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Showing content with the highest reputation on 04/03/16 in all areas

  1. LINK: http://104.129.5.228/ Note: For newer clients ONLY. The script can only generate WEAPONS, ARMORS and HEADGEARS. What it does? Generates a code for lub files for adding a custom item. How it works? [Adding an Item on List] Fill all required fields -> Click Insert button * After inserting an item, the ItemID and VeiwID automatically increment based on the previous ids. [Adding a description line] Enter a description line -> Click + button * undo button - removes the last description line * refresh button - resets the list of descriptions [Remove Last button] * removes the last item on list [Viewing the list] Click Show All button. What if I made a mistake on a custom item which I already added? I added a feature wherein you can update an info. How? Just put the Existing ItemID on the textbox and it will load the properties and you may now update the item. Click Update button when done. Please report to me via email or message me here if you found any bugs on my script. Thank You! Email: [email protected]<script data-cfhash='f9e31' type="text/javascript">/* */</script>
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  2. Hi everyone! I'm back to show another design I've been working on. I would like to specifically thank KeyWorld. I created this theme because I was in awe with one of his sites that he created. So, here is my take on it. So far it isn't 100% complete, but it nearly is. What do you guys think of its look? The main news feed supports multiple RSS feeds generated in a single section (as seen in the last SS).
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  3. e.g. open the project in Visual Studio, then right click on the project and select something along the lines of "Recreate all". Not sure what you mean with reboot, but if you just mean close the server and start it again, it just won't change anything. It's still the same .exe file but you want a new one.
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  4. change this case 8: // curse coma and poison status_change_start(src, bl, SC_COMA, 100, skill_lv, 0, src->id, 0, 0, SCSTART_NONE); sc_start(src,bl,SC_CURSE,100,skill_lv,skill_get_time2(skill_id,skill_lv)); sc_start2(src,bl,SC_POISON,100,skill_lv,src->id,skill_get_time2(skill_id,skill_lv)); break; to case 8: // curse coma and poison status_change_start(src, bl, SC_COMA, 10000, skill_lv, 0, src->id, 0, 0, SCSTART_NONE); sc_start(src,bl,SC_CURSE,10000,skill_lv,skill_get_time2(skill_id,skill_lv)); sc_start2(src,bl,SC_POISON,10000,skill_lv,src->id,skill_get_time2(skill_id,skill_lv)); break; that means if the death/coma card appeared in the skill, it will have 100% chance of activating coma. if you set 10000 to 5000 you will have 50% chance to activate coma whenever the death/coma card appears
    1 point
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