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  1. These are some examples, I have more than 30 bosses ready, 80 different monsters like mobs and mini boss, between wings, weapons, etc. If you liked it, don't forget to like it, thank you all.
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  2. You need to recompile your server/emulator.
    1 point
  3. Hi! You should add it to PetEvolutionCln.lub too
    1 point
  4. //==================================================================== - shop 1hs_Shop2 -1,1102:100,1105:1500,1108:2900,1111:10000,1114:17000,1120:51000,1124:20000,1125:24000,1127:49000,1128:50000,1130:20000,1131:20000,1132:20000,1133:20000,1134:20000,1135:20000,1136:20000,1137:20000,1138:20000,1139:20000,1140:20000,1141:20000,1142:20000,1143:20000,1144:20000,1145:450000,1147:42000,1148:20000,1149:60000,1191:150000 - shop 2hs_Shop2 -1,1152:150000,1155:150000,1158:150000,1162:150000,1164:150000,1165:150000,1166:150000,1167:150000,1168:150000,1170:150000,1171:150000,1172:150000,1175:150000,1176:150000,1177:150000,1178:150000,1179:150000,1180:150000,1181:150000,1182:150000,1183:150000,1184:150000,1185:150000,1189:150000,1192:150000,1193:150000,1196:150000,1197:150000 - shop 1ha_Shop2 -1,1302:15000,1305:15000,1309:150000,1306:150000,1307:150000 - shop 2ha_Shop2 -1,1352:15000,1363:15000,1380:15000,1358:34000,1383:15000,1371:15000,1364:15000,1369:15000,1355:150000,1366:150000,1365:150000,1367:150000,1368:150000,1361:150000,1384:150000 turbo_room,77,138,5 script Weapon Shop 470,{ cutin "3rd_rune_knight",2; mes "[ ^00B2EEWeapon Shop^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Please select what type of"; mes "Weapon you're going to see."; next; // Menu Selection switch(select("Swords:Axes")){ Case 1: // Swords mes "[ ^00B2EEWeapon Shop^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Please select if ^FF00001-Handed^000000 or ^0000FF2-Handed^000000."; next; switch(select("^FF00001-Handed Sword^000000:^0000FF2-Handed Sword^000000")){ Case 1: mes "[ ^00B2EEWeapon Shop^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Please select what type of"; mes "Weapon you're going to see."; next; callfunc "1hs_Shop1",0; end; Case 2: mes "[ ^00B2EEWeapon Shop^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Please select what type of"; mes "Weapon you're going to see."; next; callfunc "2hs_Shop1",0; end; } Case 2: // Axes mes "[ ^00B2EEWeapon Shop^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Please select if ^FF00001-Handed^000000 or ^0000FF2-Handed^000000."; next; switch(select("^^FF00001-Handed Axe^000000:^0000FF2-Handed Axe^000000")){ Case 1: mes "[ ^00B2EEWeapon Shop^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Please select what type of"; mes "Weapon you're going to see."; next; callfunc "1ha_Shop1",0; end; Case 2: mes "[ ^00B2EEWeapon Shop^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Please select what type of"; mes "Weapon you're going to see."; next; callfunc "2ha_Shop1",0; end; } } } //Call function scripts ============================================================ function script 1hs_Shop1 { mes "[ ^FF0000Account Information^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Name: ^0000FF"+strcharinfo(0)+"^000000"; mes "Zeny Balance : ^FFD700"+F_InsertComma(Zeny)+"^000000 ^FF0000z^000000"; mes "Cash Points Balance : ^008000"+#CASHPOINTS+"^000000"; mes "Kafra Points Balance : ^9932CC"+#KAFRAPOINTS+"^000000"; callshop "1hs_Shop2",1; end; } function script 2hs_Shop1 { mes "[ ^FF0000Account Information^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Name: ^0000FF"+strcharinfo(0)+"^000000"; mes "Zeny Balance : ^FFD700"+F_InsertComma(Zeny)+"^000000 ^FF0000z^000000"; mes "Cash Points Balance : ^008000"+#CASHPOINTS+"^000000"; mes "Kafra Points Balance : ^9932CC"+#KAFRAPOINTS+"^000000"; callshop "2hs_Shop2",1; end; } function script 1ha_Shop1 { mes "[ ^FF0000Account Information^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Name: ^0000FF"+strcharinfo(0)+"^000000"; mes "Zeny Balance : ^FFD700"+F_InsertComma(Zeny)+"^000000 ^FF0000z^000000"; mes "Cash Points Balance : ^008000"+#CASHPOINTS+"^000000"; mes "Kafra Points Balance : ^9932CC"+#KAFRAPOINTS+"^000000"; callshop "1ha_Shop2",1; end; } function script 2ha_Shop1 { mes "[ ^FF0000Account Information^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Name: ^0000FF"+strcharinfo(0)+"^000000"; mes "Zeny Balance : ^FFD700"+F_InsertComma(Zeny)+"^000000 ^FF0000z^000000"; mes "Cash Points Balance : ^008000"+#CASHPOINTS+"^000000"; mes "Kafra Points Balance : ^9932CC"+#KAFRAPOINTS+"^000000"; callshop "2ha_Shop2",1; end; }
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  5. You should write the file name you have inside your data folder, but without the last part of the filename, that is the extension. In other words, if for example your file is named "RecommendedQuestInfo_true.lub" you should only get the left part before the "dot" like this: "RecommendedQuestInfo_true" On my problem that was it! Hope that helps!
    1 point
  6. https://rathena.org/board/topic/124581-recommendedquestinfoload-bad-argument-1/?do=findComment&comment=382056
    1 point
  7. Okay, I'm pretty sure I figured it out. I went and made several tweaks to Ragno's script so it matches the way bounty boards currently function in iRO, as well as added scripts for all available bounty boards. I checked the mob lists on all the bounty boards in iRO though I only turned in quests on some of them. Probably still needs testing to confirm the below is accurate. See below for a change log: The formula from iRO wiki is essentially correct. I spot checked some boards in iRO and played around with excel until I was able to produce the quest and job XP using the formula below: QuestXP=Floor(MOB\_BASEXP,2)*150*EXP\_Modifier The EXP modifier term appears to be some sort of fraction of 8. Comparing the quest XP from the iro bounty board wiki as well as the results I seen play-testing iRO, this is almost always 6/8. It does vary between different mobs and different boards though. I haven't been able to determine if this is derived from a stat on the mob itself or was arbitrarily chosen. A little disappointed I couldn't get away from complete automation of quest XP, but this is at least closer. Some other notes: - The bounty board quests in iRO are definitely derived from base mob XP. This can be tested against XP manuals, VIP status, holiday server rates, etc. - The above also showed that on iRO chaos which has 2X rates (default) that the mob XP rate and quest XP rate are multiplicative and you'll actually receive 4X per bounty board turn in. iro_bounty_boards_v2.0.1.rar
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