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Showing content with the highest reputation on 06/12/24 in all areas

  1. Our new Project, This is actually a theme that we have created by cloning a game site, and we added some features, do you think this is good? but the settings may be a bit difficult because each header is a different file, we also added some features to be added manually. Custom Features Download Page Backend Panel Quest Shop (Manually) Cash Shop (Manually) Blog Feature DEMO SITE Question: will this theme be published for free or for a fee? Answer: All the themes we provide are free of charge and self-installing. Note : This theme is actually not 100% complete because we are still working on the BackEnd section to make it easier to edit using ypanel. If you want to request a feature, we may consider it and add it if it's something you want.
    2 points
  2. Try to disable it in Skill db or put it in skill nocast db
    1 point
  3. maybe because you hex with custom font. try not to use custom font
    1 point
  4. - script GLOBAL -1,{ OnWhisperglobal: if(getgroupid() < 5 || MESSAGE_COOLDOWN > gettimetick(2)) end; announce(strcharinfo(0) + ": " + @whispervar0$, bc_all); MESSAGE_COOLDOWN = gettimetick(2) + 20; }
    1 point
  5. Every patch process needs a separate WebList, so like WebList=patchlist_adata.txt in [ROCred.Patchers.Main] and WebList=patchlist_bdata.txt in [ROCred.Patchers.Event].
    1 point
  6. After encountering issues with the current data.grf, I decided to start from scratch and overhaul the entire process. The result? A significantly reduced file size for the data.grf Previously, the data.grf weighed in at around 2.45GB, but now it’s down to just 2.15GB. In addition to the file size reduction, I’ve added 275~ mini maps to maps that were lacking them. The entire folder, including BGM, now stands at 2.96GB. What was done to the poor data.grf? Besides cleaning up unused sprites from npc and mob folders, now I converted all .BMP files to be 8bit, this doesn't affect quality on a game like RO, instead, it actually makes it easier for the client to handle those assets. .JPG and .PNG were treated as well but with some differences. Feel free to report any issue here
    1 point
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