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Showing content with the highest reputation on 12/25/23 in all areas

  1. View File w0w_map_collection Hello everyone! Happy New Year! Here are my handmade gifts, custom maps for you: 2024: navayo (+nav_beach, nav_in01, nav_in02) https://rathena.org/board/topic/116200-showcase-navayo/ anrydrago https://rathena.org/board/topic/124265-showcase-miniquest-anry-dragon/ 2023: x_base https://rathena.org/board/topic/140494-showcase-x-base/ crimea https://rathena.org/board/topic/132870-showcase-crimea/ barcode https://rathena.org/board/topic/116040-showcase-barcode/ ice2xlake https://rathena.org/board/topic/124194-showcase-ice-twice-lake/ lv_beach https://rathena.org/board/topic/116553-showcase-love-beach/ yavin1b https://rathena.org/board/topic/116300-showcase-yavin1b/ mystvil https://rathena.org/board/topic/117187-showcase-mystical-vil/ crystal https://rathena.org/board/topic/116079-showcase-crystal/ 1@scp087 https://rathena.org/board/topic/116223-showcase-scp-087/ mag_dun03_ https://rathena.org/board/topic/127185-showcase-magma-dungeon-lvl-3/ b_book(1,2,3,4) https://rathena.org/board/topic/116491-showcase-four-battle-books/ The size of attachments (30mb) on rAthena does not allow to add map resources. You can find the full materials here: https://mega.nz/folder/8atXmYgC#yJEL_ssWj8D8XwmpgInYiQ ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/ Thanks, Zuku ~ Submitter w0wZukuBg Submitted 12/24/23 Category Maps & 3D Resources Video Content Author w0wZukuBg  
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  2. I'll be home in a day or so. I'll run a test on it then. It will be after Christmas though. sorry for the delay in advance. I got this on reminder. Merry Christmas!
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  3. Inside battle.cpp you will want to navigate to line 3771 where it says: switch (skill_id) { //Calc base damage according to skill Change the script to look something like the following, recompile, and test: (This is untested) switch (skill_id) { //Calc base damage according to skill case PA_SACRIFICE: wd->damage = sstatus->max_hp* 9/100; wd->damage2 = 0; hitrate += hitrate * 100; #ifdef RENEWAL wd->weaponAtk = wd->damage; wd->weaponAtk2 = wd->damage2; hitrate += hitrate * 100; #endif break;
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