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  1. 2013 Ragexe ( Thanks to Yommy for all the scripts and the great help Thanks to MStream for his help to the project and for adding patches Thanks to k3dt for unpacking/hosting all the exe and hosting the diff files ) Things you have to do to make it works Open your clientinfo.xml Search <servertype></servertype> Set it to primary Search <langtype></langtype> Set it to 0 Open your db/packet_db.txt in your rathena folder Search the version who match why your ragexe's date choice ex ://2013-05-22 Ragexepacket_ver: 36 So your version will be in clientinfo.xml :36 src/common/mmo.h Search #define PACKETVER YYYYMMDD And match it with the date version you choosed for your client ex : #define PACKETVER 20130522 Clean and re-build the solution of your emulator after it !!! Those patchs has been removed : Restore Login Window - Disable rag1&sak1 - Skip Service Select bug for a lot of people, please don't use it if it's not for testing purpose and use that software : Loki Launcher (It's a ro launcher : you have to use it to log in the game) http://hercules.ws/board/topic/1070-loki-launcher/ or R.O.L.e.X : http://hercules.ws/board/topic/930-rolex/ Ragexe (thx to k3dt) - The patchs support version of Ragexe >= 2013 03 20 http://k3dt.eu/Ragexe/unpacked/ Diff Patcher v2 http://www.mediafire.com/?fibc47gzvdshp8o Diff files http://k3dt.eu/Ragexe/unpacked/Diffs/ Data folder If you have some problem with your lua files, please delete your old data/luafiles514 folder And put those files in your ragnarok folder : https://subversion.assembla.com/svn/client-side-translation/ Finally, change all lua extension to lub extension, place this script in your data/luafiles514 folder Windows : http://www.mediafire.com/?jvtac0j8f6m604v Linux : http://www.mediafire.com/?r72dz8mpk83dvsr If you still have trouble with lub files, you can use my own luafiles514 folder (delete your own luafiles514 folder before !!!) http://www.mediafire.com/?uudw9u0siwnycwz Packets 2013-03-20 - Packets : Encryption keys 2013-05-15 - Packets : Encryption keys 2013-05-22 - Packets : Encryption keys 2013-05-29 - Packets : Encryption keys 2013-06-05 - Packets : Encryption keys 2013-06-12 - Packets : Encryption keys 2013-06-18 - Packets : Encryption keys 2013-06-26 - Packets : Encryption keys 2013-07-03 - Packets : Encryption keys 2013-07-10 - Packets : Encryption keys 2013-07-17 - Packets : Encryption keys 2013-07-24 - Packets : Encryption keys 2013-07-31 - Packets : Encryption keys 2013-08-07 - Packets : Encryption keys Any error ? Look this Support Topic first Working : @ Chat Fix Allow Chat Flood (X lines) Allow Space In Guild Name Arial on All Langtypes Change Gravity Error Handler Chat Color GM Chat Color Guild Chat Color Main Chat Color Party Other Chat Color Party You Chat Color Player Other Chat Color Player You Custom Window Title Disable 4 letter charname limit Disable 4 letter username limit Disable 4 letter password limit Disable Nagle Algorithm Disable Ragexe Filename Check Disable rag1&sak1 Disable Hallucination Wavy Screen Disable HShield Disable Packet Encryption Disable Quake Skill Effect Disable Swear Filter Enable Ascii Enable Custom 3D Bones Enable Multiple Grf Enable Official Custom Fonts Enable Title Bar Menu Enable 64k Hairstyle Enable DNS Support Enforce Official Login Background Extended Chat Box Extended Chat Room Box Extended Npc Box Extended PM Box Fix Camera Angles (Full, Less, Recommended) HKLM to HKCU Increase Headgear View ID to 5000 Increase Zoom Out (50% - 75% - Max) Increase Screenshot Quality Ignore Missing File Error Ignore Missing Palette Error Korea Service XML Fix Only First Login Background Only Second Login Background Packets Keys Change Read Data Folder First Read lua before lub (ItemInfo.lub) Read msgstringtable.txt Read questid2display.txt Remove GM Sprites Remove Gravity Adds Remove Gravity Logo Remove Hourly Annonce Remove Serial Display Shared Body Palettes Shared Head Palettes Skip Licence Screen Skip Ressurection Button Translate Client in English Use Custom Aura Sprites Use Normal Guild Brackets Use Plain Text Descriptions Use Ragnarok Icon Use SSO login packet for all Langtype
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  2. If anyone want to join this project, tell me or tell to Yommy -= xDiffPatcher =- Download xDiffPatcher This is our Next-Generation Diff Patcher, it requires a new style of diff file called xDiff, (xml based) each xdiff is specific for a single ragexe, and will not work on any other ragexe date. xDiff files are created with the xDiffGen software below. There is a recent build in the directory : xDiffPatcher\bin\Debug Source is included if anyone wants to improve somethings --------------------------------------------------- All the following software need to use php language. Please install it on your computer. This is CommandLine PHP, Do not attempt to run these scripts in a web browser We would recommend using Subversion since these projects are frequently updated with new features. - Linux : sudo apt-get install php5 - Windows : install this http://windows.php.net/download/#php-5.4 Open your control panel and search : Edit environment variable for your account In this Windows, the second part (title System variables), search the variable Path Enter your PHP directory at the end, including ';' before (e.g. ;C:\php) Now search your php.ini files Uncomment the line extension=php_sockets.dll (you have to remove the char ';') -= xDiffGen 2 =- Download xDiffGen2 To use that software, you have to put the decrypted exe in the Clients folder and open the file DiffGen.bat Then select the first option (0 - Local client folder), select your exe and the xDiff will be create in the Diffs folder some patches also extract some data (msgstringtables, packet_lengths, etc), these are put into the Extracted_Data folder Options 2 and 3 do not fully work as intended, since gravity are distributing new clients with Themida protection /sadface Options M and F are used to test a single patch against all clients to detect when some patterns fails (again not working with themida clients) -= Packet Parser =- Download PacketParser To use that software you have to place ws2_pp.dll from the dev folder, into your RO folder. Then hex edit your Ragexe.exe : search ws2_32.dll and replace the both occurrences by ws2_pp.dll Next you should extract the packetlength file using Packet Extract, And place it into packet parser\data\packet Next, open the parser.bat, choose Live Network Capture, choose your packet length tables file, and choose full_info Then open your Ragexe.exe (if done correct you will be prompted to use PacketParser) Enjoy -= Packet Extract =- Download this is a subscript of PacketParser above All you have to do here is to place your Ragexe.exe in the folder clients, with a pattern like this : 2013-05-22Ragexe.exe Open Packet_Extract.bat, select your exe Your Packet Data Length is now in the plens folder All credits to Yommy I just worked personally on the xDiffGen2 patches. We are open for anyone who wants to help with any of these projects. they are designed to be edited and hacked about with, and hope you can find some use with them
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  3. GitHub Commit Art Visualization Just follow these 5 easy steps: 1. Click this link 2. Wait until it fully loads (see the bottom orange progress bar), there will be 3 menu on upper left. 3. On menu #1 = Disable the 'Layer repos' 4. On menu #2 = Disable the 'Layer statistics of repos' 5. On menu #3 = Press the 'Run' button and enjoy the show! Keep forward rAthena~ And thanks for all contributions so far (both on GitHub & Forum)
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  4. I've made a skill animation editing an existing one (just a recolor) but it seems ROSTRviewer somehow corrupted the file, since ingame the animation works fine, but at the end it continues with a weird non-existing animation, getting bigger and bigger. But it works fine when you load it in the viewer! Any help? Thanks. I came up with the solution: You can't edit directy a layer that has an interpolation, you have to add a new layer and copy or reproduce the key frames and then make a new interpolation with "animize".
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  5. Also make sure the char slot in the new account is not already taken. If so, change the char slot. Personally, I find it is best to not do things like this on a running server. If you do - make sure the character leaves guild and party, and unfriends all friends.
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  6. Hello Nagad Follow this steps : 1- Login to your Database 2- click on 'char' Table 3- Select the Character you Want to Move 4- Change the current account ID to the New Account you want example: the character you want to move's in phantom account and you want to move it to nagad's account AccountID : username password 2000000 phantom ******** 2000001 nagad ***** change the account id in char table to nagad's accountID charID AccountID name 150000 2000000 ciel change the account id change it to 150000 2000001 ciel hope this guid help you
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  7. According to rathena's doxygen, itemdb_searchrandomid needs 2 arguments, and yours only provide one. So... try adding 1 to it? nameid = itemdb_searchrandomid(-nameid, 1); This is untested, and I just want to share the use of doxygen since it helped me at editing the src.
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  8. Instance System Rewrite!! r17386 contains a complete instance system rewrite! In a nutshell this new instance system allows us to create instances in a much easier fashion as opposed to the 5+ steps it took before. With the introduction of an instance database, creating an instance within a script is as simple as a single command, as well as entering it. Everything in instance creation is now handled automatically, making scripting instances a breeze compared to before. Features: Separation of instances from maps and scriptsThis allows us to create a system that is independent of the main functions (killmonster, monster, warp) using a new command instance_mapname(); Now whenever specifying a map for an instance, we no longer need specific commands to have these src4instance checks. Everything related to instancing is also done on an as needed basis, which means there won't be extra processing on each script run to figure out whether you're in an instance or not. Loading an instance automatically runs OnInstanceInitBefore it was an extra task taking generally 20-50 extra lines of unnecessary code. Now, when specifying your instance to create, this is no longer an issue. Instance database files hold the instances to be madeWith a new database file that contains all the instances, we no longer have to manually add each instance map and attach it to the scripts. This is another way we've made a system that works for the scripters, not making the scripters work for the system. We've also added a useful @reload instancedb command to reload the instancedb in runtime. Instances persist through @reloadscriptOne of the major reasons for this rewrite was to offer us the ability to use reloadscript and keep our instances in-tact. Now, when a reloadscript occurs, we reset all players to start of the instance and reset their timer. Instance persistence can be expanded upon later allowing us to store these into the SQL and even recreate them on server reboots! Script commands rewrittenWith the new system, we've removed a set of commands. These include: instance_attachmap instance_attach instance_set_timeout instance_init instance_detachmap has_instance Create instance of any mapIn the old system, we could only create instances of maps which were named to be instances because others would crash the client. Now you can create an instance of any map you'd like. Usage: To create an instance, first add it into the new database, then you can create it using instance_create and enter the instance with instance enter: 10,Instance Prontera,7200,prontera,150,150,prontera if (instance_create("Instance Prontera") < 0) // Check for a failure in creating instance instance_enter("Instance Prontera"); To make a monster in an instance, simply use the instance_mapname function. areamonster instance_mapname("prontera"),155,150,160,155,"Prontera Octopus",2192,3; You can refer to the rewritten instance scripts for more examples. Documentation for the new commands is below. Special Thanks: Euphy for suggesting this rewrite be done, doing hours of testing, and rewriting the scripts for the new system. It would have never been done without him. Auriga the Japanese emulator for giving me a place to start as well as much of the code in the new system. It certainly made this task much easier. Lemongrass for helping me out along the way and providing some code improvements in the final stages. Lighta for help in fixing bugs. The Future: Expect expansions upon this project such as instance storing in SQL and possibly additional instance types such as guild instancing. Please remember to post bug reports in the proper area and if you have any questions or need help converting a script, don't hesitate to ask. Commit 1 Commit 2
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