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Showing content with the highest reputation on 04/30/15 in all areas

  1. < Stolao's Auto Event > Features: Dynamically Runs events every hour based on the in game confugurable menus Event List: Emperium Event, Zombie Survival, Dice Event, PvP Event, Maze Event, Find The Poring, Cluckers, Lucky Pick, Bombring Event, Manhunt, Find The Mushroom, Find the Baphomet, Grab the Candy, Monster Counting, Disguise, Fabre Killing, Devil Square Uses Custom Commands, @JoinEvent and @RunEvent Contain map "Maze" originally posted by here Mails Rewards to players Todo: Suggestions? Add Events DB Event, MVP Arena, Invasion, Ragnarok Training Add a vote for event option with queue Make customizable in game by gm Add more events Optimize Changelog: ... for older view git 2.39 Added Find th Baphomet 2.3A Added Grab the Candy! 2.3B Added Monsters Counting (requires the server to be compiled with regular expressions library enabled) 2.3C Combined OnPCLogout Events 2.3D Added Disgusie Event 2.3E Replaced 'strnpcinfo()' type 0 and 1 with type 3 2.3F Removed dependencey on regular expressions library for Disguise and Coutning 2.40 Fixed Poring Event setting mapflags non-dynamic map 2.41 Added Fabre Event 2.42 Fixed Emp Event Failing to annouce not enough players 2.43 Fixed Zombie Failing to start due to negative index 2.44 Added Devil Square 2.45 Certain mapflags no loger removed on events end 2.46 Warp Players to Save instead of Prontera 2.47 Made default time for emp event ~23 Days 2.48 Added a player death check to zombie event 2.49 Fixed a loop issue in PVP 2.4A Players warp to prontera instead of save, apperenetly map warp doesnt support "Save" 2.4B Fixed Lucky Pick 2.4C Fixed a missing "" in maze event 2.4D Added a check so Mushroom Event will always have at least 1 mushroom 2.4E Fixed incorrect map index for Mushroom and Bapho events 2.4F Fixed incorrect event index for Mushroom and Bapho events 2.50 Added a Gm diplay count for mob counting event if Testmode is enabled 2.51 Removed map warp from counting event 2.52 Counting event now properly removes mobs at events end 2.53 Removed SQL dependency from Fabre event 2.54 Added Warp out for disgusie event 2.55 Disabled Countdown timer in disguse event 2.56 Fixed incorrect Rules check 2.57 Added a Gm diplay mob name for disguise event for gm 99 2.58 Fixed incorrect mapindex for disguise event 2.59 Devil Square now rewards all players once last chest is killed 2.5A Fabre event now propery kills monsters at end Links: Latest Auto Event Maps: Auto_Event Maps
    1 point
  2. my city of beginning, is not as beautiful as the Olrox, hope you enjoy 2 models wow 5 texture ro2 5 my costum model
    1 point
  3. Hello fellow mappers, this is my first map I made. Because there are so many custom towns and so little fields, I made a large field map. It's a training camp map with 1 entrance to another map and 1 entrance to a dungeon. Training camp also includes a beach scenery. Because this is a field map, I'm planning on adding monsters in my server. Here are the photos: Some textures are quite misplaced and lightmaps aren't proper yet. It was quite hard blending between textures... If it's done, I'm planning on releasing it free, considering my first work haha... Any advice or suggestion is welcomed. Thanks
    1 point
  4. CheckItems( Item_ID,Max_Amount,Item_ID,Max_Amount usw); break; z.b 4302,2 then you can 1~2 Tao Cards
    1 point
  5. To add new items in your client version, you have to update the following files : data\carditemnametable.txt data\cardpostfixnametable.txt data\cardprefixnametable.txt data\num2cardillustnametable.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\idnum2itemresnametable.txt data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\num2itemresnametable.txt data\itemslotcounttable.txt data\lua files\datainfo\jobname.lub or lua data\lua files\datainfo\accessoryid.lub or lua data\lua files\datainfo\accname.lub or lua data\lua files\datainfo\npcidentity.lub or lua -your other sprites and textures
    1 point
  6. It's just an info, you can ignore it. On official servers, Novice SP decreases from 109 to 100 when leveling to level 100 (extended super novice), this is what generates the warning. I implemented the official HP/SP values recently so we are now using the HP/SP tables: https://github.com/rathena/rathena/raw/master/db/pre-re/job_basehpsp_db.txt
    1 point
  7. Delete the Addon Folder at your server or comment out them out at the config.
    1 point
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