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Showing content with the highest reputation on 06/19/13 in all areas

  1. Hello, A few days ago I sent someone an application and while I was answering some questions, a big thing came into my head but I don't know if its gonna be worth my time soooo I wanna know some of your opinions. The idea is to develop an app (mobile/desktop) which enables you, as the end user, to log in to it using X or Y server as the auth method and chat with your friends (the ones you got in your list) while you are not online (you know what I mean). Idk, I mean, we are in the "i wanna chat all the time"-era and this aint a bad idea, but I don't wanna dive into it without having some public interested. The auth method would be totally based on the server you're trying to log in to. So the app won't handle any data and if anything, it will obscure it. Imagine a Messenger but with RO and unlimited amount of servers you could join to chat with people you know. Not only that but we could actually make a whole chat-world using Ragnarok as a world-wide community. For example and to expand my idea a bit further: - The main goal for now is to make an app in which you can use your credentials to log in and chat with friends of the server you're logging in. Of course to enjoy this, X or Y server would have to be affiliated to the App. This might be selective but it would empower the usage of X or Y server and not only that, its an awesome feature that a lot of people would enjoy. - The second step would to use the chat system to actually be a "chat system". Using your smartphone, you could just go in and say Hi to everyone who's online just as if you were "online". - Mang the amount of possibilities (not only chat-wise but a ton load of stuff) that could be done is huge! but for now, I would like to have some feedback on this. I'd be happy to read anyone's feedback D:
    2 points
  2. trunk/src/map/pc.c around line 4706 intif_broadcast(message,strlen(message)+1,0); bc_self is "3", so change that line to: intif_broadcast(message,strlen(message)+1,3);
    2 points
  3. Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >
    1 point
  4. Well, who doesnt and we still use different ways to communicate with people (Skype, Facebook, IM, Forums, SMS, WhatsApp, etc...) so your comment is as redundant as the amount of ways people use to communciate with each other. Even tho the basic idea is to allow the end user to chat with someone through her/his smartphone or desktop/laptop, without having to load the whole ragnarok client, a lot of additions could be done like, allowing you to trade, check your inventory, sell, etc... thats why I said, the amount of possibilities that could be done is enormous and just because I'm pointing out the basic feature of chatting, doesnt means thats gonna be only that (well it will, in the first steps).
    1 point
  5. just copy rathena' s specific code here I think that should work
    1 point
  6. try to remove EQI_MAX_BONUS = 10, and recompile
    1 point
  7. Have you ever modified costume system?
    1 point
  8. Answer here : http://rathena.org/board/topic/83750-2013-ragexe-support-main-topic/
    1 point
  9. Read: Make items drop identified?
    1 point
  10. The very first map I made and first released a couple of years ago I just recently made some changes. This is my Hyrule Town v2.0 based on The Legend of Zelda: Minish Cap game. Overview Center (Lower, Mid, Upper) The Dragon Dojo Church Place Legendary Mana Tree The Statue Tropical Palace The Legendary Four Sword Airship Picori Mushroom Floating Island Water Mill Changelog: v1.0 - 1st release (April 17, 2011) v1.3 - Added some visual effects, fixed few gat tiles, modified the lightmap (April 22, 2011) v2.0 - added more and replaced some objects, added a visual effect (January 5, 2013) Thanks and credits: Nintendo & Capcom for the original concept of the map. Kenedos for inspiring me to try RO mapping You may redistribute but you may NOT alter this file, and please don't forget to give me credits if you want to share this to other sites. Also hit if you downloaded this map. Thanks This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Hyrule.rar
    1 point
  11. Hi guys ^^ i go show my first scratch map xD!! was hard do it kkkk i dont knew what do a scratch map is so hard kkk well, this is glemior blue palace i was the time doing nothing the i resolved do a map^^ it is a big map and blue and have a beach xD. I recolored some houses of huguel and some flowers ^^ i hope enjoy uhuuu!! ( Sorry my bad english kkk google translator is a trash xD)
    1 point
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