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  1. If you wanna learn how to make your own Custom Npc script.. try google.. If you too lazy and wanna start stuffing your map with npc fast look for it at script release section.. as for adding/activating the npc script u already have... go to trunk/npc/scripts_custom.conf and write down "npc: npc/{the file name that you put the script in}/{the script name}" at any new line... as you can see in the scripts_custom.conf.. there are many inactive (line with "//" infront) npc script.. you can remove the "//".. but note this.. only mess with the "//" in the basic script group.. the other need more work to do.. since you still new to this stuff.. dont mess with them for you own good.. p/s: im not in a mood to teach people right now.. Pm me if you intrested i will teach you.. but.. its btr if you learn by your self~
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  2. He visto sistemas VIP por rathena que no me sirven porque sólo quiero algo bastante simple, y la verdad no sé si acá me pueden ayudar o guiar del cómo tengo que hacer el script. He visto en la DB que existe en la tabla login vip_time, y creo que es en minutos. La cosa es simple, quiero hacer un script y no sé como hacerlo. La idea es que sea un NPC que pida Cash Points por la membresia VIP. Por ejemplo cantidad de cash X por 7 días, cantidad de cash X por 14 días, cantidad de cash X por 30 días. Que también tenga un menu GM que estos pueden quitar el vip, modificar los dias de VIP y agregar una cuenta o jugador para que sea VIP. Esto no sé si se pueda hacer mediante el nick del jugador, o se tiene que tener el nombre de la cuenta en específico. Menu de jugador para que vea cuantos días le quedan de VIP y que pueda aumentarlos, es decir, Si un jugador pide los 30 días, y luego, cuando le quedan 20 días, pide otra vez 30 días, estos 30 días se le suman a los anteriores, teniendo así 50 días totales de VIP, y así sucesivamente. Eso sería, Saludos y muchas gracias!
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  3. Hey adam... look at your map_athena.conf, scroll down at the last line and try edit this.. to tell me if it change anything or not.. if new error show up or it just make thing worse.. change it back, delete the "//" im more to like "experimenting first, fix later" on the things related.. cuz.. once this fix my "duplicated npc" in my npc file..
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  4. cut each icon and then save separately i found few icons http://yadi.sk/d/gfNjrKmEHADvN also you can google it and save from some forum http://www.xenaro.com/forum/forum.php?mod=viewthread&tid=4980
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  5. January Digest 2014 The following digest covers the month of January, 2014 Staff and Development Team Changes @Shakto is now the Community Contributor @Magnetix is now the Community Contributor @OnNplay is now the Community Contributor @Brainsteal is now the Community Contributor @Sanasol is now the Community Contributor Development Highlights Major Updates:Added import folder for db files. Now you can put your mods on that folder. Like previously, db/item_db2,txt, now it's on db/import/item_db.txt. 28ecab5, ff29c23, b9aae13 (and other follow up) Added a check_db on char-serv startup to ensure all sql-tables was loaded correctly and avoid error on runtime. 4af3145 Added RC_PLAYER, this makes player is separated with RC_DEMIHUMAN. 40f7014 Added and Updated some item bonus, more info: Item bonuses UPDATED. Updated many skill formulas following Third Class 2011 Post Balance. 0f7ecd0 Added Oktoberfest Costume. b818c78 Implemented Autotrade Persistency. 27cbc7f Added item bonus: bMaxWeight. 0b6c542 Added new atcommand @showrate. 31d9712 Option_Mounting is removed now, and replaced by SC_ALL_RIDING. fd063a8 Battle Config Updates:vip_disp_rate. 31d9712 disp_serverbank_msg. 31d9712 warg_can_falcon. 11e507b atcommand_enable_npc. 0310870 path_blown_halt. 61f3caa Command Updates:'isbegin_quest(<ID>)' (a3dbbe2) 'strcmp("<string>","<string>")' (d569d28) 'enable_command()' (0310870) 'disable_command()' (0310870) 'preg_match(<regex pattern>,<string>{,<offset>})' (957f495) Global Function Updates (npc/other/Global_Functions.txt). Commits: 97687ca, 834f3baF_GetPlural F_InsertPlural F_InsertArticle F_InsertComma F_GetNumSuffix Renewal and Other Scripts:Implemented Kagerou/Oboro job change quest. b2d96cb Implemented Kagerou/Oboro Gear Enchants. 9b5798d Implemented Kagerou/Oboro Equipment Quests. e6bd362 Added Rebellion Trader NPCs. 389ac2a Implemented Mail Annex Station scripts to iRO Eden. 2ec01da Implemented 2012 Headgear Quests. 5d08795 Implemented 2010 Headgear Quests. 189a46d Added full idRO Cash Trader NPCs. d35ac5a Event Scripts:Implemented iRO 2013 Halloween event NPC. 93c6386, 645e110, c611840 Added 2013 iRO/kRO Christmas Event. 3813aaa Statistics 13 authors have pushed 130 commits to all branches, excluding merges On master, 1,069 files have changed. There have been 18,789 additions and 6,133 deletions. Merged 8 Pull Requests by 4 people
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  6. @russianxboy7 just upload or insert it on your map_cache which is you can see it on your trunk/db/pre or re or here is the guide from rAthena. " Link me to the Guide "
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  7. yo solo pongo la parte más ''dificil'' el resto del trabajo teneis que hacerlo vosotros asi se demuestra la gente verdaderamente interesada. Eso ya no existe dentro del data.grf del kRO, el resto de información tienes que buscarlo en itemInfo.lub actualizado cada semana desde el kRO, descompilarlo y encontraras toda la info necesaria dentro de el. Teniendo la id, nombre traducido y descripción el resto del trabajo solo es buscar y copiar y pegar directamente en cada uno de los txt antiguos que se usaban antes en los datas. idnum2itemresnametable.txt, num2itemdesctable.txt, itemslotcounttable.txt, etc etc.. Y luego para crear el itemInfo.lua tienes que usar el programa que está en este foro (ItemConverter.exe) y luego volver a compilarlo a lub Como puse, el trabajo ''pesado'' ya está hecho por mi, que es buscar los artículos nuevos y traducirlos, el resto para vosotros........ todo masticado no se puede dar.
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  8. yup, those 'missing' items will be unknown item (apple) that why, sometimes I prefer kRO files itself instead using the translation for my testing purpose
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  9. on conf/battle/monster.conf // Display some mob info next to their name? (add as needed) // (does not works on guardian or Emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 2 work for all mob including mvp monster (not for guardian & emperium)
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  10. can use the following info All translations are ziu and some have small changes in the texts for me. --[Ziu] [13210] = { unidentifiedDisplayName = "Slug Shot L", unidentifiedResourceName = "½½·¯±×ź_1", unidentifiedDescriptionName = { "Bullet designed to use the skill 'Slug Shot'.", "They are general purpose, it is difficult to expect him to do great damage.", "It is a very light bullet, which improves your damage when using the skill 'Slug Shot' but its damage is low.", "Class : ^777777Bullet^000000", "Attack : ^777777 30^000000", "Weight : ^777777 25^000000", "Property : ^777777Neutral^000000" }, identifiedDisplayName = "Slug Shot L", identifiedResourceName = "½½·¯±×ź_1", identifiedDescriptionName = { "Bullet designed to use the skill 'Slug Shot'.", "They are general purpose, it is difficult to expect him to do great damage.", "It is a very light bullet, which improves your damage when using the skill 'Slug Shot' but its damage is low.", "Class : ^777777Bullet^000000", "Attack : ^77777730^000000", "Weight : ^77777725^000000", "Property : ^777777Neutral^000000" }, slotCount = 0, ClassNum = 0 }, --[Ziu] [13211] = { unidentifiedDisplayName = "Slug Shot M", unidentifiedResourceName = "½½·¯±×ź_2", unidentifiedDescriptionName = { "Bullet designed to use the skill 'Slug Shot'.", "They are general purpose, it is difficult to expect him to do great damage.", "Class : ^777777Bullet^000000", "Attack : ^77777730^000000", "Weight : ^77777750^000000", "Property : ^777777Neutral^000000" }, identifiedDisplayName = "Slug Shot M", identifiedResourceName = "½½·¯±×ź_2", identifiedDescriptionName = { "Bullet designed to use the skill 'Slug Shot'.", "They are general purpose, it is difficult to expect him to do great damage.", "Class : ^777777Bullet^000000", "Attack : ^77777730^000000", "Weight : ^77777750^000000", "Property : ^777777Neutral^000000" }, slotCount = 0, ClassNum = 0 }, --[Ziu] [13212] = { unidentifiedDisplayName = "Slug Shot H", unidentifiedResourceName = "½½·¯±×ź_3", unidentifiedDescriptionName = { "Bullet designed to use the skill 'Slug Shot'.", "They are general purpose, it is difficult to expect him to do great damage.", "Shots with a bullet so heavy, you can only expect to do a lot of damage when you use the skill 'Slug Shot'.", "Class : ^777777Bullet^000000", "Attack : ^77777730^000000", "Weight : ^77777775^000000", "Property : ^777777Neutral^000000" }, identifiedDisplayName = "Slug Shot H", identifiedResourceName = "½½·¯±×ź_3", identifiedDescriptionName = { "Bullet designed to use the skill 'Slug Shot'.", "They are general purpose, it is difficult to expect him to do great damage.", "Shots with a bullet so heavy, you can only expect to do a lot of damage when you use the skill 'Slug Shot'.", "Class : ^777777Bullet^000000", "Attack : ^77777730^000000", "Weight : ^77777775^000000", "Property : ^777777Neutral^000000" }, slotCount = 0, ClassNum = 0 }, --[Ziu] [7663] = { unidentifiedDisplayName = "Full Metal Jacket", unidentifiedResourceName = "Ç®¸ÞÅ»ÀðÄÏ", unidentifiedDescriptionName = { "Full Metal Jacket. One person FMJ", "With better coating improves penetration of bullets to increase damage.", "This item is consumed automatically when used 'Mass Spiral' skill.", "Weight : ^777777 0.2^000000" }, identifiedDisplayName = "Full Metal Jacket", identifiedResourceName = "Ç®¸ÞÅ»ÀðÄÏ", identifiedDescriptionName = { "Full Metal Jacket. One person FMJ", "With better coating improves penetration of bullets to increase damage.", "This item is consumed automatically when used 'Mass Spiral' skill.", "Weight : ^777777 0.2^000000" }, slotCount = 0, ClassNum = 0 }, --[Ziu] [7664] = { unidentifiedDisplayName = "Projection Landmines", unidentifiedResourceName = "Åõ»çÇüÁö·Ú", unidentifiedDescriptionName = { "Grenade launcher that can be used as a projection mine.", "This item is consumed automatically when used 'Howling Mine' skill.", "Weight : ^7777770.3^000000" }, identifiedDisplayName = "Projection Landmines", identifiedResourceName = "Åõ»çÇüÁö·Ú", identifiedDescriptionName = { "Grenade launcher that can be used as a projection mine.", "This item is consumed automatically when used 'Howling Mine' skill.", "Weight : ^7777770.3^000000" }, slotCount = 0, ClassNum = 0 }, --[Rekiem][Ziu] [7665] = { unidentifiedDisplayName = "Dragon Tail Missile", unidentifiedResourceName = "µå·¡°ïÅ×ÀϹ̻çÀÏ", unidentifiedDescriptionName = { "Missiles for Grenade launcher with the name of dragon tail.", "Targeting the enemy to track damage.", "This item is consumed automatically when used 'Dragon Tail' skill.", "Weight : ^77777710^000000" }, identifiedDisplayName = "Dragon Tail Missile", identifiedResourceName = "µå·¡°ïÅ×ÀϹ̻çÀÏ", identifiedDescriptionName = { "Missiles for Grenade launcher with the name of dragon tail.", "Targeting the enemy to track damage.", "This item is consumed automatically when used 'Dragon Tail' skill.", "Weight : ^77777710^000000" }, slotCount = 0, ClassNum = 0 }, And weapons. --[Ziu][Rekiem] [13120] = { unidentifiedDisplayName = "Pistol", unidentifiedResourceName = "½Ä½º½´ÅÍ", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." }, identifiedDisplayName = "Heaven's Feather & Hell's Fire", identifiedResourceName = "ÇìºìÁîÆä´õ_ÇïÁîÆÄÀ̾î", identifiedDescriptionName = { "A Set of twin revolvers, the sleek white body and red heavy barrel.", "Increases desperado and fallen angel skill damage by 20%.", "Inflicts burning status at a small chance when physically attacking.", "Class : ^777777Revolver^000000", "Attack : ^777777150^000000", "Weight : ^77777780^000000", "Weapon Level : ^7777773^000000", "Required Lv. : ^77777799^000000", "Applicable Job : ^777777Gunslinger, Rebellion Class^000000" }, slotCount = 1, ClassNum = 17 }, --[Ziu][Rekiem] [13122] = { unidentifiedDisplayName = "Pistol", unidentifiedResourceName = "½Ä½º½´ÅÍ", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." }, identifiedDisplayName = "Altair & Ares", identifiedResourceName = "¾ËÅ×¾î_¾Æ·¹½º", identifiedDescriptionName = { "Given the specifics of such a high level, the performance of the gun goes beyond.", "HIT + 5/ Delay after attack + 10%.", "Increase ranged damage by 30%.", "Class : ^777777Revolver^000000", "Attack : ^777777200^000000", "Weight : ^777777100^000000", "Weapon Level : ^7777773^000000", "Required Lv. : ^777777140^000000", "Applicable Job : ^777777Rebellion Class^000000" }, slotCount = 0, ClassNum = 17 }, --[Ziu] [13189] = { unidentifiedDisplayName = "Rifle", unidentifiedResourceName = "¶óÀÌÇÃ", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." }, identifiedDisplayName = "Color Scope", identifiedResourceName = "Ä÷¯½ºÄÚÇÁ", identifiedDescriptionName = { "Medium assault rifle. High attack power and accuracy.", "HIT + 20 / CRI + 30%.", "Class : ^777777Rifle^000000", "Attack : ^777777240^000000", "Weight : ^777777120^000000", "Weapon Level : ^7777773^000000", "Required Lv. : ^777777105^000000", "Applicable Job : ^777777Rebellion Class^000000" }, slotCount = 2, ClassNum = 18 }, --[Ziu] [13190] = { unidentifiedDisplayName = "Rifle", unidentifiedResourceName = "¶óÀÌÇÃ", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." }, identifiedDisplayName = "RAG203", identifiedResourceName = "RAG203", identifiedDescriptionName = { "Rifle modified. Give special treatment to each bullet, so that increases the damage to the target and increase the delay time for a new shot.", "HIT + 10/ CRIT + 15%.", "Add a low chance of auto casting ^008800Level 1 Decrease Agility^000000 myself when attack.", "Class : ^777777Rifle^000000", "Attack : ^777777260^000000", "Weight : ^777777130^000000", "Weapon Level : ^7777773^000000", "Required Lv. : ^777777140^000000", "Applicable Job : ^777777Rebellion Class^000000" }, slotCount = 1, ClassNum = 18 }, --[Ziu] [13192] = { unidentifiedDisplayName = "Shotgun", unidentifiedResourceName = "½Ì±Û¼¦°Ç", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." }, identifiedDisplayName = "Death Fire", identifiedResourceName = "µ¥½ºÆÄÀ̾î", identifiedDescriptionName = { "Maximize the damage in each of the shots. But his accuracy is pretty desperate. Splash attack.", "", "Range Attack + 5/ HIT - 50/ Delay After Attack - 10%.", "Class : ^777777Shotgun^000000", "Attack : ^777777400^000000", "Weight : ^777777200^000000", "Weapon Level : ^7777773^000000", "Required Lv. : ^777777108^000000", "Applicable Job : ^777777Rebellion Class^000000" }, slotCount = 1, ClassNum = 20 }, --[Ziu] [13193] = { unidentifiedDisplayName = "Shotgun", unidentifiedResourceName = "½Ì±Û¼¦°Ç", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." }, identifiedDisplayName = "Rolling Thunder", identifiedResourceName = "·Ñ¸µ½ã´õ", identifiedDescriptionName = { "Little sister of shotgun [Rolling Stone] which operates distance. It has a special device that allows you to add a surprise attack. Splash attack.", "", "Add a ??% chance of auto casting ^008800Level 5 Thunder Storm^000000 on the enemy when attacking.", "HIT - 10/ Delay After Attack - 10%.", "Class : ^777777Shotgun^000000", "Attack : ^777777280^000000", "Weight : ^777777180^000000", "Weapon Level : ^7777773^000000", "Required Lv. : ^777777120^000000", "Applicable Job : ^777777Rebellion Class^000000" }, slotCount = 1, ClassNum = 20 }, --[Ziu] [13194] = { unidentifiedDisplayName = "Shotgun", unidentifiedResourceName = "½Ì±Û¼¦°Ç", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." }, identifiedDisplayName = "Peace Breaker", identifiedResourceName = "Çǽººê·¹ÀÌÄ¿", identifiedDescriptionName = { "Revolver-type semi-auto shotgun. Compared with the normal shotgun increases safety and scattered less shots. splash attack.", "", "HIT - 25/ Speed Attack + 25%.", "Class : ^777777Shotgun^000000", "Attack : ^777777250^000000", "Weight : ^777777140^000000", "Weapon Level : ^7777773^000000", "Required Lv. : ^777777140^000000", "Applicable Job : ^777777Rebellion Class^000000" }, slotCount = 0, ClassNum = 20 }, --[Ziu] [13197] = { unidentifiedDisplayName = "Gatling Gun", unidentifiedResourceName = "µå¸®ÇÁÅÍ", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." }, identifiedDisplayName = "Mini Mei", identifiedResourceName = "¹Ì´Ï¸ÞÀÌ", identifiedDescriptionName = { "A modified version of mass-produced gatling gun. It's quite useful considering it's quality.", "Class : ^777777Gatling Gun^000000", "Attack : ^777777220^000000", "Weight : ^777777250^000000", "Weapon Level : ^7777772^000000", "Required Lv. : ^777777106^000000", "Applicable Job : ^777777Rebellion Class^000000" }, slotCount = 2, ClassNum = 19 }, --[Ziu] [13198] = { unidentifiedDisplayName = "Gatling Gun", unidentifiedResourceName = "µå¸®ÇÁÅÍ", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." }, identifiedDisplayName = "Tempest", identifiedResourceName = "ÅÛÆä½ºÆ®", identifiedDescriptionName = { "Like a storm throws bullets with high power, is a great gatling gun.", "HIT: - 25/ CRIT + 10/ Increase ranged damage by 20%.", "Class : ^777777Gatling Gun^000000", "Attack : ^777777 250^000000", "Weight : ^777777 250^000000", "Weapon Level : ^777777 4^000000", "Required Lv. : ^777777 140^000000", "Applicable Job : ^777777Rebellion Class^000000" }, slotCount = 0, ClassNum = 19 }, --[Ziu][Rekiem] [28200] = { unidentifiedDisplayName = "Grenade Launcher", unidentifiedResourceName = "µð½ºÆ®·ÎÀ̾î", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." }, identifiedDisplayName = "End Of The Horizon", identifiedResourceName = "¿£µå¿ÀºêÈ£¶óÀÌÁð", identifiedDescriptionName = { "You'll see far beyond his death, as exceeds the limits of firepower with this grenade launcher.", "Add a low chance of auto casting ^008800Blind^000000 on the enemy when attacking.", "Class : ^777777Grenade Launcher^000000", "Attack : ^777777410^000000", "Weight : ^777777240^000000", "Weapon Level : ^7777773^000000", "Required Lv. : ^777777110^000000", "Applicable Job : ^777777Rebellion Class^000000" }, slotCount = 1, ClassNum = 21 }, --[Ziu] [28201] = { unidentifiedDisplayName = "Grenade Launcher", unidentifiedResourceName = "µð½ºÆ®·ÎÀ̾î", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." }, identifiedDisplayName = "Southern Cross", identifiedResourceName = "¼­´øÅ©·Î½º", identifiedDescriptionName = { "Southern Cross, which means angel of death derives its name from the Grenade Launcher.", "Add low chance of auto casting ^008800Level 1 Cross Impact^000000 when attacking.", "Add low chance inflict ^880000Curse^000000 on the enemy when attacking.", "Class : ^777777Grenade Launcher^000000", "Attack : ^777777480^000000", "Weight : ^777777200^000000", "Weapon Level : ^7777773^000000", "Required Lv. : ^777777141^000000", "Applicable Job : ^777777Rebellion Class^000000" }, slotCount = 0, ClassNum = 21 },
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  11. Go to db folder then "re" in server files and search for item_cash_db.txt and follow the guide to putting items in it.
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