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Next Development Updates that need more attention will be posted here. Please keep up-to-date with rAthena for avoiding old bugs and please report all issue or bug on our bugtracker. Thank you for using and supporting rAthena. News Index:Updated: Plagiarism and Reproduce (skill_copyable_db.txt) Added: INF2_NO_NEARNPC for skill_db.txt Added: ReqItems column on skill_requre_db.txt Added: New Skills of Episode 14.3 Part 2 Added new atcommand: @autoloottype type core.h update: HP_SP_TABLES config Moved: db/item_delay.txt Modified: @dropall <type> Now support: 2013-08-07a Ragexe Added: Rebellion Job Added: Rebellion Skills! Implemented: Banking System (for 2013 client) Implemented: Monster Transformation support! Added script command: *bonus_script Implemented: Shadow Equipment System Initial realese: Official VIP System! Added: Item & Point (variable) Shop Added config: 'update_enemy_position' Fixed 'cell_basilica' for setcell script Added config: 'devotion_rdamage' old devotion behavior New Item Group Structure Class System: Class_Normal, Class_Boss, and Class_Guardian DB Import: db/import/ Updated: Global Function Added config: check_db New Race: RC_PLAYER Updated Item Bonus: bAddMonsterIdDropItem, bonus3 bAddClassDropItem, bonus3 bAddClassDropItemGroup 3rd Class 2011 Post Balance Update Added script command: *isbegin_quest Implemented: Kagerou/Oboro job change quest Implemented: iRO 2013 Halloween event NPC Added: Author list Added: Monster spawn list for iRO 2013 Halloween event Added: Rebellion Trader NPCs Added: idRO Cash Trader NPCs Added script command: *strcmp Implemented: Kagerou/Oboro Gear Enchants Implemented: Mail Annex Station scripts to iRO Eden Added: Oktoberfest Costume Implemented: 2012 Headgear Quests Implemented: Kagerou/Oboro Equipment Quests Implemented: 2010 Headgear Quests Implemented: Autotrade Persistency Added: 2013 iRO/kRO Christmas Event Added item bonus: bMaxWeight Added item package: IG_Sg_Weapon_Supply_Box Added new atcommand: @showrate Added config: vip_disp_rate Added config: disp_serverbank_msg Added config: warg_can_falcon Implemented: "Script Command to block commands" Added config: path_blown_halt Updated: @iteminfo Removed: Option_Mounting Added new script command: *preg_match Added: INF2_NO_AUTOSHADOWSPELL for skill_db.txt Major custom folder update Replaced INF2_NO_AUTOSHADOWSPELL with INF2_AUTOSHADOWSPELL Implemented: Autotrade Persistency for Buyingstore Implemented: @warp <map> suggestion Added source documentation Added: pRO/twRO "Card Exchange" NPC Updated script command: *instance_enter Replaced: 'getserverdef' command with 'script_hardcoded_constants' function in source Implemented: 'teleport_on_portal' battle config to allow avoidance of Teleporting on top of Map Warp Portals Implemented: 'OnPCStatCalcEvent' label Implemented: 'countitem' and 'delitem' script command variants Added: @costume Added: Icon (SI) for SC_ITEMSCRIPT in 'val2' of sc_start Implemented: Item Flag Added: Support for 2013-12-23c client Implemented: Wolfchev's Laboratory instance Added: 'feature.auction' battle_config for enabling/disabling Auction System Added item bonus: bonus2 bAddItemGroupHealRate,ig,n; Cleaned up the Font System. Char-Server refactor! Battle Config Updates Plagiarism and Reproduce: Updated! commit: 5e6626e Removed db/skill_reproduce_db.txt Added db/skill_copyable_db.txt INF2_NO_NEARNPC commit: 659cc57 A new inf2 value for db/[pre-]re/skill_db.txt that makes skill can't be casted near NPC. Added db/skill_nonearnpc_db.txt ReqItems column on skill_require_db.txt commit: c70762a Equip(s) (item_id) that need to be equipped for casting a skill Added ReqItems column on latest column of db/[pre-]re/skill_require_db.txt CAUTION: If you have custom skills, please update this yourself Episode 14.3 Skills: Implemented! commit: 8a66d82 Added skills: GC_DARKCROW,Dark Claw RA_UNLIMIT,Unlimited GN_ILLUSIONDOPING,Illusion Doping RK_DRAGONBREATH_WATER,Dragon Breath - Water RK_LUXANIMA,Lux Anima NC_MAGMA_ERUPTION,Magma Eruption WM_FRIGG_SONG,Frigg's Song SO_ELEMENTAL_SHIELD,Elemental Shield SR_FLASHCOMBO,Flash Combo SC_ESCAPE,Emergency Escape AB_OFFERTORIUM,Offertorium WL_TELEKINESIS_INTENSE,Intense Telekinesis LG_KINGS_GRACE,King's Grace ALL_FULL_THROTTLE,Full Throttle SR_FLASHCOMBO_ATK_STEP1,Flash Combo Attack Step 1 SR_FLASHCOMBO_ATK_STEP2,Flash Combo Attack Step 2 SR_FLASHCOMBO_ATK_STEP3,Flash Combo Attack Step 3 SR_FLASHCOMBO_ATK_STEP4,Flash Combo Attack Step 4 NOTE: Need 2013 client to make this skill usable @autoloottype: Implemented! commit: a487746 @autoloottype <item type> #define HP_SP_TABLES: a new core.h config commit: af108b2 Allows you to bypass the job HP and SP tables, db/[pre-]re/job_maxhpsp_db.txt db/item_delay.txt is moved! commit: 100bd4a pre-re: db/pre-re/item_delay.txt re: db/re/item_delay.txt CAUTION: If you have custom item on that files, better you recheck the file! @dropall: Modified! commit: 341da22 @dropall <item type> 2013-08-07aRagexe Support! commit: f056629 packet_ver: 45 on db/packet_db.txt src/common/mmo.h: #define PACKETVER 20130807 Rebellion: Implemented! commit: f056629, f058c4d Need 2013-08-07 client The skills aren't done yet (but you can use Gunslinger's skills) CAUTION: For users that use MySQL for item_db, please update your table with sql_files/item_db.sql for Pre-Renewal and sql_files/item_db_re.sql for Renewal server Added 0x40000000 for item_db Job column Rebellion Skills: Implemented! commit: 507f047 Attempt to bring Rebellion Skills on rAthena. See more, click here. Banking System: Implemented! commit: 1290826 CAUTION: Please update your main database with sql-files/upgrades/upgrade_20131105.sql Only for PACKETVER >= 20130724 Need to enable feature.banking: on (conf/battle/feature.conf) Monster Transformation: Updated! commit: 9c438ce Merged from Hercules 9692bc0 CAUTION: For Renewal user that use sql item_db, please update your item_db table with new sql_files/item_db_re.sql bonus_script: Added New Script Command! commit: 99098c1, 9e8e3cf, sample of use dcb2572 This script command allows you to make 'timed item bonus' CAUTION: Please upgrade your main database with sql-files/upgrades/upgrade_20131111.sql file to avoiding error and as storage of bonus_script. Shadow Equipment System: Implemented! commit: bd2503e, 7355677, fef6307 Item type: 12 New loc values:2^15 32768 = Ammo 2^16 65536 = Shadow Armor 2^17 131072 = Shadow Weapon 2^18 262144 = Shadow Shield 2^18 524288 = Shadow Shoes 2^20 1048576 = Shadow Accessory 2 2^21 2097152 = Shadow Accessory 1 CAUTION: Please for user who use MySQL for item_db/item_db_re/item_db2, please upgrade your tables with sql-files/upgrades/upgrade_20131115.sql first, then sql-files/upgrades/upgrade_20131115_2.sql Initial release: Official VIP System! commit: 3064821, d2ee0dd More info, click Official VIP System CAUTION: Please upgrade your database with sql-files/upgrades/upgrade_20131118.sql Initial release: Item & Point Shop commit: 32fd3ee, 1ce4dbf More info, click Item and Point Shop update_enemy_position commit: 43c21ad // Update enemy position while in invisible state? (Note 1) // NOTE: Set to 'no' will make client won't update enemy position unless the players have "Intravision" effect. // So that will help client handling WPE - Maya Purple Hack stuff. // But it will screw 'the game animation display' while players in invisible state.[/topic] Fixed cell_basilica commit: c88b77f Now 'cell_basilica' by 'setcell' script will works! devotion_rdamage commit: 432cdb7 on conf/battle/skill.conf // Using 'old' behavior for devotion vs reflect damage? (Note 2) // Default is 0 (official). If 'devotion_rdamage' is > 0 (chance to devot the reflected damage), // when player with devotion attacks player with reflect damage ability (item bonus or skill), // the damage will be taken by the person who provides devotion instead the attacker. devotion_rdamage: 0 New Item Group Structure commit: 51074a0 Structure: GroupID,ItemID,Rate,Amount,Random,isAnnounced,Duration,isNamed,isBound Added new script command and edited some following this change, more info Class System commit: dae8122, b695ab3, 8120164, 3f4c389 Added: Class_Normal, Class_Boss, and Class_Guardian. Many many changes on this commit (and also the follow ups), click here for more info DB Import commit: 28ecab5, ff29c23, b9aae13 Added import folder for db files. Now you can put your mods on that folder. Like previously, db/item_db2,txt, now it's on db/import/item_db.txt Updated Global Functions commit: 97687ca, 834f3ba, 45c2a3a Updated some global function. Click here for more details. check_db commit: 4af3145 Added a check_db on char-serv startup to ensure all sql-tables was loaded correctly and avoid error on runtime. RC_PLAYER commit: 40f7014 Since official added new RC identification to ensure certain item only work when WoE/PvP, they added Race identifier for player. From now on, Player is not RC_DEMIHUMAN anymore! Player is RC_PLAYER by default. Because of this, some items that has bonus RC_DEMIHUMAN effect before, are being added with RC_PLAYER. Example for Thara Frog Card. Updated Item Bonus: bAddMonsterIdDropItem, bonus3 bAddClassDropItem, bonus3 bAddClassDropItemGroup commit 32713b9 Item bonus 'bAddClassDropItem' renamed to 'bAddMonsterIdDropItem' bonus3 bAddClassDropItem,item_id,class,rate; bonus3 bAddClassDropItemGroup,group_id,class,rate; 3rd Class 2011 Post Balance Update commit 0f7ecd0 Updated many skill formulas according to 2011 Post Balance Patch. More info: Third Class 2011 Post Balance Added script command: *isbegin_quest commit a3dbbe2 Check the quest status of invoker player. More info: click here Implemented: Kagerou/Oboro job change quest commit b2d96cb Also added Kagerou/Oboro support to other Ninja-related files Implemented: iRO 2013 Halloween event NPC commit 93c6386, 645e110 Added file: npc/events/halloween_2013.txt, disabled by default Also updated quest_db according this halloween event Added: Author list commit c0e87af File containing names of major contributors to Athena Added: Monster spawn list for iRO 2013 Halloween event commit c611840 Added monster spawn at npc/events/halloween_2013.txt Added: Rebellion Trader NPCs commit 389ac2a Screenshots: http://rathena.org/board/topic/90115-item-db-help/page-2#entry238439 Added: idRO Cash Trader NPCs commit d35ac5a Added file: npc/re/merchants/cash_trader-idRO.txt, disabled by default Added items according to this updates. NOTE: By using kRO files, some items aren't exist Added script command: *strcmp commit d569d28 More info: click here Implemented: Kagerou/Oboro Gear Enchants commit 9b5798d Added file: npc/re/merchants/enchan_ko.txt Implemented: Mail Annex Station scripts to iRO Eden commit 2ec01da Also added annex tool dealer. Added: Oktoberfest Costume commit b818c78 Added some SCs: SC_OKTOBERFEST, SC_STRANGELIGHTS, and SC_DECORATION_OF_MUSIC NOTE: Requires client version 20131218 or newer Implemented: 2012 Headgear Quests commit 5d08795 Added new SCs: SC_QUEST_BUFF1, SC_QUEST_BUFF2, and SC_QUEST_BUFF3 Added new file: npc/re/quests/newgears/2012_headgears.txt Info from iRO Wiki Implemented: Kagerou/Oboro Equipment Quests commit e6bd362 Added new file: npc/re/quests/ninja_quests.txt Implemented: 2010 Headgear Quests commit 189a46d Added new file: npc/re/quests/newgears/2010_headgears.txt Updated db/quest_db.txt Implemented: Autotrade Persistency commit 27cbc7f Please read this topic for more info Autotrade Persistence & Live Vendor Data Added: 2013 iRO/kRO Christmas Event commit 3813aaa Added new file: npc/events/christmas_2013.txt with monster spawn. Disabled by default Updated db/quest_db.txt, db/re/item_db.txt and db/re/item_package.txt Added item bonus: bMaxWeight commit 0b6c542 bonus bMaxWeight,weight; Added item package: IG_Sg_Weapon_Supply_Box commit 0b6c542 Item package for Sg_Weapon_Supply_Box (12675) Added new atcommand: @showrate commit 31d9712 To disable/enable the message of rate information when VIP is enabled Added config: vip_disp_rate commit 31d9712 Added config 'vip_disp_rate' at conf/battle/player.conf To set the message of rate information (EXP, Drop, and Death penalty message) is displayed or not by default Added config: disp_serverbank_msg commit 31d9712 Added config 'disp_serverbank_msg' at conf/battle/misc.conf To hide "login-serv has been asked to %s the player '%.*s'." message Added config: warg_can_falcon commit 11e507b Added config 'disp_serverbank_msg' at conf/battle/battle.conf, disabled by default Enable player can has Falcon and Warg at same time Implemented: " Script Command to block commands" commit 0310870 Added config 'atcommand_enable_npc' at conf/battle/gm.conf Added new script commands: enable_command and disable_command. See here for more info. Added config: path_blown_halt commit 61f3caa Added config 'path_blown_halt' at conf/battle/skill.conf For official pushback behavior: Hitting a wall will now always cause units to halt, rather than to continue sliding against the wall Updated: @iteminfo commit 8fff37e Now @iteminfo will display type of ammunition instead 'Arrow/Ammunition' Removed: Option_Mounting commit fd063a8 Option_Mounting now is removed, changed to SC_ALL_RIDING Added new script command: *preg_match commit 957f495 preg_match(<regex pattern>,<string>{,<offset>}) More info click here Added: INF2_NO_AUTOSHADOWSPELL for skill_db.txt commit: c9cf222 This inf2 option makes the imitated skill (by Plagiarism or Reproduce) cannot be auto-casted by Shadow Chaser skill, Auto Shadow Spell Replaced with INF2_AUTOSHADOWSPELL at b4bdaeb Major custom folder update commit: 163a98c These scripts have been chosen for being unique and useful, yet structurally simple. In this way, they can serve as usable reference material for future user scripts. Contents: Battleground: bg_emp (Emperium breaker), bg_pvp (PVP match) Event: mvp_ladder (kill every MVP to win), devil_square (3-round monster summoning event) Utility: card_seller (sells all monster cards), mvp_room (private MVP summoning room), autopot (automatically use potions when hit) Credits to AnnieRuru for offering up her scripts and modifying them for use. Other changes:Moved previous custom battleground scripts into 'battleground/unofficial/'. Moved custom holiday event scripts into 'event/holiday/ Added scripts:npc/custom/battleground/bg_emp.txt npc/custom/battleground/bg_pvp.txt npc/custom/card_seller.txt npc/custom/etc/autopot.txt npc/custom/etc/mvp_room.txt npc/custom/events/devil_square.txt npc/custom/events/mvp_ladder.txt Replaced INF2_NO_AUTOSHADOWSPELL with INF2_AUTOSHADOWSPELL commit: b4bdaeb This inf2 option makes the imitated skill (by Plagiarism or Reproduce) can be listed by Auto Shadow Spell (SC_AUTOSHADOWSPELL) by Shadow Chaser skill. By default, the available skills are: MG_FIREBOLT, Firebolt MG_FIREBALL, Fireball MG_FIREWALL, Firewall MG_COLDBOLT, Coldbolt MG_FROSTDIVER, Frost diver MG_LIGHTNINGBOLT, Lightning bolt MG_THUNDERSTORM, Thunder storm MG_NAPALMBEAT, Napalm beat MG_SOULSTRIKE, Soul Strike AL_HEAL, Heal WZ_FIREPILLAR, Fire Pillar WZ_SIGHTRASHER, Sightrasher WZ_METEOR, Meteor Storm WZ_JUPITEL, Jupitel Thunder WZ_VERMILION, Lord of Vermilion WZ_WATERBALL, Waterball WZ_FROSTNOVA, Frost Nova WZ_STORMGUST, Storm Gust WZ_EARTHSPIKE, Earth Spike WZ_HEAVENDRIVE, Heaven's Drive Implemented: Autotrade Persistency for Buyingstore commit: b3506fb, ff9b625, 996ee3d, 899f3c1 Just like Vending, now Buyingstore also supported by autotrade persistency. CAUTION: Added new upgrade file, sql-files/upgrades/upgrade_20140205.sql. Import this .sql file or execute the queries inside Implemented: @warp <map> suggestion commit: f3777cc To enable this feature, turn on 'feature.warp_suggestions' on conf/battle/feature.conf#L24 When invalid map name is specified while using @warp command, map name suggestion will be shown. Added source documentation commit: 1d77a9f doc/source_doc.txt provides a concise overview of rAthena's source code, and is a great starting point for users looking to gain a better understanding of how the emulator works. Maybe later, we will provide the proper source documentation for rAthena project (such UML) "Added: pRO/twRO " Card Exchange" NPC commit: c7e020a Added new NPC: npc/re/merchants/card_exchange.txt "Updated script command: *instance_enter commit: 1f426bc, d068dff, 233d7ac Added 2 optional parameters: *instance_enter "<instance name>",<x>,<y>); More info, click here. "Replaced: 'getserverdef' command with 'script_hardcoded_constants' function in source commit: cad0a57 Contant for 'Option_' and 'VAR_' now placed on script_set_contant in src/map/script.c, not in db/const.txt anymore. "Implemented: 'teleport_on_portal' battle config commit: 931f260 This battle config is being used for allowing avoidance of Teleporting on top of Map Warp Portals. By defaul is set as 'no' since in official server, player never be spawned in warp portal after teleporting. conf/battle/skill.conf "Implemented: 'OnPCStatCalcEvent' label commit: 27a0f3f This label triggered when player's stats are recalculated, like when player puts on/off equipment. Label: OnPCStatCalcEvent "Implemented: 'countitem' and 'delitem' script command variants commit: 01c30bf Now, able to count or delete item in storage or cart. More info, click here. "Added: @costume commit: 0081e25 @costume <Costume Name> Wedding Xmas Summer Hanbok Oktoberfest "Added: Icon (SI) for SC_ITEMSCRIPT in 'val2' of sc_start commit: e2d2494, e54a1d4 SC_ITEMSCRIPT now displaying Icon (this is should be like this), and by using script comamnd 'sc_start', the val2 is used for the SI. "Implemented: Item Flag commit: c95be2e db/re/item_flag.txt - db/pre-re/item_flag.txt Available flag at this commit are: 1 - Item as 'Dead Branch' which in its usage will be logged to branch_log and cannot be used in nobranch mapflag 2 - Item is known as package container, when player use the item, there is check for player's weight so the usage will be canceled "Added: Support for 2013-12-23c client commit: 912b644 At least, in this client version, we can use Oktoberfest costume. "Implemented: Wolfchev's Laboratory instance commit: dd9719d New intance script for Wolfchev's Laboratory, npc/re/instances/WolfchevLaboratory.txt "Added: 'feature.auction' battle_config for enabling/disabling Auction System commit: 577079b Enable/disable auction system. PACKETVER also decides the auction system is supported or not. conf/battle/feature.conf "Added item bonus: bonus2 bAddItemGroupHealRate,ig,n; commit: 704f4f2 This item bonus replace its old bro 'bonus2 bAddItemHealRate' which also being usage for item group. Now, bonus2 bAddItemHealRate only for Item ID (iid), and bonus2 bAddItemGroupHealRate for Item Group ID (iig). See db/const.txt for Item Group (IG_) Cleaned up the Font System commit: 6afcdeb, 7e92017 CAUTION: Please import this sql sql-files/upgrades/upgrade_20140523.sql Char-Server refactor! commit: 6b9ec5f, f5ef82e Char-Server files have been refactor by lighta. There new files at this commit, and please check if maybe there MSVS filters file that don't include those files properly. (IMO~) It's more cleaner and easier to understand the char-server authentication between, login-server, map-server, console, and client. Just like map-server does. Battle Config Updates commit: a8a4425 Added some new configs in conf/battle/player.conf -- transcendent_status_points, stat point bonus for trans classes. -- revive_onwarp, disable/enable to revive a dead player when set new position (warping). -- taekwon_ranker_min_lv, minimum level bonus of Taekwon Ranker. -- fame_taekwon_mission, fame point gained when complete Taekwon Mission. -- fame_refine_lv1, fame point when success to refine to +10 forged weapon level 1. -- fame_refine_lv2, fame point when success to refine to +10 forged weapon level 2. -- fame_refine_lv3, fame point when success to refine to +10 forged weapon level 3. -- fame_forge, fame point when success to forge level 3 weapon with 3 additional ingredients. -- fame_pharmacy_3, fame point when success do pharmacy 3 times in a row. -- fame_pharmacy_5, fame point when success do pharmacy 5 times in a row. -- fame_pharmacy_7, fame point when success do pharmacy 7 times in a row. -- fame_pharmacy_10, fame point when success do pharmacy 8 times in a row.2 points
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Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >1 point
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We here at rAthena believe that the users have the right to know what our team believes this project should be. rAthena Goals: Emulation AccuracyOur top priority of this project should be put towards creating an experience that matches that of the official servers. Right now, we are far from reaching that goal, but with focus on this particular issue, and with the help of people like you, we can close the gap between the official servers and ourselves. While this may never reach 100% accuracy due to constantly changing aspects in official servers, we could definitely do better than where we are right now. StabilityWhile we continue to fix bugs and add additional new content, it is extremely important that we remain focused on creating a project you can rely on to manage itself while you are away from your server. We want you to feel comfortable walking away knowing that you won't come back to a downed server. Resource ConsumptionCode speed and resource reduction should remain a lower priority as accuracy and stability are more important than saving some memory or process time. A successful project requires this understanding. Sometimes we may improve code that we come across during fixing other bugs or re-writing sections of code, but at this time, we should not focus on finding and fixing some of the more resource consuming portions of code. CustomizationWe're "core" developers. We develop a platform for people to build off of. Out of the box, we aim to maintain parity with AEGIS, and beyond that, we will provide tools and support (as long as it doesn't detract from the core!) for people aiming to customize beyond that. Anything our users make and wish to have added to the public source also needs to be approved and improved on an individual basis. If you're looking to start up a server project which follows the above principles, then rAthena is the project for you.1 point
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Xantara's FluxCP Everyone knows of FluxCP. However, with the creation of rAthena, there became a need to support renewal changes and other features such as the new group system. This is where my Control Panel comes in. Xantara's FluxCP is a free and open source control panel to work with rAthena. Forked from FluxCP by Paradox924X and Byteflux at r1121. I will continually merge updates from the original FluxCP. Demo: http://web.artistic-coder.com/fluxcp-rA Note: this site is used to test new functionality and custom addons so it may not always be functioning properly Features The original/base FluxCP already comes with a lot of features. Here I will only highlight those that came after the fork. For a full list, click here. Updated Ragnarok Data Full Birthdate Functionality Working GM Group System Mob Skills SQLized Zeny Log Page Specific Item Drop Rates Toggle for Pre-Renewal or Renewal SQL Data Alchemist Ranking Blacksmith Ranking Paginated Item Shop Character/job images (static) WIP Account management system (link one or more in-game accounts to one CP account) Queued Accepted Suggestions (have suggestions? post them here!) Search in logs page Pin code functionality Character sprites with palettes (would replace static images) Requirements Apache webserver with PHP 5.2 or greater PDO extension with MySQL support (http://www.php.net/pdo) PHP GD2 for security images (Optional) Enabled Zip extension for exporting guild emblems (Optional) Apache/mod_rewrite for using the "Clean URLs" feature Download There are three ways to get a copy of this Control Panel. For detailed installation instructions, click here (TBD). 1. GIT Clone git clone https://github.com/missxantara/fluxcp-ra.git * For Windows, you can take a look at using TortoiseGit with its friendly user interface. 2. SVN Checkout svn checkout https://github.com/missxantara/fluxcp-ra/trunk/ * For Windows, you can take a look at using TortoiseSVN with its friendly user interface. 3. ZIP Download https://github.com/missxantara/fluxcp-ra/archive/master.zip Extra Downloads Extract to the root folder of your FluxCP system Job Image Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Jobs_Images_2012-04-28.zip Updated details: April 28, 2013 Credits: Xantara Monster Image Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Monsters_Eclage_14.2.zip Updated details: Mob ID #2380 of Eclage (Episode 14.2) Credits: Brynner Item Icon Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Item_Icons_2012-04-08.zip Updated details: April 8, 2013 Credits: Latheesan's Extractor Item Image Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Item_Images_2012-04-08.zip Updated details: April 8, 2013 Credits: Latheesan's Extractor Quick Links Wiki: https://github.com/missxantara/fluxcp-ra/wiki Bug/Suggestion Reports: https://github.com/missxantara/fluxcp-rA/issues GitPage: http://missxantara.github.io/fluxcp-ra Misc. Feel free to post any suggestions here. If suitable, they may be polled by general users before being decided to be implemented or not. If you have a feature already coded that you would like to share, please do send a GIT pull request or send me an SVN diff of the work - I'd love to take a look at it! Please note that working on this open-source project will furthermore serve as a learning opportunity for me. If you find that I've implemented something that could be improved, I urge you to let me know - your knowledge on this subject would be greatly appreciated! Like my work? Rep up the topic first post1 point
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Miner World I made 'Miner World' because my old mini-game 'Miner System' became obsolete and we need a injection of fresh blood to enjoy Ragnarok Online. - Special thanks to 'Melody' - because she asked me to build a mining game with skills, levels and experience (she pressed me to release it quite soon. ^__^) The gameplay was created by me and i hope you love it as i do. Introduction: A scientist named "David Watson" created a new kind of boots called "Driller Boots", its main feature is a big slot that allow to install "drills". To operate the boots you must rotate your body rapidly to produce an effect that breaks the hard surface and allows quick access to areas full of minerals and surprises. Wear your driller boots and whisper to "npc:mine" to search mine spots along the world, there are plenty of kinds of mines and all locations are dynamic. The mines are growing all the time, so please don't be affraid if your mine are destroyed, you can always find another one. The more you train, your mining level will increase and you will learn skills that will give you improvements and advantages in the world of mining. How to use: Wear the Driller Boots Whisp *anything* to 'npc:mine' to start the mine locator or begin the digging process if you are on the mine. Try to find maps with mine spots and digg the surface trying to keep cold the drills If you broke your Drills, create a new one whispering 'make' to npc:mine (keep trying it) If you win Miner Points (leveling up) use this points to activate skills whispering 'skill' to 'npc:mine' If you broke your boots, you have to buy a new one, sorry for that, but experienced miners never broke their equipment. Look this Video and see it in action: Available Skills: Lynx Eye: (1-10) Improved detection capability, at level 10 the player can jump directly to the mine or show it on the mini-map. Diamond Head: (1-10) Increases the heat resistance in (10 * Skill) % Faster Drill: (1-25) Increase the Drill speed in a (2 * Skill) % Lucky Miner: (1-10) Increases the chances of gain minerals (Skill / 20) % Quick Rest: (1-10) The drill turns cold faster (10 * Skill) % Money Maker: (1-20) Gives a chance of receiving 1,000 zeny every time the Drill spins. (Skill) % Merchant Blood: (1-20) Increases the power of the drill and gain more depth after each try (Skill) % (Only Merchant Class) Weight Boots: (1-45) Increases the weight limit when using Driller Boots (1 + Skill / 5) % (All Classes except Merchant) Double or Nothing: (1-100) Gives a chance of receiving 2 items at once. (Skill / 2) % Repair: (1-50) Gives a chance of cool the Drill without stop the dig process (Skill / 10) % Drill Box: (1-50) Allow you to create more than 1 Drill, +1 x skill Magical Detection: (1-100) Increase the detection range in (Skill %) Base Exp Booster: (1-100) Increase the chances of gain Base EXP during the drill process (Skill / 10) % Job Booster: (1-100) Add chances of gain Job EXP during the dig process (Skill / 10) % Boot Care: (1-100) Decrease the chances of break the Driller Boots during the dig process (Skill %) Privacy: (1) The gained items doesn't show the miner name Mine Guardian: (1-50) Gives a chance of receive damage to protect the mine from the destruction. (Skill %) Miner Aura: (1-100) Decrease the chances of receive damage during the dig process. (Skill / 2 %) Corrosive Oil: (1-100) Softens the rocks reducing the drill deterioration during the dig process. (Skill / 25) Installation: Download Miner Worldminerworld.rar minerworld.rar - MF Mirror (Skorm) In script_athena.conf we have to update the values of this 2 variables:check_cmdcount: 655360 check_gotocount: 655360 Install "LangManagement.txt" and "VarSystem.txt" included in the BotKiller 6 package, please look the installation instructions in BotKiller6.txt to install these 2 scripts.BK6.rar Copy miner_world.txt in the following path:npc/custom/miner_world.txt Edit npc/scripts_custom.conf adding the following lines:// Unlimited Variable System npc: npc/custom/bk/VarSystem.txt // Multi-Language System npc: npc/custom/bk/LangManagement.txt // Miner World System npc: npc/custom/miner_world.txt If you are using BotKiller 6, you don't need the first 2 scripts because are already installed Apply the client patch included with the script package. Add the "Drill Boots" item to your item_db2 table. (or item_db2.txt) Run your server, buy your driller boots, wear it and whisp to npc:mine to check if everything is working. (go to anthell, there are basic mines for beginers) Miner World is multi-language exactly like BotKiller 6, currently support English and Spanish. (select your language whispering to 'npc:lang') - After the first run, you will see new tables in your database (mn_class, mn_item, mn_maps and mn_mine), try to understand this model to make a fine tuning to the game according with your server style - Do you need new Mine Kinds or/and change the defaults? I hope you like it! Myzter1 point
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Hey everyone. <3 It's me from eA. I thought I might as well bring my maps to rA. The fact that these maps are free does not mean that I don't expect credits. Creditting me is all I ask for, though. A tiny favor in exchange for days of hard work, so please! <: Like my maps? Please be kind to consider buying my Purchasable Maps. Thank you! ♥ Don't forget to let me know when the links are dead! - Altzibar - Info: Pretty much a more exotic (though a much smaller) version of Alberta. Youtube: BGM: El Cazador De La Bruja OST 17 - Walk down to your freedom Download: Click Mirror: Click - Crystilia - Info: My first custom town ever, more of a mansion some people said. Kinda random actually. @_@ Youtube: BGM: Strawberry Panic! - Ending (last episode) soundtrack Download: Click Mirror: Click Minimap: ^Download contains minimap! - Flaris - Info: Based on a (part of a) FlyFF map. Youtube: BGM: FlyFF BGM - Flaris Theme Download: Click Mirror: Click - Jazeera - Info: Jazeera means "island" in Arabic, lol that's all the info I'm able to provide. Youtube: BGM: You and I (unfulfilled feelings) - Gundam Seed Destiny Download: Click Mirror: Click - Lunette - Info: This could be the perfect beginners(/Novice) town, especially if your server has some sort of story line. Youtube: BGM: The Last Exile OST - Lost Friend Download: Click Mirror: Click [New] Minimap: Click - Welgaia - Info: An angelic town, big enough to be used as main city for your server. Youtube: BGM: Nana Mizuki - Fiat Lux/Hikari Are (Tales Of Symphonia OST) Download: Click Mirror: Click Minimap: ^Download contains Minimap! That's it for now. If I happen to make more maps in the future I'll add 'em here. Much love, Najara1 point
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Lotti Girl & Refine Master pRO Lotti Girl This script is pretty much the same pRO's Lotti Girl NPC. You must have a Premium Ticket to be able to get the jackpot prize. Script is very easy to config. Adjustable chance. A semi user friendly script. Credits to Euphy //<Chance><ItemID><Item Amount> setarray .@P1[0],0,8012,1; setarray .@P2[0],1,8011,1; setarray .@P3[0],5,8006,1; setarray .@P4[0],20,8010,1; setarray .@P5[0],90,13517,5; setarray .@P6[0],80,12080,10; setarray .@P7[0],90,30110,5; setarray .@P8[0],80,12075,10; setarray .@Default[0],30095,5; pRO Refine Master This script is pretty much the same pRO's Refine Master NPC. Player should have Refine Deed Ticket as a requirement for the upgrade. set @c,select("+5 Weapon Deed", "+6 Weapon Deed", "+7 Weapon Deed", "+8 Weapon Deed", "+9 Weapon Deed", "+10 Weapon Deed", "+11 Weapon Deed", "+12 Weapon Deed", "+5 Armor Deed", "+6 Armor Deed", "+7 Armor Deed", "+8 Armor Deed", "+9 Armor Deed", "+10 Armor Deed", "+11 Armor Deed", "+12 Armor Deed"); set @deed_item_id,8000+@c; item_db2.txt: 8001,+5_Weapon_Refine_Deed,+5 Weapon Refine Deed,3,,10,10,,,,,,,,,,,,,{},{},{} idnum2itemdisplaynametable.txt: 8001#+5_Weapon_Refine_Deed# idnum2itemresnametable.txt: 8001#ÄíÆù# idnum2itemdesctable.txt: 8001# A ticket that upgrade to +5 your weapon safely. ^ffffff_^000000 Weight :^777777 0^000000 # Lotti Girl.txt Refine Master.txt Data Refine Deed.rar1 point
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Cold Heart just can be used by assassin cross right? I ever got this problem, but the object is a custom item. it said "cannot be worn durring current status" when wrong class try to put them on. its variantRO! gomenasai!1 point
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nope, i diffed the client without read lua before lub and read data folder first. *u indonesian too1 point
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- warmmessage -1{ OnPCLoginEvent: attachnpctimer ""+strcharinfo+""; initnpctimer; end; OnTimer1800000: // 30mins change this to whatever you want //mes "I have played 30 minutes and please slow down. We care about your health"; //dispbottom "I have played 30 minutes and please slow down. We care about your health"; //announce "I have played 30 minutes and please slow down. We care about your health"; stopnpctimer; initnpctimer; end; } Uncomment "mes" if you want it to be a dialog box (like when you click an npc) Uncomment "dispbottom" if you want it to display at the bottom of your screen (like a normal chat) Uncomment "announce" if you want it to announce to the whole server ( personally i don't recommend it since there will be a lot of players and frequent announcements are kind of irrirtating)1 point
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this will warp the player if you click the waitingroom above the npc.not the npc itself prontera,154,186,6 script Waiting room 81,{ end; OnInit: waitingroom "Waiting Room",2,"Waiting room::OnStart",1; end; OnStart: warpwaitingpc "force_4-1",99,12,1; //try to attachrid here. to be able to use strcharinfo //anounce here end; } i think you can attach a rid using warpwaitingpc using attachrid $@warpwaitingpc; so output will be. try this. this may work.not sure though.not tested prontera,154,186,6 script Waiting room 81,{ end; OnInit: waitingroom "Waiting Room",2,"Waiting room::OnStart",1; end; OnStart: warpwaitingpc "force_4-1",99,12,1; attachrid $@warpwaitingpc; announce "The player "+strcharinfo(0)+" was teleported to the event room!",bc_blue|bc_all; end; }1 point
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i dont know if you can understand this but items will appear as Unknown if no "// 0: New" is added. The number of item in the "// 0: New" must be more than or equal to the number of item in the other sections.1 point
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Hello Chiaki, You can try Remobo if you're going to install it.. Un-Check the following: "Proxy browsing with firefox" and "Remote Desktop with VNC"1 point
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try this Askydun,84,109,4 script Healer#Askydun 950,{ percentheal 100,100; if (countitem(7139) > 0) { //7139 - Glistening Coat skilleffect 479,0; sc_start SC_FULLPROTECTION,360000,5; delitem 7139,1; //Delete 1 Glistening Coat } end; }1 point
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if you are using a 2013 client.maybe 2013-08-07Ragexe, try donwloading the latest msgstringtable1 point
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I think most of your requested effects are not possible via item bonuses scripts only these are possible INT + 15 Increases healing by 50% if Poring Book is equipped.1 point
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Since the script checks their VIP time every time they login (and adjusts their GM level to 1 if they still have VIP time left), it's not necessary to edit their `group_id` in SQL. But if you really want the script to do that, find these lines (line 32 and 40) atcommand "@adjgroup 1 "+strcharinfo(0); atcommand "@adjgroup 0 "+strcharinfo(0);and right after each of those lines, you can add query_sql to change their group_id in SQL.1 point
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Here's one example: vip_rental.txt Usage: (can be used in an item script or NPC script) { callfunc "F_VIPstart", <ticks>; }ticks = how long their VIP will last, in seconds 1 day = 86400 7 days = 604800 14 days = 1209600 etc. Example item script:55555,VIP_7day,VIP Membership (7 days),2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_VIPstart", 604800; },{},{}1 point
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