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Showing content with the highest reputation on 07/07/13 in Posts

  1. Turn every headgear you wear (TOP,MID,LOWER) into costume headgear. Removing the refine, stats and cards. Also you can revert back your Costume Headgear to its original state. But not the refine, stats and cards. Working with the Revision 17306 Feel free to use Hahaha! ENJOY! Credits to Rebel, Zephyrus EDIT : I don't support this anymore. Costume_System_v1.diff costume.txt
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  2. - Como mod de la sección en español cualquier post de anuncio de servidores va a ser borrado directamente. - Si alguién quiere poner un post de promociones va a tener primero que mandarme un privado una vez que revise personalmente lo que quiere vender le daré permiso para abrir un tema o no. - Como bien dijo Olrox voy acatar las normas del foro extrictamente y voy a borrar todos los post de venta de servidores, efectivamente solo se pueden postear en servicios de pago y como tal voy actuar. ** Quería mantener que estos servicios se crearan aquí porque son en español/hispanos pero como mod tengo que dar ejemplo y seguire las normas. A-) Esta decisión está tomada despues de ver como algunos usuarios se dedican literalmente a ir por todos los foros españoles/hispanos poniendo el mismo texto cambiando solo la parte donde se refiere al foro donde postean el topic. Se registran ponen lo que quieren y nunca más se supo. B-) Para evitar flames, peleas, etc. C-) Para evitar ensuciar el foro español y que esté todo organizado pedí si se podía crear una sección donde la gente pusiera sus promociones de servidores pero no tengo respuesta y creo que va a seguir así. Si esto pensais que es dicatura o que no es justo, podeis quejarse a los administradores del foro rAthena ya que soys libres de ello, pero busco siempre lo mejor para estos foros y creo que es la mejor opción. Atten: Ziu.
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  3. Community Participation Badges As a small incentive to give back to the community, we're offering a variety of badges to users who have completed certain tasks: these include both code and graphics releases as well as contributions to the Bug Tracker and Wiki. Any badge you earn will be visible in all of your forum posts, and will also be displayed in the "Awards" tab of your profile. For a full list of all available badges and descriptions on how to obtain them, please visit our Awards Showcase. Here are some additional requirements for obtaining a badge: You must meet acceptable standards for your contributions to count. (Fixing two spellning msitakes per edit won't earn you that Wiki badge any faster~) You must have the lower level of a badge before applying for a higher one. (You'll need need to have Spriting Lv 1 before you can earn Spriting Lv 2 -- no exceptions!) You must make a new release or contribution to advance to a higher-level badge. (Even if you've released 50 maps, you can't go from Lv 1 to Lv 2 without creating another.) Once you believe all qualifications are met, you can nominate yourself or another user by posting in this topic. A moderator will review your request and notify you of their decision. The format for nominations is as follows: Some final disclaimers: Post only nominations in this topic. All other posts will be deleted. Decisions are final. If you weren't granted the badge you were nominated for, don't be discouraged -- keep working and apply again later. A nomination in this topic is the only way to receive a badge. Thanks for reading, and good luck! :3
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  4. rAthena Renewal battle support and major battle/skill system overhaul! ATTENTION! There have been several bugfixes since Renewal battle support was initially introduced with r17402. Please make sure to stay up to date with the latest SVN build for any potential fixes or changes. r17406 - Corrected Renewal EDP to exclude Grimtooth and Venom Knife r17413 - Corrected Renewal Final Strike to remove Ninja Soul and Hiding status on use r17417 - EDP incorrectly doubling weapon ATK bonus r17418 - Status ATK not being forced to an element r17420 - Reductions weren't being applied properly to damage dealt from players I tried to be as thorough as possible, there was just some bugs I had not ran into because I hadn't ran into them myself, and when we released the patch out to testing it wasn't reported. We are trying to fix them ASAP. Please make sure to stay up to date on the latest SVN for any potential bugfixes and report any issues you may run into! Overview: r17402 brings exactly what you've been waiting for all this time, a comprehensive and painstakingly accurate Renewal skill and battle system. After many sleepless nights and sacrifices to various foul gods, and lots and lots of moral support, we are proud to say this was worth the wait. Battle.c, the heart of the rAthena combat calculation engine, has been massively refactored and brought into line with official calculation methods and "quirks". And all skills, we're proud to say, are in place and functional and above all, accurate for both pre-renewal and renewal modes. No more placeholders! I'll keep this overview brief. If you're interested in a complete technical breakdown of all the renewal formulas and the methods how damage is calculated on official servers, keep on reading for exact formulas and gameplay behavior changes. Changes: Renewal EDP is fully implemented and functioning according to official behaviors All skills updated to their official Renewal formulas and behaviors, notable examples including Soul Breaker, Acid Demonstration, and Spiral Pierce Countless skill fixes and undocumented official behaviors "documented" and implemented for both Renewal and Pre-Renewal modes Battle.c rewritten for easier maintenance and modification Renewal skill database updated and verified If you have any source modifications, you may experience some issues updating. We highly highly recommend starting from a clean SVN copy before applying any source modifications. Those of you with stock installations should be fine with an SVN pull and a recompile. This update isn't just for renewal support either, many skills and behaviors have been corrected for pre-renewal as well. We definitely recommend upgrading to this even if you're running a purely pre-renewal server for a more accurate gameplay experience. Many many thanks go to Baalberith who did most of the initial refactoring work, and to Akinari who beat me over the head to make sure I finished this xP! Gory technical details General * Forced neutral behavior documented and implemented. Weapon element does affect the following skills, but final damage is treated neutral for resistances. End result is endows do boost skill damage as expected given elemental weaknesses or resistances, but forced neutral skills will always miss on Ghost 3/4 mobs as the damage is "forced" back to neutral type after bonuses are applied but before resistances. * The following skills are considered "forced neutral" Merchant "Cart Revolution" Creator "Acid Demonstration" Genetic "Cart Cannon" (damage is forced to element of cannon ball, either neutral or holy or ghost) * Weapon calculation engine has been rewritten to better emulate official behaviors and "quirks", the following changes have been documented and implemented: Double attack takes priority over criticals when determining which effect activates VITDEF (status or sDEF) is applied on every hit on multi-hit skills, rather than a flat reduction on the final damage total Skills such as Spiral Pierce that differ when used by monsters modified to match official calculation methods * Weapon element behavior adjusted to match official behavior, endows override any innate weapon element, including elemental arrows * Renewal - weapon element only applies bonus damage to "weapon" ATK, ATK from status and equipment is considered neutral and ATK from mastery skills are considered non-elemental * Renewal - MATK on offhand equipped items does stack and apply towards total MATK calculated for skills and spells. This means classes that can dual wield will be able to get +MATK from both weapons, unlike physical where offhand ATK is ignored for skills. Archer * Renewal - Owl's Eye still gives +1 HIT per skill level but the HIT bonus does not show up in the status window anymore Hunter * Renewal - Claymore, freeze trap and landmine adjusted to apply full damage to "plant" type mobs (monsters that only take 1 damage on every hit) Thief * Double attack gives a hidden +1 HIT per skill level on attacks that activate the double attack effect * Envenom gives a flat +15 ATK per skill level when used, it is considered a mastery type damage and has no element Rogue * Renewal - Owl's Eye still gives +1 HIT per skill level but the HIT bonus does not show up in the status window anymore Merchant * Cart Revolution adjusted to match "forced neutral" behavior Assassin Cross * Advanced Katar Mastery modified. is treaded similar to a +%ATK card rather than a weapon mastery * Renewal - Soul Breaker formula for Renewal implemented ((ATK + MATK) * (3 + (.5 * skill level)) - (eDEF + sDEF + eMDEF + sMDEF) * Renewal - Soul Breaker no longer misses, it will always do full damage regardless of target's FLEE * Renewal - Soul Breaker no longer gains DEF piercing or ignore DEF effect from weapons such as Combat Knife and Ice Pick * Renewal - Enchant Deadly Poison for Renewal implemented Weapon ATK multiplied by (1 + (EDP level * .8)) Equipment ATK multiplied by (1 + (EDP level * .6)) * Renewal - EDP adds half modifiers (base damage/2) but otherwise functions as above with the following skills: Sonic Blow Soul Breaker Counter Slash Cross Impact * Renewal - EDP no longer affects the following skills: Grimtooth Venom Knife * Renewal - EDP now affects the following skills: Meteor Assault Soul Breaker * EDP still does not affect Venom Splasher in both Renewal and Pre-Renewal modes Creator * Renewal - Acid Demonstration formula for Renewal implemented 7 * ((ATK + MATK) / skill level) * VIT / 100 ) * Acid Demonstration adjusted to match "forced neutral" behavior on official For example, Acid Demonstration used on a water-type mob with a wind endowed weapon will do bonus damage, but will miss on a Ghost 3/4 monster regardless of endow. Swordsman * Magnum break bonus damage gives +20% ATK fire damage on physical attack (so 100% ATK normal + 20% ATK fire) Lord Knight * Renewal - Spiral Pierce formula for Renewal implemented (ATK + (weapon weight / 2)) * (100 + (50 * skill level))% * Renewal - Mastery skills such as spear mastery no longer add any bonus damage to Spiral Pierce * Renewal - Spiral Pierce no longer ignores DEF Ninja * Renewal - Final Strike formula for Renewal implemented base damage = current hp + ((ATK * current hp * skill lvl) / max hp) final damage = base damage + ((mirror image count + 1) / 5 * base damage) - (eDEF + sDEF) * Final Strike will MISS on plant-type mobs (mobs that only take 1 damage per hit from all sources) * Mirror Image cast over itself will override and reset current Mirror Image count Genetic * Cart Cannon "forced element" behavior implemented, damage is "forced" to the element of the cannon ball. Ex. Cart Cannon fitted with a standard cannon ball and a fire elemental weapon will do bonus damage against earth targets, and a Cart Cannon fitted with a holy cannon ball will do bonus damage against shadow, but total damage is forced back to element of cannon ball and resistances applied against it. Neutral cannon balls will miss on Ghost 3/4 but holy/ghost/shadow will not. Gunslinger * Gunslinger Mine skill formula and behavior matched to official Fixed 50 * skill level damage, ignores DEF and is affected by +% ATK weapon cards only Warlock * Tetra Vortex behavior modified to match official First 4 spirit spheres are used for calculating element of each hit, but if 5 are present all 5 are consumed Taekwon Kid * Renewal - Mild wind applies element bonus to status ATK as well as weapon ATK, unlike endows
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  5. mes "Goodbye~"; close2; sleep2 10000; summon "Poring",1002,3000, strnpcinfo(0) +"::On"+ getcharid(0); end;
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  6. so what should I do Judas? change max level into 175 or what? I have change max level to 175 and its work Yellow aura appear, thanks Judas.
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  7. I forgot to mention that this patch also affects Renewal MATK in a very major way. Weapons that give +MATK apply whether in main or offhand, and count for skills and spells that use MATK. Unlike ATK-based skills where offhand ATK is always ignored, MATK is cumulative. So classes that can dual wield (Assassin, and Kageru/Oboro) will benefit greatly from weapons with +MATK equipped in both hands. Skills that do not fall strictly under ATK-based ("weapon"-type) or MATK-based ("magic"-type), so-called "misc"-type skills, were also brought up to spec. The previous update Akinari linked to put in complete support for purely "magic"-type skills, this update brings "weapon"- and "misc"-type skills up to Renewal mode. Most of these skills were rewritten in Renewal to use MATK rather than INT. A large chunk of Renewal was the simplifying of some of the more complex skill formulas. Renewal pretty much did away with using STR and INT directly for any calculations, instead using ATK and MATK in its place. STR and INT (and to a lesser extent, DEX and LUK) are still very important and are directly calculated into status ATK and status MATK respectively, but weapons now have a larger chunk of the damage than before especially on spells. Notable "misc"-type skills updated to use MATK instead of INT include Acid Demonstration and Soul Breaker.
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  8. at ur battle.conf: location: trunk\conf\battle\battle.conf look for this line and change it to yes // Does HP recover if hit by an attribute that's same as your own? (Note 1) attribute_recover: yes :>
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  9. /me slashes everybody's tires. While constructive criticism is welcome, as an artist myself I definitely don't encourage these type of comments (they don't help people to get better in any way). Not all people are experienced in setting a fair price to their work (I actually lost several awesome irl job opportunities due to this).
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  10. 03/07/2013 - Mantenimiento kRO ※ ¡¡Puede contener errores de interpretación!! ■ Inspection Time - Servers: 21:00 to 06:30 (Hora españa) Common Patch: - Corregido un error cuando comparas dos articulos y mostraba que el slot de carta como desconocido. - Se cambia la aparencia del artículo [Hyegun Hat] cuando lo llevas puesto. - Kaguerou Habilidad Corregida: Cuando usas la habilidad [shadow Warrior] está se desactivaba cuando pasabas por un warp y cambiabas de mapa y será corregido. -> Oboro Habilidad Corregida: Cuando usas las habilidades [Distorted Crescent] y [Moonlight Fantasy] estás se desactivaban cuando pasabas por un warp y cambiabas de mapa y será corregido. - Los artículos [Corrupt Reagents], [Contaminated Reagents] y [Contaminated Magic] su imagen será remplazada por otra nueva. Mains Servers: Ragnarok Online 2013 EPISODE 15.1 New Historic Site(Fantasmagorica) * Solo en paradise group están buscando cooperación con un nuevo equipo que busca reclutar masivamente a nuevos aventureros para un nuevo proyecto. El director de paradise group está buscando nuevos aventureros que se unan a su equipo de empollones. Las fuerza de la civilización de juperos y su ciencia, ¡¡tu puedes obtener flases de su historia para que tu mismo puedas conocer que es lo que paso en este mundo.!! ¡¡Llego el momento de unirte a su equipo!! ** Notas Ziu: Diferencias Sakray Vs Mains Servers: -> Se añaden nuevos sprites a los charleston y algunos NPC de la ciudad de verus. -> Se añaden ilustraciones. -> Se añaden nuevas misiones (evento misión por nuevo episodio). -> Se modifican la posición de muchos NPC's: -> Ahora la instancia está en la ciudad. -> Los NPCS de las ruinas de juperos (juperos_02) (que custodian la entrada al dimensional crack) pasan también a la ciudad de verus. - Finaliza el evento del artículo combat manual premium. - Finaliza el evento de recompensa de experiencia. - Comienza el evento de cambio de cartas. -> Periodo: 03/07/2013 hasta el mantenimiento del día 10/07/2013. -> En las maquínas exprendedoras de cartas se añaden nuevas cartas. - Cuando compras artículos de forma privada por más de 10.000.000 de zenys, saltará una ventana de advertencia - Tanto la triple alianza como el continental guard se retiran finalmente de la ciudad en este mantenimiento.El continental official ya no buscara a voluntarios y no se podrá realizar la aventura [Resurrection of Satan Morocc] el Chief Balrog recompensará a los locos heroes.  ※ Esta semana despues del mantenimiento ya no será posible realizar la aventura [Resurrection of Satan Morocc], no podrás avanzar, ni empezar dicha aventura. Los clientes deben de tener en cuenta el progreso de su misión. Sakray Server: - Stalker habilidad corregida: Por un error fue elimnado el icono de la habilidad [Plagiarism] y será corregido. -> Nota Ziu: ¡¡Nuevamente corregido!! O_o
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  11. How about adding 'Enlarge Weight Limit' skill in the item script?
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  12. Asi es olrox, voy a borrar todos los post de venta de servidores, y acatar directamente las normas, quería matenerlo como tal por ser hispano pero actuaré como responsable del foro en la seccion española/hispana. No, la sección no se va a crear ya que no hay información adicional y sería contradictorio con las normas establecidas. A partir de ahora voy a ser mucho más severo con el foro, quería dejar cierta libertad a la gente para que se sintiera comoda pero debo de ser responsable con mi cargo. @Markus Yo no se si todo ese texto que has expuesto es por mi, o por otros usuarios, cerre el post porque vi que comenzaban las faltas de respeto, no tienes que defenderte ya que esos post han sido borrados con la justificación de las normas establecidas en el foro. Yo no tengo nada encontra de ningún servicio, cada uno es libre de montar, crear, y gestionar sus propios medios yo actuo como mod de la sección española/hispana. Atten Ziu
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  13. Si estuvo bien. Aunque debo agregar también que el apartado de "servicios de pago" debería continuar bajo las reglas del foro globales; es decir ---> http://rathena.org/board/topic/61539-paid-services-rules/ 1. Paid Services posts are allowed in the Paid Services section only. Indiferente sea español o cualquier idioma. A mi parecer, creo yo seria mejor que continuemos de esta forma sin esa sección que has dicho? Edit: Bajo esta premisa, ningún post de pago deberia haber en español ni en otro foro internacional; osea, deberían ser borrados todos (y seria lo mejor para evitar confusión) Sobre lo del PM para aceptar servicios, creo yo haría conflicto con la regla que cite antes. Edit2: Inclusive, las firmas que usan los usuarios que promueven hosting, infringen otra regla también. Esto no esta permitido si no tienen un servicio aprobado en el foro de "Paid Services"
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  14. try check ur eamod setting at PC validate state
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  15. You're looking for: OnPCBaseLvUpEvent: OnPCJobLvUpEvent: trunk/doc/script_commands.txt - script MaxLevelEvent -1,{ OnPCBaseLvUpEvent: OnPCJobLvUpEvent: if (BaseLevel == 99 && JobLevel == 70) { mes "You have reached the maximum level!"; close; } end; }
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