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Showing content with the highest reputation on 12/23/18 in all areas

  1. Version 1.0.0

    317 downloads

    Here are the new mobs of episode Biotechnology Research Institute, 5 new monsters from Kro.
    Free
    2 points
  2. I was searching for NPCs that warp to Prontera. Suddenly, I found this piece of code. (npc/cities/yuno.txt) Breaking the immersion in RO lol. Stop being manipulated by virtual reality! Found it funny. Heh I love our community.
    1 point
  3. //===== rAthena Script ======================================= //= Healer //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Basic healer script. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Aligned coordinates with @go. //============================================================ - script Healer -1,{ .@Price = 0; // Zeny required for heal .@Buffs = 0; // Also buff players? (1: yes / 0: no) .@Delay = 0; // Heal delay, in seconds if (@HD > gettimetick(2)) { message strcharinfo(0),"You need to wait "+Time2Str(@HD)+" before using this service again."; end; } if (.@Price) { message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny."; if (Zeny < .@Price) end; if (select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; Zeny -= .@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) @HD = gettimetick(2) + .@Delay; end; } // Duplicates //============================================================ alberta,25,240,6 duplicate(Healer) Healer#alb 909 aldebaran,135,118,6 duplicate(Healer) Healer#alde 909 amatsu,200,79,4 duplicate(Healer) Healer#ama 909 ayothaya,207,169,6 duplicate(Healer) Healer#ayo 909 comodo,184,158,6 duplicate(Healer) Healer#com 909 einbech,57,36,6 duplicate(Healer) Healer#einbe 909 einbroch,57,202,6 duplicate(Healer) Healer#einbr 909 geffen,115,72,6 duplicate(Healer) Healer#gef 909 gonryun,156,122,6 duplicate(Healer) Healer#gon 909 hugel,89,150,6 duplicate(Healer) Healer#hug 909 izlude,121,150,6 duplicate(Healer) Healer#izl 909 //Pre-RE: (125,118) jawaii,250,139,4 duplicate(Healer) Healer#jaw 909 lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 909 louyang,226,103,4 duplicate(Healer) Healer#lou 909 manuk,272,144,6 duplicate(Healer) Healer#man 909 mid_camp,203,289,6 duplicate(Healer) Healer#mid 909 moc_ruins,72,164,4 duplicate(Healer) Healer#moc 909 morocc,153,97,6 duplicate(Healer) Healer#mor 909 moscovia,220,191,4 duplicate(Healer) Healer#mos 909 niflheim,212,182,5 duplicate(Healer) Healer#nif 909 payon,179,106,4 duplicate(Healer) Healer#pay 909 prontera,162,193,4 duplicate(Healer) Healer#prt 909 rachel,125,116,6 duplicate(Healer) Healer#rac 909 splendide,201,153,4 duplicate(Healer) Healer#spl 909 thor_camp,249,74,4 duplicate(Healer) Healer#thor 909 umbala,105,148,3 duplicate(Healer) Healer#umb 909 veins,217,121,4 duplicate(Healer) Healer#ve 909 xmas,143,136,4 duplicate(Healer) Healer#xmas 909 yuno,164,45,4 duplicate(Healer) Healer#yuno 909 // Duplicates (Renewal) //============================================================ brasilis,194,221,6 duplicate(Healer) Healer#bra 909 dewata,195,187,4 duplicate(Healer) Healer#dew 909 dicastes01,201,194,4 duplicate(Healer) Healer#dic 909 ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 909 malangdo,132,114,6 duplicate(Healer) Healer#mal 909 malaya,227,204,6 duplicate(Healer) Healer#ma 909 mora,55,152,4 duplicate(Healer) Healer#mora 909
    1 point
  4. View File Biotechnology Research Institute Monsters Here are the new mobs of episode Biotechnology Research Institute, 5 new monsters from Kro. Submitter smiths12 Submitted 12/22/2018 Category Monster Sprites Video Content Author Gravity  
    1 point
  5. - script Megaphone -1,{ OnCommand: if(vip_status(VIP_ACTIVE)) { setarray .@color$[0],"ff0000","00ff00","0000ff"; for(.@size = getarraysize(.@color$);.@i < .@size;.@i++) .@menu$+= "^"+.@color$[.@i]+"Sample:"; .@color = select(.@menu$) - 1; input .@msg$; if(.@msg$ != " " && .@msg$ != "0") announce strcharinfo(0)+": "+.@msg$,bc_all,"0x"+.@color$[.@color]; } else { message strcharinfo(0),"This command is only avaiaible to VIPs."; } end; OnInit: bindatcmd "torpedo","Megaphone::OnCommand"; end; }
    1 point
  6. Maybe because you're casting a targeted skill to the ground? payon,162,219,4 script Unit Master 101,{ .@amount = 1; for (.@i = 0; .@i < .@amount; .@i++) { monster ("payon",167,215,"Poporing",1031,.@amount); .@mid[.@i] = $@mobid[0]; setunitdata .@mid[.@i],UMOB_LEVEL,1; setunitdata .@mid[.@i],UMOB_MAXHP,10000; setunitdata .@mid[.@i],UMOB_ATKMIN,10000; setunitdata .@mid[.@i],UMOB_ATKMAX,21000; setunitdata .@mid[.@i],UMOB_MATKMIN,10000; setunitdata .@mid[.@i],UMOB_MATKMAX,21000; setunitdata .@mid[.@i],UMOB_HIT,10000; setunitdata .@mid[.@i],UMOB_ATKRANGE,5; setunitdata .@mid[.@i],UMOB_ADELAY,100; } monster ("payon",172,215,"Mandragora",1020,.@amount); .@target = $@mobid[0]; unitskilluseid .@mid[0],19,3,.@target; end; }
    1 point
  7. Thanks guys! Upating this with a new system that convert target skill to place skill: https://vimeo.com/307620277 Update: New Patcher Design with Update (after the update and click in the arrow will prompt the login screen but I didn't code yet) https://vimeo.com/309808859 New Patcher Design with SplashScreen https://vimeo.com/310022130
    1 point
  8. Version v 0,1

    6781 downloads

    102 Custom Items 14 Lower Custom's 74 Mid Custom's 14 Upper Custom's ///----------- itemslotcounttable.txt item_db.txt idnum2itemresnametable.txt idnum2itemdisplaynametable.txt idnum2itemdesctable.txt u. accename.lua accessoryid.lua
    Free
    1 point
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