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Showing content with the highest reputation on 09/30/12 in Posts

  1. but...isnt we got this ?? xD getiteminfo( <itemID>,6 )
    2 points
  2. i dont care it's free or not...as i mentioned in previos post... http://rathena.org/b...-to-first-five/ this section is not a section for you to release or show your stuff that you want to share with others... please read the forum rules... http://rathena.org/b...tion=boardrules well, personally ...your picture...show nothing other than free from virus... i only trust that your client is free from virus....but not free from any possibility of code injections which will endanger other users who request from you.... i can also simply said i make somekind of hackfree file..and provide few picture..and said it is a working stuff... If you able to provide a better proof to convince us....then feel free to show it and make sure you did in a correct forum... Topic Close AGAIN
    2 points
  3. View File Build Manager A NPC that allow your Characters to Switch Build from time to time. Players are able to save his current status build , so that he/she can switch back to the saved build whenever he/she want. Players no need to keep memorize their status build upon changed. Configuration : // maximum build player can store (0 = disable) .max_build = 3; // check player weight limit before switching stat (0 = disable) .check_weight_limit = 1; Submitter Emistry Submitted 07/29/12 Category Utilities Video Content Author Emistry  
    1 point
  4. This is designed for the incompetent. The same information can be found in my nfo file. If you wish to keep a little pice of me with you. You can download it off of my public cloud. Spread me around like a cancer! Pour some sugar on me~ P.S. This will be updated, improved regularly. If I miss something please get in touch with me. Keep it up everyone, let's work together! ^_^V SVN rAthena GIT~ https://github.com/rathena/rathena SVN Downloader TortoiseSVN ~ http://tortoisesvn.net/downloads.html Codeplex ~ http://downloadsvn.codeplex.com/ SmartSVN ~ http://www.syntevo.c...n/download.html KRO Installer Miruku ~ http://miruku.rathena.org/ RateMyServer ~ http://ratemyserver....wnload_kROLinks RSU ~ http://nn.nachtwolke.com/dev/rsu/ Clients & Diff Patchers k3dT 2013 Clients - http://k3dt.eu/Ragexe/unpacked/ Weetools Clients ~ https://subversion.a...etools/clients/ Supportmii Clients ~ http://supportmii.com/ro1/Clients/ Earthlingz CleintSide ~ http://www.assembla....bversion/nodes/ ShinsDiffPatcher ~ https://subversion.a...insDiffPatcher/ rAthena's Online Diff Patcher ~ http://rathena.org/t...iff_patcher.php LUA/LUB & Data LUA/Data ~ http://svn6.assembla...svn/ClientSide/ LUB ~ http://code.google.c.../downloads/list Packet_dbs & Packet_lengths Packets ~ http://svn6.assembla...ntSide/Packets/ actRO, Browedit, GRF, Sprite, Client Tools Ratemyserver Tools ~ http://ratemyserver....e=download_tool Supportmii Tools ~ http://supportmii.com/ro1/tools/ Browedit ~ http://browedit.exca...com/?a=download Shins Programs WeeMapCache ~ https://subversion.a...nk/WeeMapCache/ WeeThumbnail ~ https://subversion.a...k/WeeThumbnail/ rAthena's Tools rA's Login Background Screen Generator ~ http://rathena.org/t...gin_background/ Game Server Patchers Thor ~ http://thor.aeomin.net/ Triad ~ http://www.nitroconc...d/index_eng.php Control Panels FluxCP ~ https://github.com/c.../fluxcp-renewal CeresCP ~ http://sourceforge.n.../cerescp/files/ Guides & Info Judas Bible ~ http://supportmii.co.../JudasBible.pdf rAthena Wiki ~ http://rathena.org/wiki/ Misc Helpful Links eAthena Board ~ http://eathena.ws/forum/ RMS Sprite Bible ~ http://ratemyserver....riot_bible_main Web Host Talk ~ http://www.webhostingtalk.com/ Codes / Scripts Paste Sites kPaste ~ http://rathena.kpaste.net/ uPaste ~ http://upaste.me Pastebin ~ http://pastebin.com/ Security / Client Protection Harmony ~ https://harmonize.it/ Setup.exe BlueGhost Setup.exe ~ http://rathena.org/b...up/#entry144124 OpenSetup ~ http://www.mediafire...abj2jau2wxbvoiu
    1 point
  5. This small modification allow you to manage damage of skills. Request: this topic Ver.2.1: patch updated. You can change the skill damage in file db/skill_damage_db.txt (skill_damage.txt) Version 1.1: added more options for manage skills damage on specific mapflags ( QQfoolsorellina'sSuggestion ) Version 2.0: added map bitflag ( Lighta's Suggestion ) Version 2.1:(Updated 2.0) Skill_damage_v1.1.patch Manage_Skill_Damage_2.0.patch manage_skill_damage_v2.1_rAthena17121.patch
    1 point
  6. Oct 18, 2013 - Moved to http://hercules.ws/board/blog/13/entry-41-get-ready-get-hype-the-road-to-lua-with-hpm/ ------------------ Continued from the same thread on the eA site. This is a development branch that replaces the rAthena script engine with a Lua script engine. The commands have been written, the NPCs have not, and some functionality must be completed. This project is based off the old eAthena project found here: http://eathena-proje...l/DracoRPG/lua/ I just happened across this one day and decided I would make an attempt at finishing it, and props to everybody who worked on it.
    1 point
  7. Briefing & Concept Hi! Sorry for the long time being a little absent around. I have been very busy with tons of work, but here I'm again to show you one of my lastest works that I liked it that much that I will show it here in this post above. You might remember my previous map, named as "Reboldoeux", a map that is the main area of the republicans in Granado Espada Game. Now in this ocassion I will show this map named as "City of Auch" that is the royalist main area of this world named as Granado Espada in that game. About this map So, what do we have new on this map? This map as another map like Reboldoeux, it tries to recreates the same style as that game... kind of a baroque style, high class area, with high alltitude buildings that you can only appreciate at a very high zoom camera. The floor of Auch are even, luxurious marble tiles with a high class decoration in 2 plazas (north and south). It has also a park on the south, as a relaxing area for the users of this server. There are main attractions in this city, I will begin with talking about the "The Market Dome" (Named as "Leonardo Expreso). It is a high dome made with a lot of models that, is covered with piece of glass made with tga opacity textures. So, when your character walks inside this dome, you can see it trough. The last main attraction of Auch is, "Auch Avenue" located near the north plaza and connects to the south plaza and the Auch Park. It is a big building that divides the road into 2 roads. I believe there is a building like this one in New York hope someone can tell to me its name. Video ... Watch it in 720p! HD Screenshots Screens are in Full HD resolution. You can allways hit the image thumbnaill to check the images on full size, and check some details that can only be appreciated in HD resolution. Overview 1 Overview 1. Shows glass dome and west passage. Overview 2 Overview 2. Shows Glass dome and North Plaza connection Overview 3 Main center of the area again, but here connects with the lower plaza and the park area Overview 4 The Auch Avenue. That big building as I said, it divides the main road in two roads. Behind of it, we have the auch park Overview 5 The Auch Park, the Auch Avenue and the East Main Road aside. Overview 6 Another Angle Overview 7 It basically shows the south area, as a panoramic view. Detailed View area 1 The glass dome, in a close view Detailed View area 2 There you can see my character trough the glass. This area is designed for vending or NPC shop purposes Detailed View area 3 The main plaza, a big statue made with almost 5 models on the center. Detailed View area 4 The main road of the north plaza. It shows a good background and a clock on the center Detailed View area 5 The main Auch Avenue. That building is awesome, really, it took me like 4 or 5 days to made it look like that Detailed View area 6 This big building is very high detailed as you can see in this SS. It is possible to add indoors in all those doors and I'm thinking about make it possible to do an "hotel" system, or a big indoor area with a high quantity of floor levels. Detailed View area 7 South main plaza Detailed View area 8 The auch park. It has some benches where players can sit and have a good time. Detailed View area 9 The main east road. It connects the auch park and leads to the north plaza walking trough the auch avenue Please don't forget to watch the video. I added a really good background music to it. This one took me a lot of time. Though my customer told me to take all the time I need to do this work. afterall the final result shows really promising and I'm very pleased with this final result If you like this one or if you have suggestions to it, please, feel free to post it here and I will be glad to reply back, as I allways try to do. Btw, I have a big surprise to all the people here, when I reach 100# map works all the time. Currently I have #80, See you later, and thanks for all the support. Good day.
    1 point
  8. Try This xD http://www.mediafire.com/?pbdrech0t6ndy2c
    1 point
  9. Genocyd: while your intentions may be good, every way that you're doing it makes it look like a scam. Member Since: Today, 07:49 AM First post: Today, 08:01 AM ^ I see that and think you came to rAthena just to post your topic. Offering something for free that sounds too good to be true (even if it is true) makes people suspicious. Trying to create a shortage to make people signup/buy/do something sooner makes me suspicious too. If it really works, why not offer it for free (so everyone can have it) or sell it (so you can profit from your work) ? The Client & Patcher Support forum is for Support for client-side stuff, including patchers. Client-related releases should be posted in Client Releases or bigger projects can go in the Projects forum.
    1 point
  10. like this ?? OnDance: specialeffect2 atoi( .@atcmd_parameters$[0] ); an array .@atcmd_parameters$[] will be filled with the given parameters, starting with an index of 0. Example: @test Testing Command The following array values will be generated: .@atcmd_parameters$[0] = "Testing" .@atcmd_parameters$[1] = "Command"
    1 point
  11. Okay lol. I got what you were saying, I just thought maybe you didn't know the possibilities an existing command. But I agree, simpiler is better in some cases.
    1 point
  12. Weeew...i am 2nd....i got chances to get this too...LOL... yay ~ But, this is not a place for you to show / advertise your works.. if you want to advertise / show it to others...do it at the advertisement / showcase / etc section...but not here... beside, there are alot way of doing this in a more secure way than sending you the client info ..... and your topic sound like a fraud ..... Topic Closed.
    1 point
  13. Oops no thanks, I do not accept foreign code injections
    1 point
  14. 1 point
  15. Oh easy.. Location: Map -> Prontera Korean: ¡Ú Hex: A1DA Suggestion: You [596F75] / Now [4E6F77] But change the one that is near '496E666F5F552E6C75610000A1DA'
    1 point
  16. Nth wrong, I guess you can reach 400k if you wore Carga Mace + 7 instead.
    1 point
  17. I believe that is normal, back on iRO before trans were released my friends monk would kill moonlight flower with a single asura (lex'd of course, but still it was very high damage)
    1 point
  18. isnt that is normal ? some player even can boost the asura to 100k ~ 130k above normally ... with extra buff and trick....they can even reach 1m damage...
    1 point
  19. find any dynamic shop script in the forum....and use it... if you want it to combined into the shop script.. just copy the part for OnPCLoginEvent: paste the whole part into the dynamic shop script you got...
    1 point
  20. Why so Sirius ? welcome back.
    1 point
  21. you can try this... http://pastebin.com/raw.php?i=cvtgFbCh
    1 point
  22. maybe this http://www.dafont.com/visitor.font
    1 point
  23. usually sprites can be in grfs, so I think so
    1 point
  24. Thanna as long as you have an updated version you can set up to 4 seperate events for any time you want in game. It is very user friendly. I believe it is on version 4.5 now. Feel free to use all you want that is why I made it. Thanks. Peopleperson49 Edit: Per your request Razon X there is now a OnWhisperGlobal to start and stop KoE with version 4.6. I hope you enjoy it. Be sure to up my posts. Thanks.
    1 point
  25. I'm not 100% positive but try changing this: if( sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || sd->right_weapon.def_ratio_atk_race & (1<<tstatus->race) || sd->right_weapon.def_ratio_atk_race & (1<<(is_boss(target)?RC_BOSS:RC_NONBOSS)) ) flag.pdef = 1; if( sd->left_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || sd->left_weapon.def_ratio_atk_race & (1<<tstatus->race) || sd->left_weapon.def_ratio_atk_race & (1<<(is_boss(target)?RC_BOSS:RC_NONBOSS)) in battle.c to this: if( sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || sd->right_weapon.def_ratio_atk_race & ((1<<tstatus->race)/2) || sd->right_weapon.def_ratio_atk_race & ((1<<(is_boss(target)?RC_BOSS:RC_NONBOSS))/2) ) flag.pdef = 1; if( sd->left_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || sd->left_weapon.def_ratio_atk_race & ((1<<tstatus->race)/2) || sd->left_weapon.def_ratio_atk_race & ((1<<(is_boss(target)?RC_BOSS:RC_NONBOSS))/2) Edit: BTW, IcePick does not ignore def, but does more dmg depending on def.
    1 point
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