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Unfortunately, hat effects were implemented on the map_session_data (player) on the emulator, while it should have been on the unit_data structure instead, which is shared by all object types. So you'll need a lot of modifications to get this working on monsters. If you apply the changes below, you'll be able to add a hat effect with this command: monster "prontera", 154, 182, "--ja--", 1002, 1; hateffect 12, true, $@mobid; Changes: diff --git a/src/map/clif.cpp b/src/map/clif.cpp index 991b5b1b8..f2fece16d 100644 --- a/src/map/clif.cpp +++ b/src/map/clif.cpp @@ -1733,7 +1733,7 @@ int clif_spawn( struct block_list *bl, bool walking ){ if (sd->status.robe) clif_refreshlook(bl,bl->id,LOOK_ROBE,sd->status.robe,AREA); clif_efst_status_change_sub(bl, bl, AREA); - clif_hat_effects(sd,bl,AREA); + clif_hat_effects(bl, bl, true, AREA); } break; case BL_MOB: @@ -1745,6 +1745,7 @@ int clif_spawn( struct block_list *bl, bool walking ){ clif_specialeffect(&md->bl,EF_BABYBODY2,AREA); if ( md->special_state.ai == AI_ABR || md->special_state.ai == AI_BIONIC ) clif_summon_init(*md); + clif_hat_effects(bl, bl, true, AREA); } break; case BL_NPC: @@ -1756,6 +1757,7 @@ int clif_spawn( struct block_list *bl, bool walking ){ clif_specialeffect(&nd->bl,EF_BABYBODY2,AREA); clif_efst_status_change_sub(bl, bl, AREA); clif_progressbar_npc_area(nd); + clif_hat_effects(bl, bl, true, AREA); } break; case BL_PET: @@ -5104,7 +5106,7 @@ void clif_getareachar_unit( map_session_data* sd,struct block_list *bl ){ if ( tsd->status.robe ) clif_refreshlook(&sd->bl,bl->id,LOOK_ROBE,tsd->status.robe,SELF); clif_efst_status_change_sub(&sd->bl, bl, SELF); - clif_hat_effects(sd,bl,SELF); + clif_hat_effects(&sd->bl, bl, true, SELF); } break; case BL_MER: // Devotion Effects @@ -5122,6 +5124,7 @@ void clif_getareachar_unit( map_session_data* sd,struct block_list *bl ){ clif_specialeffect_single(bl,EF_BABYBODY2,sd->fd); clif_efst_status_change_sub(&sd->bl, bl, SELF); clif_progressbar_npc(nd, sd); + clif_hat_effects(&sd->bl, bl, true, SELF); } break; case BL_MOB: @@ -5139,6 +5142,7 @@ void clif_getareachar_unit( map_session_data* sd,struct block_list *bl ){ clif_monster_hp_bar(md, sd->fd); } #endif + clif_hat_effects(&sd->bl, bl, true, SELF); } break; case BL_PET: @@ -21184,53 +21188,46 @@ void clif_navigateTo(map_session_data *sd, const char* mapname, uint16 x, uint16 /// Send hat effects to the client (ZC_HAT_EFFECT). /// 0A3B <Length>.W <AID>.L <Status>.B { <HatEffectId>.W } -void clif_hat_effects( map_session_data* sd, struct block_list* bl, enum send_target target ){ +void clif_hat_effects(struct block_list* src, struct block_list* bl, bool enable, enum send_target target ){ #if PACKETVER_MAIN_NUM >= 20150507 || PACKETVER_RE_NUM >= 20150429 || defined(PACKETVER_ZERO) - map_session_data *tsd; - struct block_list* tbl; - - if( target == SELF ){ - tsd = BL_CAST(BL_PC,bl); - tbl = &sd->bl; - }else{ - tsd = sd; - tbl = bl; - } - - nullpo_retv( tsd ); - - if( tsd->hatEffects.empty() || map_getmapdata(tbl->m)->getMapFlag(MF_NOCOSTUME) ){ + struct unit_data* ud; + + if (!src || !bl || !(ud = unit_bl2ud(bl))) return; - } - + + if (ud->hatEffects.empty() || map_getmapdata(src->m)->getMapFlag(MF_NOCOSTUME)) { + return; + } + struct PACKET_ZC_EQUIPMENT_EFFECT* p = (struct PACKET_ZC_EQUIPMENT_EFFECT*)packet_buffer; - - p->packetType = HEADER_ZC_EQUIPMENT_EFFECT; - p->packetLength = (int16)( sizeof( struct PACKET_ZC_EQUIPMENT_EFFECT ) + sizeof( int16 ) * tsd->hatEffects.size() ); - p->aid = tsd->bl.id; - p->status = 1; - - for( size_t i = 0; i < tsd->hatEffects.size(); i++ ){ - p->effects[i] = tsd->hatEffects[i]; - } - - clif_send( p, p->packetLength, tbl, target ); + + p->packetType = HEADER_ZC_EQUIPMENT_EFFECT; + + p->packetLength = (int16)( sizeof( struct PACKET_ZC_EQUIPMENT_EFFECT ) + sizeof( int16 ) * ud->hatEffects.size() ); + p->aid = bl->id; + p->status = enable; + + for (size_t i = 0; i < ud->hatEffects.size(); i++) { + p->effects[i] = ud->hatEffects[i]; + } + + clif_send(p, p->packetLength, src, target); #endif } -void clif_hat_effect_single( map_session_data* sd, uint16 effectId, bool enable ){ +void clif_hat_effect_single( struct block_list* bl, uint16 effectId, bool enable ){ #if PACKETVER_MAIN_NUM >= 20150507 || PACKETVER_RE_NUM >= 20150429 || defined(PACKETVER_ZERO) - nullpo_retv( sd ); - - struct PACKET_ZC_EQUIPMENT_EFFECT* p = (struct PACKET_ZC_EQUIPMENT_EFFECT*)packet_buffer; - - p->packetType = HEADER_ZC_EQUIPMENT_EFFECT; - p->packetLength = (int16)( sizeof( struct PACKET_ZC_EQUIPMENT_EFFECT ) + sizeof( int16 ) ); - p->aid = sd->bl.id; - p->status = enable; - p->effects[0] = effectId; - - clif_send( p, p->packetLength, &sd->bl, AREA ); + nullpo_retv(bl); + + struct PACKET_ZC_EQUIPMENT_EFFECT* p = (struct PACKET_ZC_EQUIPMENT_EFFECT*)packet_buffer; + + p->packetType = HEADER_ZC_EQUIPMENT_EFFECT; + p->packetLength = (int16)( sizeof( struct PACKET_ZC_EQUIPMENT_EFFECT ) + sizeof( int16 ) ); + p->aid = bl->id; + p->status = enable; + p->effects[0] = effectId; + + clif_send( p, p->packetLength, bl, AREA ); #endif } diff --git a/src/map/clif.hpp b/src/map/clif.hpp index 1bf10b262..f6ba450b2 100644 --- a/src/map/clif.hpp +++ b/src/map/clif.hpp @@ -801,8 +801,8 @@ void clif_item_repair_list(map_session_data *sd, map_session_data *dstsd, int lv void clif_item_repaireffect(map_session_data *sd, int idx, int flag); void clif_item_damaged(map_session_data* sd, unsigned short position); void clif_item_refine_list(map_session_data *sd); -void clif_hat_effects( map_session_data* sd, struct block_list* bl, enum send_target target ); -void clif_hat_effect_single( map_session_data* sd, uint16 effectId, bool enable ); +void clif_hat_effects(struct block_list* src, struct block_list* bl, bool enable, enum send_target target); +void clif_hat_effect_single(struct block_list* bl, uint16 effectId, bool enable); void clif_item_skill(map_session_data *sd,uint16 skill_id,uint16 skill_lv); diff --git a/src/map/pc.cpp b/src/map/pc.cpp index 1cb25fad6..c2e9b2cc2 100755 --- a/src/map/pc.cpp +++ b/src/map/pc.cpp @@ -2220,10 +2220,6 @@ bool pc_authok(map_session_data *sd, uint32 login_id2, time_t expiration_time, i // Initialize BG queue sd->bg_queue_id = 0; -#if PACKETVER_MAIN_NUM >= 20150507 || PACKETVER_RE_NUM >= 20150429 || defined(PACKETVER_ZERO) - sd->hatEffects = {}; -#endif - sd->catch_target_class = PET_CATCH_FAIL; // Check EXP overflow, since in previous revision EXP on Max Level can be more than 'official' Max EXP diff --git a/src/map/pc.hpp b/src/map/pc.hpp index c37cd4fb5..3f4ceb943 100644 --- a/src/map/pc.hpp +++ b/src/map/pc.hpp @@ -922,10 +922,6 @@ public: short setlook_head_top, setlook_head_mid, setlook_head_bottom, setlook_robe; ///< Stores 'setlook' script command values. -#if PACKETVER_MAIN_NUM >= 20150507 || PACKETVER_RE_NUM >= 20150429 || defined(PACKETVER_ZERO) - std::vector<int16> hatEffects; -#endif - struct{ int tid; uint16 skill_id; diff --git a/src/map/script.cpp b/src/map/script.cpp index 027587945..72a1382f1 100644 --- a/src/map/script.cpp +++ b/src/map/script.cpp @@ -24268,39 +24268,31 @@ BUILDIN_FUNC(recalculatestat) { BUILDIN_FUNC(hateffect){ #if PACKETVER_MAIN_NUM >= 20150507 || PACKETVER_RE_NUM >= 20150429 || defined(PACKETVER_ZERO) - map_session_data* sd; - - if( !script_rid2sd(sd) ) - return SCRIPT_CMD_FAILURE; - - int16 effectID = script_getnum(st,2); - bool enable = script_getnum(st,3) ? true : false; - - if( effectID <= HAT_EF_MIN || effectID >= HAT_EF_MAX ){ - ShowError( "buildin_hateffect: unsupported hat effect id %d\n", effectID ); - return SCRIPT_CMD_FAILURE; - } - - auto it = util::vector_get( sd->hatEffects, effectID ); - - if( enable ){ - if( it != sd->hatEffects.end() ){ - return SCRIPT_CMD_SUCCESS; - } - - sd->hatEffects.push_back( effectID ); - }else{ - if( it == sd->hatEffects.end() ){ - return SCRIPT_CMD_SUCCESS; - } - - util::vector_erase_if_exists( sd->hatEffects, effectID ); - } - - if( !sd->state.connect_new ){ - clif_hat_effect_single( sd, effectID, enable ); - } - + int16 effectID = script_getnum(st,2); + bool enable = script_getnum(st,3) ? true : false; + + // This is unecessary and annoying half the time + //if( effectID <= HAT_EF_MIN || effectID >= HAT_EF_MAX ){ + // ShowError( "buildin_hateffect: unsupported hat effect id %d\n", effectID ); + // return SCRIPT_CMD_FAILURE; + //} + + struct block_list* bl; + bool send = true; + + if (script_hasdata(st, 4)) { + bl = map_id2bl(script_getnum(st, 4)); + } + else { + bl = map_id2bl(st->rid); + map_session_data* sd = BL_CAST(BL_PC, bl); + + if (sd && sd->state.connect_new) { + send = false; + } + } + + unit_hateffect(bl, effectID, enable, send); #endif return SCRIPT_CMD_SUCCESS; } @@ -27566,7 +27558,7 @@ struct script_function buildin_func[] = { BUILDIN_DEF(adopt,"vv"), BUILDIN_DEF(getexp2,"ii?"), BUILDIN_DEF(recalculatestat,""), - BUILDIN_DEF(hateffect,"ii"), + BUILDIN_DEF(hateffect,"ii?"), BUILDIN_DEF(getrandomoptinfo, "i"), BUILDIN_DEF(getequiprandomoption, "iii?"), BUILDIN_DEF(setrandomoption,"iiiii?"), diff --git a/src/map/unit.cpp b/src/map/unit.cpp index f90529926..f57fcde6c 100644 --- a/src/map/unit.cpp +++ b/src/map/unit.cpp @@ -2964,6 +2964,9 @@ void unit_dataset(struct block_list *bl) ud->attackabletime = ud->canact_tick = ud->canmove_tick = gettick(); +#if PACKETVER_MAIN_NUM >= 20150507 || PACKETVER_RE_NUM >= 20150429 || defined(PACKETVER_ZERO) + ud->hatEffects = {}; +#endif } /** @@ -3461,10 +3464,6 @@ int unit_free(struct block_list *bl, clr_type clrtype) sd->qi_display.clear(); -#if PACKETVER_MAIN_NUM >= 20150507 || PACKETVER_RE_NUM >= 20150429 || defined(PACKETVER_ZERO) - sd->hatEffects.clear(); -#endif - if (sd->achievement_data.achievements) achievement_free(sd); @@ -3645,6 +3644,14 @@ int unit_free(struct block_list *bl, clr_type clrtype) break; } } + + + if (ud) { +#if PACKETVER_MAIN_NUM >= 20150507 || PACKETVER_RE_NUM >= 20150429 || defined(PACKETVER_ZERO) + ud->hatEffects.clear(); +#endif + } + map_deliddb(bl); @@ -3656,6 +3663,39 @@ int unit_free(struct block_list *bl, clr_type clrtype) return 0; } + +void unit_hateffect(struct block_list* bl, int16 effectID, bool enable, bool send) +{ + struct unit_data* ud; + map_session_data* sd; + + if (!bl || !(ud = unit_bl2ud(bl))) + return; + + sd = BL_CAST(BL_PC, bl); + auto it = util::vector_get(ud->hatEffects, effectID); + + if (enable) { + if (it != ud->hatEffects.end()) { + return; + } + + ud->hatEffects.push_back(effectID); + } + else { + if (it == ud->hatEffects.end()) { + return; + } + + util::vector_erase_if_exists(ud->hatEffects, effectID); + } + + if (send || !enable) { + clif_hat_effect_single(bl, effectID, enable); + } +} + + static TIMER_FUNC(unit_shadowscar_timer) { block_list *bl = map_id2bl(id); diff --git a/src/map/unit.hpp b/src/map/unit.hpp index cfd932615..0964d7438 100644 --- a/src/map/unit.hpp +++ b/src/map/unit.hpp @@ -65,6 +65,9 @@ struct unit_data { int32 group_id; std::vector<int> shadow_scar_timer; +#if PACKETVER_MAIN_NUM >= 20150507 || PACKETVER_RE_NUM >= 20150429 || defined(PACKETVER_ZERO) + std::vector<int16> hatEffects; +#endif }; struct view_data { @@ -115,6 +118,7 @@ bool unit_run(struct block_list *bl, map_session_data *sd, enum sc_type type); int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir); TIMER_FUNC(unit_delay_walktoxy_timer); TIMER_FUNC(unit_delay_walktobl_timer); +void unit_hateffect(struct block_list* bl, int16 effectID, bool enable, bool send); // Causes the target object to stop moving. int unit_stop_walking(struct block_list *bl,int type); You'll be able to use hat effects on NPCs as well. Goodluck. Edit: Updated diff to fix an error with the script function. hateffects.diff2 points
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Hi, I've already create so many ancient server that I still have some very old files. I know that the 2006 have the diff file too. I uploaded what I've found into mediafire folder: https://www.mediafire.com/folder/2vfno778op5mx/Old_clients Hope it helps.1 point
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Here Full coded prontera,149,193,4 script WOE Information 420,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck() || agitcheck2() || agitcheck3()) { sleep 425; specialeffect EF_BEGINSPELL6; } end; OnInit: function s; function woe_update; // CONFIG // ...If you're not using Euphy's Woe Controller. setarray .@start_day, 1, 2, 3, 4, 5, 6, 7; //Day of the week WOE Starts on. (1 for Sunday, 7 is Saturday) setarray .@start_hour, 21; //rAthena works on a 24 hour clock. .auto_update = 60; //Auto update timer in seconds. .woe_len = getarraysize( .@start_day ); for( .@i = 0; .@i < .woe_len; .@i++ ) { .woe_day[ .@i * 4 ] = .@start_day[ .@i ] -1; .woe_day[ (.@i * 4) + 1 ] = .@start_hour[ .@i ]; } .woe_len = ( ( .woe_len ) * 4 ); woe_update(); while ( 1 ) { if( !( gettimetick(2) % .auto_update ) ) woe_update(); .@woe_tick = .woe_time[.current] - gettimetick(2); .@day = .@woe_tick / 86400; .@hour = .@woe_tick % 86400 / 3600; .@min = .@woe_tick % 3600 / 60; .@sec = .@woe_tick % 60; .@mes$ = ( .@day ? .@day +" day"+ s( .@day ) : "" ) + ( .@hour ? .@hour +" hour"+ s( .@hour ) : "" ) + ( .@min ? .@min +" minute"+ s( .@min ) : "" ) + ( .@sec ? .@sec +" second"+ s( .@sec, 1 ) : "" ); delwaitingroom strnpcinfo(0); waitingroom (.woe_len ? ( agitcheck() ? "WOE is Active!" : .@mes$ ) : "WOE is Disabled!" ), 0; sleep 1000; } end; OnAgitEnd: woe_update(); end; function s { return ( getarg(0) > 1 ? "s" : "" ) + ( getarg(1,0) ? "" : " " ); } function woe_update { if( getnpcid( 0, "WOE_CONTROL" ) ) { .@Euphy_Len = getarraysize( $WOE_CONTROL ); copyarray .woe_day, $WOE_CONTROL, .@Euphy_Len; .woe_len = .@Euphy_Len; } for( .@a = 0; .@a < .woe_len; .@a += 4 ) { .@woe_day[.@a] = ( .woe_day[.@a] - gettime(4) + 7 ) % 7 * 86400; .@woe_hour[.@a] = ( .woe_day[.@a+1] * 3600 ) - gettimetick(1); .woe_time[.@a] = gettimetick(2) + .@woe_day[.@a] + .@woe_hour[.@a]; if(gettimetick(2) > .woe_time[.@a]) .woe_time[.@a] = .woe_time[.@a] + 7 * 86400; if( .woe_time[.@a] <= .woe_time[.current] ) .current = .@a; } } }1 point
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Hi rathena.. i just want to ask for support. - i currently using Euphys Woe Controller script. is it possible to add Countdown time waiting room for this scrip and a dispbottom msg for viewing the woe castle schedule..? im using Euphy's woe controller script since its much easier to configure unlike Woe Toasty.. easyn to configure woe automatic rewards for woe winners and easy to configure woe castle schedules.. please if someone have free time please help me.. thank you in advance.. -here's the script of Euphy's Woe Controller: woe_controller.txt1 point
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//FAST TYPE EVENT //Credits to Emistry for making the script //Paulinds for requesting the script, details & idea. prontera,127,167,5 script Fast-Type Event 421,{ if(getgmlevel() >= 99) callsub L_GM; if( !.Event ) { mes "There is no Event right now."; } else if ( .String$ == "" ) { npctalk "Wait for the next round.."; } else { mes "Type the Correct Sentences."; mes "^FF0000" + .String$ + "^000000"; input .@Type$; if( .String$ == "" ) { announce "Sorry, " + strcharinfo(0) + " is a bit slow..",0; close; } if ( .String$ == .@Type$ && .Event ) { getitem 30153, 3; //EDIT THE PRIZE HERE announce "Fast-Type Event: " + strcharinfo(0) + " typed the correct string!",0; set .String$, ""; set .Round, .Round + 1; donpcevent "Fast-Type Event::OnStart2"; } else { announce "" + strcharinfo(0) + " mispelled some strings XD",0; } } close; OnMinute00: OnMinute30: if(.Event) end; donpcevent "Fast-Type Event::OnStart"; end; OnStart: announce "Fast-Type Event has started at Prontera 125 165 !",0; L_Begin: set .Event, 1; set .String$, ""; while( getstrlen( .String$ ) < .Length ){ set .String$,.String$ + .List$[ rand( getarraysize( .List$ ) ) ]; } announce "Round "+(.Round+1)+" Started !",0; end; OnStart2: sleep2 5000; if(.Round == .Rounds) { if(!.Event) end; announce "Fast-Type Event: Event is over!",0; set .Event, 0; set .Round, 0; end; } if(!.Event) end; announce "Fast-Type Event: Next round starts in 5 seconds...",0; sleep2 5000; if(!.Event) end; goto L_Begin; L_GM: mes "Fast-Type event is" + (.Event?"^00FF00 ON^000000":"^FF0000 OFF^000000"); if(select((!.Event?"^00FF00Start":"^FF0000End") + " Event^000000","Normal Player") == 2) return; switch(.Event) { case 1: set .Event, 0; set .Round, 0; set .String$, ""; announce "Fast-Type Event: A GM has ended the event.",0; break; default: donpcevent "Fast-Type Event::OnStart"; } close; OnInit: set .Length,28; //EDIT THE LENGTH OF CHARACTERS TO BE TYPED set .Rounds,5; //EDIT THE ROUNDS setarray .List$,";","B","_","D","E","%","=","H","I","J","/","L","M","N","6","P","Q","]","S","T",","; //YOU CAN ADD LETTERS, DIGITS & SYMBOLS HERE.. end; } Here is the Fixed Fast Type Event1 point