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  1. The Updated rAthena will be the most compatible. https://github.com/rathena/rathena
    1 point
  2. if(#CASHPOINTS >= 1){ warp "map",x,y; end; } else { mes "you can't have Cashpoints."; close; }
    1 point
  3. what a sad, that 17704 has huge bugs related bonuses like that. as Winz mention, update it. xD and, by accident the svn is sync'd with d9a9a02, it's r17707 now http://svn.rathena.org/svn/rathena/trunk/ https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/
    1 point
  4. Found a few mistakes, here's the updated version: [paste=cd1ad6jfqw4] The coordinates you set up are basically a box (x1 -> x2 by y1 -> y2) and monsters will spawn anywhere within that area. The reward NPC will only give a player a reward if he or she kills at least one monster.
    1 point
  5. I want to re-suggest this command. Mainly because, unitwarp + getnpcid is still very buggy. Some of things i've discovered is: 1. If the NPC has an OnTouch label, it will not activate at the new location (provided that location is outside of it's original cells). 2. The NPC doesn't recogize the new location as it's NEW location. It still holds all data to the original location marked in the script structure. 3. If a player walks over the cells where an NPC used to be, that has an OnTouch label, it will try to activate that label and fail, by sending errors to the map server, stating that the corresponding NPC is no longer there. I'm sure there are a few more problems out there, but these are the ones i've found in the past couple days. So again, I would like to re-suggest an updated command to move an npc across maps without these bugs. This should be 100% possible, as I've had a src mod for eA a few years back that allowed me to create NPC duplicates on the fly as well as move the NPC across maps if I so choose to.
    1 point
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