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(I'm re posting this here since I placed it by mistake first at the Art section). Hello everyone, I think its time for me to introduce myself here and show some of my works over the years since I started spriting. Name's Arana or Aiko, I've been around the RO community using those nicknames. Sadly I do not share any of my works yet since they were made by commission. So as the title says, this is mostly a Showcase I started spriting since year 2009 following same steps as Devil Evil, basically I would like to thank him for having the patience on spriters like me, and sharing such wonderful guides written by him. I'll place some of my works here displayed in chronological order, also adding information about the server it was used for. (Note that all these items has been currently tested in game, they do not crash, look bugged or loose any of their proportions, however, a few of them actually use custom RO palettes). EdoRO My very first sprite was a gift for a wonderful GM I met, "GM Albion" from this closed server, the item was just a hat featuring him as in doll form. GM Albion Doll Tales of Midgard: Freya I went deeper into spriting so I made an Hydralisk (monster character from Blizzard's Star Craft game series) as a gift for Unlimited, who was current admin of the Tales of Midgard servers. I also made an Unlimited doll hat for him. Star Craft Hydralisk. GM Unlimited Doll CeresRO I Joined CeresRO as a GM, and also created some hats our players were asking for, the idea was just to open a Topic over the forums on which any player can give a suggestion about an item they would like to see in Ceres Ragnarok. Tarou Hat (I know... its probably my ugliest work so far >.> Devilish Horns Just a hat c: (not finished) Le~Mudkips hat Hello Kitty Hairband Nidhoggr's Helm probably the most complicated hat I've ever done so far, mostly because of my lack of experience on animating hats back then, I made sure the hat would keep its proper frames and animations. Devil Evil helped me understanding how the animation works for these hats. Strawberry Heavens Im not including the thumbnail from inventory image since I do not own its rights, I made the sprites and hat for the game, but the difference from the other works I have done is that its thumbnail and concept were already made by an unknown artist. Assassin's Creed Hood (reason why I display other hats at the right side of some items is that I used to show the current hats I'm working on before the release of the ones that were already done). NobleRO After CeresRO's closure, I entered a team wich had many skilled members willing to start a new project recommended by Mr. Devil~ here I met Chemical Crush (A really beautiful map designer) and other friends the project was about giving a Rune Factory twist to the Ragnarok Online engine. I was asked to create my first custom mobs, so I took some examples from existent mobs and wrote sprites over them. Baby Grunty Teen Grunty Grown Grunty I am sorry if the shade does not completely respect Ragnarok's physics rules (The team loved them but some guy from outside who was thinking on hiring me talked a lot of bad stuff about my works as a monster spriter...) but like I said... those were my first 3 custom monsters I have made, including all animations and sound config. Ent This is an Ent from World of Warcraft, I think it was Chemical Crush who asked me if I could make a RO version of it, the best thing from this monster is that I no longer required using an old one as a base, except for its file as a template, the animations set, some sounds, etc. the mob size and sprites were created from scratch. Final Fantasy Crystal Chronicles Giant Crab As a suggestion to the NobleRO's team leader "Ombra" I said we should create a custom MVP for our server, he agreed right away, but all I made was this single image, Giant Crab from FFCC this was my last current work for NobleRO, since the team disband and the project was never finished. PlayRO I later joined PlayRO as a player, got to know its staff team and created some custom Hats and NPC for them. Juvia Hat I Juvia's Hat requested by the server admin "Juvia" Juvia Hat II I later made a new hat from the same character (Juvia Lockser from Fairy Tail) NPC Juvia I was finally asked for a custom NPC for the server, Juvia Lockser RO version. Aatrox Helm A Project I never finished, Juvia's cousin asked me to show him how to create a hat, his desire was to get a League of Legends Aatrox helm for RO. JustRO Siroma Backpack Chemical Crush was working on a server named JustRO, she asked me for a Siroma Backpack for a custom quest c: ElariaRO Thanks to Chemical Crush I got to meet Aurela, ElariaRO's admin, after I was introduced to the team I started working on something special. NPC Aurela My first work for ElariaRO was an NPC named Elaria for a quest. Giant Fiddler Bundle I told Aurela about most of my old projects, then I mentioned I was trying to create an MVP, she asked me to finish it for her server, since the project was only around 3% finished back when I was creating it for NobleRO, also never got to deliver it or get any kind of payment for it, so I finally finished the MVP for ElariaRO, with all its animations and custom Sounds, so far this is the hardest file I've worked with when it comes about spriting, I made a pack containing a recolored version of a monster that actually exist, also reworked one of the crabs from the game, and finally added the 100% custom Giant Crab plus its card. Some of the frames stop or change colors on a weird way since ActOR2 is not really designed for exporting animated frames + effects, so these are current errors shown by the .gifs not the current files while in-game. Custom hairstyles for Elaria, they are also animated and work well with any palette, tested on every animation as well. A tricky work, the diamonds actually got their transparency in game on different spots as shown in the picture, they're also animated displaying some shine, the colors obviously aren't taken from the original RO palette, however they do look well in-game for its purpose. An NPC made for this past 2014 x-mas, was meant to cover a quest. AnotherRO I am currently working for AnotherRO, following our administrator "Nevan" requests. The symbols that AnotherRO's forum will mainly use. Badges displaying the current member's position, can be from a normal player, to an administrator, I had fun creating these, since they represent dungeons and fields from Ragnarok Online. Can you guess which place is which?~ **Update April 2015** I am currently working on NPC projects for Aurela, recreating important characters as a RO version, so far "Freya and Odin from Valkyrie Profile". Thank you very much for reading about my current/old projects, I'm willing to keep spriting and learn more about it, really happy to share this post, probably something I should have done years ago. I would be happy if you comment on this topic, I accept any kind of criticism. I'm attaching the Nydhogg's Helm complete file on this post, feel free to use it! 2Nydhoggr's Helm1.rar2 points
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< Stolao's Weapon Mastery > Features: As you train using a particular weapon type you get passive buffs depending on how much yo have used that type There are five types Onslaught, Swiftness, Safeguard, Ranged and Mystical Designed for mid sized mid rate servers, not tested on large server yet Todo: Suggestions? Optimize? Changelog: v1.00 Origioanal Make v1.01 +33% Masteries >> Atk v1.02 +50% Masteries >> Matk v1.03 Rename Masteries v1.04 Redistibute Weapons into new masteries v1.05 Wiped Mastery Bonuses v1.06 Added Starting Bonuses v1.07 Made OnPCStatCalcEvent for Mastery System v1.08 Added mastery Bonueses for Lvl 1, 2, 4, 8, 16, 32 ,64, and 128 v1.09 Changed Mysticals MaxSPRate for MaxSp v1.0A Added @wi (see bindatcmd.txt) v1.0B Added @wlvl (see bindatcmd.txt) v1.0C Removed dependency from bindatcmd.txt v1.0D Rebalanced a few formulas for differant masteries v1.0F Removed dependency from ONNPCKILLEVENT.txt (for release version) v1.10 Changed Mysticals, Castrate, Delayrate, Sprate to be -1 v1.11 Changed Mysticals, EquipmentMatk to be 250 at max level v1.12 Fixed typo in Safeguard v1.13 Changed Wm Stat bonus from M/9 -> M/32 v1.14 Removed Wm Booster item v1.15 Lowered Wm Max Level to 99 v1.16 Rewrote Onslaught Formulas for lower effect v1.17 Rewrote Switfness Formulas for lower effect v1.18 Rewrote Safegaurd Formulas for lower effect v1.19 Rewrote Ranged Formulas for lower effect v1.1A Rewrote Mystical Formulas for lower effect v1.1B Added Exprates = job_exp_rate v1.1C Changed Exp Curve to reflect new Exp Rates v1.1D Added Debugmes on Overflow v1.1E Added Increased Exp from SC_JEXPBOOST,2 v1.1F Fixed Spacing/ Readability in OnInit v1.20 Fixed Typos v1.21 Fixed Bug with No gear On v1.22 Fixed Missing ) v1.23 Convert to new formatting to allow both hand to recive buffs v1.24 Added a .Left Config v1.25 Added a Small boost to secondary stat based off prime stat v1.26 Added a Check for Item in Hand + Conf v1.27 Fixed mssing "" v1.28 Fixed missing ) v1.29 Added a missing conf setting Links: Latest Weapon Mastery Note: I'm not going to be updating this script anymore other then bug fixes as I'm no longer using it myself since I have updated to a SRC based one, i will eventually release the SRC one. Here is a video on the SRC one1 point
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Don't forget to rep. and rate This keeps us motivated to improve our work! Hello everyone, Any edge sorry for my bad english I use a translator. Bindatcmd Event's Bindatcmd @AFK Bindatcmd @Buy , @Sell Slot Machine Bindatcmd @restock Bindatcmd @killboss1 point
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click here -> Client 20120410 with enable dual client click here -> Thor patcher maker/generator click here -> GRF Editor made by Sifu Tokei and how to use it? click here -> GRF Editor Guide/Support Topic1 point
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Thor's maximum patch size is 2 GB, so you don't have to worry about that. Some hosts will only allow you to download files up to 10 MB though, so that might be your issue. If you modified your lua files (inside datainfo), then yes, you have to add those as well while you're making your patch. About 3rd question, even though you said you've found the answer, you should always be using the 'weird' language instead of Korean. The client can only read ANSI strings, it will ignore Korean file names. As for GRF Editor, it detects and fixes encoding issues automatically, so you'll never run into trouble while editing a GRF.1 point