Well, normally you'd use what you did "--en--", or "--ja--". But if you want to pick the names yourself, you can do this:
prontera,99,101,1 script Demon Tomb 565,{
mes "stuff...";
setarray .@mobIds, 1002, 1003, 1004, 1005, 1006;
setarray .@mobNames$, "Poring 1", "Poring 2", "Poring 3", "Poring 4", "Poring 5";
.@mobIdx = rand(getarraysize(.@mobIds));
.@mobId = .@mobIds[.@mobIdx];
.@mobName$ = .@mobNames[.@mobIdx];
monster .@map$,99,107,.@mobName$,.@mobId,1,.@label_boss$,2;
end;
}
If you prefer, you can use this approach below as well, same thing (I find it easier to handle in larger scripts, but there's really no difference).
prontera,99,101,1 script Demon Tomb 565,{
mes "stuff...";
setarray .@mobIds, 1002, 1003, 1004, 1005, 1006;
.@mobId = .@mobIds[rand(getarraysize(.@mobIds))];
monster .@map$,99,107,'mobNames$[.@mobId],.@mobId,1,.@label_boss$,2;
end;
OnInstanceInit:
'mobNames$[1002] = "Poring 1";
'mobNames$[1003] = "Poring 2";
'mobNames$[1004] = "Poring 3";
'mobNames$[1005] = "Poring 4";
'mobNames$[1006] = "Poring 5";
end;
}