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Showing content with the highest reputation on 06/25/13 in all areas

  1. Before continuing I'm aware this post probably doesn't belong here, but I'm assuming this will get the most views and will also get our development of this huge modification on a roll. Essentially the only portion that needs major testing is the Pre-Renewal. Renewal attack has been tested for the last month by the writers of this mod and on their servers. Please report your findings back to us so this isn't put on hold any longer. Credits: Baalberith - Broke apart all of the battle.c functions and started the mod Helvetica - Fixed many bugs within the initial stages of mod Without wasting anymore time, here's a diff updated to our latest SVN. Edit: I've been told to release some more information on what to test. Like above, we mostly just want to make sure we didn't break pre-renewal, but I'm bringing this to the public for any extra testing. I'm aware the things most wanted in renewal are EDP and Acid Demonstration working correctly, so if you use renewal in your server, you're free to use this before we actually release. We ask that users of pre-renewal see if there are any differences in the attack when this is implemented. Edit2: New diff posted. Fixes a bunch of linux warnings and windows error. renewalattack.diff
    2 points
  2. File Name: UFC Strikeforce PvP Arena File Submitter: Olrox File Submitted: 12 Mar 2013 File Category: Maps & 3D Resources Video: Content Author: Olrox Join my facebook: https://www.facebook.com/OlroxMaps < -- For Video of this Map Click Me--> Important: if you use 2012 clients, you must beware that animation is not supported to these clients yet. To avoid an error, please install the files in 2012 directory inside the pack and the map will run just normal, but without animation. UFC Strikeforce Arena is, a small arena designed for pvp events 1vs1, (just as the real UFC), although you can use it for more people if you want. The whole octagon was a model and the textures were made by me (although I used some metal patterns in PS and real life photos to make for example, the corner bags) The white octagon area has a trick, to be possible to iluminate it it was necessary to not make it as a model (since models can't be iluminated) so, a set of custom textures with magenta present did the trick! This arena is very nice. However, the most particular feature it has, is the TV Screen since it is Animated and it shows different images of Ragnarok and Real UFC images in different sequences. Anyone interested in this map can change those images with particular adds of his server, or, lets say: players of the month/guild of the month, top ranked players, or important server announcements. It is easy, just to replace some images file. IMPORTANT This map comes with 2 versions in the same pack. One with spectators walkable cells enabled, and another one with only the pvp arena walkable cells enabled. It is up to your choice! The list of images you can edit to show your own server art is listed below: *data/texture/ta1.bmp (...) ta4.bmp *data/texture/tb1.bmp (...) tb4.bmp *data/texture/tc1.bmp (...) tc4.bmp. *data/texture/td1.bmp (...) td4.bmp. Click here to download this file
    1 point
  3. Well then, hmm.. its been so long long time since i post my latest map here.. and now i have to show you something that i have been working these past few days.. and its already done! xD the prontera map that i have made last year was enhance more, since i have played RO2 and check the every corner of Prontera 2 map and apply it in RO1, Well similarity at its best! xD I have nothing more to say So here is some map Screenshots and Video. Hope you like it guys!! C&C are accepted Video of the map - its a bit laggy coz i'm running some applications while taking the video xD sorry for that 9 mins video! false 10 mins! the rest will be black xD Screenshots in Brow In-game Screenshots Thats all! Thank you!
    1 point
  4. trunk/conf/channels.conf /* "map_local_channel" is an instanced channel unique to each map. */ map_local_channel: true map_local_channel_name: "map" map_local_channel_color: "Yellow" map_local_channel_autojoin: true /* Disable autojoin in specific maps through mapflag 'nomapchannelautojoin'. */
    1 point
  5. trunk\npc\quests\quests_13_1.txt ra_temple,122,174,3 script Nuria 918,{ ....... ...... }
    1 point
  6. How does this topic solved? Can you please post the instruction on how to changed the max id's.
    1 point
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