Leaderboard
Popular Content
Showing content with the highest reputation on 10/26/24 in all areas
-
1 point
-
Hello. Find this line: if (select(" ~ Change into ^0055FF" + jobname(.@i) + "^000000 class: ~ ^777777" + ((getargcount() > 1) ? "Go back" : "Cancel") + "^000000") == 1) { And insert this code below it: if (BaseJob == Job_Novice || BaseJob == Job_Summoner) .@cost = 50000; else .@cost = 100000; if (Zeny < .@cost) { mes "[Job Master]"; mes "Sorry. You don't have enough zeny."; mes "You need ^0000FF" + F_InsertComma(.@cost) + "z^000000 to job change."; close; } Zeny -= .@cost;1 point
-
1 point
-
Young Man = https://github.com/rathena/rathena/blob/ec04ceba27efe4f56a9157f158316b550466883d/npc/quests/skills/bard_skills.txt#L30 Aelie = https://github.com/rathena/rathena/blob/ec04ceba27efe4f56a9157f158316b550466883d/npc/quests/skills/dancer_skills.txt#L4031 point
-
Version 1.0.0
1472 downloads
A small mod that allows you to display a custom icon and a title referring to the element and element level of the mob. It can be disabled by changing it in monster.conf // Show Element Info [Hyroshima] // 0= Off, 1= On mob_ele_view: 1 I have an observation to inform, if any of the information related to show_mob_info is enabled the mod will behave as disabled. // Display some mob info next to their name? (add as needed) // (does not works on guardian or Emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 0 Obs: i am making 2 diff files available: _A = Closest to current revision. _B = A little older compared to the current review The video quality is not very good (sorry), watch the preview video in fullscreenFree1 point -
Version 1.5.1
380 downloads
New NPC Label OnPCLootEvent: This label triggers when a player picks up an item from the ground in a map marked with the 'lootevent' mapflag. This works with @autoloot and @alootid, this does not work for items given by script. When in a party with shared loot, only the player who looted the item from the ground will trigger this label. The information of the item picked up will be stored in an array called '@looted_data', check the script_commands.txt for the order of the data stored. Usage Sample: lootevent_sample.txtFree1 point