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Showing content with the highest reputation on 07/27/12 in Posts
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2 points
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@Ind First of all, Thank you very much for taking your time and enable the feature. Will do my first donation for a developer in days, guess who About the thanks matter, yes I support that, but I think that one will take more time, because it is more complex. Hope you will consider it. Though for now what it will be really good to add, is what he said: Actually the original idea of the donation button was, to be under the avatar of each dev. I know in the profile is good, but, a topic has thousands of views more than visiting a profile of someone. Maybe the administrator, can enable this. Though if that will take more time, and if you consider is enough with the profile one, I will understand, but I believe each dev has more daily visits on their topics than in their profiles. Having both will make the feature be even better2 points
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//===== rAthena Script ======================================= //= Shop Street //===== By: ================================================== //= Masao(Shopstreet) - Original Mall Script //= Virtue(All in 1 Mall NPC) //===== Current Version: ===================================== //= 1.0 [Masao] //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //Street Mall in One NPC //Change "Your Server Name" to your Server Name or whhat ever you desire" //============================================================ All Mall Shops in 1 NPC - Pastebin All Mall Shops in 1 NPC - mediafire Credits to @Masao for the Street Shops NPC1 point
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Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >1 point
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Hello all! Now i present to you my release : Faction system. Faction system settings: conf/battle/faction.conf Faction data base: db/faction_db.txt Faction alliances db: db/faction_alliance.txt New atcommands New Script commands New mapflag: fvf ( mf_fvf ) New map cell: nofvf ( cell_nofvf, cell_chknofvf ) Main Features: Faction versus Faction wars allowed only on FvF maps ( Min.lvl -> fvf_min_lvl: 55 ) Custom aura effects ( max is 3 by default, but you can increase it ) Aura can displaying for unit types in faction.conf: NPCs, Monsters, Pets, etc...( not only for Player ) Monster and other can change own base status to status from faction_db.txt ( race, element... ) If faction have Undead race or status faction members in this function can heal themselves ( if it allowed in faction_db.txt ) NPC shops can sell items to different factions at different prices. Now saving faction leader and relics of each faction. Multi - alliance support. Voting system ( voting for faction leader ). Relics support. Logging Faction chat. Youtube Preview http://www.youtube.com/watch?v=S7q-ExosLa8 Price: FREE PATCH FOR RATHENA REV. 17310 Faction_System_Complete_1.4_rA17310.patch FACTION.SQL Old BETA version1 point
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DE's HEARTRINGS SYSTEM This may sound crazy, but I also believe it's a good idea, why not? In order to get some advertising (since it's really needed), I'm implementing a points system that people can exchange for gifts or some love. These services aren't mean to boost your server graphics development or something, these are just lovely gifts from me. Ok, so let's go, I'll list what stuff gives points: Posting a lovely (it must be lovely, if not it doesn't count lol) message there: +1 Heartring Using DE's userbar linking to this thread (each RO-related forum counts): +5 Heartrings Link from your RO website/forum (each site/forum counts, not userbar): +10 Heartrings Purchasing something from me (over 25$): +10 Heartrings Use more than 5 of my custom sprites in your server: +10 Heartrings Use more than 15 of my custom sprites in your server: +15 Heartrings Translating one of my guides from Spanish to English: +15 Heartrings Sending me a customer (over 50$): +20 Heartrings Working with me in a collaboration project/server: +20 Heartrings Advertise my services in your main page: +20 Heartrings Being a lovely person: +50 Heartrings Acting not according to my ToS: +1000 Baphorings and u lose all your stacked love. Gifts/prizes: 10 Heartrings for 5% discount. 20 Heartrings for 10% discount. 20 Heartrings for an inventory sprite gift. 30 Heartrings for a 20 dyes pack. 40 Heartrings to advertise your server in my signature for 1 month. 50 Heartrings to make a beautiful headgear for you. 60 Heartrings to make an NPC based on you and with your name on it. 80 Heartrings to make a small map to commemorate our love <3. 100 Heartrings and you will get a lovely prize . *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* If you liked my work, dont forget to use the DE's Userbar =D I think it's good to show my work in order to encourage other people to start spriting/pixel art. Well, basically, my RO-related works are organized in generations/collections. My portfolio is made up of: 1st Sprite Generation (a.k.a. The Red Moon Collection): My first sprites and palettes, Jan 07 ~ Jun 07. Approximately made up of 30 works. 2nd Sprite Generation (a.k.a. The Silver Moon Collection): Medium knowledge as a spriter. Not private spriter anymore (Not working for p.servers). Jun 07 ~ Jul 08. Around 25 designs or more. 3rd Sprite Generation (a.k.a. The Golden Moon Collection): High Knowledge in RO Graphics. 4th Sprite Generation (a.k.a. The Light Moon Collection): 2010-2011 (last works as a RO artist before retirement) .A. Hearts (.Atska.'s Collection): Dedicated to Atska. Fashion and girlish customs. 1st Mapping Generation: When I got Borf's. 2nd Mapping Generation When I improved at Borf's My current works aren't included in any generation/collection anymore. Download packs: First Sprite Generation: Headgears - Mobs Second Sprite Generation: All material (Except private or/and unfinished works) Third Sprite Generation: Mobs UPDATE: My sprites are no longer available for free. Please contact me to purchase them through email or twitter. Thanks to Luigiman for hosting the material - Give credits in your website or forum. - You are not allowed to redistribute or share them unless I gave permission to do so. Redistribution of my public work is allowed in brAthena, frAthena, DivineRO and rAthena. - Do not steal credits from the original author/s. - It is prohibited to use these works to make money unless I gave you permission to do so. - You are not allowed to edit my material without permission. Many of these works are based on official Gravity's designs, so I'm not the only author of these designs (there are, however, a lot of 100% original designs). Keep that in mind if you are planning to give credits to me only. Same happens with Trickster Edits. I wrote in descriptions which sprites are Trickster conversions or edits. If you want to use them as donations, please ask me through PM and then I may give you the permission. DevilEvil's Portfolio Fourth Sprite Generation To conmemorate Gay Pride Festival /me likes EVE Based on people: Jman, Usako, Rico, Eury, Epoque, me, and a friend, Phoebe xD. Third Sprite Generation Based on an Arcturus NPC A project never finished for Kisuka . Made it for the Gay Pride Festival (Reference from Arcturus) Original designs by DevilEvil are published under the Creative Commons non-commercial license. Second Sprite Generation (Forum doesnt let me upload more images) Original designs by DevilEvil are published under the Creative Commons non-commercial license.1 point
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Script: 14.1 Bifrost Ver: ¿¿?? Idioma: Castellano (Spanish "Spain") Scripter: Ziu NOTA: Este script lo cree jugando al servidor sakray en el año 2010 (los textos estan traducidos a partir de los textos oficiales coreanos) (en esa epoca aun no controlaba bien las traducciones pero están bastante bastante bien...). Puede contener diferencias con respecto al bifrost de iRO en posiciones o algunos textos. No se incluye el encantamiento de los equipos debido a que desconocia el % de exito y el metodo al 100% de como se realizaba y no me gusta hacer las cosas a lo custom total...por lo demas se completa perfectamente con el script de la instance Download1 point
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Hello. First of all, I encourage to consider this suggestion, and please, read it all! sorry I know I talk too much sometimes, but this is serious. this is not a -personal request for me- *I mean I'm not a dev*. It is a suggestion to keep or even to awake the interest of motivated Developers. I know that actually, the progress now is really good, but before we fall with unmotivated developers, as eA was... then, maybe we can add something like I will explain above. I have allways asked myself about, of where developers find motivation to continue working. I know, some people just enjoy to contribute and to help others for free. But all we know that time is gold, and by soon or later, these devs have forcefully to work with other tasks ... that means a sad goodbye to the project. I will list the 3 ways the posibilities how devs gets can get something in exchange for all their effort and time by contributing here: Paid Services, I know there are 1 or 2 developers that by having that extensive experience by contributing for the emulator, they are trusthfull to being hired for paid services. For me, this is great, But, those are not all the devs we have, as also this is more like a personal work for someone. Paid Downloads.This is really a good idea. For me one of the bests actually to contribute by a low tax for the whole eathena as another half to the contributor... but, the bad part is, that I'm sure no dev has sell something more than 2 times on the download nexus. And for a code/CP extension/script that have a price around $5 - 10$ that is almost nothing. Make their own paid emu. Yeah all we know the history that eAmod. Well if you ask me... how it is possible that someone that works by the effort from a free source earns, maybe 10 or 100 times much than anyone that codes here? Lets face it, yes this happen and... how devs may feel by being on this fence and working for free all this time? I don't know. What do I know is, that, when all these people realize that this doesnt worths the effort and we start to see more than 1 eAmod, then, this will be the second end of this project Anyway the history of that emu, is another thing (emu that wouldnt exists if the license FREEDOMS would be respected by line since the beginning).but for now I will focuss about the main fact to add a motivation to actual devs. First, My suggestion is to implement a [Donate to me] , button that might appear under the avatar or easily recognizable area of each core, db & script aproved developer. I will post an example of this. Taken from the xda-developers forum. A random thread from someone that released something for my phone that I love with my heart -- http://forum.xda-dev...d.php?t=1604731 I know I could look for better examples than that guy, but there you have an idea. Also that kind of forum is about doing releases, and self projects of people that does mods, etc. Anyway When you hit the button, it is really simple *but maybe hard to be implemented unless there is a mod or extension for IPB* , you are redirected to the paypal payment to do a donation to that guy. *A small % tax can be added to this funds to the rAthena host* Honestly, when I see threads like: 1.- http://rathena.org/b...-online-client/ 2.- http://rathena.org/b...ine-in-browser/ 3.- http://rathena.org/b...ding-system-18/ And I see all those people posting their updates, their changelogs, their releases, and THEY GET NOTHING for all their time... Why??? I'm sure that there are plenty of guys out of there that allways download their releases... I'm sure that if they see a donation link visible on the profile of the most active contributors around the community they will support the contributor. Second, this suggestion is about the [Thanks Metter] I believe this one is about a reputation feedback *something like the +1 feedback we have* but only for threads. Not for posts. This is like a reputation specially for contributors. So it is like a possitive feedback history of one guy, so, by seing a high metter reputation well... this encourage a lot to make a donation, because everyone notices that this guy is serious. [Edited] I just realized that the automatically thing I posted before, will not work. anyway. Continue reading. ================== The good points by implementing this Contributors will have a reason to not only release something *that is the easy part* the hard part is, a reason to maintance a release or a task here. There will be surely more applies to developers positions and people more interested to it. We will focuss and we will ride the interest back again to a work diriged to the community in a good way. There will be more releases, more people interested with working for public. It can be added a tax to the rAthena itself. For hosting or whatever. The progress of rAthena will increase a lot. By being maintaned by releases as a high quality just almost like the paid ones. So, private projects as eAmod I listed before, will not be the big deal, so and they will not longer earn an Improper profit just the one that merely deserves. For now It doesnt has competition, of the enourmous power of what a free software is. In case this suggestion will be applied. I suggest the following hierarchy of admin. team to be approved to have these feature enabled: Administrators in all the 3 areas. All. They allways work and I believe some of them they have projects for ex. Ind with his new Ceres. Developers and Script/DB developers. Reasons are obvious. Community Contributors. [Edited]there are Community contributors that I know that have their open source projects releases on the community. Projects that are active. Moderators? maybe I'm not sure. but I believe there are a lot (like graphics mods) that work a lot and they work with self realeses for public. That is all. Please comment about it. Maybe the feature of the thanks metter is a bit complex. For me it I think for now the donate to me, would be the one we need urgently. If there is a valid reason that you think that This will not work please, post it. Thank you.1 point
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Hi I'm newbie in Designing a Website BTW this is my First Flux Design1 point
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When players warp to the map, add temporary variables for map location: getmapxy(@tmap$,@tx,@ty,0); Then use a scripted warp instead of a warp portal: <header> 45,2,2,{ warp @tmap$,@tx,@ty; end; } @Mysterious: That isn't quite what he wants. xP1 point
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I'd like to request for an NPC that will use the #killable command on a player upon login. A gm can input a character name (or char ID) that will render said character killable everytime he logs in. When normal players click the NPC, it will show them a list of names who are killable. I figured, instead of banning abusers, just let other players have fun with them. Thanks in advance1 point
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Interesting request... xD <header> { mes "[List of Killable Players]"; if (!getarraysize($killable$)) mes "(none)"; else for(set .@i,0; .@i<getarraysize($killable$); set .@i,.@i+1) mes " ~ "+$killable$[.@i]; if (getgmlevel() < 80) close; // Set GM level here next; switch(select("Add to list:Delete from list:Close")) { case 1: input .@n$; query_sql("SELECT `char_id` FROM `char` WHERE `name` = '"+.@n$+"'",.@charid); if (!.@charid) { mes "The name is invalid."; close; } mes "Player ^FF0000"+.@n$+"^000000 added."; set $killable$[getarraysize($killable$)], .@n$; close; case 2: set .@i, select(implode($killable$,":"))-1; mes "Player ^FF0000"+$killable$[.@i]+"^000000 deleted."; deletearray $killable$[.@i],1; case 3: close; } OnPCLoginEvent: for(set .@i,0; .@i<getarraysize($killable$); set .@i,.@i+1) if ($killable$[.@i] == strcharinfo(0)) { atcommand "@killable"; break; } end; } That's untested, so there might be minor errors.1 point
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I've got a german server, youre wellcome ~ Ich habe einen deutschen Server, du bist willkommen ~ At first you can use google translator: http://translate.google.de/#de/en/1 point
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Try to learn the basic grammar and vocabulary first of all. Then start reading German texts and watch German movies - maybe with English subtitles at the beginning and with German subtitles once you become better. Versuche zuerst die grundlegende Grammatik und das Vokabular zu lernen. Danach fange an, deutsche Texte zu lesen und deutsche Filme zu schauen - vielleicht mit englischen Untertiteln am Anfang und mit deutschen Untertiteln, wenn du besser wirst.1 point
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Are you serious? Your Problem: The Fix: You should be able to see a difference there you know!?1 point
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Feel free to join the club, *link!* @SuperMario: If you still can't figure it out, mes "Your spawn point has been saved here in the center of Prontera.";1 point
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Look closer at line 278-279. Even the map server shows you where to look... @euphy lol at your tar vomiting rainbows....1 point
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The error message is written in plain English. You're missing tabs in the header.1 point
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I'd only draw a tyranitar sprite xD. Well, currently I'm just spriting NPCs for the Isle of Nott, which are based on real people from the RO/rA world .1 point
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Make your own NPC. to select clan via script for elf set #clan, 1; or for dwarf set #clan, 2;1 point