Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 08/28/12 in Posts

  1. File Name: Counting Game File Submitter: Emistry File Submitted: 29 Jul 2012 File Category: Games, Events, Quests Content Author: Emistry This is a Mini Game that required players / participants to count for the Correct Amount of Monster specific by NPC. The NPC will show a group of monsters specified by Scripts and will Select a Monster within it. All player have to do is .... calculate the Answer and SHOUT IT OUT !!! The Game will auto Restart if any Players killed 1 of these Monsters. Configuration : // Min. GM Level to access GM Panel set .GMLevel,80; // Game Location set .Map$,"prontera"; // Monster ID Lists setarray .MonsterList[0],1084,1085; // Winners Answer Delay ( Not advised for High Value ) set .Delay,10; // Spam Prevention ( Not advised for High Value ) set .Spam,3; // How many rounds set .MaxRound,2; // Area Coordination <x1>,<y1>,<x2>,<y2>; setarray .Coordinate,153,146,159,153; Reward : // Rewards ... setarray .Reward$[0], "#CASHPOINTS","100", "Zeny","100000", "7227","10", // "CustomVariable","100000", // "#CustomVariable","100000", "7539","100"; Reminder : Use those Monster that are NOT AGGRESIVE & CANT MOVE Otherwise, you server will flooded by Monsters. Click here to download this file
    1 point
  2. Hi all, In my opinion, the current FluxCP default theme is just .... bleh. So, I've decided to create a theme that will be included in the main branch of my " Xantara's FluxCP for rAthena" project. I'm not sure if I should replace the current default theme with this or just add it in as a custom theme. Anyways, please let me know what you like and dislike about this design~ Please don't just say "8/10" without explaining. Click image to see it in full dimensions. Note: I'm planning to make the navigation be able to dropdown but I forgot to show it in the design. Home Page: Things to Note - Server status will be extended to include WoE status and player online peak information - A "remember me" feature for logins - Rotating banner/screenshots (with FancyBox popups?) - Automatic RSS news (first shows full message, links to second and third previous) - Breadcrumb - Server logo in top left and middle footer Viewing Accounts Page: Things to Note - Account Management (link several in-game accounts to one CP account) - Avatar (linked to an in-game account for quicker recognition of which account you are currently using to view) - Generic class pictures (to be also used in ranking pages and such) - Better pagination system (includes "jump to page" selector and "display amount per page" dropdown) - Tables are skinned - More graphical approach to message displays for errors, success, etc Navigation Setup Page: SOON TO COME! Yes, it will be an admin page. Should be do-able without too much work... xD; Other Pages: There are quite a few more features that I have planned but I don't want to reveal too much just yet =p ~ Xantara
    1 point
  3. http://eathena.ws/forum/topic/8-hourly-playtime-minder-remove-hex-v12-last-updated-20120719/
    1 point
  4. lua files\spreditinfo\...........
    1 point
  5. /db/re/mob_skill_db.txt or /db/pre-re/mob_skill_db.txt depending on your settings. Find 1516,Increase Soil@NPC_METAMORPHOSIS,attack,193,2,50,5000,5000,no,self,always,0,1516,,,,,, and remove it. That should solve your problem.
    1 point
  6. See OnTouch and Disablenpc for further informations.
    1 point
  7. No, you didn't fix the last error. I posted a solution in your other thread yesterday, you must've missed it. //... set q_timer, gettimetick(2)+<delay time>; //... if (refat == 1 && gettimetick(2) < q_timer) { //...
    1 point
  8. @shadowseph: That could be simplified by setting the permanent variable as: gettimetick(2) + <delay, in seconds> Then, if (gettimetick(2) < q_timer) { mes "You must wait a little longer~"; close; }
    1 point
  9. I would suggest you to just create a new quest inside the database and then let it check if the timer has run out. You could also use the gettimetick(2) script command. First you set the current time with when the "timer" should ~start. set q_timer, gettimetick(2); close; set .@timer, gettimetick(2)-q_timer; set .@wait, 600-.@timer; if(.@timer < 600) { mes "[Rain]"; mes "Please come back in "+.@wait+" seconds, I need to concentrate."; close; } else{ mes "[Rain]"; mes "Ah, c'est toi !"; next; mes "[Rain]"; mes "Oh, it's you. Here it is."; getitem 6090,1; close; } q_timer = time when the variable was set if(.@timer < 600) = if *current time* minus time when variable was set, is smaller than 600 seconds execute code below else = if it's bigger than 600 seconds or more have passed To change the time which is needed before you get the item. edit the 600 to whatever number you want. set .@wait, 600-.@timer; if(.@timer < 600)
    1 point
  10. try this close2; while( HP > 1 ){ percentheal -1,-1; sleep2 50; } percentheal -100,-100; end;
    1 point
  11. this if (.@input$ == "Mjolnir" || "mjolnir"){ should be this if (.@input$ == "Mjolnir" || .@input$ == "mjolnir"){
    1 point
  12. You should read more about arrays first: http://rathena.org/wiki/Variables#Array_Variables The problem should be clear: .RewardList[.Reward] Where .Reward is never defined, defaulting to "0". To loop through an entire array, you'd use, well, a loop: for(set .@i,0; .@i<getarraysize(.RewardList); set .@i,.@i+1) getitem .RewardList[.@i],.RewardAmount[.@i];
    1 point
  13. You can't adjust the map size once you create the map. You will need to start from fresh unfortunately. If you were already working on a map and needed more space, you can use the Global Height Edit tool to copy and paste your map on a new template. 1. Open your map and then open another map thats clean with the dimensions you want. (BrowEdit can support multiple maps opened at the same time) 1. Go to Global Height Edit Mode 2. Highlight and Select the portion of your map you wish to copy by clicking left-mouse button -> drag -> release button 3. Click 'c' on your keyboard (Copy Button) 4. Click the 'Tab' button on your keyboard (It will cycle to the next map BrowEdit is running simultaneously) 5. You should see all of the stuff you copied. Just left-mouse button on an area in your new map that will support enough space for whatever you copied. Note: Copy tool can be buggy and crash at times crashing BrowEdit so make sure you save your map before copying.
    1 point
  14. Althought this isn't strictly just for RO, i've no idea where else to put it I've spend the last few days working on building a topsite that should help server owners, not help the people that own the topsite! We all know how corruptible some of them are >_< It's not designed to be as broad-ranged as some of the bigger ones, so there's only going to be 10 or so categories instead of 30 plus. The only ads are at the top and bottom of the page (they're affiliate links, not adsense) and getting a premium account at the moment only gets you a crown next to your banner as i see no reason to try making huge profits from something that people only click on twice a day Having said that, the first 25 servers to sign up to it automatically get premium status. The Account page keeps changing as i'm working on it, but the user-facing side is done and fully useable. The system uses a set of cookies, browser id and IP logging for checking when a user last voted - but no capture, just a random set of numbers that the user needs to type in. I've made 1 vote button, but if anyone feels the dire need to make a sexier one, please feel free Anyway, vote.gs provides -real- vote for points functionality, hostname redirection (i'm still working on integrating that bit into BIND) and a status script. Your banner is also always displayed, you don't need to upgrade your account for -any- reason. I'd also appreciate constructive feedback http://vote.gs
    1 point
×
×
  • Create New...