02-27aSakexe to 2007-10-02aSakexe 0x0288,10,cashshopbuy,2:4:6 0x0289,12 0x02a6,22 0x02a7,22 0x02a8,162 0x02a9,58 0x02ad,8 0x02b0,85 0x02b1,-1 0x02b2,-1 0x02b3,107 0x02b4,6 0x02b5,-1 0x02b6,7,queststate,2:6 0x02b7,7 0x02b8,22 0x02b9,191 0x02ba,11,hotkey,2:4:5:9 0x02bb,8 0x02bc,6 0x02bf,10 0x02c0,2 0x02c1,-1 0x02c2,-1 0x02c4,26,partyinvite2,2 0x02c5,30 0x02c6,30 0x02c7,7,replypartyinvite2,2:6 0x02c8,3,partytick,2 0x02c9,3 0x02ca,3 0x02cb,20 0x02cc,4 0x02cd,26 0x02ce,10 0x02cf,6 0x02d0,-1 0x02d1,-1 0x02d2,-1 0x02d3,4,ZC_NOTIFY_BIND_ON_EQUIP,2 0x02d4,29 0x02d5,2 0x02d6,6,viewplayerequip,2 0x02d7,-1 0x02d8,10,equiptickbox,2:6 0x02d9,10 0x02da,3 0x02db,-1,battlechat,2:4 0x02dc,-1 0x02dd,32 0x02de,6 0x02df,36 0x02e0,34 //2007-10-23aSakexe 0x02cb,65 0x02cd,71 //2007-11-06aSakexe 0x0078,55 0x007c,42 0x022c,65 0x029b,80 //2007-11-13aSakexe 0x02e1,33 //2007-11-20aSakexe //0x01df,10 <- ??? 0x02e2,14 0x02e3,25 0x02e4,8 0x02e5,8 0x02e6,6 //2007-11-27aSakexe 0x02e7,-1 //2008-01-02aSakexe 0x01df,6,gmreqaccname,2 0x02e8,-1 0x02e9,-1 0x02ea,-1 0x02eb,13 0x02ec,67 0x02ed,59 0x02ee,60 0x02ef,8 //2008-03-18aSakexe 0x02bf,-1 0x02c0,-1 0x02f0,10 0x02f1,2,progressbar,0 0x02f2,2 //2008-03-25bSakexe 0x02f3,-1 0x02f4,-1 0x02f5,-1 0x02f6,-1 0x02f7,-1 0x02f8,-1 0x02f9,-1 0x02fa,-1 0x02fb,-1 0x02fc,-1 0x02fd,-1 0x02fe,-1 0x02ff,-1 0x0300,-1 //2008-04-01aSakexe 0x0301,-1 0x0302,-1 0x0303,-1 0x0304,-1 0x0305,-1 0x0306,-1 0x0307,-1 0x0308,-1 0x0309,-1 0x030a,-1 0x030b,-1 0x030c,-1 0x030d,-1 0x030e,-1 0x030f,-1 0x0310,-1 0x0311,-1 0x0312,-1 0x0313,-1 0x0314,-1 0x0315,-1 0x0316,-1 0x0317,-1 0x0318,-1 0x0319,-1 0x031a,-1 0x031b,-1 0x031c,-1 0x031d,-1 0x031e,-1 0x031f,-1 0x0320,-1 0x0321,-1 0x0322,-1 0x0323,-1 0x0324,-1 0x0325,-1 0x0326,-1 0x0327,-1 0x0328,-1 0x0329,-1 0x032a,-1 0x032b,-1 0x032c,-1 0x032d,-1 0x032e,-1 0x032f,-1 0x0330,-1 0x0331,-1 0x0332,-1 0x0333,-1 0x0334,-1 0x0335,-1 0x0336,-1 0x0337,-1 0x0338,-1 0x0339,-1 0x033a,-1 0x033b,-1 0x033c,-1 0x033d,-1 0x033e,-1 0x033f,-1 0x0340,-1 0x0341,-1 0x0342,-1 0x0343,-1 0x0344,-1 0x0345,-1 0x0346,-1 0x0347,-1 0x0348,-1 0x0349,-1 0x034a,-1 0x034b,-1 0x034c,-1 0x034d,-1 0x034e,-1 0x034f,-1 0x0350,-1 0x0351,-1 0x0352,-1 0x0353,-1 0x0354,-1 0x0355,-1 0x0356,-1 0x0357,-1 0x0358,-1 0x0359,-1 0x035a,-1 //2008-05-27aSakexe 0x035b,-1 0x035c,2 0x035d,-1 0x035e,2 0x035f,-1 0x0389,-1 //2008-08-20aSakexe 0x040c,-1 0x040d,-1 0x040e,-1 0x040f,-1 0x0410,-1 0x0411,-1 0x0412,-1 0x0413,-1 0x0414,-1 0x0415,-1 0x0416,-1 0x0417,-1 0x0418,-1 0x0419,-1 0x041a,-1 0x041b,-1 0x041c,-1 0x041d,-1 0x041e,-1 0x041f,-1 0x0420,-1 0x0421,-1 0x0422,-1 0x0423,-1 0x0424,-1 0x0425,-1 0x0426,-1 0x0427,-1 0x0428,-1 0x0429,-1 0x042a,-1 0x042b,-1 0x042c,-1 0x042d,-1 0x042e,-1 0x042f,-1 0x0430,-1 0x0431,-1 0x0432,-1 0x0433,-1 0x0434,-1 0x0435,-1 //2008-09-10aSakexe packet_ver: 23 0x0436,19,wanttoconnection,2:6:10:14:18 0x0437,7,actionrequest,2:6 0x0438,10,useskilltoid,2:4:6 0x0439,8,useitem,2:4 //2008-11-13aSakexe 0x043d,8 0x043e,-1 0x043f,8 //2008-11-26aSakexe 0x01a2,37 0x0440,10 0x0441,4 //2008-12-10aSakexe 0x0442,-1 0x0443,8,skillselectmenu,2:6 //2009-01-14aSakexe 0x043f,25 0x0444,-1 0x0445,10 //2009-02-18aSakexe 0x0446,14 //2009-02-25aSakexe 0x0448,-1 //2009-03-30aSakexe 0x0449,4 //2009-04-08aSakexe 0x02a6,-1 0x02a7,-1 0x044a,6,clientversion,2 //Renewal Clients //2008-08-27aRagexeRE packet_ver: 24 0x0072,22,useskilltoid,9:15:18 0x007c,44 0x007e,105,useskilltoposinfo,10:14:18:23:25 0x0085,10,changedir,4:9 0x0089,11,ticksend,7 0x008c,14,getcharnamerequest,10 0x0094,19,movetokafra,3:15 0x009b,34,wanttoconnection,7:15:25:29:33 0x009f,20,useitem,7:20 0x00a2,14,solvecharname,10 0x00a7,9,walktoxy,6 0x00f5,11,takeitem,7 0x00f7,17,movefromkafra,3:13 0x0113,25,useskilltopos,10:14:18:23 0x0116,17,dropitem,6:15 0x0190,23,actionrequest,9:22 0x02e2,20 0x02e3,22 0x02e4,11 0x02e5,9 //2008-09-10aRagexeRE packet_ver: 25 0x0436,19,wanttoconnection,2:6:10:14:18 0x0437,7,actionrequest,2:6 0x0438,10,useskilltoid,2:4:6 0x0439,8,useitem,2:4 //2008-11-12aRagexeRE 0x043d,8 //0x043e,-1 0x043f,8 //2008-12-17aRagexeRE 0x01a2,37 //0x0440,10 //0x0441,4 //0x0442,8 //0x0443,8 //2008-12-17bRagexeRE 0x006d,114 //2009-01-21aRagexeRE 0x043f,25 //0x0444,-1 //0x0445,10 //2009-02-18aRagexeRE //0x0446,14 //2009-02-26cRagexeRE //0x0448,-1 //2009-04-01aRagexeRE //0x0449,4 //2009-05-14aRagexeRE //0x044b,2 //2009-05-20aRagexeRE //0x07d0,6 //0x07d1,2 //0x07d2,-1 //0x07d3,4 //0x07d4,4 //0x07d5,4 //0x07d6,4 //0x0447,2 //2009-06-03aRagexeRE 0x07d7,8,partychangeoption,2:6:7 0x07d8,8 0x07d9,254 0x07da,6,partychangeleader,2 //2009-06-10aRagexeRE //0x07db,8 //2009-06-17aRagexeRE 0x07d9,268 //0x07dc,6 //0x07dd,54 //0x07de,30 //0x07df,54 //2009-07-01aRagexeRE //0x0275,37 //0x0276,-1 //2009-07-08aRagexeRE //0x07e0,58 //2009-07-15aRagexeRE 0x07e1,15 //2009-08-05aRagexeRE 0x07e2,8 //2009-08-18aRagexeRE 0x07e3,6 0x07e4,-1,itemlistwindowselected,2:4:8:12 0x07e6,8 //2009-08-25aRagexeRE //0x07e6,28 0x07e7,5 //2009-09-22aRagexeRE 0x07e5,8 0x07e6,8 0x07e7,32 0x07e8,-1 0x07e9,5 //2009-09-29aRagexeRE //0x07ea,2 //0x07eb,-1 //0x07ec,6 //0x07ed,8 //0x07ee,6 //0x07ef,8 //0x07f0,4 //0x07f2,4 //0x07f3,3 //2009-10-06aRagexeRE //0x07ec,8 //0x07ed,10 //0x07f0,8 //0x07f1,15 //0x07f2,6 //0x07f3,4 //0x07f4,3 //2009-10-27aRagexeRE 0x07f5,6,gmfullstrip,2 0x07f6,14 //2009-11-03aRagexeRE 0x07f7,-1 0x07f8,-1 0x07f9,-1 //2009-11-17aRagexeRE 0x07fa,8 //2009-11-24aRagexeRE 0x07fb,25 //2009-12-01aRagexeRE 0x07fc,10 //0x07fd,-1 0x07fe,26 //0x07ff,-1 //2009-12-15aRagexeRE 0x0800,-1 //0x0801,-1 //2009-12-22aRagexeRE 0x0802,18,bookingregreq,2:4:6 // Booking System 0x0803,4 0x0804,8 // Booking System 0x0805,-1 0x0806,4,bookingdelreq,2 // Booking System //0x0807,2 0x0808,4 // Booking System //0x0809,14 //0x080A,50 //0x080B,18 //0x080C,6 //2009-12-29aRagexeRE 0x0804,14,bookingsearchreq,2:4:6:8:12 // Booking System 0x0806,2,bookingdelreq,0 // Booking System 0x0807,4 0x0808,14,bookingupdatereq,2 // Booking System 0x0809,50 0x080A,18 0x080B,6 // Booking System //2010-01-05aRagexeRE 0x0801,-1,purchasereq2,2:4:8:12 //2010-01-26aRagexeRE //0x080C,2 //0x080D,3 0x080E,14 //2010-02-09aRagexeRE //0x07F0,6 //2010-02-23aRagexeRE 0x080F,20 //2010-03-03aRagexeRE 0x0810,3 0x0811,-1,reqopenbuyingstore,2:4:8:9:89 //0x0812,86 //0x0813,6 //0x0814,6 //0x0815,-1 //0x0817,-1 //0x0818,6 //0x0819,4 //2010-03-09aRagexeRE 0x0813,-1 //0x0814,2 //0x0815,6 0x0816,6 0x0818,-1 //0x0819,10 //0x081A,4 //0x081B,4 //0x081C,6 0x081d,22 0x081e,8 //2010-03-23aRagexeRE //0x081F,-1 //2010-04-06aRagexeRE //0x081A,6 //2010-04-13aRagexeRE //0x081A,10 0x0820,11 //0x0821,2 //0x0822,9 //0x0823,-1 //2010-04-14dRagexeRE //0x081B,8 //2010-04-20aRagexeRE 0x0812,8 0x0814,86 0x0815,2,reqclosebuyingstore,0 0x0817,6,reqclickbuyingstore,2 0x0819,-1,reqtradebuyingstore,2:4:8:12 0x081a,4 0x081b,10 0x081c,10 0x0824,6 //2010-06-01aRagexeRE //0x0825,-1 //0x0826,4 0x0835,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0836,-1 0x0837,3 //0x0838,3 //2010-06-08aRagexeRE 0x0838,2,searchstoreinfonextpage,0 0x083A,4 // Search Stalls Feature 0x083B,2,closesearchstoreinfo,0 0x083C,12,searchstoreinfolistitemclick,2:6:10 0x083D,6 //2010-06-15aRagexeRE //0x083E,26 //2010-06-22aRagexeRE //0x083F,22 //2010-06-29aRagexeRE 0x00AA,9,ZC_WEAR_EQUIP_ACK,2:4:6:8 //0x07F1,18 //0x07F2,8 //0x07F3,6 //2010-07-01aRagexeRE 0x083A,5 // Search Stalls Feature //2010-07-13aRagexeRE //0x0827,6 //0x0828,14 //0x0829,6 //0x082A,10 //0x082B,6 //0x082C,14 //0x0840,-1 //0x0841,19 //2010-07-14aRagexeRE //0x0841,4 //2010-08-03aRagexeRE 0x0839,66 0x0842,6,recall2,2 0x0843,6,remove2,2 //2010-11-24aRagexeRE packet_ver: 26 0x0288,-1,cashshopbuy,2:4:8:10 0x0436,19,wanttoconnection,2:6:10:14:18 0x035f,5,walktoxy,2 0x0360,6,ticksend,2 0x0361,5,changedir,2:4 0x0362,6,takeitem,2 0x0363,6,dropitem,2:4 0x0364,8,movetokafra,2:4 0x0365,8,movefromkafra,2:4 0x0366,10,useskilltopos,2:4:6:8 0x0367,90,useskilltoposinfo,2:4:6:8:10 0x0368,6,getcharnamerequest,2 0x0369,6,solvecharname,2 0x0856,-1 0x0857,-1 0x0858,-1 0x0859,-1 0x08d0,9,ZC_WEAR_EQUIP_ACK,2:4:6:8 //2011-10-05aRagexeRE packet_ver: 27 packet_keys: 0x291E6762,0x77CD391A,0x60AC2F16 // [Shakto] 0x0364,5,walktoxy,2 0x0817,6,ticksend,2 0x0366,5,changedir,2:4 0x0815,6,takeitem,2 0x0885,6,dropitem,2:4 0x0893,8,movetokafra,2:4 0x0897,8,movefromkafra,2:4 0x0369,10,useskilltopos,2:4:6:8 0x08ad,90,useskilltoposinfo,2:4:6:8:10 0x088a,6,getcharnamerequest,2 0x0838,6,solvecharname,2 0x0439,8,useitem,2:4 0x08d2,10 0x08d1,7 0x0846,4,cashshopreqtab,2 //2011-07-18 // 2011-11-02aRagexe packet_ver: 28 packet_keys: 0x5324329D,0x5D545D52,0x06137269 // [Shakto] 0x0436,26,friendslistadd,2 0x0898,5,hommenu,2:4 0x0281,36,storagepassword,2:4:20 0x088d,26,partyinvite2,2 0x083c,19,wanttoconnection,2:6:10:14:18 0x08aa,7,actionrequest,2:6 0x02c4,10,useskilltoid,2:4:6 0x0811,-1,itemlistwindowselected,2:4:8:12 0x0890,8 0x08a5,18,bookingregreq,2:4:6 0x0835,-1,reqopenbuyingstore,2:4:8:9:89 0x089b,2,reqclosebuyingstore,0 0x08a1,6,reqclickbuyingstore,2 0x089e,-1,reqtradebuyingstore,2:4:8:12 0x08ab,-1,searchstoreinfo,2:4:5:9:13:14:15 0x088b,2,searchstoreinfonextpage,0 0x08a2,12,searchstoreinfolistitemclick,2:6:10 0x08cf,10 //Amulet spirits //2012-03-07fRagexeRE packet_ver:29 packet_keys: 0x382A6DEF,0x5CBE7202,0x61F46637 // [Shakto] 0x086A,19,wanttoconnection,2:6:10:14:18 0x0437,5,walktoxy,2 0x0887,6,ticksend,2 0x0890,5,changedir,2:4 0x0865,6,takeitem,2 0x02C4,6,dropitem,2:4 0x093B,8,movetokafra,2:4 0x0963,8,movefromkafra,2:4 0x0438,10,useskilltopos,2:4:6:8 0x0366,90,useskilltoposinfo,2:4:6:8:10 0x096A,6,getcharnamerequest,2 0x0368,6,solvecharname,2 0x0369,26,friendslistadd,2 0x0863,5,hommenu,2:4 0x0861,36,storagepassword,2:4:20 0x0929,26,partyinvite2,2 0x0885,7,actionrequest,2:6 0x0889,10,useskilltoid,2:4:6 0x0870,-1,itemlistwindowselected,2:4:8:12 //0x0926,41,bookingregreq,2:4:6 0x0815,-1,reqopenbuyingstore,2:4:8:9:89 0x0817,2,reqclosebuyingstore,0 0x0360,6,reqclickbuyingstore,2 0x0811,-1,reqtradebuyingstore,2:4:8:12 0x0884,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0835,2,searchstoreinfonextpage,0 0x0838,12,searchstoreinfolistitemclick,2:6:10 0x0439,8,useitem,2:4 0x0365,41,bookingregreq,2:4:6 //2012-04-10aRagexeRE packet_ver: 30 packet_keys: 0x01581359,0x452D6FFA,0x6AFB6E2E // [Shakto] 0x01fd,15,repairitem,2:4:6:7:9:11:13 0x089c,26,friendslistadd,2 0x0885,5,hommenu,2:4 0x0961,36,storagepassword,2:4:20 0x0288,-1,cashshopbuy,2:4:8:10 0x091c,26,partyinvite2,2 0x094b,19,wanttoconnection,2:6:10:14:18 0x0369,7,actionrequest,2:6 0x083c,10,useskilltoid,2:4:6 0x0439,8,useitem,2:4 0x0945,-1,itemlistwindowselected,2:4:8:12 0x0815,-1,reqopenbuyingstore,2:4:8:9:89 0x0817,2,reqclosebuyingstore,0 0x0360,6,reqclickbuyingstore,2 0x0811,-1,reqtradebuyingstore,2:4:8:12 0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0835,2,searchstoreinfonextpage,0 0x0838,12,searchstoreinfolistitemclick,2:6:10 0x0437,5,walktoxy,2 0x0886,6,ticksend,2 0x0871,5,changedir,2:4 0x0938,6,takeitem,2 0x0891,6,dropitem,2:4 0x086c,8,movetokafra,2:4 0x08a6,8,movefromkafra,2:4 0x0438,10,useskilltopos,2:4:6:8 0x0366,90,useskilltoposinfo,2:4:6:8:10 0x0889,6,getcharnamerequest,2 0x0884,6,solvecharname,2 0x08e6,4 0x08e7,10,bookingsearchreq,2:4:6:8:12 0x08e8,-1 0x08e9,2,bookingdelreq,0 0x08ea,4 0x08eb,39,bookingupdatereq,2 0x08ec,73 0x08ed,43 0x08ee,6 0x08ef,6,bookingignorereq,2 0x08f0,6 0x08f1,6,bookingjoinpartyreq,2 0x08f2,36 0x08f3,-1 0x08f4,6 0x08f5,-1,bookingsummonmember,2:4 0x08f6,22 0x08f7,3 0x08f8,7 0x08f9,6 0x08fa,6 0x08fb,6,bookingcanceljoinparty,2 0x0907,5,moveitem,2:4 0x0908,5 0x08d7,28,battlegroundreg,2:4 0x0977,14 //Monster HP Bar 0x0916,26,guildinvite2,2 0x091d,41,bookingregreq,2:4:6 0x08cb,10,ZC_PERSONAL_INFOMATION,2:4:6:8:10:11:13:15 //Still need further information //2012-04-18aRagexeRE [Special Thanks to Judas!] packet_ver: 31 packet_keys: 0x01540E48,0x13041224,0x31247924 // [Shakto] 0x023B,26,friendslistadd,2 0x0361,5,hommenu,2:4 0x08A8,36,storagepassword,2:4:20 0x0802,26,partyinvite2,2 0x022D,19,wanttoconnection,2:6:10:14:18 0x0281,-1,itemlistwindowselected,2:4:8:12 0x035F,6,ticksend,2 0x0202,5,changedir,2:4 0x07E4,6,takeitem,2 0x0362,6,dropitem,2:4 0x07EC,8,movetokafra,2:4 0x0364,8,movefromkafra,2:4 0x096A,6,getcharnamerequest,2 0x0368,6,solvecharname,2 0x08E5,41,bookingregreq,2:4:6 //Added to prevent disconnections 0x08d2,10 //2012-06-18 packet_ver: 32 packet_keys: 0x261F261F,0x261F261F,0x261F261F // [Shakto] 0x0983,29 // ZC_MSG_STATE_CHANGE3 0x0861,41,bookingregreq,2:4:6 //actually 12-05-03 //2012-07-02aRagexeRE (unstable) packet_ver: 33 packet_keys: 0x25733B31,0x53486CFD,0x398649BD // [Shakto] 0x0363,19,wanttoconnection,2:6:10:14:18 0x0364,6,ticksend,2 0x085a,7,actionrequest,2:6 0x0861,8,movefromkafra,2:4 0x0862,10,useskilltoid,2:4:6 0x0863,10,useskilltopos,2:4:6:8 0x0886,6,solvecharname,2 0x0889,90,useskilltoposinfo,2:4:6:8:10 0x089e,6,dropitem,2:4 0x089f,6,takeitem,2 0x08a0,8,movetokafra,2:4 0x094a,6,getcharnamerequest,2 0x0953,5,walktoxy,2 0x0960,5,changedir,2:4 0x0879,41,bookingregreq,2:4:6 //2013-03-20Ragexe (Judas) packet_ver: 34 packet_keys: 0x3F094C49,0x55F86C1E,0x58AA359A // [Shakto] 0x014f,6,guildrequestinfo,2 0x01fd,15,repairitem,2:4:6:7:9:11:13 //0x0281,-1,itemlistwindowselected,2:4:8:12 0x035f,6,reqclickbuyingstore,2 0x0363,6,ticksend,2 0x0365,12,searchstoreinfolistitemclick,2:6:10 0x0438,6,dropitem,2:4 0x0447,2,booking_playcancel,0 // CZ_BLOCKING_PLAY_CANCEL 0x044A,6,clientversion,2 0x0844,2,cashshopopen,0 0x0849,16 //clif_cashshop_result 0x0848,-1,cashshopbuy,2:6:4:10 0x084a,2,cashshopclose,0 0x084b,19 //fallitem4 0x085a,90,useskilltoposinfo,2:4:6:8:10 0x085d,18,bookingregreq,2:4:6 0x0868,-1,itemlistwindowselected,2:4:8:12 0x086d,26,partyinvite2,2 0x086f,26,friendslistadd,2 0x0874,8,movefromkafra,2:4 0x0881,5,walktoxy,2 0x0886,2,reqclosebuyingstore,0 0x0888,19,wanttoconnection,2:6:10:14:18 0x088e,7,actionrequest,2:6 0x0897,5,changedir,2:4 0x0898,6,getcharnamerequest,2 0x089b,10,useskilltoid,2:4:6 0x08ac,8,movetokafra,2:4 0x08c9,2,cashshopitemlist,0 0x08cf,10 //Amulet spirits 0x08d2,10 0x0907,5,moveitem,2:4 0x0908,5 0x090f,-1 // notify_newentry7 0x0914,-1 // notify_moveentry 0x0915,-1 // notify_standentry 0x0922,-1,reqtradebuyingstore,2:4:8:12 //0x092e,2,searchstoreinfonextpage,0 0x0933,6,takeitem,2 0x0938,-1,reqopenbuyingstore,2:4:8:9:89 0x093f,5,hommenu,2:4 0x0947,36,storagepassword,2:4:20 0x094c,6,solvecharname,2 0x094e,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0959,10,useskilltopos,2:4:6:8 //0x095a,8,mailsetattach,2:4 0x0977,14 //Monster HP Bar 0x0978,6,reqworldinfo,2 0x0979,50 //ackworldinfo 0x097b,16,ZC_PERSONAL_INFOMATION,2:4:8:12:16:17:21:25 //Still need further information //0x0981,12,ZC_PERSONAL_INFOMATION_CHN,2:4:6:8:12:13:15:17:10 // Disabled until further information is found. 0x0990,31 //additem 0x0991,-1 //inv itemlist normal 0x0992,-1 //inv itemlist equip 0x0993,-1 //cart itemlist normal 0x0994,-1 //cart itemlist equip 0x0995,-1 //store itemlist normal 0x0996,-1 //store itemlist equip 0x0997,-1 //ZC_EQUIPWIN_MICROSCOPE_V5 0x0998,8,equipitem,2:4 // CZ_REQ_WEAR_EQUIP_V5 0x0999,11,ZC_WEAR_EQUIP_ACK,2:4:8:10 // cz_wear_equipv5 0x099a,9 // take_off_equipv5 0x099b,8 //maptypeproperty2 // New Packets 0x08ff,24 // ZC_EFST_SET_ENTER 0x0984,28 // ZC_EFST_SET_ENTER2 0x099f,22 // ZC_SKILL_ENTRY4 //2013-05-15aRagexe (Yommy) packet_ver: 35 packet_keys: 0x75794A38,0x58A96BC1,0x296E6FB8 // [Shakto] 0x0369,7,actionrequest,2:6 0x083C,10,useskilltoid,2:4:6 0x0437,5,walktoxy,2 0x035F,6,ticksend,2 0x0362,5,changedir,2:4 0x08A1,6,takeitem,2 0x0944,6,dropitem,2:4 0x0887,8,movetokafra,2:4 0x08AC,8,movefromkafra,2:4 0x0438,10,useskilltopos,2:4:6:8 0x0366,90,useskilltoposinfo,2:4:6:8:10 0x096A,6,getcharnamerequest,2 0x0368,6,solvecharname,2 0x0838,12,searchstoreinfolistitemclick,2:6:10 0x0835,2,searchstoreinfonextpage,0 0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0811,-1,reqtradebuyingstore,2:4:8:12 0x0360,6,reqclickbuyingstore,2 0x0817,2,reqclosebuyingstore,0 0x0815,-1,reqopenbuyingstore,2:4:8:9:89 0x092D,18,bookingregreq,2:4:6 //0x08AA,8 CZ_JOIN_BATTLE_FIELD 0x0963,-1,itemlistwindowselected,2:4:8:12 0x0943,19,wanttoconnection,2:6:10:14:18 0x0947,26,partyinvite2,2 //0x0862,4 CZ_GANGSI_RANK 0x0962,26,friendslistadd,2 0x0931,5,hommenu,2:4 0x093e,36,storagepassword,2:4:20 //2013-05-22Ragexe (Yommy) packet_ver: 36 packet_keys: 0x6948050B,0x06511D9D,0x725D4DF1 // [Shakto] 0x08A2,7,actionrequest,2:6 0x095C,10,useskilltoid,2:4:6 0x0360,5,walktoxy,2 0x07EC,6,ticksend,2 0x0925,5,changedir,2:4 0x095E,6,takeitem,2 0x089C,6,dropitem,2:4 0x08a3,8,movetokafra,2:4 0x087E,8,movefromkafra,2:4 0x0811,10,useskilltopos,2:4:6:8 0x0964,90,useskilltoposinfo,2:4:6:8:10 0x08a6,6,getcharnamerequest,2 0x0369,6,solvecharname,2 0x093e,12,searchstoreinfolistitemclick,2:6:10 0x08aa,2,searchstoreinfonextpage,0 0x095b,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0952,-1,reqtradebuyingstore,2:4:8:12 0x0368,6,reqclickbuyingstore,2 0x086E,2,reqclosebuyingstore,0 0x0874,-1,reqopenbuyingstore,2:4:8:9:89 0x089B,18,bookingregreq,2:4:6 //0x0965,8 CZ_JOIN_BATTLE_FIELD 0x086A,-1,itemlistwindowselected,2:4:8:12 0x08A9,19,wanttoconnection,2:6:10:14:18 0x0950,26,partyinvite2,2 //0x08AC,4 CZ_GANGSI_RANK 0x0362,26,friendslistadd,2 0x0926,5,hommenu,2:4 0x088e,36,storagepassword,2:4:20 //2013-05-29Ragexe (Shakto) packet_ver: 37 packet_keys: 0x023A6C87,0x14BF1F1E,0x5CC70CC9 // [Shakto] 0x0890,7,actionrequest,2:6 0x0438,10,useskilltoid,2:4:6 0x0876,5,walktoxy,2 0x0897,6,ticksend,2 0x0951,5,changedir,2:4 0x0895,6,takeitem,2 0x08A7,6,dropitem,2:4 0x0938,8,movetokafra,2:4 0x0957,8,movefromkafra,2:4 0x0917,10,useskilltopos,2:4:6:8 0x085E,90,useskilltoposinfo,2:4:6:8:10 0x0863,6,getcharnamerequest,2 0x0937,6,solvecharname,2 0x085A,12,searchstoreinfolistitemclick,2:6:10 0x0941,2,searchstoreinfonextpage,0 0x0918,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0936,-1,reqtradebuyingstore,2:4:8:12 0x0892,6,reqclickbuyingstore,2 0x0964,2,reqclosebuyingstore,0 0x0869,-1,reqopenbuyingstore,2:4:8:9:89 0x0874,18,bookingregreq,2,4:6 //0x088E,8 // CZ_JOIN_BATTLE_FIELD 0x0958,-1,itemlistwindowselected,2:4:8:12 0x0919,19,wanttoconnection,2:6:10:14:18 0x08A8,26,partyinvite2,2 //0x0888,4 // CZ_GANGSI_RANK 0x0877,26,friendslistadd,2 0x023B,5,hommenu,2:4 0x0956,36,storagepassword,2:4:20 //2013-06-05Ragexe (Shakto) packet_ver: 38 packet_keys: 0x646E08D9,0x5F153AB5,0x61B509B5 // [Shakto] 0x0369,7,actionrequest,2:6 0x083C,10,useskilltoid,2:4:6 0x0437,5,walktoxy,2 0x035F,6,ticksend,2 0x0202,5,changedir,2:4 0x07E4,6,takeitem,2 0x0362,6,dropitem,2:4 0x07EC,8,movetokafra,2:4 0x0364,8,movefromkafra,2:4 0x0438,10,useskilltopos,2:4:6:8 0x0366,90,useskilltoposinfo,2:4:6:8:10 0x096A,6,getcharnamerequest,2 0x0368,6,solvecharname,2 0x0838,12,searchstoreinfolistitemclick,2:6:10 0x0835,2,searchstoreinfonextpage,0 0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0811,-1,reqtradebuyingstore,2:4:8:12 0x0360,6,reqclickbuyingstore,2 0x0817,2,reqclosebuyingstore,0 0x0815,-1,reqopenbuyingstore,2:4:8:9:89 0x0365,18,bookingregreq,2:4:6 //0x0363,8 // CZ_JOIN_BATTLE_FIELD 0x0281,-1,itemlistwindowselected,2:4:8:12 0x022D,19,wanttoconnection,2:6:10:14:18 0x0802,26,partyinvite2,2 //0x0436,4 // CZ_GANGSI_RANK 0x023B,26,friendslistadd,2 0x0361,5,hommenu,2,4 0x0883,36,storagepassword,2:4:20 0x097C,4,ranklist,2 //2013-06-12Ragexe (Shakto) packet_ver: 39 packet_keys: 0x6D166F66,0x3C000FCF,0x295B0FCB // [Shakto] 0x0369,7,actionrequest,2:6 0x083C,10,useskilltoid,2:4:6 0x0437,5,walktoxy,2 0x035F,6,ticksend,2 0x087E,5,changedir,2:4 0x07E4,6,takeitem,2 0x0362,6,dropitem,2:4 0x07EC,8,movetokafra,2:4 0x0364,8,movefromkafra,2:4 0x0438,10,useskilltopos,2:4:6:8 0x0366,90,useskilltoposinfo,2:4:6:8:10 0x096A,6,getcharnamerequest,2 0x0368,6,solvecharname,2 0x0838,12,searchstoreinfolistitemclick,2:6:10 0x0835,2,searchstoreinfonextpage,0 0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0811,-1,reqtradebuyingstore,2:4:8:12 0x0360,6,reqclickbuyingstore,2 0x0817,2,reqclosebuyingstore,0 0x0815,-1,reqopenbuyingstore,2:4:8:9:89 0x0365,18,bookingregreq,2:4:6 //0x0363,8 // CZ_JOIN_BATTLE_FIELD 0x0281,-1,itemlistwindowselected,2:4:8:12 0x0919,19,wanttoconnection,2:6:10:14:18 0x0802,26,partyinvite2,2 //0x0436,4 // CZ_GANGSI_RANK 0x0940,26,friendslistadd,2 0x093A,5,hommenu,2:4 0x0964,36,storagepassword,2:4:20 //2013-06-18Ragexe (Shakto) packet_ver: 40 packet_keys: 0x434115DE,0x34A10FE9,0x6791428E // [Shakto] 0x0889,7,actionrequest,2:6 0x0951,10,useskilltoid,2:4:6 0x088E,5,walktoxy,2 0x0930,6,ticksend,2 0x08A6,5,changedir,2:4 0x0962,6,takeitem,2 0x0917,6,dropitem,2:4 0x0885,8,movetokafra,2:4 0x0936,8,movefromkafra,2:4 0x096A,10,useskilltopos,2:4:6:8 0x094F,90,useskilltoposinfo,2:4:6:8:10 0x0944,6,getcharnamerequest,2 0x0945,6,solvecharname,2 0x0890,12,searchstoreinfolistitemclick,2:6:10 0x0363,2,searchstoreinfonextpage,0 0x0281,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0891,-1,reqtradebuyingstore,2:4:8:12 0x0862,6,reqclickbuyingstore,2 0x085A,2,reqclosebuyingstore,0 0x0932,-1,reqopenbuyingstore,2:4:8:9:89 0x08A7,18,bookingregreq,2:4:6 //0x087A,8 // CZ_JOIN_BATTLE_FIELD 0x0942,-1,itemlistwindowselected,2:4:8:12 0x095B,19,wanttoconnection,2:6:10:14:18 0x0887,26,partyinvite2,2 //0x0878,4 // CZ_GANGSI_RANK 0x0953,26,friendslistadd,2 0x02C4,5,hommenu,2:4 0x0864,36,storagepassword,2:4:20 //2013-06-26Ragexe packet_ver: 41 packet_keys: 0x38F453EF,0x6A040FD8,0X65BD6668 // [Shakto] 0x0369,7,actionrequest,2:6 0x083C,10,useskilltoid,2:4:6 0x0437,5,walktoxy,2 0x035F,6,ticksend,2 0x094D,5,changedir,2:4 0x088B,6,takeitem,2 0x0952,6,dropitem,2:4 0x0921,8,movetokafra,2:4 0x0817,8,movefromkafra,2:4 0x0438,10,useskilltopos,2:4:6:8 0x0366,90,useskilltoposinfo,2:4:6:8:10 0x096A,6,getcharnamerequest,2 0x0368,6,solvecharname,2 0x0838,12,searchstoreinfolistitemclick,2:6:10 0x0835,2,searchstoreinfonextpage,0 0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0811,-1,reqtradebuyingstore,2:4:8:12 0x0360,6,reqclickbuyingstore,2 0x0365,2,reqclosebuyingstore,0 0x0815,-1,reqopenbuyingstore,2:4:8:9:89 0x0894,18,bookingregreq,2:4:6 //0x0860,8 // CZ_JOIN_BATTLE_FIELD 0x08A5,-1,itemlistwindowselected,2:4:8:12 0x088C,19,wanttoconnection,2:6:10:14:18 0x0895,26,partyinvite2,2 //0x088F,4 // CZ_GANGSI_RANK 0x08AB,26,friendslistadd,2 0x0960,5,hommenu,2:4 0x0930,36,storagepassword,2:4:20 //2013-07-03Ragexe packet_ver: 42 packet_keys: 0x4FF90E23,0x0F1432F2,0x4CFA1EDA // [Shakto] 0x0369,7,actionrequest,2:6 0x083C,10,useskilltoid,2:4:6 0x0437,5,walktoxy,2 0x035F,6,ticksend,2 0x0930,5,changedir,2:4 0x07E4,6,takeitem,2 0x0362,6,dropitem,2:4 0x07EC,8,movetokafra,2:4 0x0364,8,movefromkafra,2:4 0x0438,10,useskilltopos,2:4:6:8 0x0366,90,useskilltoposinfo,2:4:6:8:10 0x096A,6,getcharnamerequest,2 0x0368,6,solvecharname,2 0x0838,12,searchstoreinfolistitemclick,2:6:10 0x0835,2,searchstoreinfonextpage,0 0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0811,-1,reqtradebuyingstore,2:4:8:12 0x0202,6,reqclickbuyingstore,2 0x0817,2,reqclosebuyingstore,0 0x0815,-1,reqopenbuyingstore,2:4:8:9:89 0x0365,18,bookingregreq,2:4:6 //0x0363,8 // CZ_JOIN_BATTLE_FIELD 0x0281,-1,itemlistwindowselected,2:4:8:12 0x022D,19,wanttoconnection,2:6:10:14:18 0x0802,26,partyinvite2,2 //0x0436,4 // CZ_GANGSI_RANK 0x0360,26,friendslistadd,2 0x094A,5,hommenu,2:4 0x0873,36,storagepassword,2:4:20 //2013-07-10Ragexe packet_ver: 43 packet_keys: 0x458F758F,0x4CCF3F8F,0x4A9C4237 0x0369,7,actionrequest,2:6 0x083C,10,useskilltoid,2:4:6 0x0437,5,walktoxy,2 0x035F,6,ticksend,2 0x0202,5,changedir,2:4 0x07E4,6,takeitem,2 0x0362,6,dropitem,2:4 0x07EC,8,movetokafra,2:4 0x0364,8,movefromkafra,2:4 0x0438,10,useskilltopos,2:4:6:8 0x0366,90,useskilltoposinfo,2:4:6:8:10 0x096A,6,getcharnamerequest,2 0x0368,6,solvecharname,2 0x0838,12,searchstoreinfolistitemclick,2:6:10 0x0835,2,searchstoreinfonextpage,0 0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0811,-1,reqtradebuyingstore,2:4:8:12 0x0360,6,reqclickbuyingstore,2 0x0817,2,reqclosebuyingstore,0 0x0815,-1,reqopenbuyingstore,2:4:8:9:89 0x0365,18,bookingregreq,2:4:6 //0x0363,8 // CZ_JOIN_BATTLE_FIELD 0x0281,-1,itemlistwindowselected,2:4:8:12 0x022D,19,wanttoconnection,2:6:10:14:18 0x0802,26,partyinvite2,2 //0x0436,4 // CZ_GANGSI_RANK 0x023B,26,friendslistadd,2 0x0361,5,hommenu,2:4 0x0880,36,storagepassword,2:4:20 0x0848,-1,cashshopbuy,2:6:4:10 0x097D,288 //ZC_ACK_RANKING //2013-07-17Ragexe packet_ver: 44 packet_keys: 0x2BED4F91,0x5F9E00CF,0x5EE5520C 0x0918,7,actionrequest,2:6 0x091E,10,useskilltoid,2:4:6 0x083C,5,walktoxy,2 0x02C4,6,ticksend,2 0x088C,5,changedir,2:4 0x08A9,6,takeitem,2 0x0917,6,dropitem,2:4 0x089B,8,movetokafra,2:4 0x0956,8,movefromkafra,2:4 0x0882,10,useskilltopos,2:4:6:8 0x0952,90,useskilltoposinfo,2:4:6:8:10 0x0958,6,getcharnamerequest,2 0x0967,6,solvecharname,2 0x0960,12,searchstoreinfolistitemclick,2:6:10 0x0819,2,searchstoreinfonextpage,0 0x086B,-1,searchstoreinfo,2:4:5:9:13:14:15 0x093B,-1,reqtradebuyingstore,2:4:8:12 0x0898,6,reqclickbuyingstore,2 0x096A,2,reqclosebuyingstore,0 0x08AA,-1,reqopenbuyingstore,2:4:8:9:89 0x0862,18,bookingregreq,2:4:6 //0x08A6,8 // CZ_JOIN_BATTLE_FIELD 0x0897,-1,itemlistwindowselected,2:4:8:12 0x091D,19,wanttoconnection,2:6:10:14:18 0x092F,26,partyinvite2,2 //0x086C,4 // CZ_GANGSI_RANK 0x0863,26,friendslistadd,2 0x088A,5,hommenu,2:4 0x095B,36,storagepassword,2:4:20 0x09A6,12,ZC_BANKING_CHECK,2:10 0x09A7,10,bankdeposit,2:6 0x09A8,16,ZC_ACK_BANKING_DEPOSIT,2:4:12 0x09A9,10,bankwithdrawal,2:6 0x09AA,16,ZC_ACK_BANKING_WITHDRAW,2:4:12 0x09AB,6,bankcheck,2 0x09B6,6,bankopen,2 0x09B7,4,ZC_ACK_OPEN_BANKING,2 0x09B8,6,bankclose,2 0x09B9,4,ZC_ACK_CLOSE_BANKING,2 //2013-07-31cRagexe 0x09ca,23 //ZC_SKILL_ENTRY5 //2013-08-07Ragexe packet_ver: 45 packet_keys: 0x7E241DE0,0x5E805580,0x3D807D80 // [Shakto] 0x0369,7,actionrequest,2:6 0x083C,10,useskilltoid,2:4:6 0x0437,5,walktoxy,2 0x035F,6,ticksend,2 0x0202,5,changedir,2:4 0x07E4,6,takeitem,2 0x0362,6,dropitem,2:4 0x07EC,8,movetokafra,2:4 0x0364,8,movefromkafra,2:4 0x0438,10,useskilltopos,2:4:6:8 0x0366,90,useskilltoposinfo,2:4:6:8:10 0x096A,6,getcharnamerequest,2 0x0368,6,solvecharname,2 0x0838,12,searchstoreinfolistitemclick,2:6:10 0x0835,2,searchstoreinfonextpage,0 0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0811,-1,reqtradebuyingstore,2:4:8:12 0x0360,6,reqclickbuyingstore,2 0x0817,2,reqclosebuyingstore,0 0x0815,-1,reqopenbuyingstore,2:4:8:9:89 0x0365,18,bookingregreq,2:4:6 //0x363,8 // CZ_JOIN_BATTLE_FIELD 0x0281,-1,itemlistwindowselected,2:4:8:12 0x022D,19,wanttoconnection,2:6:10:14:18 0x0802,26,partyinvite2,2 //0x436,4 // CZ_GANGSI_RANK 0x023B,26,friendslistadd,2 0x0361,5,hommenu,2:4 0x0887,36,storagepassword,2:4:20 0x09C1,10,ZC_C_MARKERINFO,2:6:8 //2013-08-14aRagexe packet_ver: 46 0x0874,7,actionrequest,2:6 0x0947,10,useskilltoid,2:4:6 0x093A,5,walktoxy,2 0x088A,6,ticksend,2 0x088C,5,changedir,2:4 0x0926,6,takeitem,2 0x095F,6,dropitem,2:4 0x0202,8,movetokafra,2:4 0x0873,8,movefromkafra,2:4 0x0887,10,useskilltopos,2:4:6:8 0x0962,90,useskilltoposinfo,2:4:6:8:10 0x0937,6,getcharnamerequest,2 0x0923,6,solvecharname,2 0x0868,12,searchstoreinfolistitemclick,2:6:10 0x0941,2,searchstoreinfonextpage,0 0x0889,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0835,-1,reqtradebuyingstore,2:4:8:12 0x0895,6,reqclickbuyingstore,2 0x094E,2,reqclosebuyingstore,0 0x0936,-1,reqopenbuyingstore,2:4:8:9:89 0x0959,18,bookingregreq,2:4:6 //0x0896,8 // CZ_JOIN_BATTLE_FIELD 0x08A4,-1,itemlistwindowselected,2:4:8:12 0x0368,19,wanttoconnection,2:6:10:14:18 0x0927,26,partyinvite2,2 //0x0815,4 // CZ_GANGSI_RANK 0x0281,26,friendslistadd,2 0x0958,5,hommenu,2:4 0x0885,36,storagepassword,2:4:20 //2013-12-23Ragexe packet_ver: 47 0x0369,7,actionrequest,2:6 0x083C,10,useskilltoid,2:4:6 0x0437,5,walktoxy,2 0x035F,6,ticksend,2 0x0202,5,changedir,2:4 0x07E4,6,takeitem,2 0x0362,6,dropitem,2:4 0x07EC,8,movetokafra,2:4 0x0364,8,movefromkafra,2:4 0x0438,10,useskilltopos,2:4:6:8 0x0366,90,useskilltoposinfo,2:4:6:8:10 0x096A,6,getcharnamerequest,2 0x0368,6,solvecharname,2 0x0838,12,searchstoreinfolistitemclick,2:6:10 0x0835,2,searchstoreinfonextpage,0 0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0811,-1,reqtradebuyingstore,2:4:8:12 0x0360,6,reqclickbuyingstore,2 0x0817,2,reqclosebuyingstore,0 0x0815,-1,reqopenbuyingstore,2:4:8:9:89 0x0365,18,bookingregreq,2:4:6 //0x363,8 // CZ_JOIN_BATTLE_FIELD 0x0281,-1,itemlistwindowselected,2:4:8:12 0x022D,19,wanttoconnection,2:6:10:14:18 0x0802,26,partyinvite2,2 //0x436,4 // CZ_GANGSI_RANK 0x023B,26,friendslistadd,2 0x0361,5,hommenu,2:4 0x08A4,36,storagepassword,2:4:20 //New Packets //0x097E,12 //ZC_UPDATE_RANKING_POINT 0x09B4,6,dull,0 //Cash Shop - Special Tab 0x09CE,102,itemmonster,2 0x09D4,2,dull,0 //npcshopclosed //NPC Market 0x09D6,-1,dull,0 //npcmarketpurchase 0x09D8,2,dull,0 //npcmarketclosed 0x09DF,7 //Add new packets here //packet_ver: 48 Would be pleased as punch to provide more information, or a video reference if necessary.
  22. Great idea for handling the way weapons are held. The zombie design is top-notch as well.
  23. We meet again comic sans... Imo never use comic sans for anything. It is an awful font.
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