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Showing content with the highest reputation on 11/04/13 in Posts
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507f047 brings us the first round of skills for the new Rebellion class thanks to Cydh. All skill were worked on and added by him. ** Some attempts to support this job with its skills (as usable as good as I can, some of them are custom from limited info, maybe I miss some behaviors) ** Maybe some formulas, entries on skill_db, skill_require_db, skill_unit_db, and skill_cast_db are still custom ** Thank posters are on: (1) http://rathena.org/board/topic/85195-rebellion-class-released-on-kro-sakray/ (2) http://forums.irowiki.org/showthread.php?t=100131 ** Some notes: RL_RICHS_COIN, Rich's Coin RL_MASS_SPIRAL, Mass Spiral: Bleeding chance and additional damage still custom formula RL_BANISHING_BUSTER,Banishing Buster: Custom chance formula to remove buff/debuff RL_B_TRAP,Bind Trap: Even I updated my client and use original lua, I stil can't see the trap RL_FLICKER,Flicker RL_S_STORM,Shatter Storm: Custom formula for success rate RL_E_CHAIN,Eternal Chain RL_QD_SHOT,Quick Draw Shot RL_C_MARKER,Crimson Marker: Still doesn't show the icon of marked target on minimap (I don't know the packet for it) RL_FIREDANCE,Fire Dance: Not sure it's only 1 hit damage or works like Desperado (I saw someone's screenshot, it seem only deals 1 hit) RL_H_MINE,Howling Mine RL_P_ALTER,Platinum Alter RL_FALLEN_ANGEL,Fallen Angel RL_R_TRIP,Round Trip RL_FIRE_RAIN,Fire Rain: (1) This should able to remove ground target aroung its area, (2) And the splash area like a 'cone' (I imagined like someone uses gun then fire brutally to his/her front way) RL_HEAT_BARREL,Heat Barrel: Still custom formula, but I saw the damage is increased highly. RL_AM_BLAST,Anti-Material Blast: Custom formula for success chance RL_SLUGSHOT,Slug Shot: Custom formula for damage (I saw someone's screenshot, bullet with 120 weight can deals 100k damage) RL_HAMMER_OF_GOD,Hammer of God: If there is no enemy with SC_C_MARKER around the area, the skill Hammer of God animation won't displayed (maybe I missed something? I guess so) (I guess some lines and algorithm should be cleaner, cooler, and sexier. ) IMPORTANT for client side: You should have up-to-date grf files I used original lua files, I didn't use translated lua files that exist nowadays because I think they need to update their supports for Rebellion Some items for Rebellion Skill's requirement(s) aren't added yet Please report bugs appropriately and be sure that the bug is not related to LUA/LUB files as well as something we already know about (what's posted here). Thanks!2 points
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ROChargenPHP Features Core Support for .spr, .act, .pal, .grf, ... .act file completed support (transparency, scale, color, rotate, ...) Characters fully implemented ( body, head, hats, weapon, shield, robe, mount) with palettes support. Can modify action, animation and direction. Class to generate : Full Character / Character Head only / Monster-NPC-Homunculus / Avatar / Signature. Cache system available (and can be set off) with configurable time to cache. Emblem Loader available. Client Data.ini file support (to list your GRFs) Support GRF (0x200 version only without DES encryption - repack before uploading) - the data folder is always read first. Auto-Extract files from GRF if needed (optimize performance) Updater script available to convert some lua files to PHP. How to use Really url-friendly: myserver.com/chargen/<controller>/<data> // with url-rewriting myserver.com/chargen/index.php/<controller>/<data> // without url-rewriting Example for my character called "KeyWorld": myserver.com/chargen/avatar/KeyWorld // avatar myserver.com/chargen/signature/KeyWorld // signature myserver.com/chargen/character/KeyWorld // full Character myserver.com/chargen/characterhead/KeyWorld // Character's head You can change the default link by modify the array $routes in the index.php file: // $routes['url'] = controller $routes['/avatar/(.*)'] = 'Avatar'; $routes['/character/(.*)'] = 'Character'; $routes['/characterhead/(.*)'] = 'CharacterHead'; $routes['/monster/(\d+)'] = 'Monster'; $routes['/signature/(.*)'] = 'Signature'; Custom display At least, the tool is really easy to use, here an example on how to display a static character: $chargen = new CharacterRender(); $chargen->action = CharacterRender::ACTION_READYFIGHT; $chargen->direction = CharacterRender::DIRECTION_SOUTHEAST; $chargen->body_animation = 0; $chargen->doridori = 0; // Custom data: $chargen->sex = "M"; $chargen->class = 4002; $chargen->clothes_color = 0; $chargen->hair = 5; $chargen->hair_color = 12; // ... head_top, head_mid, head_bottom, robe, weapon, shield, ... // Generate Image $img = $chargen->render(); imagepng($img); Examples / Demos Sources Get the source (Thanks to report all bugs) License Instead of selling it, I give a try to "Open Source project with Donation". So if you think, you would have buy it if i was selling it, think to give a donation ? Notes A directory "client" is in the project, it will be a good idea to move it to a directory not accessible by the user (for example /home/client/). If you use generate images from GRFs you have to know it's a little slower, i recommend you in this case to allow the "AutoExtract" option to gain performance. GRFs have to be save as 0x200 version without any encryption (even the official DES), good idea is to remove unused folders ( textures, wav, models).. If you use the options Cache and AutoExtract, don't forget the script need to have a write access to the client and cache folder. Thanks to Khazou for the acces to his server to fully testing the tool1 point
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We've lost a lot of good people to the dreadful schooling and work system. We are looking for all kinds of help here at rAthena, so if you want to be a part of our team here, send us your application! You will not be turned down solely based on your skill level as a developer. If you have a willingness to learn, we have the will to teach. September/October Digest 2013 The following digest covers the month of September and October, 2013. Development Team @Antares is now a Core Developer. @Sanasol is now a Core Developer. @Xynvaroth is now a Global Moderator. has been moved to Community Contributor. @Aerie has been moved to Community Contributor. @Rytech has been moved to Community Contributor. @helvetica has been moved to Community Contributor. @Baalberith has been moved to Community Contributor. @DeadlySilence has been moved to Community Contributor. Development Highlights Major updates:Dropped separate SVN repository. We are moved to the new GIT repository. Many skill_db updates that allow for easier skill modification - 659cc57 Skill cooldown saving - 69b2829 Episode 14.3 skills update - 8a66d82 Rebellion support added - f056629 See Topic 89071 for more changes. Renewal scripts:Nothing to report. Event scripts:Nothing to report. Other:@autoloottype added - a487746 @dropall modified (Xantara) - 341da22 GIT Pull Stats During the period there were 14 Accepted Pull Requests (Top 5 is based on number, then first come first serve) @-SkittleNugget- - 4 Pull Requests @QQfoolsorellina - 2 Pull Requests @Toshiro - 1 Pull Request @miloeve - 1 Pull Request @nanakiwurtz - 1 Pull Request Misc. Stats During the period there were 59 Commits1 point
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City of Auch View File Join my facebook site at: https://www.facebook.com/OlroxMaps Baroque style high class map, with high alltitude buildings (over like 20+ custom models on this one). The floor of Auch are inspired with luxurious marble tiles with a high class decoration in 2 plazas (north and south). It has also a park on the south, as a relaxing area for the users of this server. There are some attractions in this city, I will begin with talking about the "The Market Dome" (Named as "Leonardo Expreso). It is a high dome made with a lot of models that, is covered with piece of glass made with tga opacity textures. So, when your character walks inside this dome, you can see it trough. The last main attraction of Auch is, "Auch Avenue" located near the north plaza and connects to the south plaza and the Auch Park. For custom map works please contact me up on my facebook or trough here by PM. I have a lot of pokemon stuff like houses, trees, monsters etc. That are waiting for being used on a map Terms of Use: Submitter Olrox Submitted 11/03/2013 Category Map1 point
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set @minute, @minute + 1; dispbottom "You have online for "+@minute+" minutes."; // add this.1 point
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I just diffed the patch and cancelled out the Custom Aura..1 point
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Olrox, this is an impressive map. o.o Not really sure what else to say. I wish I was as versed as you are in custom models. Kudos. +1 ~Azura Skyy1 point
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No you cant. Max int is 2147483648 so most people use 2b, get past that and you'll get errors.1 point
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Alternative : prontera,150,150,3 script Sample 952,{ //input character name input .@name$; mes getcharip(getcharid(3, .@name$)); close; }1 point
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This is a simple script as requested by Kido here: http://rathena.org/board/topic/88786-may-i-ask-for-a-npc-tha-exchanges-a-cetain-ammount-of-items/ Maybe someone might need a similar script so I posted it in here. Description: For every item listed in the array (multiplied by its item count), this will trade all of those items for an equivalent item with the same count. Cheers! util_itemchanger.txt1 point
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@ericklucas I don't have one sorry, I'm using two old bigs outdated GRFs. You can use your own GRF without removing files, it will work if properly repack. But it will be faster if you just have the needed files (all files in data/sprite and data/palette), same thing if you're using the data folder, you can upload the whole data or just upload data/sprite and data/palette. @Elf0 Good news @Talaysen There is no security issue, It's just a problem if you have some files you don't want to share in your data. User can guess the location to this file and download it (I will add .htaccess to deny access from user in the next update). @All and @Talaysen If you have problem installing the tool, I did an update last night. Install the latest version, configure it, and once it's done open index.php and uncomment this line : // Set on the debug //Debug::enable(); Once it's done all info and errors will be reporting when rendering an image: If you still don't get what the error is, just contact me and I will try to figure what's your problem.1 point
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@Gerome I didn't see your post, sorry. Thank you, what are the next updates you want to see in this tool ? @AngelRO Yeah, check the DATA.INI name and the GRF name, it's maybe case sensitive. If you don't see, PM me and we will do some tests to figure out what's your problem. @BBaking I never use nginx to do rewrite url, but by checking google it should be something like this: server { # basic configs before... # unless the request is for a valid file, send to bootstrap if (!-e $request_filename) { rewrite ^(.*)$ /index.php/$1 last; } # Avoid user to read .htaccess/.htpasswd files location ~ /\.ht { deny all; } } But I have no idea if it will work. @All I'm planning to do a debug mode (or an installation mode) to help configuring it. If you have some idea for this tool, don't hesitate and share it.1 point
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with this tool it helps me to insert the game characters in my site/cp (e.g fluxcp/cerescp). hoping for more updates to come. awesome work!1 point
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You're welcome I forget to talk about three known problems related to PHP GD (it sucks !). I show you this problems in only one monster : The Bloody Knight ! Do you see the fire ? There is a white rectangle around. this problems occurs on RGBA images in Sprite files when you try to merge them with the main image. Check the shield, there is a white border around it. When rotating an image it's possible to have this problem : the image border is merging with the transparent background (which is white) and cause this bug. I replace the transparent background by a transparent white background to avoid getting a magenta border (or other flashy border). Check the shield again, poor quality ! Due to image rotation + image scale. The problem n°1 just occurred in some monsters (effects), I don't think there is one hat or character using RGBA frames for now in RO. The problem n°2 and 3 can occurred in all monsters/characters, depend of the scale and rotation. To conclude, PHP GD sucks, I have noone of this problems in javascript (<3).1 point
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Our Core Developers are looking to do a better implementation of this, but it's pretty far back on our to-do list.1 point
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warp "pvphero",0,0; warp "pvphero",0,0; warp "pvphero",0,0; warp "pvphero",0,0; warp "pvphero",0,0; Only one warp will activate, as the script ends when the player warps so the rest of the script isn't executed. Very.. eh.. Unappealing to read.1 point