Here are the ruins of a big, modern city. It's not easy to make tall buildings in RO, but I think it came out nicely. Please reply if you'd like to see more map showcases in the future.
[UPDATE]:
Since Innova (4Game) closed my project and I can no longer open new projects, this is my parting gift to the rAthena community.
You can download my sprites rework [FOR FREE] and not for sale!
[DOWNLOAD]
https://mega.nz/file/taQwkKwL#ikVnLwKyX52rymVMlaAqxFMd8YHsC2itTyk3GxmAjtc
Hi all!
I improved the NPC images (1190 sprites up to episode 18.1) using a neural network (ESRGAN) and made new HD sprites.
Want to show you my final work! ?
What do you thinking about it?
/conf/battle/guild.conf
// Activate guild skills delay by relog?
// Official setting is 5 minutes (300000 ms), otherwise allow guild leaders to relog to cancel the 5 minute delay.
// Note: This was changed in renewal in favor of individual skill cooldown.
guild_skill_relog_delay: 300000
did you set this to 0?
1>atcommand.cpp
1>F:\GitHub\Emulador\src\custom\atcommand.inc(675,36): error C2064: term does not evaluate to a function taking 1 arguments
1>F:\GitHub\Emulador\src\custom\atcommand.inc(675,19): warning C4473: 'sprintf' : not enough arguments passed for format string
1>F:\GitHub\Emulador\src\custom\atcommand.inc(675,19): message : placeholders and their parameters expect 1 variadic arguments, but 0 were provided
1>F:\GitHub\Emulador\src\custom\atcommand.inc(675,19): message : the missing variadic argument 1 is required by format string '%s'
1>battle.cpp
1>Done building project "map-server.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 12 up-to-date, 0 skipped ==========
I already did consider the multi field
AddMvp(1785,"ra_fild02","ra_fild03","ra_fild04","ve_fild01","ve_fild02");
to
AddMvp(1785,"ra_fild02");
AddMvp(1785,"ra_fild03");
AddMvp(1785,"ra_fild04");
AddMvp(1785,"ve_fild01");
AddMvp(1785,"ve_fild02");
// When pet leveling is enabled, these are the imposed caps on
// min/max damage. Note that these only cap atk1 and atk2, if you
// enable pet_str, their max damage is then their base_atk + pet_max_atk2
pet_max_atk1: 500
pet_max_atk2: 1000
conf/battle/pet.conf