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  1. E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic
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  2. rAthena Renewal battle support and major battle/skill system overhaul! ATTENTION! There have been several bugfixes since Renewal battle support was initially introduced with r17402. Please make sure to stay up to date with the latest SVN build for any potential fixes or changes. r17406 - Corrected Renewal EDP to exclude Grimtooth and Venom Knife r17413 - Corrected Renewal Final Strike to remove Ninja Soul and Hiding status on use r17417 - EDP incorrectly doubling weapon ATK bonus r17418 - Status ATK not being forced to an element r17420 - Reductions weren't being applied properly to damage dealt from players I tried to be as thorough as possible, there was just some bugs I had not ran into because I hadn't ran into them myself, and when we released the patch out to testing it wasn't reported. We are trying to fix them ASAP. Please make sure to stay up to date on the latest SVN for any potential bugfixes and report any issues you may run into! Overview: r17402 brings exactly what you've been waiting for all this time, a comprehensive and painstakingly accurate Renewal skill and battle system. After many sleepless nights and sacrifices to various foul gods, and lots and lots of moral support, we are proud to say this was worth the wait. Battle.c, the heart of the rAthena combat calculation engine, has been massively refactored and brought into line with official calculation methods and "quirks". And all skills, we're proud to say, are in place and functional and above all, accurate for both pre-renewal and renewal modes. No more placeholders! I'll keep this overview brief. If you're interested in a complete technical breakdown of all the renewal formulas and the methods how damage is calculated on official servers, keep on reading for exact formulas and gameplay behavior changes. Changes: Renewal EDP is fully implemented and functioning according to official behaviors All skills updated to their official Renewal formulas and behaviors, notable examples including Soul Breaker, Acid Demonstration, and Spiral Pierce Countless skill fixes and undocumented official behaviors "documented" and implemented for both Renewal and Pre-Renewal modes Battle.c rewritten for easier maintenance and modification Renewal skill database updated and verified If you have any source modifications, you may experience some issues updating. We highly highly recommend starting from a clean SVN copy before applying any source modifications. Those of you with stock installations should be fine with an SVN pull and a recompile. This update isn't just for renewal support either, many skills and behaviors have been corrected for pre-renewal as well. We definitely recommend upgrading to this even if you're running a purely pre-renewal server for a more accurate gameplay experience. Many many thanks go to Baalberith who did most of the initial refactoring work, and to Akinari who beat me over the head to make sure I finished this xP! Gory technical details General * Forced neutral behavior documented and implemented. Weapon element does affect the following skills, but final damage is treated neutral for resistances. End result is endows do boost skill damage as expected given elemental weaknesses or resistances, but forced neutral skills will always miss on Ghost 3/4 mobs as the damage is "forced" back to neutral type after bonuses are applied but before resistances. * The following skills are considered "forced neutral" Merchant "Cart Revolution" Creator "Acid Demonstration" Genetic "Cart Cannon" (damage is forced to element of cannon ball, either neutral or holy or ghost) * Weapon calculation engine has been rewritten to better emulate official behaviors and "quirks", the following changes have been documented and implemented: Double attack takes priority over criticals when determining which effect activates VITDEF (status or sDEF) is applied on every hit on multi-hit skills, rather than a flat reduction on the final damage total Skills such as Spiral Pierce that differ when used by monsters modified to match official calculation methods * Weapon element behavior adjusted to match official behavior, endows override any innate weapon element, including elemental arrows * Renewal - weapon element only applies bonus damage to "weapon" ATK, ATK from status and equipment is considered neutral and ATK from mastery skills are considered non-elemental * Renewal - MATK on offhand equipped items does stack and apply towards total MATK calculated for skills and spells. This means classes that can dual wield will be able to get +MATK from both weapons, unlike physical where offhand ATK is ignored for skills. Archer * Renewal - Owl's Eye still gives +1 HIT per skill level but the HIT bonus does not show up in the status window anymore Hunter * Renewal - Claymore, freeze trap and landmine adjusted to apply full damage to "plant" type mobs (monsters that only take 1 damage on every hit) Thief * Double attack gives a hidden +1 HIT per skill level on attacks that activate the double attack effect * Envenom gives a flat +15 ATK per skill level when used, it is considered a mastery type damage and has no element Rogue * Renewal - Owl's Eye still gives +1 HIT per skill level but the HIT bonus does not show up in the status window anymore Merchant * Cart Revolution adjusted to match "forced neutral" behavior Assassin Cross * Advanced Katar Mastery modified. is treaded similar to a +%ATK card rather than a weapon mastery * Renewal - Soul Breaker formula for Renewal implemented ((ATK + MATK) * (3 + (.5 * skill level)) - (eDEF + sDEF + eMDEF + sMDEF) * Renewal - Soul Breaker no longer misses, it will always do full damage regardless of target's FLEE * Renewal - Soul Breaker no longer gains DEF piercing or ignore DEF effect from weapons such as Combat Knife and Ice Pick * Renewal - Enchant Deadly Poison for Renewal implemented Weapon ATK multiplied by (1 + (EDP level * .8)) Equipment ATK multiplied by (1 + (EDP level * .6)) * Renewal - EDP adds half modifiers (base damage/2) but otherwise functions as above with the following skills: Sonic Blow Soul Breaker Counter Slash Cross Impact * Renewal - EDP no longer affects the following skills: Grimtooth Venom Knife * Renewal - EDP now affects the following skills: Meteor Assault Soul Breaker * EDP still does not affect Venom Splasher in both Renewal and Pre-Renewal modes Creator * Renewal - Acid Demonstration formula for Renewal implemented 7 * ((ATK + MATK) / skill level) * VIT / 100 ) * Acid Demonstration adjusted to match "forced neutral" behavior on official For example, Acid Demonstration used on a water-type mob with a wind endowed weapon will do bonus damage, but will miss on a Ghost 3/4 monster regardless of endow. Swordsman * Magnum break bonus damage gives +20% ATK fire damage on physical attack (so 100% ATK normal + 20% ATK fire) Lord Knight * Renewal - Spiral Pierce formula for Renewal implemented (ATK + (weapon weight / 2)) * (100 + (50 * skill level))% * Renewal - Mastery skills such as spear mastery no longer add any bonus damage to Spiral Pierce * Renewal - Spiral Pierce no longer ignores DEF Ninja * Renewal - Final Strike formula for Renewal implemented base damage = current hp + ((ATK * current hp * skill lvl) / max hp) final damage = base damage + ((mirror image count + 1) / 5 * base damage) - (eDEF + sDEF) * Final Strike will MISS on plant-type mobs (mobs that only take 1 damage per hit from all sources) * Mirror Image cast over itself will override and reset current Mirror Image count Genetic * Cart Cannon "forced element" behavior implemented, damage is "forced" to the element of the cannon ball. Ex. Cart Cannon fitted with a standard cannon ball and a fire elemental weapon will do bonus damage against earth targets, and a Cart Cannon fitted with a holy cannon ball will do bonus damage against shadow, but total damage is forced back to element of cannon ball and resistances applied against it. Neutral cannon balls will miss on Ghost 3/4 but holy/ghost/shadow will not. Gunslinger * Gunslinger Mine skill formula and behavior matched to official Fixed 50 * skill level damage, ignores DEF and is affected by +% ATK weapon cards only Warlock * Tetra Vortex behavior modified to match official First 4 spirit spheres are used for calculating element of each hit, but if 5 are present all 5 are consumed Taekwon Kid * Renewal - Mild wind applies element bonus to status ATK as well as weapon ATK, unlike endows
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  3. There's been several bugfixes since Renewal ATK was introduced. r17406 - Corrected Renewal EDP to exclude Grimtooth and Venom Knife r17413 - Corrected Renewal Final Strike to remove Ninja Soul and Hiding status on use r17417 - EDP incorrectly doubling weapon ATK bonus r17418 - Status ATK not being forced to an element r17420 - Reductions weren't being applied properly to damage dealt from players I tried to be as thorough as possible, there was just some bugs I had not ran into because I hadn't ran into them myself, and when we released the patch out to testing it wasn't reported. We are trying to fix them ASAP. Please make sure to stay up to date on the latest SVN for any potential bugfixes and report any issues you may run into!
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  4. Topic close. problem solve! i use airei setup, and use 2D sound xD
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