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Showing content with the highest reputation on 11/03/21 in Posts

  1. I made an island that bullies innocent ships trying to sail past it. Please reply if you'd like to see more map showcases in the future.
    2 points
  2. I'm back. Check it out. Dungeon map? I think it looks better with a fog effect. Please reply if you'd like to see more map showcases in the future.
    2 points
  3. Here are the ruins of a big, modern city. It's not easy to make tall buildings in RO, but I think it came out nicely. Please reply if you'd like to see more map showcases in the future.
    2 points
  4. [UPDATE]: Since Innova (4Game) closed my project and I can no longer open new projects, this is my parting gift to the rAthena community. You can download my sprites rework [FOR FREE] and not for sale! [DOWNLOAD] https://mega.nz/file/taQwkKwL#ikVnLwKyX52rymVMlaAqxFMd8YHsC2itTyk3GxmAjtc Hi all! I improved the NPC images (1190 sprites up to episode 18.1) using a neural network (ESRGAN) and made new HD sprites. Want to show you my final work! ? What do you thinking about it?
    1 point
  5. Are u back? ? how great to see you back after such a long time!
    1 point
  6. oh i see , line 47 from setd(".m_" + .@id + "$[" + getarraysize(getd(".m_" + .@id)) + "]",getarg(1)); to setd(".m_" + .@id + "$[" + getarraysize(getd(".m_" + .@id + "$")) + "]",getarg(1));
    1 point
  7. /conf/battle/guild.conf // Activate guild skills delay by relog? // Official setting is 5 minutes (300000 ms), otherwise allow guild leaders to relog to cancel the 5 minute delay. // Note: This was changed in renewal in favor of individual skill cooldown. guild_skill_relog_delay: 300000 did you set this to 0?
    1 point
  8. The best way is set it white color: <ITEM>^EEEEEERed Potion^000000<INFO>501</INFO></ITEM>
    1 point
  9. 1>atcommand.cpp 1>F:\GitHub\Emulador\src\custom\atcommand.inc(675,36): error C2064: term does not evaluate to a function taking 1 arguments 1>F:\GitHub\Emulador\src\custom\atcommand.inc(675,19): warning C4473: 'sprintf' : not enough arguments passed for format string 1>F:\GitHub\Emulador\src\custom\atcommand.inc(675,19): message : placeholders and their parameters expect 1 variadic arguments, but 0 were provided 1>F:\GitHub\Emulador\src\custom\atcommand.inc(675,19): message : the missing variadic argument 1 is required by format string '%s' 1>battle.cpp 1>Done building project "map-server.vcxproj" -- FAILED. ========== Build: 0 succeeded, 1 failed, 12 up-to-date, 0 skipped ==========
    1 point
  10. I already did consider the multi field AddMvp(1785,"ra_fild02","ra_fild03","ra_fild04","ve_fild01","ve_fild02"); to AddMvp(1785,"ra_fild02"); AddMvp(1785,"ra_fild03"); AddMvp(1785,"ra_fild04"); AddMvp(1785,"ve_fild01"); AddMvp(1785,"ve_fild02");
    1 point
  11. // When pet leveling is enabled, these are the imposed caps on // min/max damage. Note that these only cap atk1 and atk2, if you // enable pet_str, their max damage is then their base_atk + pet_max_atk2 pet_max_atk1: 500 pet_max_atk2: 1000 conf/battle/pet.conf
    1 point
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